| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: wx/sound.h |
| 3 | // Purpose: wxSoundBase class |
| 4 | // Author: Vaclav Slavik |
| 5 | // Modified by: |
| 6 | // Created: 2004/02/01 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) 2004, Vaclav Slavik |
| 9 | // Licence: wxWindows licence |
| 10 | ///////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | #ifndef _WX_SOUND_H_BASE_ |
| 13 | #define _WX_SOUND_H_BASE_ |
| 14 | |
| 15 | #include "wx/defs.h" |
| 16 | |
| 17 | #if wxUSE_SOUND |
| 18 | |
| 19 | #include "wx/object.h" |
| 20 | |
| 21 | // ---------------------------------------------------------------------------- |
| 22 | // wxSoundBase: common wxSound code and interface |
| 23 | // ---------------------------------------------------------------------------- |
| 24 | |
| 25 | // Flags for wxSound::Play |
| 26 | |
| 27 | // NB: We can't use enum with some compilers, because they keep reporting |
| 28 | // nonexistent ambiguities between Play(unsigned) and static Play(const |
| 29 | // wxString&, unsigned). |
| 30 | #define wxSOUND_SYNC ((unsigned)0) |
| 31 | #define wxSOUND_ASYNC ((unsigned)1) |
| 32 | #define wxSOUND_LOOP ((unsigned)2) |
| 33 | |
| 34 | // Base class for wxSound implementations |
| 35 | class WXDLLIMPEXP_ADV wxSoundBase : public wxObject |
| 36 | { |
| 37 | public: |
| 38 | // Play the sound: |
| 39 | bool Play(unsigned flags = wxSOUND_ASYNC) const |
| 40 | { |
| 41 | wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 || |
| 42 | (flags & wxSOUND_ASYNC) != 0, |
| 43 | _T("sound can only be looped asynchronously") ); |
| 44 | return DoPlay(flags); |
| 45 | } |
| 46 | |
| 47 | // Plays sound from filename: |
| 48 | static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC); |
| 49 | |
| 50 | protected: |
| 51 | virtual bool DoPlay(unsigned flags) const = 0; |
| 52 | }; |
| 53 | |
| 54 | // ---------------------------------------------------------------------------- |
| 55 | // wxSound class implementation |
| 56 | // ---------------------------------------------------------------------------- |
| 57 | |
| 58 | #if defined(__WXMSW__) |
| 59 | #include "wx/msw/sound.h" |
| 60 | #elif defined(__WXCOCOA__) |
| 61 | #include "wx/cocoa/sound.h" |
| 62 | #elif defined(__WXMAC__) |
| 63 | #include "wx/osx/sound.h" |
| 64 | #elif defined(__WXPM__) |
| 65 | #include "wx/os2/sound.h" |
| 66 | #elif defined(__UNIX__) |
| 67 | #include "wx/unix/sound.h" |
| 68 | #endif |
| 69 | |
| 70 | // ---------------------------------------------------------------------------- |
| 71 | // wxSoundBase methods |
| 72 | // ---------------------------------------------------------------------------- |
| 73 | |
| 74 | inline bool wxSoundBase::Play(const wxString& filename, unsigned flags) |
| 75 | { |
| 76 | wxSound snd(filename); |
| 77 | return snd.IsOk() ? snd.Play(flags) : false; |
| 78 | } |
| 79 | |
| 80 | #endif // wxUSE_SOUND |
| 81 | |
| 82 | #endif // _WX_SOUND_H_BASE_ |