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1 | \section{\class{wxThread}}\label{wxthread} | |
2 | ||
3 | A thread is basically a path of execution through a program. Threads are | |
4 | sometimes called {\it light-weight processes}, but the fundamental difference | |
5 | between threads and processes is that memory spaces of different processes are | |
6 | separated while all threads share the same address space. While it makes it | |
7 | much easier to share common data between several threads, it also makes it much | |
8 | easier to shoot oneself in the foot, so careful use of synchronization objects | |
9 | such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended. | |
10 | ||
11 | There are two types of threads in wxWidgets: {\it detached} and {\it joinable} | |
12 | ones, just as in the POSIX thread API (but unlike Win32 threads where all threads | |
13 | are joinable). The difference between the two is that only joinable threads | |
14 | can return a return code -- this is returned by the Wait() function. Detached | |
15 | threads (the default type) cannot be waited for. | |
16 | ||
17 | You shouldn't hurry to create all the threads joinable, however, because this | |
18 | has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the | |
19 | system resources used by it will never be freed, and you also must delete the | |
20 | corresponding wxThread object yourself. In contrast, detached threads are of the | |
21 | "fire-and-forget" kind: you only have to start a detached thread and it will | |
22 | terminate and destroy itself. | |
23 | ||
24 | This means, of course, that all detached threads {\bf must} be created on the | |
25 | heap because the thread will call {\tt delete this;} upon termination. Joinable | |
26 | threads may be created on the stack although more usually they will be created | |
27 | on the heap as well. Don't create global thread objects because they allocate | |
28 | memory in their constructor, which will cause problems for the memory checking | |
29 | system. Finally, another consequence of the handling of the above is that you | |
30 | should never delete a detached thread yourself, as this will be done by the | |
31 | thread itself when it terminates. | |
32 | ||
33 | \wxheading{Derived from} | |
34 | ||
35 | None. | |
36 | ||
37 | \wxheading{Include files} | |
38 | ||
39 | <wx/thread.h> | |
40 | ||
41 | \wxheading{See also} | |
42 | ||
43 | \helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection} | |
44 | ||
45 | \latexignore{\rtfignore{\wxheading{Members}}} | |
46 | ||
47 | ||
48 | \membersection{wxThread::wxThread}\label{wxthreadctor} | |
49 | ||
50 | \func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}} | |
51 | ||
52 | This constructor creates a new detached (default) or joinable C++ thread object. It | |
53 | does not create or start execution of the real thread -- for this you should | |
54 | use the \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods. | |
55 | ||
56 | The possible values for {\it kind} parameters are: | |
57 | ||
58 | \twocolwidtha{7cm} | |
59 | \begin{twocollist}\itemsep=0pt | |
60 | \twocolitem{{\bf wxTHREAD\_DETACHED}}{Create a detached thread.} | |
61 | \twocolitem{{\bf wxTHREAD\_JOINABLE}}{Create a joinable thread} | |
62 | \end{twocollist} | |
63 | ||
64 | ||
65 | \membersection{wxThread::\destruct{wxThread}}\label{wxthreaddtor} | |
66 | ||
67 | \func{}{\destruct{wxThread}}{\void} | |
68 | ||
69 | The destructor frees the resources associated with the thread. Notice that you | |
70 | should never delete a detached thread -- you may only call | |
71 | \helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto | |
72 | destructs) itself. Because the detached threads delete themselves, they can | |
73 | only be allocated on the heap. | |
74 | ||
75 | Joinable threads should be deleted explicitly. The \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions | |
76 | will not delete the C++ thread object. It is also safe to allocate them on | |
77 | stack. | |
78 | ||
79 | ||
80 | \membersection{wxThread::Create}\label{wxthreadcreate} | |
81 | ||
82 | \func{wxThreadError}{Create}{\param{unsigned int }{stackSize = 0}} | |
83 | ||
84 | Creates a new thread. The thread object is created in the suspended state, and you | |
85 | should call \helpref{Run}{wxthreadrun} to start running it. You may optionally | |
86 | specify the stack size to be allocated to it (Ignored on platforms that don't | |
87 | support setting it explicitly, eg. Unix system without | |
88 | \texttt{pthread\_attr\_setstacksize}). If you do not specify the stack size, | |
