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6\section{\class{wxEncodingConverter}}\label{wxencodingconverter}
7
8This class is capable of converting strings between two
98-bit encodings/charsets. It can also convert from/to Unicode (but only
10if you compiled wxWidgets with wxUSE\_WCHAR\_T set to 1). Only limited subset
11of encodings in supported by wxEncodingConverter:
12{\tt wxFONTENCODING\_ISO8859\_1..15}, {\tt wxFONTENCODING\_CP1250..1257} and
13{\tt wxFONTENCODING\_KOI8}.
14
15\wxheading{Note}
16
17Please use \helpref{wxMBConv classes}{mbconvclasses} instead
18if possible. \helpref{wxCSConv}{wxcsconv} has much better support for various
19encodings than wxEncodingConverter. wxEncodingConverter is useful only
20if you rely on {\tt wxCONVERT\_SUBSTITUTE} mode of operation (see
21\helpref{Init}{wxencodingconverterinit}).
22
23\wxheading{Derived from}
24
25\helpref{wxObject}{wxobject}
26
27\wxheading{Include files}
28
29<wx/encconv.h>
30
31\wxheading{See also}
32
33\helpref{wxFontMapper}{wxfontmapper},
34\helpref{wxMBConv}{wxmbconv},
35\helpref{Writing non-English applications}{nonenglishoverview}
36
37
38\latexignore{\rtfignore{\wxheading{Members}}}
39
40
41\membersection{wxEncodingConverter::wxEncodingConverter}\label{wxencodingconverterwxencodingconverter}
42
43\func{}{wxEncodingConverter}{\void}
44
45Constructor.
46
47
48\membersection{wxEncodingConverter::Init}\label{wxencodingconverterinit}
49
50\func{bool}{Init}{\param{wxFontEncoding }{input\_enc}, \param{wxFontEncoding }{output\_enc}, \param{int }{method = wxCONVERT\_STRICT}}
51
52Initialize conversion. Both output or input encoding may
53be wxFONTENCODING\_UNICODE, but only if wxUSE\_ENCODING is set to 1.
54All subsequent calls to \helpref{Convert()}{wxencodingconverterconvert}
55will interpret its argument
56as a string in {\it input\_enc} encoding and will output string in
57{\it output\_enc} encoding.
58You must call this method before calling Convert. You may call
59it more than once in order to switch to another conversion.
60{\it Method} affects behaviour of Convert() in case input character
61cannot be converted because it does not exist in output encoding:
62
63\begin{twocollist}\itemsep=0pt
64\twocolitem{{\bf wxCONVERT\_STRICT}}{follow behaviour of GNU Recode -
65just copy unconvertible characters to output and don't change them
66(its integer value will stay the same)}
67\twocolitem{{\bf wxCONVERT\_SUBSTITUTE}}{try some (lossy) substitutions
68- e.g. replace unconvertible latin capitals with acute by ordinary
69capitals, replace en-dash or em-dash by '-' etc.}
70\end{twocollist}
71
72Both modes guarantee that output string will have same length
73as input string.
74
75\wxheading{Return value}
76
77false if given conversion is impossible, true otherwise
78(conversion may be impossible either if you try to convert
79to Unicode with non-Unicode build of wxWidgets or if input
80or output encoding is not supported.)
81
82
83\membersection{wxEncodingConverter::CanConvert}\label{wxencodingconvertercanconvert}
84
85\func{static bool}{CanConvert}{\param{wxFontEncoding}{encIn}, \param{wxFontEncoding }{encOut}}
86
87Return true if (any text in) multibyte encoding \arg{encIn} can be converted to
88another one ({\it encOut}) losslessly.
89
90Do not call this method with \texttt{wxFONTENCODING\_UNICODE} as either
91parameter, it doesn't make sense (always works in one sense and always depends
92on the text to convert in the other).
