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add missing headers for PCH-less build
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1# =========================================================================
2# This configuration file was generated by
3# Bakefile 0.2.5 (http://www.bakefile.org)
4# Beware that all changes made to this file will be overwritten next
5# time you run Bakefile!
6# =========================================================================
7
8
9# -------------------------------------------------------------------------
10# These are configurable options:
11# -------------------------------------------------------------------------
12
13# C compiler
14CC = cl
15
16# C++ compiler
17CXX = cl
18
19# Standard flags for CC
20CFLAGS =
21
22# Standard flags for C++
23CXXFLAGS =
24
25# Standard preprocessor flags (common for CC and CXX)
26CPPFLAGS =
27
28# Standard linker flags
29LDFLAGS =
30
31# The C preprocessor
32CPP = $(CC) /EP /nologo
33
34# What type of library to build? [0,1]
35SHARED = 0
36
37# Build wxUniversal instead of native port? [0,1]
38WXUNIV = 0
39
40# Compile Unicode build of wxWidgets? [0,1]
41UNICODE = 1
42
43# Use MSLU library when building Unicode version. [0,1]
44MSLU = 0
45
46# Type of compiled binaries [debug,release]
47BUILD = debug
48
49# The target processor architecture must be specified when it is not X86.
50# This does not affect the compiler output, so you still need to make sure
51# your environment is set up appropriately with the correct compiler in the
52# PATH. Rather it affects some options passed to some of the common build
53# utilities such as the resource compiler and the linker.
54#
55# Accepted values: AMD64, IA64.
56TARGET_CPU = $(CPU)
57
58# Should debugging info be included in the executables? The default value
59# "default" means that debug info will be included if BUILD=debug
60# and not included if BUILD=release. [0,1,default]
61DEBUG_INFO = default
62
63# Should __WXDEBUG__ be defined? The default value "default" means that it will
64# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
65DEBUG_FLAG = default
66
67# Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)?
68# Acts according to BUILD by default. [0,1,default]
69DEBUG_RUNTIME_LIBS = default
70
71# Multiple libraries or single huge monolithic one? [0,1]
72MONOLITHIC = 0
73
74# Build GUI libraries? [0,1]
75USE_GUI = 1
76
77# Build wxHTML library (USE_GUI must be 1)? [0,1]
78USE_HTML = 1
79
80# Build multimedia library (USE_GUI must be 1)? [0,1]
81USE_MEDIA = 1
82
83# Build wxXRC library (USE_GUI must be 1)? [0,1]
84USE_XRC = 1
85
86# Build wxAUI library (USE_GUI must be 1)? [0,1]
87USE_AUI = 1
88
89# Build wxPropertyGrid library (USE_GUI must be 1)? [0,1]
90USE_PROPGRID = 1
91
92# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
93USE_RICHTEXT = 1
94
95# Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1]
96USE_STC = 1
97
98# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
99USE_OPENGL = 0
100
101# Build quality assurance classes library (USE_GUI must be 1)? [0,1]
102USE_QA = 1
103
104# Enable exceptions in compiled code. [0,1]
105USE_EXCEPTIONS = 1
106
107# Enable run-time type information (RTTI) in compiled code. [0,1]
108USE_RTTI = 1
109
110# Enable threading in compiled code. [0,1]
111USE_THREADS = 1
112
113# Link with gdiplus.lib? (Needed for wxGraphicsContext, will also set wxUSE_GRAPHICS_CONTEXT) [0,1]
114USE_GDIPLUS = 0
115
116# Is this official build by wxWidgets developers? [0,1]
117OFFICIAL_BUILD = 0
118
119# Use this to name your customized DLLs differently
120VENDOR = custom
121
122#
123WX_FLAVOUR =
124
125#
126WX_LIB_FLAVOUR =
127
128# Name of your custom configuration. This affects directory
129# where object files are stored as well as the location of
130# compiled .lib files and setup.h under the lib/ toplevel directory.
131CFG =
132
133# Compiler flags needed to compile test suite in tests directory. If you want
134# to run the tests, set it so that the compiler can find CppUnit headers.
135CPPUNIT_CFLAGS =
136
137# Linker flags needed to link test suite in tests directory. If you want
138# to run the tests, include CppUnit library here.
139CPPUNIT_LIBS =
140
141# Version of C runtime library to use. You can change this to
142# static if SHARED=0, but it is highly recommended to not do
143# it if SHARED=1 unless you know what you are doing. [dynamic,static]
144RUNTIME_LIBS = dynamic
145