| 1 | /////////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: generic/renderg.cpp |
| 3 | // Purpose: generic implementation of wxRendererNative (for any platform) |
| 4 | // Author: Vadim Zeitlin |
| 5 | // Modified by: |
| 6 | // Created: 20.07.2003 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org> |
| 9 | // License: wxWindows license |
| 10 | /////////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | // ============================================================================ |
| 13 | // declarations |
| 14 | // ============================================================================ |
| 15 | |
| 16 | // ---------------------------------------------------------------------------- |
| 17 | // headers |
| 18 | // ---------------------------------------------------------------------------- |
| 19 | |
| 20 | // for compilers that support precompilation, includes "wx.h". |
| 21 | #include "wx/wxprec.h" |
| 22 | |
| 23 | #ifdef __BORLANDC__ |
| 24 | #pragma hdrstop |
| 25 | #endif |
| 26 | |
| 27 | #ifndef WX_PRECOMP |
| 28 | #include "wx/string.h" |
| 29 | #endif //WX_PRECOMP |
| 30 | |
| 31 | #include "wx/gdicmn.h" |
| 32 | #include "wx/dc.h" |
| 33 | |
| 34 | #include "wx/settings.h" |
| 35 | #include "wx/splitter.h" |
| 36 | #include "wx/dcmirror.h" |
| 37 | #include "wx/module.h" |
| 38 | #include "wx/renderer.h" |
| 39 | |
| 40 | // ---------------------------------------------------------------------------- |
| 41 | // wxRendererGeneric: our wxRendererNative implementation |
| 42 | // ---------------------------------------------------------------------------- |
| 43 | |
| 44 | class WXDLLEXPORT wxRendererGeneric : public wxRendererNative |
| 45 | { |
| 46 | public: |
| 47 | wxRendererGeneric(); |
| 48 | |
| 49 | virtual void DrawHeaderButton(wxWindow *win, |
| 50 | wxDC& dc, |
| 51 | const wxRect& rect, |
| 52 | int flags = 0); |
| 53 | |
| 54 | virtual void DrawTreeItemButton(wxWindow *win, |
| 55 | wxDC& dc, |
| 56 | const wxRect& rect, |
| 57 | int flags = 0); |
| 58 | |
| 59 | virtual void DrawSplitterBorder(wxWindow *win, |
| 60 | wxDC& dc, |
| 61 | const wxRect& rect, |
| 62 | int flags = 0); |
| 63 | |
| 64 | virtual void DrawSplitterSash(wxWindow *win, |
| 65 | wxDC& dc, |
| 66 | const wxSize& size, |
| 67 | wxCoord position, |
| 68 | wxOrientation orient, |
| 69 | int flags = 0); |
| 70 | |
| 71 | |
| 72 | virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); |
| 73 | |
| 74 | virtual wxRendererVersion GetVersion() const |
| 75 | { |
| 76 | return wxRendererVersion(wxRendererVersion::Current_Version, |
| 77 | wxRendererVersion::Current_Age); |
| 78 | } |
| 79 | |
| 80 | |
| 81 | // Cleanup by deleting standard renderer |
| 82 | static void Cleanup(); |
| 83 | |
| 84 | // Get the generic object |
| 85 | static wxRendererGeneric* DoGetGeneric(); |
| 86 | |
| 87 | protected: |
| 88 | // draw the rectange using the first pen for the left and top sides and |
| 89 | // the second one for the bottom and right ones |
| 90 | void DrawShadedRect(wxDC& dc, wxRect *rect, |
| 91 | const wxPen& pen1, const wxPen& pen2); |
| 92 | |
| 93 | // the standard pens |
| 94 | wxPen m_penBlack, |
| 95 | m_penDarkGrey, |
| 96 | m_penLightGrey, |
| 97 | m_penHighlight; |
| 98 | |
| 99 | static wxRendererGeneric* sm_rendererGeneric; |
| 100 | }; |
| 101 | |
| 102 | // ============================================================================ |
| 103 | // wxRendererGeneric implementation |
| 104 | // ============================================================================ |
| 105 | |
| 106 | // Get the generic object |
| 107 | wxRendererGeneric* wxRendererGeneric::DoGetGeneric() |
| 108 | { |
| 109 | if (!sm_rendererGeneric) |
| 110 | sm_rendererGeneric = new wxRendererGeneric; |
| 111 | return sm_rendererGeneric; |
| 112 | } |
| 113 | |
| 114 | // ---------------------------------------------------------------------------- |
| 115 | // wxRendererGeneric creation |
