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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: render.cpp | |
3 | // Purpose: Render wxWidgets sample | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 04.08.03 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org> | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx/wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #ifndef WX_PRECOMP | |
28 | #include "wx/app.h" | |
29 | #include "wx/frame.h" | |
30 | #include "wx/dc.h" | |
31 | #include "wx/dcclient.h" | |
32 | #include "wx/panel.h" | |
33 | #include "wx/menu.h" | |
34 | #include "wx/textdlg.h" | |
35 | #include "wx/log.h" | |
36 | #include "wx/msgdlg.h" | |
37 | #include "wx/icon.h" | |
38 | #endif | |
39 | ||
40 | #include "wx/apptrait.h" | |
41 | #include "wx/renderer.h" | |
42 | ||
43 | // ---------------------------------------------------------------------------- | |
44 | // resources | |
45 | // ---------------------------------------------------------------------------- | |
46 | ||
47 | // the application icon (under Windows and OS/2 it is in resources) | |
48 | #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__) | |
49 | #include "../sample.xpm" | |
50 | #endif | |
51 | ||
52 | // ---------------------------------------------------------------------------- | |
53 | // private classes | |
54 | // ---------------------------------------------------------------------------- | |
55 | ||
56 | // A renderer class draws the header buttons in a "special" way | |
57 | class MyRenderer : public wxDelegateRendererNative | |
58 | { | |
59 | public: | |
60 | MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { } | |
61 | ||
62 | virtual int DrawHeaderButton(wxWindow *WXUNUSED(win), | |
63 | wxDC& dc, | |
64 | const wxRect& rect, | |
65 | int WXUNUSED(flags) = 0, | |
66 | wxHeaderSortIconType WXUNUSED(sortArrow) = wxHDR_SORT_ICON_NONE, | |
67 | wxHeaderButtonParams* WXUNUSED(params) = NULL) | |
68 | { | |
69 | dc.SetBrush(*wxBLUE_BRUSH); | |
70 | dc.SetTextForeground(*wxWHITE); | |
71 | dc.DrawRoundedRectangle(rect, 5); | |
72 | dc.DrawLabel(_T("MyRenderer"), wxNullBitmap, rect, wxALIGN_CENTER); | |
73 | return rect.width; | |
74 | } | |
75 | }; | |
76 | ||
77 | // To use a different renderer from the very beginning we must override | |
78 | // wxAppTraits method creating the renderer (another, simpler, alternative is | |
79 | // to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the | |
80 | // cases, but we show this here just for completeness) | |
81 | class MyTraits : public wxGUIAppTraits | |
82 | { | |
83 | virtual wxRendererNative *CreateRenderer() | |
84 | { | |
85 | // it will be deleted on program shutdown by wxWidgets itself | |
86 | return new MyRenderer; | |
87 | } | |
88 | }; | |
89 | ||
90 | // Define a new application type, each program should derive a class from wxApp | |
91 | class MyApp : public wxApp | |
92 | { | |
93 | public: | |
94 | virtual bool OnInit(); | |
95 | ||
96 | // if we want MyTraits to be used we must override CreateTraits() | |
97 | virtual wxAppTraits *CreateTraits() { return new MyTraits; } | |
98 | }; | |
99 | ||
100 | // Define a new frame type: this is going to be our main frame | |
101 | class MyFrame : public wxFrame | |
102 | { | |
103 | public: | |
104 | // ctor(s) | |
105 | MyFrame(); | |
106 | virtual ~MyFrame(); | |
107 | ||
108 | // event handlers (these functions should _not_ be virtual) | |
109 | #if wxUSE_DYNLIB_CLASS | |
110 | void OnLoad(wxCommandEvent& event); | |
111 | void OnUnload(wxCommandEvent& event); | |
112 | #endif // wxUSE_DYNLIB_CLASS | |
113 | void OnQuit(wxCommandEvent& event); | |
114 | void OnAbout(wxCommandEvent& event); | |
115 | ||
116 | private: | |
117 | wxPanel *m_panel; | |
118 | ||
119 | // any class wishing to process wxWidgets events must use this macro | |
