| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: wave.h |
| 3 | // Purpose: wxWave class (loads and plays short Windows .wav files). |
| 4 | // Optional on non-Windows platforms. |
| 5 | // Author: Stefan Csomor |
| 6 | // Modified by: |
| 7 | // Created: 1998-01-01 |
| 8 | // RCS-ID: $Id$ |
| 9 | // Copyright: (c) Stefan Csomor |
| 10 | // Licence: wxWindows licence |
| 11 | ///////////////////////////////////////////////////////////////////////////// |
| 12 | |
| 13 | #ifndef _WX_WAVE_H_ |
| 14 | #define _WX_WAVE_H_ |
| 15 | |
| 16 | #if defined(__GNUG__) && !defined(__APPLE__) |
| 17 | #pragma interface "wave.h" |
| 18 | #endif |
| 19 | |
| 20 | #if wxUSE_WAVE |
| 21 | |
| 22 | #include "wx/object.h" |
| 23 | |
| 24 | class WXDLLEXPORT wxWave : public wxObject |
| 25 | { |
| 26 | public: |
| 27 | wxWave(); |
| 28 | wxWave(const wxString& fileName, bool isResource = FALSE); |
| 29 | wxWave(int size, const wxByte* data); |
| 30 | ~wxWave(); |
| 31 | |
| 32 | public: |
| 33 | bool Create(const wxString& fileName, bool isResource = FALSE); |
| 34 | bool IsOk() const { return !m_sndname.IsEmpty(); } |
| 35 | bool Play(bool async = TRUE, bool looped = FALSE) const; |
| 36 | |
| 37 | protected: |
| 38 | // prevent collision with some BSD definitions of macro Free() |
| 39 | bool FreeData(); |
| 40 | |
| 41 | private: |
| 42 | void* m_sndChan; |
| 43 | |
| 44 | wxString m_sndname; |
| 45 | void* m_hSnd; |
| 46 | int m_waveLength; |
| 47 | bool m_isResource; |
| 48 | }; |
| 49 | |
| 50 | #endif |
| 51 | #endif |
| 52 | // _WX_WAVE_H_ |