89 | the system's default value is used. | |
90 | ||
91 | {\bf Warning:} It is a good idea to explicitly specify a value as systems' | |
92 | default values vary from just a couple of KB on some systems (BSD and | |
93 | OS/2 systems) to one or several MB (Windows, Solaris, Linux). So, if you | |
94 | have a thread that requires more than just a few KB of memory, you will | |
95 | have mysterious problems on some platforms but not on the common ones. On the | |
96 | other hand, just indicating a large stack size by default will give you | |
97 | performance issues on those systems with small default stack since those | |
98 | typically use fully committed memory for the stack. On the contrary, if | |
99 | use a lot of threads (say several hundred), virtual adress space can get tight | |
100 | unless you explicitly specify a smaller amount of thread stack space for each | |
101 | thread. | |
102 | ||
103 | ||
104 | \wxheading{Return value} | |
105 | ||
106 | One of: | |
107 | ||
108 | \twocolwidtha{7cm} | |
109 | \begin{twocollist}\itemsep=0pt | |
110 | \twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.} | |
111 | \twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.} | |
112 | \twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.} | |
113 | \end{twocollist} | |
114 | ||
115 | ||
116 | \membersection{wxThread::Delete}\label{wxthreaddelete} | |
117 | ||
118 | \func{void}{Delete}{\void} | |
119 | ||
120 | Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the | |
121 | thread. It asks the thread to terminate and, if the thread code is well | |
122 | written, the thread will terminate after the next call to | |
123 | \helpref{TestDestroy}{wxthreadtestdestroy} which should happen quite soon. | |
124 | ||
125 | However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy} | |
126 | often enough (or at all), the function will not return immediately, but wait | |
127 | until the thread terminates. As it may take a long time, and the message processing | |
128 | is not stopped during this function execution, message handlers may be | |
129 | called from inside it! | |
130 | ||
131 | Delete() may be called for a thread in any state: running, paused or even not | |
132 | yet created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or | |
133 | \helpref{Run}{wxthreadrun} fail in order to free the memory occupied by the | |
134 | thread object. However, you should not call Delete() on a detached thread which | |
135 | already terminated -- doing so will probably result in a crash because the | |
136 | thread object doesn't exist any more. | |
137 | ||
138 | For detached threads Delete() will also delete the C++ thread object, but it | |
139 | will not do this for joinable ones. | |
140 | ||
141 | This function can only be called from another thread context. | |
142 | ||
143 | ||
144 | \membersection{wxThread::Entry}\label{wxthreadentry} | |
145 | ||
146 | \func{virtual ExitCode}{Entry}{\void} | |
147 | ||
148 | This is the entry point of the thread. This function is pure virtual and must | |
149 | be implemented by any derived class. The thread execution will start here. | |
150 | ||
151 | The returned value is the thread exit code which is only useful for | |
152 | joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}. | |
153 | ||
154 | This function is called by wxWidgets itself and should never be called | |
155 | directly. | |
156 | ||
157 | ||
158 | \membersection{wxThread::Exit}\label{wxthreadexit} | |
159 | ||
160 | \func{void}{Exit}{\param{ExitCode }{exitcode = 0}} | |
161 | ||
162 | This is a protected function of the wxThread class and thus can only be called | |
163 | from a derived class. It also can only be called in the context of this | |
164 | thread, i.e. a thread can only exit from itself, not from another thread. | |
165 | ||
166 | This function will terminate the OS thread (i.e. stop the associated path of | |
167 | execution) and also delete the associated C++ object for detached threads. | |
168 | \helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting. | |
169 | ||
170 | ||
171 | \membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount} | |
172 | ||
173 | \func{static int}{GetCPUCount}{\void} | |
174 | ||
175 | Returns the number of system CPUs or -1 if the value is unknown. | |
176 | ||
177 | \wxheading{See also} | |
178 | ||
179 | \helpref{SetConcurrency}{wxthreadsetconcurrency} | |
180 | ||
181 | ||
182 | \membersection{wxThread::GetCurrentId}\label{wxthreadgetcurrentid} | |
183 | ||
184 | \func{static unsigned long}{GetCurrentId}{\void} | |
185 | ||
