| 1 | \chapter{Introduction}\label{introduction} |
| 2 | \pagenumbering{arabic}% |
| 3 | \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% |
| 4 | \setfooter{\thepage}{}{}{}{}{\thepage}% |
| 5 | |
| 6 | \section{What is wxWindows?} |
| 7 | |
| 8 | wxWindows is a C++ framework providing GUI (Graphical User |
| 9 | Interface) and other facilities on more than one platform. Version 2 currently |
| 10 | supports all desktop versions of MS Windows, Unix with GTK+, Unix with Motif, |
| 11 | and MacOS. An OS/2 port is in progress. |
| 12 | |
| 13 | wxWindows was originally developed at the Artificial Intelligence |
| 14 | Applications Institute, University of Edinburgh, for internal use, |
| 15 | and was first made publicly available in 1992. |
| 16 | Version 2 is a vastly improved version written and maintained by |
| 17 | Julian Smart, Robert Roebling, Vadim Zeitlin, Vaclav Slavik and many others. |
| 18 | |
| 19 | This manual contains a class reference and topic overviews. |
| 20 | For a selection of wxWindows tutorials, please see the documentation page on the \urlref{wxWindows web site}{http://www.wxwindows.org}. |
| 21 | |
| 22 | Please note that in the following, ``MS Windows" often refers to all |
| 23 | platforms related to Microsoft Windows, including 16-bit and 32-bit |
| 24 | variants, unless otherwise stated. All trademarks are acknowledged. |
| 25 | |
| 26 | \section{Why another cross-platform development tool?} |
| 27 | |
| 28 | wxWindows was developed to provide a cheap and flexible way to maximize |
| 29 | investment in GUI application development. While a number of commercial |
| 30 | class libraries already existed for cross-platform development, |
| 31 | none met all of the following criteria: |
| 32 | |
| 33 | \begin{enumerate}\itemsep=0pt |
| 34 | \item low price; |
| 35 | \item source availability; |
| 36 | \item simplicity of programming; |
| 37 | \item support for a wide range of compilers. |
| 38 | \end{enumerate} |
| 39 | |
| 40 | Since wxWindows was started, several other free or almost-free |
| 41 | GUI frameworks have emerged. However, none has the range of |
| 42 | features, flexibility, documentation and the well-established |
| 43 | development team that wxWindows has. |
| 44 | |
| 45 | As open source software, wxWindows has benefited from comments, |
| 46 | ideas, bug fixes, enhancements and the sheer enthusiasm of |
| 47 | users. This gives wxWindows a certain advantage over its |
| 48 | commercial competitors (and over free libraries without an |
| 49 | independent development team), plus a robustness against the |
| 50 | transience of one individual or company. This openness and |
| 51 | availability of source code is especially important when the |
| 52 | future of thousands of lines of application code may depend upon |
| 53 | the longevity of the underlying class library. |
| 54 | |
| 55 | Version 2 goes much further than previous versions in terms of |
| 56 | generality and features, allowing applications to be produced |
| 57 | that are often indistinguishable from those produced using |
| 58 | single-platform toolkits such as Motif, GTK+ and MFC. |
| 59 | |
| 60 | The importance of using a platform-independent class library |
| 61 | cannot be overstated, since GUI application development is very |
| 62 | time-consuming, and sustained popularity of particular GUIs |
| 63 | cannot be guaranteed. Code can very quickly become obsolete if |
| 64 | it addresses the wrong platform or audience. wxWindows helps to |
| 65 | insulate the programmer from these winds of change. Although |
| 66 | wxWindows may not be suitable for every application (such as an |
| 67 | OLE-intensive program), it provides access to most of the |
| 68 | functionality a GUI program normally requires, plus many extras |
| 69 | such as network programming, PostScript output, and HTML |
| 70 | rendering; and it can of course be extended as needs dictate. |
| 71 | As a bonus, it provides a far cleaner and easier programming |
| 72 | interface than the native APIs. Programmers may find it |
| 73 | worthwhile to use wxWindows even if they are developing on only |
| 74 | one platform. |
| 75 | |
| 76 | It is impossible to sum up the functionality of wxWindows in a few paragraphs, but |
| 77 | here are some of the benefits: |
| 78 | |
| 79 | \begin{itemize}\itemsep=0pt |
| 80 | \item Low cost (free, in fact!) |
| 81 | \item You get the source. |
| 82 | \item Available on a variety of popular platforms. |
| 83 | \item Works with almost all popular C++ compilers and Python. |
| 84 | \item Over 50 example programs. |
| 85 | \item Over 1000 pages of printable and on-line documentation. |
| 86 | \item Includes Tex2RTF, to allow you to produce your own documentation |
| 87 | in Windows Help, HTML and Word RTF formats. |
| 88 | \item Simple-to-use, object-oriented API. |
| 89 | \item Flexible event system. |
| 90 | \item Graphics calls include lines, rounded rectangles, splines, polylines, etc. |
