| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: sound.h |
| 3 | // Purpose: wxSound class (loads and plays short Windows .wav files). |
| 4 | // Optional on non-Windows platforms. |
| 5 | // Authors: David Elliott, Ryan Norton |
| 6 | // Modified by: |
| 7 | // Created: 2004-10-02 |
| 8 | // RCS-ID: $Id$ |
| 9 | // Copyright: (c) 2004 David Elliott, Ryan Norton |
| 10 | // Licence: wxWindows licence |
| 11 | ///////////////////////////////////////////////////////////////////////////// |
| 12 | |
| 13 | #ifndef _WX_COCOA_SOUND_H_ |
| 14 | #define _WX_COCOA_SOUND_H_ |
| 15 | |
| 16 | #include "wx/object.h" |
| 17 | #include "wx/cocoa/ObjcRef.h" |
| 18 | |
| 19 | class WXDLLIMPEXP_ADV wxSound : public wxSoundBase |
| 20 | { |
| 21 | public: |
| 22 | wxSound() |
| 23 | : m_cocoaNSSound(NULL) |
| 24 | {} |
| 25 | wxSound(const wxString& fileName, bool isResource = false) |
| 26 | : m_cocoaNSSound(NULL) |
| 27 | { Create(fileName, isResource); } |
| 28 | wxSound(int size, const wxByte* data) |
| 29 | : m_cocoaNSSound(NULL) |
| 30 | { LoadWAV(data,size,true); } |
| 31 | wxSound(const wxSound& sound); // why not? |
| 32 | virtual ~wxSound(); |
| 33 | |
| 34 | public: |
| 35 | bool Create(const wxString& fileName, bool isResource = false); |
| 36 | bool IsOk() const |
| 37 | { return m_cocoaNSSound; } |
| 38 | static void Stop(); |
| 39 | static bool IsPlaying(); |
| 40 | |
| 41 | void SetNSSound(WX_NSSound cocoaNSSound); |
| 42 | inline WX_NSSound GetNSSound() |
| 43 | { return m_cocoaNSSound; } |
| 44 | protected: |
| 45 | bool DoPlay(unsigned flags) const; |
| 46 | bool LoadWAV(const wxUint8 *data, size_t length, bool copyData); |
| 47 | private: |
| 48 | WX_NSSound m_cocoaNSSound; |
| 49 | static const wxObjcAutoRefFromAlloc<struct objc_object *> sm_cocoaDelegate; |
| 50 | }; |
| 51 | |
| 52 | #endif //ndef _WX_COCOA_SOUND_H_ |