| 116 | // ---------------------------------------------------------------------------- |
| 117 | |
| 118 | /* static */ |
| 119 | wxRendererNative& wxRendererNative::GetGeneric() |
| 120 | { |
| 121 | return * wxRendererGeneric::DoGetGeneric(); |
| 122 | } |
| 123 | |
| 124 | void wxRendererGeneric::Cleanup() |
| 125 | { |
| 126 | if (sm_rendererGeneric) |
| 127 | delete sm_rendererGeneric; |
| 128 | |
| 129 | sm_rendererGeneric = NULL; |
| 130 | } |
| 131 | |
| 132 | wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL; |
| 133 | |
| 134 | wxRendererGeneric::wxRendererGeneric() |
| 135 | : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)), |
| 136 | m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)), |
| 137 | m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)), |
| 138 | m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT)) |
| 139 | { |
| 140 | } |
| 141 | |
| 142 | // ---------------------------------------------------------------------------- |
| 143 | // wxRendererGeneric helpers |
| 144 | // ---------------------------------------------------------------------------- |
| 145 | |
| 146 | void |
| 147 | wxRendererGeneric::DrawShadedRect(wxDC& dc, |
| 148 | wxRect *rect, |
| 149 | const wxPen& pen1, |
| 150 | const wxPen& pen2) |
| 151 | { |
| 152 | // draw the rectangle |
| 153 | dc.SetPen(pen1); |
| 154 | dc.DrawLine(rect->GetLeft(), rect->GetTop(), |
| 155 | rect->GetLeft(), rect->GetBottom()); |
| 156 | dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(), |
| 157 | rect->GetRight(), rect->GetTop()); |
| 158 | dc.SetPen(pen2); |
| 159 | dc.DrawLine(rect->GetRight(), rect->GetTop(), |
| 160 | rect->GetRight(), rect->GetBottom()); |
| 161 | dc.DrawLine(rect->GetLeft(), rect->GetBottom(), |
| 162 | rect->GetRight() + 1, rect->GetBottom()); |
| 163 | |
| 164 | // adjust the rect |
| 165 | rect->Inflate(-1); |
| 166 | } |
| 167 | |
| 168 | // ---------------------------------------------------------------------------- |
| 169 | // tree/list ctrl drawing |
| 170 | // ---------------------------------------------------------------------------- |
| 171 | |
| 172 | void |
| 173 | wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win), |
| 174 | wxDC& dc, |
| 175 | const wxRect& rect, |
| 176 | int WXUNUSED(flags)) |
| 177 | { |
| 178 | const int CORNER = 1; |
| 179 | |
| 180 | const wxCoord x = rect.x, |
| 181 | y = rect.y, |
| 182 | w = rect.width, |
| 183 | h = rect.height; |
| 184 | |
| 185 | dc.SetBrush(*wxTRANSPARENT_BRUSH); |
| 186 | |
| 187 | dc.SetPen(m_penBlack); |
| 188 | dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer) |
| 189 | dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer) |
| 190 | |
| 191 | dc.SetPen(m_penDarkGrey); |
| 192 | dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner) |
| 193 | dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner) |
| 194 | |
| 195 | dc.SetPen(m_penHighlight); |
| 196 | dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer) |
| 197 | dc.DrawRectangle( x, y, 1, h ); // left (outer) |
| 198 | dc.DrawLine( x, y+h-1, x+1, y+h-1 ); |
| 199 | dc.DrawLine( x+w-1, y, x+w-1, y+1 ); |
| 200 | } |
| 201 | |
| 202 | // draw the plus or minus sign |
| 203 | void |
| 204 | wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win), |
| 205 | wxDC& dc, |
| 206 | const wxRect& rect, |
| 207 | int flags) |
| 208 | { |
| 209 | // white background |
| 210 | dc.SetPen(*wxGREY_PEN); |
| 211 | dc.SetBrush(*wxWHITE_BRUSH); |
| 212 | dc.DrawRectangle(rect); |
| 213 | |
| 214 | // black lines |
| 215 | const wxCoord xMiddle = rect.x + rect.width/2; |
| 216 | const wxCoord yMiddle = rect.y + rect.height/2; |
| 217 | |
| 218 | // half of the length of the horz lines in "-" and "+" |
| 219 | const wxCoord halfWidth = rect.width/2 - 2; |
| 220 | dc.SetPen(*wxBLACK_PEN); |
| 221 | dc.DrawLine(xMiddle - halfWidth, yMiddle, |
| 222 | xMiddle + halfWidth + 1, yMiddle); |
| 223 | |
| 224 | if ( !(flags & wxCONTROL_EXPANDED) ) |
| 225 | { |
| 226 | // turn "-" into "+" |