| 91 | \item Constraint-based and sizer-based layouts. |
| 92 | \item Print/preview and document/view architectures. |
| 93 | \item Toolbar, notebook, tree control, advanced list control classes. |
| 94 | \item PostScript generation under Unix, normal MS Windows printing on the PC. |
| 95 | \item MDI (Multiple Document Interface) support. |
| 96 | \item Can be used to create DLLs under Windows, dynamic libraries on Unix. |
| 97 | \item Common dialogs for file browsing, printing, colour selection, etc. |
| 98 | \item Under MS Windows, support for creating metafiles and copying |
| 99 | them to the clipboard. |
| 100 | \item An API for invoking help from applications. |
| 101 | \item Ready-to-use HTML window (supporting a subset of HTML). |
| 102 | \item Dialog Editor for building dialogs. |
| 103 | \item Network support via a family of socket and protocol classes. |
| 104 | \item Support for platform independent image processing. |
| 105 | \item Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM, PNM, PCX). |
| 106 | \end{itemize} |
| 107 | |
| 108 | \begin{comment} |
| 109 | \section{Changes from version 2.0}\label{versionchanges20} |
| 110 | |
| 111 | These are a few of the differences between versions 2.0 and 2.2. |
| 112 | |
| 113 | Removals: |
| 114 | |
| 115 | \begin{itemize}\itemsep=0pt |
| 116 | \item GTK 1.0 no longer supported. |
| 117 | \end{itemize} |
| 118 | |
| 119 | Additions and changes: |
| 120 | |
| 121 | \begin{itemize}\itemsep=0pt |
| 122 | \item Corrected many classes to conform better to documented behaviour. |
| 123 | \item Added handlers for more image formats (Now GIF, JPEG, PCX, BMP, XPM, PNG, PNM). |
| 124 | \item Improved support for socket and network functions. |
| 125 | \item Support for different national font encodings. |
| 126 | \item Sizer based layout system. |
| 127 | \item HTML widget and help system. |
| 128 | \item Added some controls (e.g. wxSpinCtrl) and supplemented many. |
| 129 | \item Many optical improvements to GTK port. |
| 130 | \item Support for menu accelerators in GTK port. |
| 131 | \item Enhanced and improved support for scrolling, including child windows. |
| 132 | \item Complete rewrite of clipboard and drag and drop classes. |
| 133 | \item Improved support for ODBC databases. |
| 134 | \item Improved tab traversal in dialogs. |
| 135 | \end{itemize} |
| 136 | \end{comment} |
| 137 | |
| 138 | \section{wxWindows requirements}\label{requirements} |
| 139 | |
| 140 | To make use of wxWindows, you currently need one of the following setups. |
| 141 | |
| 142 | (a) MS-Windows: |
| 143 | |
| 144 | \begin{enumerate}\itemsep=0pt |
| 145 | \item A 486 or higher PC running MS Windows. |
| 146 | \item A Windows compiler: most are supported, but please see {\tt install.txt} for |
| 147 | details. Supported compilers include Microsoft Visual C++ 4.0 or higher, Borland C++, Cygwin, |
| 148 | Metrowerks CodeWarrior. |
| 149 | \item At least 60 MB of disk space. |
| 150 | \end{enumerate} |
| 151 | |
| 152 | (b) Unix: |
| 153 | |
| 154 | \begin{enumerate}\itemsep=0pt |
| 155 | \item Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above). |
| 156 | \item Almost any Unix workstation, and one of: GTK+ 1.2, Motif 1.2 or higher, Lesstif. |
| 157 | \item At least 60 MB of disk space. |
| 158 | \end{enumerate} |
| 159 | |
| 160 | (c) Mac OS/Mac OS X: |
| 161 | |
| 162 | \begin{enumerate}\itemsep=0pt |
| 163 | \item A PowerPC Mac running Mac OS 8.6/9.x (eg. Classic) or Mac OS X 10.x. |
| 164 | \item CodeWarrior 5.3, 6 or 7 for Classic Mac OS. |
| 165 | \item The Apple Developer Tools (eg. GNU C++) or CodeWarrior 7 for Mac OS X. |
| 166 | \item At least 60 MB of disk space. |
| 167 | \end{enumerate} |
| 168 | |
| 169 | \section{Availability and location of wxWindows} |
| 170 | |
| 171 | \winhelponly{wxWindows is available by anonymous FTP and World Wide Web |
| 172 | from ftp://www.remstar.com/pub/wxwin and/or http://www.wxwindows.org.} |
| 173 | \winhelpignore{wxWindows is available by anonymous FTP and World Wide Web |
| 174 | from \urlref{ftp://www.remstar.com/pub/wxwin}{ftp://www.remstar.com/pub/wxwin} |
| 175 | and/or \urlref{http://www.wxwindows.org}{http://www.wxwindows.org}.} |
| 176 | |
| 177 | You can also buy a CD-ROM using the form on the Web site. |
| 178 | |
| 179 | \section{Acknowledgments} |
| 180 | |
| 181 | Thanks are due to AIAI for being willing to release the original version of |
| 182 | wxWindows into the public domain, and to our patient partners. |
| 183 | |
| 184 | We would particularly like to thank the following for their contributions to wxWindows, and the many others who have been involved in |
| 185 | the project over the years. Apologies for any unintentional omissions from this list. |
| 186 | |
| 187 | Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI, Patrick Albert, Karsten Ballueder, Michael Bedward, Kai Bendorf, Yura Bidus, Keith |
| 188 | Gary Boyce, Chris Breeze, Pete Britton, Ian Brown, C. Buckley, Dmitri Chubraev, Robin Corbet, Cecil Coupe, Andrew Davison, Neil Dudman, Robin |
