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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: renderer.h | |
3 | // Purpose: interface of wxRendererNative | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @anchor wxCONTROL_FLAGS | |
11 | ||
12 | The following rendering flags are defined for wxRendererNative: | |
13 | */ | |
14 | enum | |
15 | { | |
16 | /** Control is disabled. */ | |
17 | wxCONTROL_DISABLED = 0x00000001, | |
18 | ||
19 | /** Currently has keyboard focus. */ | |
20 | wxCONTROL_FOCUSED = 0x00000002, | |
21 | ||
22 | /** (Button) is pressed. */ | |
23 | wxCONTROL_PRESSED = 0x00000004, | |
24 | ||
25 | /** Control-specific bit. */ | |
26 | wxCONTROL_SPECIAL = 0x00000008, | |
27 | ||
28 | /** Only for the buttons. */ | |
29 | wxCONTROL_ISDEFAULT = wxCONTROL_SPECIAL, | |
30 | ||
31 | /** Only for the menu items. */ | |
32 | wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL, | |
33 | ||
34 | /** Only for the tree items. */ | |
35 | wxCONTROL_EXPANDED = wxCONTROL_SPECIAL, | |
36 | ||
37 | /** Only for the status bar panes. */ | |
38 | wxCONTROL_SIZEGRIP = wxCONTROL_SPECIAL, | |
39 | ||
40 | /** Checkboxes only: flat border. */ | |
41 | wxCONTROL_FLAT = wxCONTROL_SPECIAL, | |
42 | ||
43 | /** Mouse is currently over the control. */ | |
44 | wxCONTROL_CURRENT = 0x00000010, | |
45 | ||
46 | /** Selected item in e.g. listbox. */ | |
47 | wxCONTROL_SELECTED = 0x00000020, | |
48 | ||
49 | /** (Check/radio button) is checked. */ | |
50 | wxCONTROL_CHECKED = 0x00000040, | |
51 | ||
52 | /** (Menu) item can be checked. */ | |
53 | wxCONTROL_CHECKABLE = 0x00000080, | |
54 | ||
55 | /** (Check) undetermined state. */ | |
56 | wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE | |
57 | }; | |
58 | ||
59 | /** | |
60 | @struct wxSplitterRenderParams | |
61 | ||
62 | This is just a simple @c struct used as a return value of | |
63 | wxRendererNative::GetSplitterParams(). | |
64 | ||
65 | It doesn't have any methods and all of its fields are constant, so they can | |
66 | only be examined but not modified. | |
67 | ||
68 | @library{wxbase} | |
69 | @category{gdi} | |
70 | */ | |
71 | struct wxSplitterRenderParams | |
72 | { | |
73 | /** | |
74 | The only way to initialize this struct is by using this ctor. | |
75 | */ | |
76 | wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_); | |
77 | ||
78 | /** | |
79 | The width of the border drawn by the splitter inside it, may be 0. | |
80 | */ | |
81 | const wxCoord border; | |
82 | ||
83 | /** | |
84 | @true if the sash changes appearance when the mouse passes over it, @false | |
85 | otherwise. | |
86 | */ | |
87 | const bool isHotSensitive; | |
88 | ||
89 | /** | |
90 | The width of the splitter sash. | |
91 | */ | |
92 | const wxCoord widthSash; | |
93 | }; | |
94 | ||
95 | /** | |
96 | @struct wxHeaderButtonParams | |
97 | ||
98 | This @c struct can optionally be used with | |
99 | wxRendererNative::DrawHeaderButton() to specify custom values used to draw | |
100 | the text or bitmap label. | |
101 | ||
102 | @library{wxbase} | |
103 | @category{gdi} | |
104 | */ | |
105 | struct wxHeaderButtonParams | |
106 | { | |
107 | wxHeaderButtonParams(); | |
108 | ||
109 | wxColour m_arrowColour; | |
110 | wxColour m_selectionColour; | |
111 | wxString m_labelText; | |
112 | wxFont m_labelFont; | |
113 | wxColour m_labelColour; | |
114 | wxBitmap m_labelBitmap; | |
115 | int m_labelAlignment; | |
116 | }; | |
117 | ||
118 | /** | |
119 | Used to specify the type of sort arrow used with | |
120 | wxRendererNative::DrawHeaderButton(). | |
121 | */ | |
122 | enum wxHeaderSortIconType | |
123 | { | |
124 | wxHDR_SORT_ICON_NONE, ///< Don't draw a sort arrow. | |
125 | wxHDR_SORT_ICON_UP, ///< Draw a sort arrow icon pointing up. | |
126 | wxHDR_SORT_ICON_DOWN ///< Draw a sort arrow icon pointing down. | |
127 | }; | |
128 | ||
129 | ||
130 | ||
131 | /** | |
132 | @class wxDelegateRendererNative | |
133 | ||
134 | wxDelegateRendererNative allows reuse of renderers code by forwarding all the | |
135 | wxRendererNative methods to the given object and | |
136 | thus allowing you to only modify some of its methods -- without having to | |
137 | reimplement all of them. | |
138 | ||
139 | Note that the "normal", inheritance-based approach, doesn't work with the | |
140 | renderers as it is impossible to derive from a class unknown at compile-time | |
