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1\section{wxString overview}\label{wxstringoverview}
2
3Classes: \helpref{wxString}{wxstring}, \helpref{wxArrayString}{wxarraystring}, \helpref{wxStringTokenizer}{wxstringtokenizer}
4
5\subsection{Introduction}
6
7wxString is a class which represents a character string of arbitrary length (limited by
8{\it MAX\_INT} which is usually 2147483647 on 32 bit machines) and containing
9arbitrary characters. The ASCII NUL character is allowed, although care should be
10taken when passing strings containing it to other functions.
11
12wxString only works with ASCII (8 bit characters) strings as of this release,
13but support for UNICODE (16 but characters) is planned for the next one.
14
15This class has all the standard operations you can expect to find in a string class:
16dynamic memory management (string extends to accomodate new characters),
17construction from other strings, C strings and characters, assignment operators,
18access to individual characters, string concatenation and comparison, substring
19extraction, case conversion, trimming and padding (with spaces), searching and
20replacing and both C-like \helpref{Printf()}{wxstringprintf} and stream-like
21insertion functions as well as much more - see \helpref{wxString}{wxstring}
22for a list of all functions.
23
24\subsection{Comparison of wxString to other string classes}
25
26The advantages of using a special string class instead of working directly with
27C strings are so obvious that there is a huge number of such classes available.
28The most important advantage is the need to always
29remember to allocate/free memory for C strings; working with fixed size buffers almost
30inevitably leads to buffer overflows. At last, C++ has a standard string class
31(std::string). So why the need for wxString?
32
33There are several advantages:
34
35\begin{enumerate}\itemsep=0pt
36\item {\bf Efficiency} This class was made to be as efficient as possible: both
37in terms of size (each wxString objects takes exactly the same space as a {\it
38char *} pointer, sing \helpref{reference counting}{wxstringrefcount}) and speed.
39It also provides performance \helpref{statistics gathering code}{wxstringtuning}
40which may be enabled to fine tune the memory allocation strategy for your
41particular application - and the gain might be quite big.
42\item {\bf Compatibility} This class tries to combine almost full compatibility
43with the old wxWindows 1.xx wxString class, some reminiscence to MFC CString
44class and 90\% of the functionality of std::string class.
45\item {\bf Rich set of functions} Some of the functions present in wxString are
46very useful but don't exist in most of other string classes: for example,
47\helpref{AfterFirst}{wxstringafterfirst},
48\helpref{BeforeLast}{wxstringbeforelast}, \helpref{operator<<}{wxstringoperatorout}
49or \helpref{Printf}{wxstringprintf}. Of course, all the standard string
50operations are supported as well.
51\item {\bf UNICODE} In this release, wxString only supports {\it construction} from
52a UNICODE string, but in the next one it will be capable of also storing its
53internal data in either ASCII or UNICODE format.
54\item {\bf Used by wxWindows} And, of course, this class is used everywhere
55inside wxWindows so there is no performance loss which would result from
56conversions of objects of any other string class (including std::string) to
57wxString internally by wxWindows.
58\end{enumerate}
59
60However, there are several problems as well. The most important one is probably
61that there are often several functions to do exactly the same thing: for
62example, to get the length of the string either one of
63\helpref{length()}{wxstringlength}, \helpref{Len()}{wxstringlen} or
64\helpref{Length()}{wxstringLength} may be used. The first function, as almost
65all the other functions in lowercase, is std::string compatible. The second one
66is "native" wxString version and the last one is wxWindows 1.xx way. So the
67question is: which one is better to use? And the answer is that:
68
69{\bf The usage of std::string compatible functions is strongly advised!} It will
70both make your code more familiar to other C++ programmers (who are supposed to
71have knowledge of std::string but not of wxString), let you reuse the same code
72in both wxWindows and other programs (by just typedefing wxString as std::string
73when used outside wxWindows) and by staying compatible with future versions of
74wxWindows which will probably start using std::string sooner or later too.
75
76In the situations where there is no correspondinw std::string function, please
77try to use the new wxString methods and not the old wxWindows 1.xx variants
78which are deprecated and may disappear in future versions.
