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1 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
2 | %% Name: animatctrl.tex | |
3 | %% Purpose: wxAnimationCtrl documentation | |
4 | %% Author: Francesco Montorsi | |
5 | %% Created: 24-9-2006 | |
6 | %% RCS-ID: $Id$ | |
7 | %% Copyright: (c) 2006 Francesco Montorsi | |
8 | %% License: wxWindows license | |
9 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
10 | ||
11 | \section{\class{wxAnimationCtrl}}\label{wxanimationctrl} | |
12 | ||
13 | This is a static control which displays an animation. | |
14 | wxAnimationCtrl API is simple as possible and won't give you full control on the | |
15 | animation; if you need it then use \helpref{wxMediaCtrl}{wxmediactrl}. | |
16 | ||
17 | This control is useful to display a (small) animation while doing a long task | |
18 | (e.g. a "throbber"). | |
19 | ||
20 | It is only available if \texttt{wxUSE\_ANIMATIONCTRL} is set to $1$ (the default). | |
21 | ||
22 | \wxheading{Derived from} | |
23 | ||
24 | \helpref{wxControl}{wxcontrol}\\ | |
25 | \helpref{wxWindow}{wxwindow}\\ | |
26 | \helpref{wxEvtHandler}{wxevthandler}\\ | |
27 | \helpref{wxObject}{wxobject} | |
28 | ||
29 | \wxheading{Include files} | |
30 | ||
31 | <wx/animate.h> | |
32 | ||
33 | \wxheading{Library} | |
34 | ||
35 | \helpref{wxAdv}{librarieslist} | |
36 | ||
37 | \wxheading{Window styles} | |
38 | ||
39 | \twocolwidtha{5cm}% | |
40 | \begin{twocollist}\itemsep=0pt | |
41 | \twocolitem{\windowstyle{wxAC\_DEFAULT\_STYLE}}{The default style: wxBORDER\_NONE.} | |
42 | \twocolitem{\windowstyle{wxAC\_NO\_AUTORESIZE}}{By default, the control will adjust | |
43 | its size to exactly fit to the size of the animation when \helpref{SetAnimation}{wxanimationctrlsetanimation} | |
44 | is called. If this style flag is given, the control will not change its size} | |
45 | \end{twocollist} | |
46 | ||
47 | %\wxheading{Event handling} | |
48 | % | |
49 | %\twocolwidtha{7cm}% | |
50 | %\begin{twocollist}\itemsep=0pt | |
51 | %\twocolitem{{\bf EVT\_ANIMATION\_END(id, func)}}{} | |
52 | %\end{twocollist} | |
53 | ||
54 | \wxheading{See also} | |
55 | ||
56 | \helpref{wxAnimation}{wxanimation} | |
57 | ||
58 | ||
59 | \latexignore{\rtfignore{\wxheading{Members}}} | |
60 | ||
61 | \membersection{wxAnimationCtrl::wxAnimationCtrl}\label{wxanimationctrl} | |
62 | ||
63 | \func{}{wxAnimationCtrl}{\param{wxWindow *}{parent},\rtfsp | |
64 | \param{wxWindowID}{ id},\rtfsp | |
65 | \param{const wxAnimation\& }{anim},\rtfsp | |
66 | \param{const wxPoint\& }{pos = wxDefaultPosition},\rtfsp | |
67 | \param{const wxSize\& }{size = wxDefaultSize},\rtfsp | |
68 | \param{long}{ style = wxAC\_DEFAULT\_STYLE},\rtfsp | |
69 | \param{const wxString\& }{name = ``animationctrl"}} | |
70 | ||
71 | Initializes the object and calls \helpref{Create}{wxanimationctrlcreate} with | |
72 | all the parameters. | |
73 | ||
74 | ||
75 | \membersection{wxAnimationCtrl::Create}\label{wxanimationctrlcreate} | |
76 | ||
77 | \func{bool}{Create}{\param{wxWindow *}{parent},\rtfsp | |
78 | \param{wxWindowID}{ id},\rtfsp | |
79 | \param{const wxAnimation\& }{anim},\rtfsp | |
80 | \param{const wxPoint\& }{pos = wxDefaultPosition},\rtfsp | |
81 | \param{const wxSize\& }{size = wxDefaultSize},\rtfsp | |
82 | \param{long}{ style = wxAC\_DEFAULT\_STYLE},\rtfsp | |
83 | \param{const wxString\& }{name = ``animationctrl"}} | |
84 | ||
85 | \wxheading{Parameters} | |
86 | ||
87 | \docparam{parent}{Parent window, must be non-\NULL.} | |
88 | ||
89 | \docparam{id}{The identifier for the control.} | |
90 | ||
91 | \docparam{anim}{The initial animation shown in the control.} | |
92 | ||
93 | \docparam{pos}{Initial position.} | |
94 | ||
95 | \docparam{size}{Initial size.} | |
96 | ||
97 | \docparam{style}{The window style, see {\tt wxAC\_*} flags.} | |
98 | ||
99 | \docparam{name}{Control name.} | |
100 | ||
101 | After control creation you must explicitely call \helpref{Play}{wxanimationctrlplay} | |
102 | to start to play the animation. Until that function won't be called, the first frame | |