141 | and the renderer is only chosen at run-time. So suppose that you want to only | |
142 | add something to the drawing of the tree control buttons but leave all the | |
143 | other methods unchanged -- the only way to do it, considering that the renderer | |
144 | class which you want to customize might not even be written yet when you write | |
145 | your code (it could be written later and loaded from a DLL during run-time), is | |
146 | by using this class. | |
147 | ||
148 | Except for the constructor, it has exactly the same methods as | |
149 | wxRendererNative and their implementation is | |
150 | trivial: they are simply forwarded to the real renderer. Note that the "real" | |
151 | renderer may, in turn, be a wxDelegateRendererNative as well and that there may | |
152 | be arbitrarily many levels like this -- but at the end of the chain there must | |
153 | be a real renderer which does the drawing. | |
154 | ||
155 | @library{wxcore} | |
156 | @category{gdi} | |
157 | ||
158 | @see wxRendererNative | |
159 | */ | |
160 | class wxDelegateRendererNative : public wxRendererNative | |
161 | { | |
162 | public: | |
163 | /** | |
164 | The default constructor does the same thing as the other one except that it | |
165 | uses the @ref wxRendererNative::GetGeneric() "generic renderer" instead of the | |
166 | user-specified @a rendererNative. | |
167 | ||
168 | In any case, this sets up the delegate renderer object to follow all calls to | |
169 | the specified real renderer. | |
170 | */ | |
171 | wxDelegateRendererNative(); | |
172 | /** | |
173 | This constructor uses the user-specified @a rendererNative to set up the delegate | |
174 | renderer object to follow all calls to the specified real renderer. | |
175 | ||
176 | @note | |
177 | This object does not take ownership of (i.e. won't delete) @a rendererNative. | |
178 | */ | |
179 | wxDelegateRendererNative(wxRendererNative& rendererNative); | |
180 | ||
181 | // The rest of these functions inherit the documentation from wxRendererNative | |
182 | ||
183 | virtual int DrawHeaderButton(wxWindow *win, wxDC& dc, | |
184 | const wxRect& rect, int flags = 0, | |
185 | wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, | |
186 | wxHeaderButtonParams* params = NULL); | |
187 | ||
188 | virtual int DrawHeaderButtonContents(wxWindow *win, wxDC& dc, | |
189 | const wxRect& rect, int flags = 0, | |
190 | wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, | |
191 | wxHeaderButtonParams* params = NULL); | |
192 | ||
193 | virtual int GetHeaderButtonHeight(wxWindow *win); | |
194 | ||
195 | virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc, | |
196 | const wxRect& rect, int flags = 0); | |
197 | ||
198 | virtual void DrawSplitterBorder(wxWindow *win, wxDC& dc, | |
199 | const wxRect& rect, int flags = 0); | |
200 | ||
201 | virtual void DrawSplitterSash(wxWindow *win, wxDC& dc, | |
202 | const wxSize& size, wxCoord position, | |
203 | wxOrientation orient, int flags = 0); | |
204 | ||
205 | virtual void DrawComboBoxDropButton(wxWindow *win, wxDC& dc, | |
206 | const wxRect& rect, int flags = 0); | |
207 | ||
208 | virtual void DrawDropArrow(wxWindow *win, wxDC& dc, | |
209 | const wxRect& rect, int flags = 0); | |
210 | ||
211 | virtual void DrawCheckBox(wxWindow *win, wxDC& dc, | |
212 | const wxRect& rect, int flags = 0 ); | |
213 | ||
214 | virtual wxSize GetCheckBoxSize(wxWindow *win); | |
215 | ||
216 | virtual void DrawPushButton(wxWindow *win, wxDC& dc, | |
217 | const wxRect& rect, int flags = 0 ); | |
218 | ||
219 | virtual void DrawItemSelectionRect(wxWindow *win, wxDC& dc, | |
220 | const wxRect& rect, int flags = 0 ); | |
221 | ||
222 | virtual void DrawFocusRect(wxWindow* win, wxDC& dc, | |
223 | const wxRect& rect, int flags = 0); | |
224 | ||
225 | virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); | |
226 | ||
227 | virtual wxRendererVersion GetVersion() const; | |
228 | }; | |
229 | ||
230 | ||
231 | ||
232 | /** | |
233 | @class wxRendererNative | |
234 | ||
235 | First, a brief introduction to wxRendererNative and why it is needed. | |
236 | ||
237 | Usually wxWidgets uses the underlying low level GUI system to draw all the | |
238 | controls - this is what we mean when we say that it is a "native" framework. | |