186 | Returns the platform specific thread ID of the current thread as a | |
187 | long. This can be used to uniquely identify threads, even if they are | |
188 | not wxThreads. | |
189 | ||
190 | ||
191 | \membersection{wxThread::GetId}\label{wxthreadgetid} | |
192 | ||
193 | \constfunc{unsigned long}{GetId}{\void} | |
194 | ||
195 | Gets the thread identifier: this is a platform dependent number that uniquely identifies the | |
196 | thread throughout the system during its existence (i.e. the thread identifiers may be reused). | |
197 | ||
198 | ||
199 | \membersection{wxThread::GetPriority}\label{wxthreadgetpriority} | |
200 | ||
201 | \constfunc{int}{GetPriority}{\void} | |
202 | ||
203 | Gets the priority of the thread, between zero and 100. | |
204 | ||
205 | The following priorities are defined: | |
206 | ||
207 | \twocolwidtha{7cm} | |
208 | \begin{twocollist}\itemsep=0pt | |
209 | \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0} | |
210 | \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50} | |
211 | \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100} | |
212 | \end{twocollist} | |
213 | ||
214 | ||
215 | \membersection{wxThread::IsAlive}\label{wxthreadisalive} | |
216 | ||
217 | \constfunc{bool}{IsAlive}{\void} | |
218 | ||
219 | Returns \true if the thread is alive (i.e. started and not terminating). | |
220 | ||
221 | Note that this function can only safely be used with joinable threads, not | |
222 | detached ones as the latter delete themselves and so when the real thread is | |
223 | no longer alive, it is not possible to call this function because | |
224 | the wxThread object no longer exists. | |
225 | ||
226 | \membersection{wxThread::IsDetached}\label{wxthreadisdetached} | |
227 | ||
228 | \constfunc{bool}{IsDetached}{\void} | |
229 | ||
230 | Returns \true if the thread is of the detached kind, \false if it is a joinable | |
231 | one. | |
232 | ||
233 | ||
234 | \membersection{wxThread::IsMain}\label{wxthreadismain} | |
235 | ||
236 | \func{static bool}{IsMain}{\void} | |
237 | ||
238 | Returns \true if the calling thread is the main application thread. | |
239 | ||
240 | ||
241 | \membersection{wxThread::IsPaused}\label{wxthreadispaused} | |
242 | ||
243 | \constfunc{bool}{IsPaused}{\void} | |
244 | ||
245 | Returns \true if the thread is paused. | |
246 | ||
247 | ||
248 | \membersection{wxThread::IsRunning}\label{wxthreadisrunning} | |
249 | ||
250 | \constfunc{bool}{IsRunning}{\void} | |
251 | ||
252 | Returns \true if the thread is running. | |
253 | ||
254 | This method may only be safely used for joinable threads, see the remark in | |
255 | \helpref{IsAlive}{wxthreadisalive}. | |
256 | ||
257 | ||
258 | \membersection{wxThread::Kill}\label{wxthreadkill} | |
259 | ||
260 | \func{wxThreadError}{Kill}{\void} | |
261 | ||
262 | Immediately terminates the target thread. {\bf This function is dangerous and should | |
263 | be used with extreme care (and not used at all whenever possible)!} The resources | |
264 | allocated to the thread will not be freed and the state of the C runtime library | |
265 | may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead. | |
266 | ||
267 | For detached threads Kill() will also delete the associated C++ object. | |
268 | However this will not happen for joinable threads and this means that you will | |
269 | still have to delete the wxThread object yourself to avoid memory leaks. | |
270 | In neither case \helpref{OnExit}{wxthreadonexit} of the dying thread will be | |
271 | called, so no thread-specific cleanup will be performed. | |
272 | ||
273 | This function can only be called from another thread context, i.e. a thread | |
274 | cannot kill itself. | |
275 | ||
276 | It is also an error to call this function for a thread which is not running or | |
277 | paused (in the latter case, the thread will be resumed first) -- if you do it, | |
278 | a {\tt wxTHREAD\_NOT\_RUNNING} error will be returned. | |
279 | ||
280 | ||
281 | \membersection{wxThread::OnExit}\label{wxthreadonexit} | |
282 | ||
283 | \func{void}{OnExit}{\void} | |
284 | ||
285 | Called when the thread exits. This function is called in the context of the | |
286 | thread associated with the wxThread object, not in the context of the main | |
287 | thread. This function will not be called if the thread was | |
288 | \helpref{killed}{wxthreadkill}. | |
289 | ||
290 | This function should never be called directly. | |
291 | ||
292 | ||
293 | \membersection{wxThread::Pause}\label{wxthreadpause} | |
294 | ||
295 | \func{wxThreadError}{Pause}{\void} | |
296 | ||
