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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/msw/button.cpp
3// Purpose: wxButton
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#if wxUSE_BUTTON
28
29#include "wx/button.h"
30
31#ifndef WX_PRECOMP
32 #include "wx/app.h"
33 #include "wx/brush.h"
34 #include "wx/panel.h"
35 #include "wx/bmpbuttn.h"
36 #include "wx/settings.h"
37 #include "wx/dcscreen.h"
38 #include "wx/dcclient.h"
39#endif
40
41#include "wx/stockitem.h"
42#include "wx/tokenzr.h"
43#include "wx/msw/private.h"
44
45// ----------------------------------------------------------------------------
46// macros
47// ----------------------------------------------------------------------------
48
49#if wxUSE_EXTENDED_RTTI
50
51WX_DEFINE_FLAGS( wxButtonStyle )
52
53wxBEGIN_FLAGS( wxButtonStyle )
54 // new style border flags, we put them first to
55 // use them for streaming out
56 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
57 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
58 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
59 wxFLAGS_MEMBER(wxBORDER_RAISED)
60 wxFLAGS_MEMBER(wxBORDER_STATIC)
61 wxFLAGS_MEMBER(wxBORDER_NONE)
62
63 // old style border flags
64 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
65 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
66 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
67 wxFLAGS_MEMBER(wxRAISED_BORDER)
68 wxFLAGS_MEMBER(wxSTATIC_BORDER)
69 wxFLAGS_MEMBER(wxBORDER)
70
71 // standard window styles
72 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
73 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
74 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
75 wxFLAGS_MEMBER(wxWANTS_CHARS)
76 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
77 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
78 wxFLAGS_MEMBER(wxVSCROLL)
79 wxFLAGS_MEMBER(wxHSCROLL)
80
81 wxFLAGS_MEMBER(wxBU_LEFT)
82 wxFLAGS_MEMBER(wxBU_RIGHT)
83 wxFLAGS_MEMBER(wxBU_TOP)
84 wxFLAGS_MEMBER(wxBU_BOTTOM)
85 wxFLAGS_MEMBER(wxBU_EXACTFIT)
86wxEND_FLAGS( wxButtonStyle )
87
88IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
89
90wxBEGIN_PROPERTIES_TABLE(wxButton)
91 wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
92
93 wxPROPERTY( Font , wxFont , SetFont , GetFont , EMPTY_MACROVALUE, 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
94 wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
95
96 wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
97
98wxEND_PROPERTIES_TABLE()
99
100wxBEGIN_HANDLERS_TABLE(wxButton)
101wxEND_HANDLERS_TABLE()
102
103wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
104
105
106#else
107IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
108#endif
109
110// this macro tries to adjust the default button height to a reasonable value
111// using the char height as the base
112#define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
113
114// ============================================================================
115// implementation
116// ============================================================================
117
118// ----------------------------------------------------------------------------
119// creation/destruction
120// ----------------------------------------------------------------------------
121
122bool wxButton::Create(wxWindow *parent,
123 wxWindowID id,
124 const wxString& lbl,
125 const wxPoint& pos,
126 const wxSize& size,
127 long style,
128 const wxValidator& validator,
129 const wxString& name)
130{
131 wxString label(lbl);
132 if (label.empty() && wxIsStockID(id))
133 {
134 // On Windows, some buttons aren't supposed to have
135 // mnemonics, so strip them out.
136
137 label = wxGetStockLabel(id
138#if defined(__WXMSW__) || defined(__WXWINCE__)
139 , ( id != wxID_OK &&
140 id != wxID_CANCEL &&
141 id != wxID_CLOSE )
142#endif
143 );
144 }
145
146 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
147 return false;
148
149 WXDWORD exstyle;
150 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
151
152#ifdef __WIN32__
153 // if the label contains several lines we must explicitly tell the button
154 // about it or it wouldn't draw it correctly ("\n"s would just appear as
155 // black boxes)
156 //
157 // NB: we do it here and not in MSWGetStyle() because we need the label
158 // value and m_label is not set yet when MSWGetStyle() is called;
159 // besides changing BS_MULTILINE during run-time is pointless anyhow
160 if ( label.find(_T('\n')) != wxString::npos )
161 {
162 msStyle |= BS_MULTILINE;
163 }
164#endif // __WIN32__
165
166 return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
167}
168
169wxButton::~wxButton()
170{
171}
172
173// ----------------------------------------------------------------------------
174// flags
175// ----------------------------------------------------------------------------
176
177WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
178{
179 // buttons never have an external border, they draw their own one
180 WXDWORD msStyle = wxControl::MSWGetStyle
181 (
182 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
183 );
184
185 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
186 // each other in any resizeable dialog which has more than one button in
187 // the bottom
188 msStyle |= WS_CLIPSIBLINGS;
189
190#ifdef __WIN32__
191 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
192 // and wxBU_RIGHT to get BS_CENTER!