239 | However not all controls exist under all (or even any) platforms and in this | |
240 | case wxWidgets provides a default, generic, implementation of them written in | |
241 | wxWidgets itself. | |
242 | ||
243 | These controls don't have the native appearance if only the standard | |
244 | line drawing and other graphics primitives are used, because the native | |
245 | appearance is different under different platforms while the lines are always | |
246 | drawn in the same way. | |
247 | ||
248 | This is why we have renderers: wxRendererNative is a class which virtualizes the | |
249 | drawing, i.e. it abstracts the drawing operations and allows you to draw say, a | |
250 | button, without caring about exactly how this is done. Of course, as we | |
251 | can draw the button differently in different renderers, this also allows us to | |
252 | emulate the native look and feel. | |
253 | ||
254 | So the renderers work by exposing a large set of high-level drawing functions | |
255 | which are used by the generic controls. There is always a default global | |
256 | renderer but it may be changed or extended by the user, see | |
257 | @ref page_samples_render. | |
258 | ||
259 | All drawing functions take some standard parameters: | |
260 | ||
261 | @li @a win - The window being drawn. It is normally not used and when | |
262 | it is it should only be used as a generic wxWindow | |
263 | (in order to get its low level handle, for example), but you should | |
264 | not assume that it is of some given type as the same renderer | |
265 | function may be reused for drawing different kinds of control. | |
266 | @li @a dc - The wxDC to draw on. Only this device | |
267 | context should be used for drawing. It is not necessary to restore | |
268 | pens and brushes for it on function exit but, on the other hand, you | |
269 | shouldn't assume that it is in any specific state on function entry: | |
270 | the rendering functions should always prepare it. | |
271 | @li @a rect - The bounding rectangle for the element to be drawn. | |
272 | @li @a flags - The optional flags (none by default) which can be a | |
273 | combination of the @ref wxCONTROL_FLAGS. | |
274 | ||
275 | Note that each drawing function restores the wxDC attributes if | |
276 | it changes them, so it is safe to assume that the same pen, brush and colours | |
277 | that were active before the call to this function are still in effect after it. | |
278 | ||
279 | @library{wxcore} | |
280 | @category{gdi} | |
281 | */ | |
282 | class wxRendererNative | |
283 | { | |
284 | public: | |
285 | /** | |
286 | Virtual destructor as for any base class. | |
287 | */ | |
288 | virtual ~wxRendererNative(); | |
289 | ||
290 | /** | |
291 | Draw a check box. | |
292 | ||
293 | @a flags may have the @c wxCONTROL_CHECKED, @c wxCONTROL_CURRENT or | |
294 | @c wxCONTROL_UNDETERMINED bit set, see @ref wxCONTROL_FLAGS. | |
295 | */ | |
296 | virtual void DrawCheckBox(wxWindow* win, wxDC& dc, const wxRect& rect, | |
297 | int flags = 0) = 0; | |
298 | ||
299 | /** | |
300 | Draw a button like the one used by wxComboBox to show a | |
301 | drop down window. The usual appearance is a downwards pointing arrow. | |
302 | ||
303 | @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set, | |
304 | see @ref wxCONTROL_FLAGS. | |
305 | */ | |
306 | virtual void DrawComboBoxDropButton(wxWindow* win, wxDC& dc, | |
307 | const wxRect& rect, int flags = 0) = 0; | |
308 | ||
309 | /** | |
310 | Draw a drop down arrow that is suitable for use outside a combo box. Arrow will | |
311 | have transparent background. | |
312 | ||
313 | @a rect is not entirely filled by the arrow. Instead, you should use bounding | |
314 | rectangle of a drop down button which arrow matches the size you need. | |
315 | ||
316 | @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set, | |
317 | see @ref wxCONTROL_FLAGS. | |
318 | */ | |
319 | virtual void DrawDropArrow(wxWindow* win, wxDC& dc, const wxRect& rect, | |
320 | int flags = 0) = 0; | |
321 | ||
322 | /** | |
323 | Draw a focus rectangle using the specified rectangle. | |
324 | wxListCtrl. | |
325 | ||
326 | The only supported flags is @c wxCONTROL_SELECTED for items which are selected. | |
327 | see @ref wxCONTROL_FLAGS. | |
328 | */ | |
329 | virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, | |
330 | int flags = 0) = 0; | |
331 | ||
