| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: wx/motif/icon.h |
| 3 | // Purpose: wxIcon class |
| 4 | // Author: Julian Smart |
| 5 | // Modified by: |
| 6 | // Created: 17/09/98 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) Julian Smart |
| 9 | // Licence: wxWindows licence |
| 10 | ///////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | #ifndef _WX_ICON_H_ |
| 13 | #define _WX_ICON_H_ |
| 14 | |
| 15 | #include "wx/bitmap.h" |
| 16 | |
| 17 | // Icon |
| 18 | class WXDLLIMPEXP_CORE wxIcon : public wxBitmap |
| 19 | { |
| 20 | public: |
| 21 | wxIcon(); |
| 22 | |
| 23 | // Initialize with XBM data |
| 24 | wxIcon(const char bits[], int width, int height); |
| 25 | |
| 26 | // Initialize with XPM data |
| 27 | wxIcon(const char* const* data); |
| 28 | #ifdef wxNEEDS_CHARPP |
| 29 | wxIcon(char **data); |
| 30 | #endif |
| 31 | |
| 32 | wxIcon(const wxString& name, wxBitmapType type = wxICON_DEFAULT_TYPE, |
| 33 | int desiredWidth = -1, int desiredHeight = -1) |
| 34 | { |
| 35 | LoadFile(name, type, desiredWidth, desiredHeight); |
| 36 | } |
| 37 | |
| 38 | wxIcon(const wxIconLocation& loc) |
| 39 | { |
| 40 | LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ANY); |
| 41 | } |
| 42 | |
| 43 | virtual ~wxIcon(); |
| 44 | |
| 45 | bool LoadFile(const wxString& name, wxBitmapType type, |
| 46 | int desiredWidth, int desiredHeight); |
| 47 | |
| 48 | // unhide the base class version |
| 49 | virtual bool LoadFile(const wxString& name, |
| 50 | wxBitmapType flags = wxICON_DEFAULT_TYPE) |
| 51 | { return LoadFile(name, flags); } |
| 52 | |
| 53 | // create from bitmap (which should have a mask unless it's monochrome): |
| 54 | // there shouldn't be any implicit bitmap -> icon conversion (i.e. no |
| 55 | // ctors, assignment operators...), but it's ok to have such function |
| 56 | void CopyFromBitmap(const wxBitmap& bmp); |
| 57 | |
| 58 | |
| 59 | DECLARE_DYNAMIC_CLASS(wxIcon) |
| 60 | }; |
| 61 | |
| 62 | #endif // _WX_ICON_H_ |