193 if ( style & wxBU_LEFT )
194 msStyle |= BS_LEFT;
195 if ( style & wxBU_RIGHT )
196 msStyle |= BS_RIGHT;
197 if ( style & wxBU_TOP )
198 msStyle |= BS_TOP;
199 if ( style & wxBU_BOTTOM )
200 msStyle |= BS_BOTTOM;
201#ifndef __WXWINCE__
202 // flat 2d buttons
203 if ( style & wxNO_BORDER )
204 msStyle |= BS_FLAT;
205#endif // __WXWINCE__
206#endif // __WIN32__
207
208 return msStyle;
209}
210
211// ----------------------------------------------------------------------------
212// size management including autosizing
213// ----------------------------------------------------------------------------
214
215wxSize wxButton::DoGetBestSize() const
216{
217 wxClientDC dc(wx_const_cast(wxButton *, this));
218 dc.SetFont(GetFont());
219
220 wxCoord wBtn,
221 hBtn;
222 dc.GetMultiLineTextExtent(wxStripMenuCodes(GetLabel()), &wBtn, &hBtn);
223
224 // add a margin -- the button is wider than just its label
225 wBtn += 3*GetCharWidth();
226 hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hBtn);
227
228 // all buttons have at least the standard size unless the user explicitly
229 // wants them to be of smaller size and used wxBU_EXACTFIT style when
230 // creating the button
231 if ( !HasFlag(wxBU_EXACTFIT) )
232 {
233 wxSize sz = GetDefaultSize();
234 if (wBtn > sz.x)
235 sz.x = wBtn;
236 if (hBtn > sz.y)
237 sz.y = hBtn;
238
239 return sz;
240 }
241
242 wxSize best(wBtn, hBtn);
243 CacheBestSize(best);
244 return best;
245}
246
247/* static */
248wxSize wxButtonBase::GetDefaultSize()
249{
250 static wxSize s_sizeBtn;
251
252 if ( s_sizeBtn.x == 0 )
253 {
254 wxScreenDC dc;
255 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
256
257 // the size of a standard button in the dialog units is 50x14,
258 // translate this to pixels
259 // NB1: the multipliers come from the Windows convention
260 // NB2: the extra +1/+2 were needed to get the size be the same as the
261 // size of the buttons in the standard dialog - I don't know how
262 // this happens, but on my system this size is 75x23 in pixels and
263 // 23*8 isn't even divisible by 14... Would be nice to understand
264 // why these constants are needed though!
265 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
266 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
267 }
268
269 return s_sizeBtn;
270}
271
272// ----------------------------------------------------------------------------
273// default button handling
274// ----------------------------------------------------------------------------
275
276/*
277 "Everything you ever wanted to know about the default buttons" or "Why do we
278 have to do all this?"
279
280 In MSW the default button should be activated when the user presses Enter
281 and the current control doesn't process Enter itself somehow. This is
282 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
283 Another aspect of "defaultness" is that the default button has different
284 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
285 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
286 be unset if our parent window is not active so it should be unset whenever
287 we lose activation and set back when we regain it.
288
289 Final complication is that when a button is active, it should be the default
290 one, i.e. pressing Enter on a button always activates it and not another
291 one.
292
293 We handle this by maintaining a permanent and a temporary default items in
294 wxControlContainer (both may be NULL). When a button becomes the current
295 control (i.e. gets focus) it sets itself as the temporary default which
296 ensures that it has the right appearance and that Enter will be redirected
297 to it. When the button loses focus, it unsets the temporary default and so
298 the default item will be the permanent default -- that is the default button
299 if any had been set or none otherwise, which is just what we want.
300
301 NB: all this is quite complicated by now and the worst is that normally
302 it shouldn't be necessary at all as for the normal Windows programs
303 DefWindowProc() and IsDialogMessage() take care of all this
304 automatically -- however in wxWidgets programs this doesn't work for
305 nested hierarchies (i.e. a notebook inside a notebook) for unknown
306 reason and so we have to reproduce all this code ourselves. It would be
307 very nice if we could avoid doing it.
308 */
309
310// set this button as the (permanently) default one in its panel
311void wxButton::SetDefault()
312{
313 wxWindow *parent = GetParent();
314
315 wxCHECK_RET( parent, _T("button without parent?") );
316
317 // set this one as the default button both for wxWidgets ...