93
94
95\membersection{wxEncodingConverter::Convert}\label{wxencodingconverterconvert}
96
97\constfunc{bool}{Convert}{\param{const char* }{input}, \param{char* }{output}}
98
99\constfunc{bool}{Convert}{\param{const wchar\_t* }{input}, \param{wchar\_t* }{output}}
100
101\constfunc{bool}{Convert}{\param{const char* }{input}, \param{wchar\_t* }{output}}
102
103\constfunc{bool}{Convert}{\param{const wchar\_t* }{input}, \param{char* }{output}}
104
105Convert input string according to settings passed to
106\helpref{Init}{wxencodingconverterinit} and writes the result to {\it output}.
107
108\constfunc{bool}{Convert}{\param{char* }{str}}
109
110\constfunc{bool}{Convert}{\param{wchar\_t* }{str}}
111
112Convert input string according to settings passed to
113\helpref{Init}{wxencodingconverterinit} in-place, i.e. write the result to the
114same memory area.
115
116All of the versions above return \true if the conversion was lossless and
117\false if at least one of the characters couldn't be converted and was replaced
118with {\tt '?'} in the output. Note that if {\tt wxCONVERT\_SUBSTITUTE} was
119passed to \helpref{Init}{wxencodingconverterinit}, substitution is considered
120lossless operation.
121
122\constfunc{wxString}{Convert}{\param{const wxString\& }{input}}
123
124Convert wxString and return new wxString object.
125
126\wxheading{Notes}
127
128You must call \helpref{Init}{wxencodingconverterinit} before using this method!
129
130{\tt wchar\_t} versions of the method are not available if wxWidgets was compiled
131with {\tt wxUSE\_WCHAR\_T} set to 0.
132
133
134\membersection{wxEncodingConverter::GetPlatformEquivalents}\label{wxencodingconvertergetplatformequivalents}
135
136\func{static wxFontEncodingArray}{GetPlatformEquivalents}{\param{wxFontEncoding }{enc}, \param{int }{platform = wxPLATFORM\_CURRENT}}
137
138Return equivalents for given font that are used
139under given platform. Supported platforms:
140
141\begin{itemize}\itemsep=0pt
142\item wxPLATFORM\_UNIX
143\item wxPLATFORM\_WINDOWS
144\item wxPLATFORM\_OS2
145\item wxPLATFORM\_MAC
146\item wxPLATFORM\_CURRENT
147\end{itemize}
148
149wxPLATFORM\_CURRENT means the platform this binary was compiled for.
150
151Examples:
152
153\begin{verbatim}
154current platform enc returned value
155----------------------------------------------
156unix CP1250 {ISO8859_2}
157unix ISO8859_2 {ISO8859_2}
158windows ISO8859_2 {CP1250}
159unix CP1252 {ISO8859_1,ISO8859_15}
160\end{verbatim}
161
162Equivalence is defined in terms of convertibility:
163two encodings are equivalent if you can convert text between
164then without losing information (it may - and will - happen
165that you lose special chars like quotation marks or em-dashes
166but you shouldn't lose any diacritics and language-specific
167characters when converting between equivalent encodings).
168
169Remember that this function does {\bf NOT} check for presence of
170fonts in system. It only tells you what are most suitable
171encodings. (It usually returns only one encoding.)
172
173\wxheading{Notes}
174
175\begin{itemize}\itemsep=0pt
176\item Note that argument {\it enc} itself may be present in the returned array,
177so that you can, as a side-effect, detect whether the
178encoding is native for this platform or not.
179\item \helpref{Convert}{wxencodingconverterconvert} is not limited to
180converting between equivalent encodings, it can convert between two arbitrary
181encodings.
182\item If {\it enc} is present in the returned array, then it is {\bf always} the first
183item of it.
184\item Please note that the returned array may contain no items at all.
185\end{itemize}
186
187
188\membersection{wxEncodingConverter::GetAllEquivalents}\label{wxencodingconvertergetallequivalents}
189
190\func{static wxFontEncodingArray}{GetAllEquivalents}{\param{wxFontEncoding }{enc}}
191
192Similar to
193\helpref{GetPlatformEquivalents}{wxencodingconvertergetplatformequivalents},
194but this one will return ALL
195equivalent encodings, regardless of the platform, and including itself.
196
197This platform's encodings are before others in the array. And again, if {\it enc} is in the array,
198it is the very first item in it.
199