| 189 | Dunn, Hermann Dunkel, Jos van Eijndhoven, Tom Felici, Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries, Dominic Gallagher, |
| 190 | Guillermo Rodriguez Garcia, Wolfram Gloger, Norbert Grotz, Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle, Harco de Hilster, Cord Hockemeyer, Markus |
| 191 | Holzem, Olaf Klein, Leif Jensen, Bart Jourquin, Guilhem Lavaux, Jan Lessner, Nicholas Liebmann, Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu |
| 192 | M\"{a}nnist\"{o}, Scott Maxwell, Thomas Myers, Oliver Niedung, Stefan Neis, Hernan Otero, Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti, |
| 193 | Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella, Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Vaclav Slavik, Stein Somers, Petr Smilauer, Neil Smith, |
| 194 | Kari Syst\"{a}, Arthur Tetzlaff-Deas, Jonathan Tonberg, Jyrki Tuomi, David Webster, Janos Vegh, Andrea Venturoli, Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann. |
| 195 | |
| 196 | `Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos |
| 197 | T.J. van Eijndhoven of Eindhoven University of Technology. The code has |
| 198 | been used in wxGraphLayout with his permission. |
| 199 | |
| 200 | We also acknowledge the author of XFIG, the excellent Unix drawing tool, |
| 201 | from the source of which we have borrowed some spline drawing code. |
| 202 | His copyright is included below. |
| 203 | |
| 204 | {\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to |
| 205 | use, copy, modify, distribute, and sell this software and its |
| 206 | documentation for any purpose is hereby granted without fee, provided |
| 207 | that the above copyright notice appear in all copies and that both that |
| 208 | copyright notice and this permission notice appear in supporting |
| 209 | documentation, and that the name of M.I.T. not be used in advertising or |
| 210 | publicity pertaining to distribution of the software without specific, |
| 211 | written prior permission. M.I.T. makes no representations about the |
| 212 | suitability of this software for any purpose. It is provided ``as is'' |
| 213 | without express or implied warranty.} |
| 214 | |
| 215 | \chapter{Multi-platform development with wxWindows}\label{multiplat} |
| 216 | \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% |
| 217 | \setfooter{\thepage}{}{}{}{}{\thepage}% |
| 218 | |
| 219 | This chapter describes the practical details of using wxWindows. Please |
| 220 | see the file install.txt for up-to-date installation instructions, and |
| 221 | changes.txt for differences between versions. |
| 222 | |
| 223 | \section{Include files} |
| 224 | |
| 225 | The main include file is {\tt "wx/wx.h"}; this includes the most commonly |
| 226 | used modules of wxWindows. |
| 227 | |
| 228 | To save on compilation time, include only those header files relevant to the |
| 229 | source file. If you are using precompiled headers, you should include |
| 230 | the following section before any other includes: |
| 231 | |
| 232 | \begin{verbatim} |
| 233 | // For compilers that support precompilation, includes "wx.h". |
| 234 | #include <wx/wxprec.h> |
| 235 | |
| 236 | #ifdef __BORLANDC__ |
| 237 | #pragma hdrstop |
| 238 | #endif |
| 239 | |
| 240 | #ifndef WX_PRECOMP |
| 241 | // Include your minimal set of headers here, or wx.h |
| 242 | #include <wx/wx.h> |
| 243 | #endif |
| 244 | |
| 245 | ... now your other include files ... |
| 246 | \end{verbatim} |
| 247 | |
| 248 | The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation |
| 249 | may seem quirky, it is in fact the end result of a lot of experimentation, |
| 250 | and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++ |
| 251 | and Watcom C++). |
| 252 | |
| 253 | Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as |
| 254 | the file to use for precompilation. Watcom C++ is automatic apart from the specification of |
| 255 | the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for |
| 256 | object files compiled in the same directory as that in which the precompiled header was created. |
| 257 | Therefore, the wxWindows Watcom C++ makefiles go through hoops deleting and recreating |
| 258 | a single precompiled header file for each module, thus preventing an accumulation of many |
| 259 | multi-megabyte .pch files. |
| 260 | |
| 261 | \section{Libraries} |
| 262 | |
| 263 | The GTK and Motif ports of wxWindow can create either a static library or a shared |
| 264 | library on most Unix or Unix-like systems. The static library is called libwx\_gtk.a |
| 265 | and libwx\_motif.a whereas the name of the shared library is dependent on the |
| 266 | system it is created on and the version you are using. The library name for the |
| 267 | GTK version of wxWindows 2.2 on Linux and Solaris will be libwx\_gtk-2.2.so.0.0.0, |
| 268 | on HP-UX, it will be libwx\_gtk-2.2.sl, on AIX just libwx\_gtk.a etc. |
| 269 | |