120 | DECLARE_EVENT_TABLE() | |
121 | }; | |
122 | ||
123 | // a very simple class just to have something to draw on | |
124 | class MyPanel : public wxPanel | |
125 | { | |
126 | public: | |
127 | MyPanel(wxWindow *parent) : wxPanel(parent) { } | |
128 | ||
129 | void OnPaint(wxPaintEvent&) | |
130 | { | |
131 | wxPaintDC dc(this); | |
132 | ||
133 | dc.DrawText(_T("Below is the standard header button drawn"), 10, 10); | |
134 | dc.DrawText(_T("using the current renderer:"), 10, 40); | |
135 | ||
136 | wxRendererNative& renderer = wxRendererNative::Get(); | |
137 | const wxCoord height = renderer.GetHeaderButtonHeight(this); | |
138 | ||
139 | renderer.DrawHeaderButton(this, dc, wxRect(20, 70, 100, height)); | |
140 | } | |
141 | ||
142 | DECLARE_EVENT_TABLE() | |
143 | }; | |
144 | ||
145 | BEGIN_EVENT_TABLE(MyPanel, wxPanel) | |
146 | EVT_PAINT(MyPanel::OnPaint) | |
147 | END_EVENT_TABLE() | |
148 | ||
149 | // ---------------------------------------------------------------------------- | |
150 | // constants | |
151 | // ---------------------------------------------------------------------------- | |
152 | ||
153 | // IDs for the controls and the menu commands | |
154 | enum | |
155 | { | |
156 | // our menu items | |
157 | #if wxUSE_DYNLIB_CLASS | |
158 | Render_Load = 100, | |
159 | Render_Unload, | |
160 | #endif // wxUSE_DYNLIB_CLASS | |
161 | ||
162 | // standard menu items | |
163 | Render_Quit = wxID_EXIT, | |
164 | ||
165 | // it is important for the id corresponding to the "About" command to have | |
166 | // this standard value as otherwise it won't be handled properly under Mac | |
167 | // (where it is special and put into the "Apple" menu) | |
168 | Render_About = wxID_ABOUT | |
169 | }; | |
170 | ||
171 | // ---------------------------------------------------------------------------- | |
172 | // event tables and other macros for wxWidgets | |
173 | // ---------------------------------------------------------------------------- | |
174 | ||
175 | // the event tables connect the wxWidgets events with the functions (event | |
176 | // handlers) which process them. It can be also done at run-time, but for the | |
177 | // simple menu events like this the static method is much simpler. | |
178 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
179 | #if wxUSE_DYNLIB_CLASS | |
180 | EVT_MENU(Render_Load, MyFrame::OnLoad) | |
181 | EVT_MENU(Render_Unload,MyFrame::OnUnload) | |
182 | #endif // wxUSE_DYNLIB_CLASS | |
183 | EVT_MENU(Render_Quit, MyFrame::OnQuit) | |
184 | ||
185 | EVT_MENU(Render_About, MyFrame::OnAbout) | |
186 | END_EVENT_TABLE() | |
187 | ||
188 | // Create a new application object: this macro will allow wxWidgets to create | |
189 | // the application object during program execution (it's better than using a | |
190 | // static object for many reasons) and also implements the accessor function | |
191 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
192 | // not wxApp) | |
193 | IMPLEMENT_APP(MyApp) | |
194 | ||
195 | // ============================================================================ | |
196 | // implementation | |
197 | // ============================================================================ | |
198 | ||
199 | // ---------------------------------------------------------------------------- | |
200 | // the application class | |
201 | // ---------------------------------------------------------------------------- | |
202 | ||
203 | // 'Main program' equivalent: the program execution "starts" here | |
204 | bool MyApp::OnInit() | |
205 | { | |
206 | if ( !wxApp::OnInit() ) | |
207 | return false; | |
208 | ||
209 | // create the main application window | |
210 | new MyFrame; | |
211 | ||
212 | return true; | |
213 | } | |
214 | ||
215 | // ---------------------------------------------------------------------------- | |