79
80\subsection{Some advice about using wxString}\label{wxstringadvices}
81
82Probably the main trap with using this class is the implicit conversion operator to
83{\it const char *}. It is advised that you use \helpref{c\_str()}{wxstringcstr}
84instead to clearly indicate when the conversion is done. Specifically, the
85danger of this implicit conversion may be seen in the following code fragment:
86
87\begin{verbatim}
88// this function converts the input string to uppercase, output it to the screen
89// and returns the result
90const char *SayHELLO(const wxString& input)
91{
92 wxString output = input.Upper();
93
94 printf("Hello, %s!\n", output);
95
96 return output;
97}
98\end{verbatim}
99
100There are two nasty bugs in these three lines. First of them is in the call to the
101{\it printf()} function. Although the implicit conversion to C strings is applied
102automatically by the compiler in the case of
103
104\begin{verbatim}
105 puts(output);
106\end{verbatim}
107
108because the argument of {\it puts()} is known to be of the type {\it const char *},
109this is {\bf not} done for {\it printf()} which is a function with variable
110number of arguments (and whose arguments are of unknown types). So this call may
111do anything at all (including displaying the correct string on screen), although
112the most likely result is a program crash. The solution is to use
113\helpref{c\_str()}{wxstringcstr}: just replace this line with
114
115\begin{verbatim}
116 printf("Hello, %s!\n", output.c_str());
117\end{verbatim}
118
119The second bug is that returning {\it output} doesn't work. The implicit cast is
120used again, so the code compiles, but as it returns a pointer to a buffer
121belonging to a local variable which is deleted as soon as the function exits,
122its contents is totally arbitrary. The solution to this problem is also easy:
123just make the function return wxString instead of a C string.
124
125This leads us to the following general advice: all functions taking string
126arguments should take {\it const wxString\&} (this makes assignment to the
127strings inside the function faster because of
128\helpref{reference counting}{wxstringrefcount}) and all functions returning
129strings should return {\it wxString} - this makes it safe to return local
130variables.
131
132\subsection{Other string related functions and classes}
133
134As most programs use character strings, the standard C library provides quite a
135few functions to work with them. Unfortunately, some of them have rather
136counter-intuitive behaviour (like strncpy() which doesn't always terminate the resulting
137string with a NULL) and are in general not very safe (passing NULL to them will
138probably lead to program crash). Moreover, some very useful functions are not
139standard at all. This is why in addition to all wxString functions, there are
140also a few global string functions which try to correct these problems:
141\helpref{IsEmpty()}{IsEmpty} verifies whether the string is empty (returning
142TRUE for NULL pointers), \helpref{Strlen()}{Strlen} also handles NULLs correctly
143and returns 0 for them and \helpref{Stricmp()}{Stricmp} is just a
144platform-independent version of case-insensitive string comparison function
145known either as stricmp() or strcasecmp() on different platforms.
146
147The {\tt <wx/string.h>} header also defines \helpref{wxSnprintf}{wxsnprintf}
148and \helpref{wxVsnprintf}{wxvsnprintf} functions which should be used instead
149of the inherently dangerous standard {\tt sprintf()} and which use {\tt
150snprintf()} instead which does buffer size checks whenever possible. Of
151course, you may also use \helpref{wxString::Printf}{wxstringprintf} which is
152also safe.
153
154There is another class which might be useful when working with wxString:
155\helpref{wxStringTokenizer}{wxstringtokenizer}. It is helpful when a string must
156be broken into tokens and replaces the standard C library {\it
157strtok()} function.
158
159And the very last string-related class is \helpref{wxArrayString}{wxarraystring}: it
160is just a version of the "template" dynamic array class which is specialized to work
161with strings. Please note that this class is specially optimized (using its
162knowledge of the internal structure of wxString) for storing strings and so it is
163vastly better from a performance point of view than a wxObjectArray of wxStrings.
164
165\subsection{Reference counting and why you shouldn't care about it}\label{wxstringrefcount}
166
167wxString objects use a technique known as {\it copy on write} (COW). This means
168that when a string is assigned to another, no copying really takes place: only
169the reference count on the shared string data is incremented and both strings
170share the same data.
171
172But as soon as one of the two (or more) strings is modified, the data has to be
173copied because the changes to one of the strings shouldn't be seen in the
174otheres. As data copying only happens when the string is written to, this is
175known as COW.