| 270 | Under Windows, use the library wx.lib (release) or wxd.lib (debug) for stand-alone Windows |
| 271 | applications, or wxdll.lib (wxdlld.lib) for creating DLLs. |
| 272 | |
| 273 | \section{Configuration} |
| 274 | |
| 275 | Options are configurable in the file |
| 276 | \rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some |
| 277 | settings are a matter of taste, some help with platform-specific problems, and |
| 278 | others can be set to minimize the size of the library. Please see the setup.h file |
| 279 | and {\tt install.txt} files for details on configuration. |
| 280 | |
| 281 | Under Unix (GTK and Motif) the corresponding setup.h files are generated automatically |
| 282 | when configuring the wxWindows using the "configure" script. When using the RPM packages |
| 283 | for installing wxWindows on Linux, a correct setup.h is shipped in the package and |
| 284 | this must not be changed. |
| 285 | |
| 286 | \section{Makefiles} |
| 287 | |
| 288 | At the moment there is no attempt to make Unix makefiles and |
| 289 | PC makefiles compatible, i.e. one makefile is required for |
| 290 | each environment. The Unix ports use a sophisticated system based |
| 291 | on the GNU autoconf tool and this system will create the |
| 292 | makefiles as required on the respective platform. Although the |
| 293 | makefiles are not identical in Windows, Mac and Unix, care has |
| 294 | been taken to make them relatively similar so that moving from |
| 295 | one platform to another will be painless. |
| 296 | |
| 297 | Sample makefiles for Unix (suffix .unx), MS C++ (suffix .DOS and .NT), Borland |
| 298 | C++ (.BCC and .B32) and Symantec C++ (.SC) are included for the library, demos |
| 299 | and utilities. |
| 300 | |
| 301 | The controlling makefile for wxWindows is in the MS-Windows |
| 302 | directory {\tt src/msw} for the different Windows compiler and |
| 303 | in the build directory when using the Unix ports. The build |
| 304 | directory can be chosen by the user. It is the directory in |
| 305 | which the "configure" script is run. This can be the normal |
| 306 | base directory (by running {\tt ./configure} there) or any other |
| 307 | directory (e.g. {\tt ../configure} after creating a build-directory |
| 308 | in the directory level above the base directory). |
| 309 | |
| 310 | Please see the platform-specific {\tt install.txt} file for further details. |
| 311 | |
| 312 | \section{Windows-specific files} |
| 313 | |
| 314 | wxWindows application compilation under MS Windows requires at least two |
| 315 | extra files, resource and module definition files. |
| 316 | |
| 317 | \subsection{Resource file}\label{resources} |
| 318 | |
| 319 | The least that must be defined in the Windows resource file (extension RC) |
| 320 | is the following statement: |
| 321 | |
| 322 | \begin{verbatim} |
| 323 | rcinclude "wx/msw/wx.rc" |
| 324 | \end{verbatim} |
| 325 | |
| 326 | which includes essential internal wxWindows definitions. The resource script |
| 327 | may also contain references to icons, cursors, etc., for example: |
| 328 | |
| 329 | \begin{verbatim} |
| 330 | wxicon icon wx.ico |
| 331 | \end{verbatim} |
| 332 | |
| 333 | The icon can then be referenced by name when creating a frame icon. See |
| 334 | the MS Windows SDK documentation. |
| 335 | |
| 336 | \normalbox{Note: include wx.rc {\it after} any ICON statements |
| 337 | so programs that search your executable for icons (such |
| 338 | as the Program Manager) find your application icon first.} |
| 339 | |
| 340 | \subsection{Module definition file} |
| 341 | |
| 342 | A module definition file (extension DEF) is required for 16-bit applications, and |
| 343 | looks like the following: |
| 344 | |
| 345 | \begin{verbatim} |
| 346 | NAME Hello |
| 347 | DESCRIPTION 'Hello' |
| 348 | EXETYPE WINDOWS |
| 349 | STUB 'WINSTUB.EXE' |
| 350 | CODE PRELOAD MOVEABLE DISCARDABLE |
| 351 | DATA PRELOAD MOVEABLE MULTIPLE |
| 352 | HEAPSIZE 1024 |
| 353 | STACKSIZE 8192 |
| 354 | \end{verbatim} |
| 355 | |
| 356 | The only lines which will usually have to be changed per application are |
| 357 | NAME and DESCRIPTION. |
| 358 | |
| 359 | \section{Allocating and deleting wxWindows objects} |
| 360 | |
| 361 | In general, classes derived from wxWindow must dynamically allocated |
| 362 | with {\it new} and deleted with {\it delete}. If you delete a window, |
| 363 | all of its children and descendants will be automatically deleted, |
| 364 | so you don't need to delete these descendants explicitly. |
| 365 | |
| 366 | When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so |
| 367 | that the wxWindows delayed deletion can take effect. This waits until idle time |
| 368 | (when all messages have been processed) to actually delete the window, to avoid |
| 369 | problems associated with the GUI sending events to deleted windows. |
| 370 | |
| 371 | Don't create a window on the stack, because this will interfere |
| 372 | with delayed deletion. |
| 373 | |
