| 1 | /////////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: src/ribbon/art_internal.cpp |
| 3 | // Purpose: Helper functions & classes used by ribbon art providers |
| 4 | // Author: Peter Cawley |
| 5 | // Modified by: |
| 6 | // Created: 2009-08-04 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (C) Peter Cawley |
| 9 | // Licence: wxWindows licence |
| 10 | /////////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | #include "wx/wxprec.h" |
| 13 | |
| 14 | #ifdef __BORLANDC__ |
| 15 | #pragma hdrstop |
| 16 | #endif |
| 17 | |
| 18 | #if wxUSE_RIBBON |
| 19 | |
| 20 | #include "wx/ribbon/art.h" |
| 21 | #include "wx/ribbon/art_internal.h" |
| 22 | #include "wx/ribbon/bar.h" |
| 23 | #include "wx/ribbon/buttonbar.h" |
| 24 | #include "wx/ribbon/gallery.h" |
| 25 | |
| 26 | #ifndef WX_PRECOMP |
| 27 | #include "wx/dc.h" |
| 28 | #endif |
| 29 | |
| 30 | #ifdef __WXMSW__ |
| 31 | #include "wx/msw/private.h" |
| 32 | #endif |
| 33 | |
| 34 | wxRibbonArtProvider::wxRibbonArtProvider() {} |
| 35 | wxRibbonArtProvider::~wxRibbonArtProvider() {} |
| 36 | |
| 37 | wxColour wxRibbonInterpolateColour(const wxColour& start_colour, |
| 38 | const wxColour& end_colour, |
| 39 | int position, |
| 40 | int start_position, |
| 41 | int end_position) |
| 42 | { |
| 43 | if(position <= start_position) |
| 44 | { |
| 45 | return start_colour; |
| 46 | } |
| 47 | if(position >= end_position) |
| 48 | { |
| 49 | return end_colour; |
| 50 | } |
| 51 | position -= start_position; |
| 52 | end_position -= start_position; |
| 53 | int r = end_colour.Red() - start_colour.Red(); |
| 54 | int g = end_colour.Green() - start_colour.Green(); |
| 55 | int b = end_colour.Blue() - start_colour.Blue(); |
| 56 | r = start_colour.Red() + (((r * position * 100) / end_position) / 100); |
| 57 | g = start_colour.Green() + (((g * position * 100) / end_position) / 100); |
| 58 | b = start_colour.Blue() + (((b * position * 100) / end_position) / 100); |
| 59 | return wxColour(r, g, b); |
| 60 | } |
| 61 | |
| 62 | bool wxRibbonCanLabelBreakAtPosition(const wxString& label, size_t pos) |
| 63 | { |
| 64 | return label[pos] == ' '; |
| 65 | } |
| 66 | |
| 67 | void wxRibbonDrawParallelGradientLines(wxDC& dc, |
| 68 | int nlines, |
| 69 | const wxPoint* line_origins, |
| 70 | int stepx, |
| 71 | int stepy, |
| 72 | int numsteps, |
| 73 | int offset_x, |
| 74 | int offset_y, |
| 75 | const wxColour& start_colour, |
| 76 | const wxColour& end_colour) |
| 77 | { |
| 78 | int rd, gd, bd; |
| 79 | rd = end_colour.Red() - start_colour.Red(); |
| 80 | gd = end_colour.Green() - start_colour.Green(); |
| 81 | bd = end_colour.Blue() - start_colour.Blue(); |
| 82 | |
| 83 | for (int step = 0; step < numsteps; ++step) |
| 84 | { |
| 85 | int r,g,b; |
| 86 | |
| 87 | r = start_colour.Red() + (((step*rd*100)/numsteps)/100); |
| 88 | g = start_colour.Green() + (((step*gd*100)/numsteps)/100); |
| 89 | b = start_colour.Blue() + (((step*bd*100)/numsteps)/100); |
| 90 | |
| 91 | wxPen p(wxColour((unsigned char)r, |
| 92 | (unsigned char)g, |
| 93 | (unsigned char)b)); |
| 94 | dc.SetPen(p); |
| 95 | |
| 96 | for(int n = 0; n < nlines; ++n) |
| 97 | { |
| 98 | dc.DrawLine(offset_x + line_origins[n].x, offset_y + line_origins[n].y, |
| 99 | offset_x + line_origins[n].x + stepx, offset_y + line_origins[n].y + stepy); |
| 100 | } |
| 101 | |
| 102 | offset_x += stepx; |
| 103 | offset_y += stepy; |
| 104 | } |
| 105 | } |
| 106 | |
| 107 | wxRibbonHSLColour wxRibbonShiftLuminance(wxRibbonHSLColour colour, |
| 108 | float amount) |
| 109 | { |
| 110 | if(amount <= 1.0f) |
| 111 | return colour.Darker(colour.luminance * (1.0f - amount)); |
| 112 | else |
| 113 | return colour.Lighter((1.0f - colour.luminance) * (amount - 1.0f)); |
| 114 | } |
| 115 | |
| 116 | wxBitmap wxRibbonLoadPixmap(const char* const* bits, wxColour fore) |
| 117 | { |
| 118 | wxImage xpm = wxBitmap(bits).ConvertToImage(); |
| 119 | xpm.Replace(255, 0, 255, fore.Red(), fore.Green(), fore.Blue()); |
| 120 | return wxBitmap(xpm); |
| 121 | } |
| 122 | |
| 123 | wxRibbonHSLColour::wxRibbonHSLColour(const wxColour& col) |
| 124 | { |
| 125 | float red = float(col.Red()) / 255.0; |
