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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: sound.h | |
3 | // Purpose: wxSound class (loads and plays short Windows .wav files). | |
4 | // Optional on non-Windows platforms. | |
5 | // Authors: David Elliott, Ryan Norton | |
6 | // Modified by: | |
7 | // Created: 2004-10-02 | |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) 2004 David Elliott, Ryan Norton | |
10 | // Licence: wxWindows licence | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | #ifndef _WX_COCOA_SOUND_H_ | |
14 | #define _WX_COCOA_SOUND_H_ | |
15 | ||
16 | #include "wx/object.h" | |
17 | #include "wx/cocoa/ObjcRef.h" | |
18 | ||
19 | class WXDLLEXPORT wxSound : public wxSoundBase | |
20 | { | |
21 | public: | |
22 | wxSound() | |
23 | : m_cocoaNSSound(NULL) | |
24 | {} | |
25 | wxSound(const wxString& fileName, bool isResource = false) | |
26 | : m_cocoaNSSound(NULL) | |
27 | { Create(fileName, isResource); } | |
28 | wxSound(int size, const wxByte* data) | |
29 | : m_cocoaNSSound(NULL) | |
30 | { LoadWAV(data,size,true); } | |
31 | wxSound(const wxSound& sound); // why not? | |
32 | ~wxSound(); | |
33 | ||
34 | public: | |
35 | bool Create(const wxString& fileName, bool isResource = false); | |
36 | bool IsOk() const | |
37 | { return m_cocoaNSSound; } | |
38 | static void Stop(); | |
39 | static bool IsPlaying(); | |
40 | ||
41 | void SetNSSound(WX_NSSound cocoaNSSound); | |
42 | inline WX_NSSound GetNSSound() | |
43 | { return m_cocoaNSSound; } | |
44 | protected: | |
45 | bool DoPlay(unsigned flags) const; | |
46 | bool LoadWAV(const wxUint8 *data, size_t length, bool copyData); | |
47 | private: | |
48 | WX_NSSound m_cocoaNSSound; | |
49 | static const wxObjcAutoRefFromAlloc<struct objc_object *> sm_cocoaDelegate; | |
50 | }; | |
51 | ||
52 | #endif //ndef _WX_COCOA_SOUND_H_ |