| 374 | If you decide to allocate a C++ array of objects (such as wxBitmap) that may |
| 375 | be cleaned up by wxWindows, make sure you delete the array explicitly |
| 376 | before wxWindows has a chance to do so on exit, since calling {\it delete} on |
| 377 | array members will cause memory problems. |
| 378 | |
| 379 | wxColour can be created statically: it is not automatically cleaned |
| 380 | up and is unlikely to be shared between other objects; it is lightweight |
| 381 | enough for copies to be made. |
| 382 | |
| 383 | Beware of deleting objects such as a wxPen or wxBitmap if they are still in use. |
| 384 | Windows is particularly sensitive to this: so make sure you |
| 385 | make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting |
| 386 | a drawing object that may be in use. Code that doesn't do this will probably work |
| 387 | fine on some platforms, and then fail under Windows. |
| 388 | |
| 389 | \section{Architecture dependency} |
| 390 | |
| 391 | A problem which sometimes arises from writing multi-platform programs is that |
| 392 | the basic C types are not defined the same on all platforms. This holds true |
| 393 | for both the length in bits of the standard types (such as int and long) as |
| 394 | well as their byte order, which might be little endian (typically |
| 395 | on Intel computers) or big endian (typically on some Unix workstations). wxWindows |
| 396 | defines types and macros that make it easy to write architecture independent |
| 397 | code. The types are: |
| 398 | |
| 399 | wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte |
| 400 | |
| 401 | where wxInt32 stands for a 32-bit signed integer type etc. You can also check |
| 402 | which architecture the program is compiled on using the wxBYTE\_ORDER define |
| 403 | which is either wxBIG\_ENDIAN or wxLITTLE\_ENDIAN (in the future maybe wxPDP\_ENDIAN |
| 404 | as well). |
| 405 | |
| 406 | The macros handling bit-swapping with respect to the applications endianness |
| 407 | are described in the \helpref{Byte order macros}{byteordermacros} section. |
| 408 | |
| 409 | \section{Conditional compilation} |
| 410 | |
| 411 | One of the purposes of wxWindows is to reduce the need for conditional |
| 412 | compilation in source code, which can be messy and confusing to follow. |
| 413 | However, sometimes it is necessary to incorporate platform-specific |
| 414 | features (such as metafile use under MS Windows). The symbols |
| 415 | listed in the file {\tt symbols.txt} may be used for this purpose, |
| 416 | along with any user-supplied ones. |
| 417 | |
| 418 | \section{C++ issues} |
| 419 | |
| 420 | The following documents some miscellaneous C++ issues. |
| 421 | |
| 422 | \subsection{Templates} |
| 423 | |
| 424 | wxWindows does not use templates since it is a notoriously unportable feature. |
| 425 | |
| 426 | \subsection{RTTI} |
| 427 | |
| 428 | wxWindows does not use run-time type information since wxWindows provides |
| 429 | its own run-time type information system, implemented using macros. |
| 430 | |
| 431 | \subsection{Type of NULL} |
| 432 | |
| 433 | Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that |
| 434 | no conversion to pointers is allowed. Because of that, all these |
| 435 | occurrences of NULL in the GTK port use an explicit conversion such |
| 436 | as |
| 437 | |
| 438 | {\small |
| 439 | \begin{verbatim} |
| 440 | wxWindow *my_window = (wxWindow*) NULL; |
| 441 | \end{verbatim} |
| 442 | } |
| 443 | |
| 444 | It is recommended to adhere to this in all code using wxWindows as |
| 445 | this make the code (a bit) more portable. |
| 446 | |
| 447 | \subsection{Precompiled headers} |
| 448 | |
| 449 | Some compilers, such as Borland C++ and Microsoft C++, support |
| 450 | precompiled headers. This can save a great deal of compiling time. The |
| 451 | recommended approach is to precompile {\tt "wx.h"}, using this |
| 452 | precompiled header for compiling both wxWindows itself and any |
| 453 | wxWindows applications. For Windows compilers, two dummy source files |
| 454 | are provided (one for normal applications and one for creating DLLs) |
| 455 | to allow initial creation of the precompiled header. |
| 456 | |
| 457 | However, there are several downsides to using precompiled headers. One |
| 458 | is that to take advantage of the facility, you often need to include |
| 459 | more header files than would normally be the case. This means that |
| 460 | changing a header file will cause more recompilations (in the case of |
| 461 | wxWindows, everything needs to be recompiled since everything includes {\tt "wx.h"}!) |
| 462 | |
| 463 | A related problem is that for compilers that don't have precompiled |
| 464 | headers, including a lot of header files slows down compilation |
| 465 | considerably. For this reason, you will find (in the common |
| 466 | X and Windows parts of the library) conditional |
| 467 | compilation that under Unix, includes a minimal set of headers; |