176
177What is important to understand is that all this happens absolutely
178transparently to the class users and that whether a string is shared or not is
179not seen from the outside of the class - in any case, the result of any
180operation on it is the same.
181
182Probably the unique case when you might want to think about reference
183counting is when a string character is taken from a string which is not a
184constant (or a constant reference). In this case, due to C++ rules, the
185"read-only" {\it operator[]} (which is the same as
186\helpref{GetChar()}{wxstringgetchar}) cannot be chosen and the "read/write"
187{\it operator[]} (the same as
188\helpref{GetWritableChar()}{wxstringgetwritablechar}) is used instead. As the
189call to this operator may modify the string, its data is unshared (COW is done)
190and so if the string was really shared there is some performance loss (both in
191terms of speed and memory consumption). In the rare cases when this may be
192important, you might prefer using \helpref{GetChar()}{wxstringgetchar} instead
193of the array subscript operator for this reasons. Please note that
194\helpref{at()}{wxstringat} method has the same problem as the subscript operator in
195this situation and so using it is not really better. Also note that if all
196string arguments to your functions are passed as {\it const wxString\&} (see the
197section \helpref{Some advice}{wxstringadvices}) this situation will almost
198never arise because for constant references the correct operator is called automatically.
199
200\subsection{Tuning wxString for your application}\label{wxstringtuning}
201
202\normalbox{{\bf Note:} this section is strictly about performance issues and is
203absolutely not necessary to read for using wxString class. Please skip it unless
204you feel familiar with profilers and relative tools. If you do read it, please
205also read the preceding section about
206\helpref{reference counting}{wxstringrefcount}.}
207
208For the performance reasons wxString doesn't allocate exactly the amount of
209memory needed for each string. Instead, it adds a small amount of space to each
210allocated block which allows it to not reallocate memory (a relatively
211expensive operation) too often as when, for example, a string is constructed by
212subsequently adding one character at a time to it, as for example in:
213
214\begin{verbatim}
215// delete all vowels from the string
216wxString DeleteAllVowels(const wxString& original)
217{
218 wxString result;
219
220 size_t len = original.length();
221 for ( size_t n = 0; n < len; n++ )
222 {
223 if ( strchr("aeuio", tolower(original[n])) == NULL )
224 result += original[n];
225 }
226
227 return result;
228}
229\end{verbatim}
230
231This is quite a common situation and not allocating extra memory at all would
232lead to very bad performance in this case because there would be as many memory
233(re)allocations as there are consonants in the original string. Allocating too
234much extra memory would help to improve the speed in this situation, but due to
235a great number of wxString objects typically used in a program would also
236increase the memory consumption too much.
237
238The very best solution in precisely this case would be to use
239\helpref{Alloc()}{wxstringalloc} function to preallocate, for example, len bytes
240from the beginning - this will lead to exactly one memory allocation being
241performed (because the result is at most as long as the original string).
242
243However, using Alloc() is tedious and so wxString tries to do its best. The
244default algorithm assumes that memory allocation is done in granularity of at
245least 16 bytes (which is the case on almost all of wide-spread platforms) and so
246nothing is lost if the amount of memory to allocate is rounded up to the next
247multiple of 16. Like this, no memory is lost and 15 iterations from 16 in the
248example above won't allocate memory but use the already allocated pool.
249
250The default approach is quite conservative. Allocating more memory may bring
251important performance benefits for programs using (relatively) few very long
252strings. The amount of memory allocated is configured by the setting of {\it
253EXTRA\_ALLOC} in the file string.cpp during compilation (be sure to understand
254why its default value is what it is before modifying it!). You may try setting
255it to greater amount (say twice nLen) or to 0 (to see performance degradation
256which will follow) and analyse the impact of it on your program. If you do it,
257you will probably find it helpful to also define WXSTRING\_STATISTICS symbol
258which tells the wxString class to collect performance statistics and to show
259them on stderr on program termination. This will show you the average length of
260strings your program manipulates, their average initial length and also the
261percent of times when memory wasn't reallocated when string concatenation was
262done but the alread preallocated memory was used (this value should be about
26398\% for the default allocation policy, if it is less than 90\% you should
264really consider fine tuning wxString for your application).
265
266It goes without saying that a profiler should be used to measure the precise
267difference the change to EXTRA\_ALLOC makes to your program.
268