| 126 | float green = float(col.Green()) / 255.0; |
| 127 | float blue = float(col.Blue()) / 255.0; |
| 128 | float Min = wxMin(red, wxMin(green, blue)); |
| 129 | float Max = wxMax(red, wxMax(green, blue)); |
| 130 | luminance = 0.5 * (Max + Min); |
| 131 | if (Min == Max) |
| 132 | { |
| 133 | // colour is a shade of grey |
| 134 | hue = 0.0; |
| 135 | saturation = 0.0; |
| 136 | } |
| 137 | else |
| 138 | { |
| 139 | if(luminance <= 0.5) |
| 140 | saturation = (Max - Min) / (Max + Min); |
| 141 | else |
| 142 | saturation = (Max - Min) / (2.0 - (Max + Min)); |
| 143 | |
| 144 | if(Max == red) |
| 145 | { |
| 146 | hue = 60.0 * (green - blue) / (Max - Min); |
| 147 | if(hue < 0.0) |
| 148 | hue += 360.0; |
| 149 | } |
| 150 | else if(Max == green) |
| 151 | { |
| 152 | hue = 60.0 * (blue - red) / (Max - Min); |
| 153 | hue += 120.0; |
| 154 | } |
| 155 | else // Max == blue |
| 156 | { |
| 157 | hue = 60.0 * (red - green) / (Max - Min); |
| 158 | hue += 240.0; |
| 159 | } |
| 160 | } |
| 161 | } |
| 162 | |
| 163 | wxColour wxRibbonHSLColour::ToRGB() const |
| 164 | { |
| 165 | float _hue = (hue - floor(hue / 360.0f) * 360.0f); |
| 166 | float _saturation = saturation; |
| 167 | float _luminance = luminance; |
| 168 | if(_saturation > 1.0) _saturation = 1.0; |
| 169 | if(_saturation < 0.0) _saturation = 0.0; |
| 170 | if(_luminance > 1.0) _luminance = 1.0; |
| 171 | if(_luminance < 0.0) _luminance = 0.0; |
| 172 | |
| 173 | float red, blue, green; |
| 174 | if(_saturation == 0.0) |
| 175 | { |
| 176 | // colour is a shade of grey |
| 177 | red = blue = green = _luminance; |
| 178 | } |
| 179 | else |
| 180 | { |
| 181 | double tmp2 = (_luminance < 0.5) |
| 182 | ? _luminance * (1.0 + _saturation) |
| 183 | : (_luminance + _saturation) - (_luminance * _saturation); |
| 184 | double tmp1 = 2.0 * _luminance - tmp2; |
| 185 | |
| 186 | double tmp3R = _hue + 120.0; |
| 187 | if(tmp3R > 360.0) |
| 188 | tmp3R -= 360.0; |
| 189 | if(tmp3R < 60.0) |
| 190 | red = tmp1 + (tmp2 - tmp1) * tmp3R / 60.0; |
| 191 | else if(tmp3R < 180.0) |
| 192 | red = tmp2; |
| 193 | else if(tmp3R < 240.0) |
| 194 | red = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3R) / 60.0; |
| 195 | else |
| 196 | red = tmp1; |
| 197 | |
| 198 | double tmp3G = _hue; |
| 199 | if(tmp3G > 360.0) |
| 200 | tmp3G -= 360.0; |
| 201 | if(tmp3G < 60.0) |
| 202 | green = tmp1 + (tmp2 - tmp1) * tmp3G / 60.0; |
| 203 | else if(tmp3G < 180.0) |
| 204 | green = tmp2; |
| 205 | else if(tmp3G < 240.0) |
| 206 | green = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3G) / 60.0; |
| 207 | else |
| 208 | green = tmp1; |
| 209 | |
| 210 | double tmp3B = _hue + 240.0; |
| 211 | if(tmp3B > 360.0) |
| 212 | tmp3B -= 360.0; |
| 213 | if(tmp3B < 60.0) |
| 214 | blue = tmp1 + (tmp2 - tmp1) * tmp3B / 60.0; |
| 215 | else if(tmp3B < 180.0) |
| 216 | blue = tmp2; |
| 217 | else if(tmp3B < 240.0) |
| 218 | blue = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3B) / 60.0; |
| 219 | else |
| 220 | blue = tmp1; |
| 221 | } |
| 222 | return wxColour( |
| 223 | (unsigned char)(red * 255.0), |
| 224 | (unsigned char)(green * 255.0), |
| 225 | (unsigned char)(blue * 255.0)); |
| 226 | } |
| 227 | |
| 228 | wxRibbonHSLColour wxRibbonHSLColour::Darker(float delta) const |
| 229 | { |
| 230 | return Lighter(-delta); |
| 231 | } |
| 232 | |
| 233 | wxRibbonHSLColour& wxRibbonHSLColour::MakeDarker(float delta) |
| 234 | { |
| 235 | luminance -= delta; |
| 236 | return *this; |
| 237 | } |
| 238 | |
| 239 | wxRibbonHSLColour wxRibbonHSLColour::Lighter(float delta) const |
| 240 | { |
| 241 | return wxRibbonHSLColour(hue, saturation, luminance + delta); |
| 242 | } |
| 243 | |
| 244 | wxRibbonHSLColour wxRibbonHSLColour::Saturated(float delta) const |
| 245 | { |
| 246 | return wxRibbonHSLColour(hue, saturation + delta, luminance); |
| 247 | } |
| 248 | |
| 249 | wxRibbonHSLColour wxRibbonHSLColour::Desaturated(float delta) const |
| 250 | { |
| 251 | return Saturated(-delta); |
| 252 | } |
| 253 | |
| 254 | wxRibbonHSLColour wxRibbonHSLColour::ShiftHue(float delta) const |
| 255 | { |
| 256 | return wxRibbonHSLColour(hue + delta, saturation, luminance); |
| 257 | } |
| 258 | |
| 259 | #endif // wxUSE_RIBBON |