| 468 | and when using Visual C++, includes {\tt wx.h}. This should help provide |
| 469 | the optimal compilation for each compiler, although it is |
| 470 | biased towards the precompiled headers facility available |
| 471 | in Microsoft C++. |
| 472 | |
| 473 | \section{File handling} |
| 474 | |
| 475 | When building an application which may be used under different |
| 476 | environments, one difficulty is coping with documents which may be |
| 477 | moved to different directories on other machines. Saving a file which |
| 478 | has pointers to full pathnames is going to be inherently unportable. One |
| 479 | approach is to store filenames on their own, with no directory |
| 480 | information. The application searches through a number of locally |
| 481 | defined directories to find the file. To support this, the class {\bf |
| 482 | wxPathList} makes adding directories and searching for files easy, and |
| 483 | the global function {\bf wxFileNameFromPath} allows the application to |
| 484 | strip off the filename from the path if the filename must be stored. |
| 485 | This has undesirable ramifications for people who have documents of the |
| 486 | same name in different directories. |
| 487 | |
| 488 | As regards the limitations of DOS 8+3 single-case filenames versus |
| 489 | unrestricted Unix filenames, the best solution is to use DOS filenames |
| 490 | for your application, and also for document filenames {\it if} the user |
| 491 | is likely to be switching platforms regularly. Obviously this latter |
| 492 | choice is up to the application user to decide. Some programs (such as |
| 493 | YACC and LEX) generate filenames incompatible with DOS; the best |
| 494 | solution here is to have your Unix makefile rename the generated files |
| 495 | to something more compatible before transferring the source to DOS. |
| 496 | Transferring DOS files to Unix is no problem, of course, apart from EOL |
| 497 | conversion for which there should be a utility available (such as |
| 498 | dos2unix). |
| 499 | |
| 500 | See also the File Functions section of the reference manual for |
| 501 | descriptions of miscellaneous file handling functions. |
| 502 | |
| 503 | \chapter{Utilities and libraries supplied with wxWindows}\label{utilities} |
| 504 | \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% |
| 505 | \setfooter{\thepage}{}{}{}{}{\thepage}% |
| 506 | |
| 507 | In addition to the core wxWindows library, a number of further |
| 508 | libraries and utilities are supplied with each distribution. |
| 509 | |
| 510 | Some are under the 'contrib' hierarchy which mirrors the |
| 511 | structure of the main wxWindows hierarchy. See also the 'utils' |
| 512 | hierarchy. The first place to look for documentation about |
| 513 | these tools and libraries is under the wxWindows 'docs' hierarchy, |
| 514 | for example \tt{docs/htmlhelp/fl.chm}. |
| 515 | |
| 516 | For other user-contributed packages, please see the Contributions page |
| 517 | on the \urlref{wxWindows Web site}{http://www.wxwindows.org}. |
| 518 | |
| 519 | \begin{description}\itemsep=0pt |
| 520 | \item[{\bf Helpview}] |
| 521 | Helpview is a program for displaying wxWindows HTML |
| 522 | Help files. In many cases, you may wish to use the wxWindows HTML |
| 523 | Help classes from within your application, but this provides a |
| 524 | handy stand-alone viewer. See \helpref{wxHTML Notes}{wxhtml} for more details. |
| 525 | You can find it in \tt{samples/html/helpview}. |
| 526 | |
| 527 | \item[{\bf Tex2RTF}] |
| 528 | Supplied with wxWindows is a utility called Tex2RTF for converting\rtfsp |
| 529 | \LaTeX\ manuals HTML, MS HTML Help, wxHTML Help, RTF, and Windows |
| 530 | Help RTF formats. Tex2RTF is used for the wxWindows manuals and can be used independently |
| 531 | by authors wishing to create on-line and printed manuals from the same\rtfsp |
| 532 | \LaTeX\ source. Please see the separate documentation for Tex2RTF. |
| 533 | You can find it under \tt{utils/tex2rtf}. |
| 534 | |
| 535 | \item[{\bf Helpgen}] |
| 536 | Helpgen takes C++ header files and generates a Tex2RTF-compatible |
| 537 | documentation file for each class it finds, using comments as appropriate. |
| 538 | This is a good way to start a reference for a set of classes. |
| 539 | |
| 540 | \item[{\bf Dialog Editor}] |
| 541 | Dialog Editor allows interactive construction of dialogs using |
| 542 | absolute positioning, producing WXR output files. This tool is generally deprecated |
| 543 | in favour of sizer-based tools. You can find Dialog Editor |
| 544 | in \tt{utils/dialoged}. |
| 545 | |
| 546 | \item[{\bf XRC resource system}] |
| 547 | This is the sizer-aware replacement for the WXR resource system, and uses |
| 548 | XML-based resource specifications that can be generated by tools |
| 549 | such as \urlref{wxDesigner}{http://www.roebling.de} and XRC's own wxrcedit. |
| 550 | You can find this in \tt{contrib/src/xrc}, \tt{contrib/include/wx/xrc}, \tt{contrib/samples/xrc}, and \tt{contrib/utils/wxrcedit}. |