103 | of the animation is displayed. | |
104 | ||
105 | \wxheading{Return value} | |
106 | ||
107 | \true if the control was successfully created or \false if creation failed. | |
108 | ||
109 | ||
110 | \membersection{wxAnimationCtrl::GetAnimation}\label{wxanimationctrlgetanimation} | |
111 | ||
112 | \constfunc{wxAnimation}{GetAnimation}{\void} | |
113 | ||
114 | Returns the animation associated with this control. | |
115 | ||
116 | ||
117 | \membersection{wxAnimationCtrl::GetInactiveBitmap}\label{wxanimationctrlgetinactivebitmap} | |
118 | ||
119 | \constfunc{wxBitmap}{GetInactiveBitmap}{\void} | |
120 | ||
121 | Returns the inactive bitmap shown in this control when the; | |
122 | see \helpref{SetInactiveBitmap}{wxanimationctrlsetinactivebitmap} for more info. | |
123 | ||
124 | ||
125 | \membersection{wxAnimationCtrl::IsPlaying}\label{wxanimationctrlisplaying} | |
126 | ||
127 | \constfunc{bool}{IsPlaying}{\void} | |
128 | ||
129 | Returns \true if the animation is being played. | |
130 | ||
131 | ||
132 | \membersection{wxAnimationCtrl::LoadFile}\label{wxanimationctrlloadfile} | |
133 | ||
134 | \func{bool}{LoadFile}{\param{const wxString \&}{ file}, \param{wxAnimationType }{ animType = wxANIMATION\_TYPE\_ANY}} | |
135 | ||
136 | Loads the animation from the given file and calls \helpref{SetAnimation}{wxanimationctrlsetanimation}. | |
137 | See \helpref{wxAnimation::LoadFile}{wxanimationloadfile} for more info. | |
138 | ||
139 | ||
140 | \membersection{wxAnimationCtrl::Play}\label{wxanimationctrlplay} | |
141 | ||
142 | \func{bool}{Play}{\void} | |
143 | ||
144 | Starts playing the animation. | |
145 | The animation is always played in loop mode (unless the last frame of the animation | |
146 | has an infinite delay time) and always start from the first frame | |
147 | (even if you \helpref{stopped}{wxanimationctrlstop} it while some other frame was | |
148 | displayed). | |
149 | ||
150 | ||
151 | \membersection{wxAnimationCtrl::SetAnimation}\label{wxanimationctrlsetanimation} | |
152 | ||
153 | \func{void}{SetAnimation}{\param{const wxAnimation \&}{ anim}} | |
154 | ||
155 | Sets the animation to play in this control. | |
156 | If the previous animation is being played, it's \helpref{Stopped}{wxanimationctrlstop}. | |
157 | ||
158 | Until \helpref{Play}{wxanimationctrlplay} isn't called, a static image, the first | |
159 | frame of the given animation or the background colour will be shown | |
160 | (see \helpref{SetInactiveBitmap}{wxanimationctrlsetinactivebitmap} for more info). | |
161 | ||
162 | ||
163 | \membersection{wxAnimationCtrl::SetInactiveBitmap}\label{wxanimationctrlsetinactivebitmap} | |
164 | ||
165 | \func{void}{SetInactiveBitmap}{\param{const wxBitmap\& }{bmp}} | |
166 | ||
167 | Sets the bitmap to show on the control when it's not playing an animation. | |
168 | If you set as inactive bitmap {\tt wxNullBitmap} (which is the default), then the | |
169 | first frame of the animation is instead shown when the control is inactive; in this case, | |
170 | if there's no valid animation associated with the control (see \helpref{SetAnimation}{wxanimationctrlsetanimation}), | |
171 | then the background colour of the window is shown. | |
172 | ||
173 | If the control is not playing the animation, the given bitmap will be immediately | |
174 | shown, otherwise it will be shown as soon as \helpref{Stop}{wxanimationctrlstop} | |
175 | is called. | |
176 | ||
177 | Note that the inactive bitmap, if smaller than the control's size, will be centered in | |
178 | the control; if bigger, it will be stretched to fit it. | |
179 | ||
180 | ||
181 | \membersection{wxAnimationCtrl::Stop}\label{wxanimationctrlstop} | |
182 | ||
183 | \func{void}{Stop}{\void} | |
184 | ||
185 | Stops playing the animation. | |
186 | The control will show the first frame of the animation, a custom static image or | |
187 | the window's background colour as specified by the | |
188 | last \helpref{SetInactiveBitmap}{wxanimationctrlsetinactivebitmap} call. | |
189 |