332 | /** | |
333 | Draw the header control button (used, for example, by wxListCtrl). | |
334 | ||
335 | Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED | |
336 | @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS. | |
337 | ||
338 | @return | |
339 | The optimal width to contain the the unabreviated label text or | |
340 | bitmap, the sort arrow if present, and internal margins. | |
341 | */ | |
342 | virtual int DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect, | |
343 | int flags = 0, | |
344 | wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL) = 0; | |
345 | ||
346 | /** | |
347 | Draw the contents of a header control button (label, sort arrows, | |
348 | etc.). This function is normally only called by DrawHeaderButton(). | |
349 | ||
350 | Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED | |
351 | @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS. | |
352 | ||
353 | @return | |
354 | The optimal width to contain the the unabreviated label text or | |
355 | bitmap, the sort arrow if present, and internal margins. | |
356 | */ | |
357 | virtual int DrawHeaderButtonContents(wxWindow* win, wxDC& dc, | |
358 | const wxRect& rect, int flags = 0, | |
359 | wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, wxHeaderButtonParams* params = NULL) = 0; | |
360 | ||
361 | /** | |
362 | Draw a selection rectangle underneath the text as used e.g. in a | |
363 | wxListCtrl. | |
364 | ||
365 | The supported @a flags are @c wxCONTROL_SELECTED for items | |
366 | which are selected (e.g. often a blue rectangle) and @c wxCONTROL_CURRENT | |
367 | for the item that has the focus (often a dotted line around the item's text). | |
368 | @c wxCONTROL_FOCUSED may be used to indicate if the control has the focus | |
369 | (othewise the the selection rectangle is e.g. often grey and not blue). | |
370 | This may be ignored by the renderer or deduced by the code directly from | |
371 | the @a win. | |
372 | */ | |
373 | virtual void DrawItemSelectionRect(wxWindow* win, wxDC& dc, | |
374 | const wxRect& rect, int flags = 0) = 0; | |
375 | ||
376 | /** | |
377 | Draw a blank push button that looks very similar to wxButton. | |
378 | ||
379 | @a flags may have the @c wxCONTROL_PRESSED, @c wxCONTROL_CURRENT or | |
380 | @c wxCONTROL_ISDEFAULT bit set, see @ref wxCONTROL_FLAGS. | |
381 | */ | |
382 | virtual void DrawPushButton(wxWindow* win, wxDC& dc, const wxRect& rect, | |
383 | int flags = 0) = 0; | |
384 | ||
385 | /** | |
386 | Draw the border for sash window: this border must be such that the sash | |
387 | drawn by DrawSplitterSash() blends into it well. | |
388 | */ | |
389 | virtual void DrawSplitterBorder(wxWindow* win, wxDC& dc, const wxRect& rect, | |
390 | int flags = 0) = 0; | |
391 | ||
392 | /** | |
393 | Draw a sash. The @a orient parameter defines whether the sash should be | |
394 | vertical or horizontal and how the @a position should be interpreted. | |
395 | */ | |
396 | virtual void DrawSplitterSash(wxWindow* win, wxDC& dc, const wxSize& size, | |
397 | wxCoord position, wxOrientation orient, | |
398 | int flags = 0) = 0; | |
399 | ||
400 | /** | |
401 | Draw the expanded/collapsed icon for a tree control item. | |
402 | ||
403 | To draw an expanded button the @a flags parameter must contain @c wxCONTROL_EXPANDED bit, | |
404 | see @ref wxCONTROL_FLAGS. | |
405 | */ | |
406 | virtual void DrawTreeItemButton(wxWindow* win, wxDC& dc, const wxRect& rect, | |
407 | int flags = 0) = 0; | |
408 | ||
409 | /** | |
410 | Draw a native wxChoice | |
411 | */ | |
412 | virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0; | |
413 | ||
414 | /** | |
415 | Draw a native wxComboBox | |
416 | */ | |
417 | virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0; | |
418 | ||
419 | /** | |
420 | Draw a native wxTextCtrl frame | |
421 | */ | |
422 | virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0; | |
423 | ||
424 | /** | |
425 | Draw a native wxRadioButton bitmap. | |
426 | */ | |
427 | virtual void DrawRadioBitmap(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0; | |
428 | ||
429 | /** | |
430 | Return the currently used renderer. | |
431 | */ | |
432 | static wxRendererNative& Get(); | |
433 | ||
434 | /** | |
435 | Return the default (native) implementation for this platform -- this is also | |