| 551 | For more information, see the \helpref{XML-based resource system overview}{xrcoverview}. |
| 552 | |
| 553 | \item[{\bf Object Graphics Library}] |
| 554 | OGL defines an API for applications that need to display objects connected by lines. |
| 555 | The objects can be moved around and interacted with. |
| 556 | You can find this in \tt{contrib/src/ogl}, \tt{contrib/include/wx/ogl}, and \tt{contrib/samples/ogl}. |
| 557 | |
| 558 | \item[{\bf Frame Layout library}] |
| 559 | FL provides sophisticated pane dragging and docking facilities. |
| 560 | You can find this in \tt{contrib/src/fl}, \tt{contrib/include/wx/fl}, and \tt{contrib/samples/fl}. |
| 561 | |
| 562 | \item[{\bf Gizmos library}] |
| 563 | Gizmos is a collection of useful widgets and other classes. Classes include wxLEDNumberCtrl, |
| 564 | wxEditableListBox, wxMultiCellCanvas. |
| 565 | You can find this in \tt{contrib/src/fl}, \tt{contrib/include/wx/fl}, and \tt{contrib/samples/fl}. |
| 566 | |
| 567 | \item[{\bf Net library}] |
| 568 | Net is a collection of very simple mail and web related classes. Currently |
| 569 | there is only wxEmail, which makes it easy to send email messages via MAPI on Windows or sendmail on Unix. |
| 570 | You can find this in \tt{contrib/src/net} and \tt{contrib/include/wx/net}. |
| 571 | |
| 572 | \item[{\bf Animate library}] |
| 573 | Animate allows you to load animated GIFs and play them on a window. The library can be extended |
| 574 | to use other animation formats. |
| 575 | You can find this in \tt{contrib/src/animate}, \tt{contrib/include/wx/animate}, and \tt{contrib/samples/animate}. |
| 576 | |
| 577 | \item[{\bf Canvas library}] |
| 578 | Canvas supports high-level, double-buffered drawing operations with transformations. |
| 579 | You can find this in \tt{contrib/src/canvas}, \tt{contrib/include/wx/canvas}, and \tt{contrib/samples/canvas}. |
| 580 | |
| 581 | \item[{\bf MMedia library}] |
| 582 | Mmedia supports a variety of multimedia functionality. The status of this library is currently unclear. |
| 583 | You can find this in \tt{contrib/src/mmedia}, \tt{contrib/include/wx/mmedia}, and \tt{contrib/samples/mmedia}. |
| 584 | |
| 585 | \item[{\bf Styled Text Control library}] |
| 586 | STC is a wrapper around Scintilla, a syntax-highlighting text editor. |
| 587 | You can find this in \tt{contrib/src/stc}, \tt{contrib/include/wx/stc}, and \tt{contrib/samples/stc}. |
| 588 | |
| 589 | \item[{\bf Plot}] |
| 590 | Plot is a simple curve plotting library. |
| 591 | You can find this in \tt{contrib/src/plot}, \tt{contrib/include/wx/plot}, and \tt{contrib/samples/plot}. |
| 592 | \end{description} |
| 593 | |
| 594 | \chapter{Programming strategies}\label{strategies} |
| 595 | \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}% |
| 596 | \setfooter{\thepage}{}{}{}{}{\thepage}% |
| 597 | |
| 598 | This chapter is intended to list strategies that may be useful when |
| 599 | writing and debugging wxWindows programs. If you have any good tips, |
| 600 | please submit them for inclusion here. |
| 601 | |
| 602 | \section{Strategies for reducing programming errors} |
| 603 | |
| 604 | \subsection{Use ASSERT} |
| 605 | |
| 606 | Although I haven't done this myself within wxWindows, it is good |
| 607 | practice to use ASSERT statements liberally, that check for conditions that |
| 608 | should or should not hold, and print out appropriate error messages. |
| 609 | These can be compiled out of a non-debugging version of wxWindows |
| 610 | and your application. Using ASSERT is an example of `defensive programming': |
| 611 | it can alert you to problems later on. |
| 612 | |
| 613 | \subsection{Use wxString in preference to character arrays} |
| 614 | |
| 615 | Using wxString can be much safer and more convenient than using char *. |
| 616 | Again, I haven't practiced what I'm preaching, but I'm now trying to use |
| 617 | wxString wherever possible. You can reduce the possibility of memory |
| 618 | leaks substantially, and it is much more convenient to use the overloaded |
| 619 | operators than functions such as strcmp. wxString won't add a significant |
| 620 | overhead to your program; the overhead is compensated for by easier |
| 621 | manipulation (which means less code). |
| 622 | |
| 623 | The same goes for other data types: use classes wherever possible. |
| 624 | |
| 625 | \section{Strategies for portability} |
| 626 | |
| 627 | \subsection{Use relative positioning or constraints} |
| 628 | |
| 629 | Don't use absolute panel item positioning if you can avoid it. Different GUIs have |
| 630 | very differently sized panel items. Consider using the constraint system, although this |
| 631 | can be complex to program. |
| 632 | |
| 633 | Alternatively, you could use alternative .wrc (wxWindows resource files) on different |
| 634 | platforms, with slightly different dimensions in each. Or space your panel items out |
| 635 | to avoid problems. |
| 636 | |