297 | Suspends the thread. Under some implementations (Win32), the thread is | |
298 | suspended immediately, under others it will only be suspended when it calls | |
299 | \helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the | |
300 | thread doesn't call it at all, it won't be suspended). | |
301 | ||
302 | This function can only be called from another thread context. | |
303 | ||
304 | ||
305 | \membersection{wxThread::Run}\label{wxthreadrun} | |
306 | ||
307 | \func{wxThreadError}{Run}{\void} | |
308 | ||
309 | Starts the thread execution. Should be called after | |
310 | \helpref{Create}{wxthreadcreate}. | |
311 | ||
312 | This function can only be called from another thread context. | |
313 | ||
314 | ||
315 | \membersection{wxThread::SetPriority}\label{wxthreadsetpriority} | |
316 | ||
317 | \func{void}{SetPriority}{\param{int}{ priority}} | |
318 | ||
319 | Sets the priority of the thread, between $0$ and $100$. It can only be set | |
320 | after calling \helpref{Create()}{wxthreadcreate} but before calling | |
321 | \helpref{Run()}{wxthreadrun}. | |
322 | ||
323 | The following priorities are already defined: | |
324 | ||
325 | \twocolwidtha{7cm} | |
326 | \begin{twocollist}\itemsep=0pt | |
327 | \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0} | |
328 | \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50} | |
329 | \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100} | |
330 | \end{twocollist} | |
331 | ||
332 | ||
333 | \membersection{wxThread::Sleep}\label{wxthreadsleep} | |
334 | ||
335 | \func{static void}{Sleep}{\param{unsigned long }{milliseconds}} | |
336 | ||
337 | Pauses the thread execution for the given amount of time. | |
338 | ||
339 | This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker | |
340 | threads (i.e. all except the main one). | |
341 | ||
342 | ||
343 | \membersection{wxThread::Resume}\label{wxthreadresume} | |
344 | ||
345 | \func{wxThreadError}{Resume}{\void} | |
346 | ||
347 | Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}. | |
348 | ||
349 | This function can only be called from another thread context. | |
350 | ||
351 | ||
352 | \membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency} | |
353 | ||
354 | \func{static bool}{SetConcurrency}{\param{size\_t }{level}} | |
355 | ||
356 | Sets the thread concurrency level for this process. This is, roughly, the | |
357 | number of threads that the system tries to schedule to run in parallel. | |
358 | The value of $0$ for {\it level} may be used to set the default one. | |
359 | ||
360 | Returns \true on success or false otherwise (for example, if this function is | |
361 | not implemented for this platform -- currently everything except Solaris). | |
362 | ||
363 | ||
364 | \membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy} | |
365 | ||
366 | \func{virtual bool}{TestDestroy}{\void} | |
367 | ||
368 | This function should be called periodically by the thread to ensure that calls | |
369 | to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will | |
370 | work. If it returns \true, the thread should exit as soon as possible. | |
371 | ||
372 | Notice that under some platforms (POSIX), implementation of | |
373 | \helpref{Pause}{wxthreadpause} also relies on this function being called, so | |
374 | not calling it would prevent both stopping and suspending thread from working. | |
375 | ||
376 | ||
377 | \membersection{wxThread::This}\label{wxthreadthis} | |
378 | ||
379 | \func{static wxThread *}{This}{\void} | |
380 | ||
381 | Return the thread object for the calling thread. NULL is returned if the calling thread | |
382 | is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test | |
383 | whether the thread is really the main one because NULL may also be returned for the thread | |
384 | not created with wxThread class. Generally speaking, the return value for such a thread | |
385 | is undefined. | |
386 | ||
387 | ||
388 | \membersection{wxThread::Yield}\label{wxthreadyield} | |
389 | ||
390 | \func{void}{Yield}{\void} | |
391 | ||
392 | Give the rest of the thread time slice to the system allowing the other threads to run. | |
393 | See also \helpref{Sleep()}{wxthreadsleep}. | |
394 | ||
395 | ||
396 | \membersection{wxThread::Wait}\label{wxthreadwait} | |
397 | ||
398 | \constfunc{ExitCode}{Wait}{\void} | |
399 | ||
400 | Waits until the thread terminates and returns its exit code or {\tt (ExitCode)-1} on error. | |
401 | ||
402 | You can only Wait() for joinable (not detached) threads. | |
403 | ||
404 | This function can only be called from another thread context. | |
405 |