| 227 | const wxCoord halfHeight = rect.height/2 - 2; |
| 228 | dc.DrawLine(xMiddle, yMiddle - halfHeight, |
| 229 | xMiddle, yMiddle + halfHeight + 1); |
| 230 | } |
| 231 | } |
| 232 | |
| 233 | // ---------------------------------------------------------------------------- |
| 234 | // sash drawing |
| 235 | // ---------------------------------------------------------------------------- |
| 236 | |
| 237 | wxSplitterRenderParams |
| 238 | wxRendererGeneric::GetSplitterParams(const wxWindow *win) |
| 239 | { |
| 240 | // see below |
| 241 | wxCoord sashWidth, |
| 242 | border; |
| 243 | |
| 244 | if ( win->HasFlag(wxSP_3D) ) |
| 245 | { |
| 246 | sashWidth = 7; |
| 247 | border = 2; |
| 248 | } |
| 249 | else // no 3D effect |
| 250 | { |
| 251 | sashWidth = 3; |
| 252 | border = 0; |
| 253 | } |
| 254 | |
| 255 | return wxSplitterRenderParams(sashWidth, border, false); |
| 256 | } |
| 257 | |
| 258 | void |
| 259 | wxRendererGeneric::DrawSplitterBorder(wxWindow *win, |
| 260 | wxDC& dc, |
| 261 | const wxRect& rectOrig, |
| 262 | int WXUNUSED(falgs)) |
| 263 | { |
| 264 | if ( win->HasFlag(wxSP_3D) ) |
| 265 | { |
| 266 | wxRect rect = rectOrig; |
| 267 | DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight); |
| 268 | DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey); |
| 269 | } |
| 270 | } |
| 271 | |
| 272 | void |
| 273 | wxRendererGeneric::DrawSplitterSash(wxWindow *win, |
| 274 | wxDC& dcReal, |
| 275 | const wxSize& sizeReal, |
| 276 | wxCoord position, |
| 277 | wxOrientation orient, |
| 278 | int WXUNUSED(flags)) |
| 279 | { |
| 280 | // to avoid duplicating the same code for horizontal and vertical sashes, |
| 281 | // simply mirror the DC instead if needed (i.e. if horz splitter) |
| 282 | wxMirrorDC dc(dcReal, orient != wxVERTICAL); |
| 283 | wxSize size = dc.Reflect(sizeReal); |
| 284 | |
| 285 | |
| 286 | // we draw a Win32-like grey sash with possible 3D border here: |
| 287 | // |
| 288 | // ---- this is position |
| 289 | // / |
| 290 | // v |
| 291 | // dWGGGDd |
| 292 | // GWGGGDB |
| 293 | // GWGGGDB where G is light grey (face) |
| 294 | // GWGGGDB W white (light) |
| 295 | // GWGGGDB D dark grey (shadow) |
| 296 | // GWGGGDB B black (dark shadow) |
| 297 | // GWGGGDB |
| 298 | // GWGGGDB and lower letters are our border (already drawn) |
| 299 | // GWGGGDB |
| 300 | // wWGGGDd |
| 301 | // |
| 302 | // only the middle 3 columns are drawn unless wxSP_3D is specified |
| 303 | |
| 304 | const wxCoord h = size.y; |
| 305 | wxCoord offset = 0; |
| 306 | |
| 307 | // If we're not drawing the border, droppings will |
| 308 | // be left unless we make the sash shorter |
| 309 | if ( !win->HasFlag(wxSP_3DBORDER) ) |
| 310 | { |
| 311 | offset = 3; |
| 312 | } |
| 313 | |
| 314 | // from left to right |
| 315 | if ( win->HasFlag(wxSP_3D) ) |
| 316 | { |
| 317 | dc.SetPen(m_penLightGrey); |
| 318 | dc.DrawLine(position, 1 + offset, position, h - 1 - offset); |
| 319 | |
| 320 | dc.SetPen(m_penHighlight); |
| 321 | dc.DrawLine(position + 1, offset, position + 1, h - offset); |
| 322 | } |
| 323 | |
| 324 | dc.SetPen(*wxTRANSPARENT_PEN); |
| 325 | dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); |
| 326 | dc.DrawRectangle(position + 2, offset, 3, h - 2*offset); |
| 327 | |
| 328 | if ( win->HasFlag(wxSP_3D) ) |
| 329 | { |
| 330 | dc.SetPen(m_penDarkGrey); |
| 331 | dc.DrawLine(position + 5, offset, position + 5, h - offset); |
| 332 | |
| 333 | dc.SetPen(m_penBlack); |
| 334 | dc.DrawLine(position + 6, offset, position + 6, h - 1 - offset); |
| 335 | } |
| 336 | } |
| 337 | |
| 338 | // A module to allow cleanup of generic renderer. |
| 339 | class wxGenericRendererModule: public wxModule |
| 340 | { |
| 341 | DECLARE_DYNAMIC_CLASS(wxGenericRendererModule) |
| 342 | public: |
| 343 | wxGenericRendererModule() {} |
| 344 | bool OnInit() { return true; }; |
| 345 | void OnExit() { wxRendererGeneric::Cleanup(); }; |
| 346 | }; |
| 347 | |
| 348 | IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule) |
| 349 | |