| 637 | \subsection{Use wxWindows resource files} |
| 638 | |
| 639 | Use .wrc (wxWindows resource files) where possible, because they can be easily changed |
| 640 | independently of source code. Bitmap resources can be set up to load different |
| 641 | kinds of bitmap depending on platform (see the section on resource files). |
| 642 | |
| 643 | \section{Strategies for debugging}\label{debugstrategies} |
| 644 | |
| 645 | \subsection{Positive thinking} |
| 646 | |
| 647 | It is common to blow up the problem in one's imagination, so that it seems to threaten |
| 648 | weeks, months or even years of work. The problem you face may seem insurmountable: |
| 649 | but almost never is. Once you have been programming for some time, you will be able |
| 650 | to remember similar incidents that threw you into the depths of despair. But |
| 651 | remember, you always solved the problem, somehow! |
| 652 | |
| 653 | Perseverance is often the key, even though a seemingly trivial problem |
| 654 | can take an apparently inordinate amount of time to solve. In the end, |
| 655 | you will probably wonder why you worried so much. That's not to say it |
| 656 | isn't painful at the time. Try not to worry -- there are many more important |
| 657 | things in life. |
| 658 | |
| 659 | \subsection{Simplify the problem} |
| 660 | |
| 661 | Reduce the code exhibiting the problem to the smallest program possible |
| 662 | that exhibits the problem. If it is not possible to reduce a large and |
| 663 | complex program to a very small program, then try to ensure your code |
| 664 | doesn't hide the problem (you may have attempted to minimize the problem |
| 665 | in some way: but now you want to expose it). |
| 666 | |
| 667 | With luck, you can add a small amount of code that causes the program |
| 668 | to go from functioning to non-functioning state. This should give a clue |
| 669 | to the problem. In some cases though, such as memory leaks or wrong |
| 670 | deallocation, this can still give totally spurious results! |
| 671 | |
| 672 | \subsection{Use a debugger} |
| 673 | |
| 674 | This sounds like facetious advice, but it is surprising how often people |
| 675 | don't use a debugger. Often it is an overhead to install or learn how to |
| 676 | use a debugger, but it really is essential for anything but the most |
| 677 | trivial programs. |
| 678 | |
| 679 | \subsection{Use logging functions} |
| 680 | |
| 681 | There is a variety of logging functions that you can use in your program: |
| 682 | see \helpref{Logging functions}{logfunctions}. |
| 683 | |
| 684 | Using tracing statements may be more convenient than using the debugger |
| 685 | in some circumstances (such as when your debugger doesn't support a lot |
| 686 | of debugging code, or you wish to print a bunch of variables). |
| 687 | |
| 688 | \subsection{Use the wxWindows debugging facilities} |
| 689 | |
| 690 | You can use wxDebugContext to check for |
| 691 | memory leaks and corrupt memory: in fact in debugging mode, wxWindows will |
| 692 | automatically check for memory leaks at the end of the program if wxWindows is suitably |
| 693 | configured. Depending on the operating system and compiler, more or less |
| 694 | specific information about the problem will be logged. |
| 695 | |
| 696 | You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy, |
| 697 | scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking |
| 698 | will save a surprising amount of time in the long run. |
| 699 | |
| 700 | See the \helpref{debugging overview}{debuggingoverview} for further information. |
| 701 | |
| 702 | \subsection{Check Windows debug messages} |
| 703 | |
| 704 | Under Windows, it is worth running your program with |
| 705 | \urlref{DbgView}{http://www.sysinternals.com} running or |
| 706 | some other program that shows Windows-generated debug messages. It is |
| 707 | possible it will show invalid handles being used. You may have fun seeing |
| 708 | what commercial programs cause these normally hidden errors! Microsoft |
| 709 | recommend using the debugging version of Windows, which shows up even |
| 710 | more problems. However, I doubt it is worth the hassle for most |
| 711 | applications. wxWindows is designed to minimize the possibility of such |
| 712 | errors, but they can still happen occasionally, slipping through unnoticed |
| 713 | because they are not severe enough to cause a crash. |
| 714 | |
| 715 | \subsection{Genetic mutation} |
| 716 | |
| 717 | If we had sophisticated genetic algorithm tools that could be applied |
| 718 | to programming, we could use them. Until then, a common -- if rather irrational -- |
| 719 | technique is to just make arbitrary changes to the code until something |
| 720 | different happens. You may have an intuition why a change will make a difference; |
| 721 | otherwise, just try altering the order of code, comment lines out, anything |
| 722 | to get over an impasse. Obviously, this is usually a last resort. |
| 723 | |