436 | the one used by default but this may be changed by calling | |
437 | Set() in which case the return value of this | |
438 | method may be different from the return value of Get(). | |
439 | */ | |
440 | static wxRendererNative& GetDefault(); | |
441 | ||
442 | /** | |
443 | Return the generic implementation of the renderer. Under some platforms, this | |
444 | is the default renderer implementation, others have platform-specific default | |
445 | renderer which can be retrieved by calling GetDefault(). | |
446 | */ | |
447 | static wxRendererNative& GetGeneric(); | |
448 | ||
449 | /** | |
450 | Returns the size of a check box. | |
451 | The @a win parameter is not used currently and can be @NULL. | |
452 | */ | |
453 | virtual wxSize GetCheckBoxSize(wxWindow* win) = 0; | |
454 | ||
455 | /** | |
456 | Returns the height of a header button, either a fixed platform height if | |
457 | available, or a generic height based on the @a win window's font. | |
458 | */ | |
459 | virtual int GetHeaderButtonHeight(wxWindow* win) = 0; | |
460 | ||
461 | /** | |
462 | Get the splitter parameters, see wxSplitterRenderParams. | |
463 | The @a win parameter should be a wxSplitterWindow. | |
464 | */ | |
465 | virtual wxSplitterRenderParams GetSplitterParams(const wxWindow* win) = 0; | |
466 | ||
467 | /** | |
468 | This function is used for version checking: Load() | |
469 | refuses to load any shared libraries implementing an older or incompatible | |
470 | version. | |
471 | ||
472 | @remarks | |
473 | The implementation of this method is always the same in all renderers (simply | |
474 | construct wxRendererVersion using the @c wxRendererVersion::Current_XXX values), | |
475 | but it has to be in the derived, not base, class, to detect mismatches between | |
476 | the renderers versions and so you have to implement it anew in all renderers. | |
477 | */ | |
478 | virtual wxRendererVersion GetVersion() const = 0; | |
479 | ||
480 | /** | |
481 | Load the renderer from the specified DLL, the returned pointer must be | |
482 | deleted by caller if not @NULL when it is not used any more. | |
483 | ||
484 | The @a name should be just the base name of the renderer and not the full | |
485 | name of the DLL file which is constructed differently (using | |
486 | wxDynamicLibrary::CanonicalizePluginName()) | |
487 | on different systems. | |
488 | */ | |
489 | static wxRendererNative* Load(const wxString& name); | |
490 | ||
491 | /** | |
492 | Set the renderer to use, passing @NULL reverts to using the default | |
493 | renderer (the global renderer must always exist). | |
494 | ||
495 | Return the previous renderer used with Set() or @NULL if none. | |
496 | */ | |
497 | static wxRendererNative* Set(wxRendererNative* renderer); | |
498 | }; | |
499 | ||
500 | ||
501 | ||
502 | /** | |
503 | @struct wxRendererVersion | |
504 | ||
505 | This simple struct represents the wxRendererNative | |
506 | interface version and is only used as the return value of | |
507 | wxRendererNative::GetVersion(). | |
508 | ||
509 | The version has two components: the version itself and the age. If the main | |
510 | program and the renderer have different versions they are never compatible with | |
511 | each other because the version is only changed when an existing virtual | |
512 | function is modified or removed. The age, on the other hand, is incremented | |
513 | each time a new virtual method is added and so, at least for the compilers | |
514 | using a common C++ object model, the calling program is compatible with any | |
515 | renderer which has the age greater or equal to its age. This verification is | |
516 | done by IsCompatible() method. | |
517 | ||
518 | @library{wxbase} | |
519 | @category{gdi} | |
520 | */ | |
521 | struct wxRendererVersion | |
522 | { | |
523 | /** | |
524 | Checks if the main program is compatible with the renderer having the version | |
525 | @e ver, returns @true if it is and @false otherwise. | |
526 | ||
527 | This method is used by wxRendererNative::Load() to determine whether a | |
528 | renderer can be used. | |
529 | */ | |
530 | static bool IsCompatible(const wxRendererVersion& ver); | |
531 | ||
532 | /** | |
533 | The age component. | |
534 | */ | |
535 | const int age; | |
536 | ||
537 | /** | |
538 | The version component. | |
539 | */ | |
540 | const int version; | |
541 | }; | |
542 |