216 | // main frame | |
217 | // ---------------------------------------------------------------------------- | |
218 | ||
219 | // frame constructor | |
220 | MyFrame::MyFrame() | |
221 | : wxFrame(NULL, | |
222 | wxID_ANY, | |
223 | _T("Render wxWidgets Sample"), | |
224 | wxPoint(50, 50), | |
225 | wxSize(450, 340)) | |
226 | { | |
227 | // set the frame icon | |
228 | SetIcon(wxICON(sample)); | |
229 | ||
230 | #if wxUSE_MENUS | |
231 | // create a menu bar | |
232 | wxMenu *menuFile = new wxMenu; | |
233 | #if wxUSE_DYNLIB_CLASS | |
234 | menuFile->Append(Render_Load, _T("&Load renderer...\tCtrl-L")); | |
235 | menuFile->Append(Render_Unload, _T("&Unload renderer\tCtrl-U")); | |
236 | #endif // wxUSE_DYNLIB_CLASS | |
237 | menuFile->Append(Render_Quit, _T("E&xit\tCtrl-Q"), _T("Quit this program")); | |
238 | ||
239 | // the "About" item should be in the help menu | |
240 | wxMenu *helpMenu = new wxMenu; | |
241 | helpMenu->Append(Render_About, _T("&About...\tF1"), _T("Show about dialog")); | |
242 | ||
243 | // now append the freshly created menu to the menu bar... | |
244 | wxMenuBar *menuBar = new wxMenuBar(); | |
245 | menuBar->Append(menuFile, _T("&File")); | |
246 | menuBar->Append(helpMenu, _T("&Help")); | |
247 | ||
248 | // ... and attach this menu bar to the frame | |
249 | SetMenuBar(menuBar); | |
250 | #endif // wxUSE_MENUS | |
251 | ||
252 | m_panel = new MyPanel(this); | |
253 | ||
254 | #if wxUSE_STATUSBAR | |
255 | // create a status bar just for fun (by default with 1 pane only) | |
256 | CreateStatusBar(2); | |
257 | SetStatusText(_T("Welcome to wxWidgets!")); | |
258 | #endif // wxUSE_STATUSBAR | |
259 | ||
260 | Show(); | |
261 | } | |
262 | ||
263 | MyFrame::~MyFrame() | |
264 | { | |
265 | delete wxRendererNative::Set(NULL); | |
266 | } | |
267 | ||
268 | ||
269 | // event handlers | |
270 | ||
271 | #if wxUSE_DYNLIB_CLASS | |
272 | ||
273 | void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event)) | |
274 | { | |
275 | static wxString s_name = _T("renddll"); | |
276 | ||
277 | wxString name = wxGetTextFromUser | |
278 | ( | |
279 | _T("Name of the renderer to load:"), | |
280 | _T("Render wxWidgets Sample"), | |
281 | s_name, | |
282 | this | |
283 | ); | |
284 | if ( name.empty() ) | |
285 | { | |
286 | // cancelled | |
287 | return; | |
288 | } | |
289 | ||
290 | s_name = name; | |
291 | ||
292 | wxRendererNative *renderer = wxRendererNative::Load(name); | |
293 | if ( !renderer ) | |
294 | { | |
295 | wxLogError(_T("Failed to load renderer \"%s\"."), name.c_str()); | |
296 | } | |
297 | else // loaded ok | |
298 | { | |
299 | delete wxRendererNative::Set(renderer); | |
300 | ||
301 | m_panel->Refresh(); | |
302 | ||
303 | wxLogStatus(this, _T("Successfully loaded the renderer \"%s\"."), | |
304 | name.c_str()); | |
305 | } | |
306 | } | |
307 | ||
308 | void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event)) | |
309 | { | |
310 | wxRendererNative *renderer = wxRendererNative::Set(NULL); | |
311 | if ( renderer ) | |
312 | { | |
313 | delete renderer; | |
314 | ||
315 | m_panel->Refresh(); | |
316 | ||
317 | wxLogStatus(this, _T("Unloaded the previously loaded renderer.")); | |
318 | } | |
319 | else | |
320 | { | |
321 | wxLogWarning(_T("No renderer to unload.")); | |
322 | } | |
323 | } | |
324 | ||
325 | #endif // wxUSE_DYNLIB_CLASS | |
326 | ||
327 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
328 | { | |
329 | // true is to force the frame to close | |
330 | Close(true); | |
331 | } | |
332 | ||
333 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
334 | { | |
335 | wxMessageBox(_T("Render sample shows how to use custom renderers.\n") | |
336 | _T("\n") | |
337 | _T("(c) 2003 Vadim Zeitlin"), | |
338 | _T("About Render wxWidgets Sample"), | |
339 | wxOK | wxICON_INFORMATION, this); | |
340 | } | |
341 |