318 wxWindow *winOldDefault = parent->SetDefaultItem(this);
319
320 // ... and Windows
321 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
322 SetDefaultStyle(this, true);
323}
324
325// set this button as being currently default
326void wxButton::SetTmpDefault()
327{
328 wxWindow *parent = GetParent();
329
330 wxCHECK_RET( parent, _T("button without parent?") );
331
332 wxWindow *winOldDefault = parent->GetDefaultItem();
333 parent->SetTmpDefaultItem(this);
334
335 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
336 SetDefaultStyle(this, true);
337}
338
339// unset this button as currently default, it may still stay permanent default
340void wxButton::UnsetTmpDefault()
341{
342 wxWindow *parent = GetParent();
343
344 wxCHECK_RET( parent, _T("button without parent?") );
345
346 parent->SetTmpDefaultItem(NULL);
347
348 wxWindow *winOldDefault = parent->GetDefaultItem();
349
350 SetDefaultStyle(this, false);
351 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
352}
353
354/* static */
355void
356wxButton::SetDefaultStyle(wxButton *btn, bool on)
357{
358 // we may be called with NULL pointer -- simpler to do the check here than
359 // in the caller which does wxDynamicCast()
360 if ( !btn )
361 return;
362
363 // first, let DefDlgProc() know about the new default button
364 if ( on )
365 {
366 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
367 // focus at all any more
368 if ( !wxTheApp->IsActive() )
369 return;
370
371 // look for a panel-like window
372 wxWindow *win = btn->GetParent();
373 while ( win && !win->HasFlag(wxTAB_TRAVERSAL) )
374 win = win->GetParent();
375
376 if ( win )
377 {
378 ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L);
379
380 // sending DM_SETDEFID also changes the button style to
381 // BS_DEFPUSHBUTTON so there is nothing more to do
382 }
383 }
384
385 // then also change the style as needed
386 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
387 if ( !(style & BS_DEFPUSHBUTTON) == on )
388 {
389 // don't do it with the owner drawn buttons because it will
390 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
391 // BS_DEFPUSHBUTTON != 0)!
392 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
393 {
394 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
395 on ? style | BS_DEFPUSHBUTTON
396 : style & ~BS_DEFPUSHBUTTON,
397 1L /* redraw */);
398 }
399 else // owner drawn
400 {
401 // redraw the button - it will notice itself that it's
402 // [not] the default one [any longer]
403 btn->Refresh();
404 }
405 }
406 //else: already has correct style
407}
408
409// ----------------------------------------------------------------------------
410// helpers
411// ----------------------------------------------------------------------------
412
413bool wxButton::SendClickEvent()
414{
415 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
416 event.SetEventObject(this);
417
418 return ProcessCommand(event);
419}
420
421void wxButton::Command(wxCommandEvent & event)
422{
423 ProcessCommand(event);
424}
425
426// ----------------------------------------------------------------------------
427// event/message handlers
428// ----------------------------------------------------------------------------
429
430bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
431{
432 bool processed = false;
433 switch ( param )
434 {
435 // NOTE: Apparently older versions (NT 4?) of the common controls send
436 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
437 // buttons, so in order to send two EVT_BUTTON events we should
438 // catch both types. Currently (Feb 2003) up-to-date versions of
439 // win98, win2k and winXP all send two BN_CLICKED messages for
440 // all button types, so we don't catch BN_DOUBLECLICKED anymore
441 // in order to not get 3 EVT_BUTTON events. If this is a problem
442 // then we need to figure out which version of the comctl32 changed
443 // this behaviour and test for it.
444
445 case 1: // message came from an accelerator
446 case BN_CLICKED: // normal buttons send this
447 processed = SendClickEvent();
448 break;
449 }
450
451 return processed;
452}
453
454WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
455{
456 // when we receive focus, we want to temporarily become the default button in
457 // our parent panel so that pressing "Enter" would activate us -- and when
458 // losing it we should restore the previous default button as well
459 if ( nMsg == WM_SETFOCUS )
460 {
461 SetTmpDefault();
462
463 // let the default processing take place too
464 }
465 else if ( nMsg == WM_KILLFOCUS )
466 {
467 UnsetTmpDefault();
468 }
469 else if ( nMsg == WM_LBUTTONDBLCLK )
470 {
471 // emulate a click event to force an owner-drawn button to change its
472 // appearance - without this, it won't do it
473 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
474
475 // and continue with processing the message normally as well
476 }
477
478 // let the base class do all real processing
479 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
480}
481
482// ----------------------------------------------------------------------------
483// owner-drawn buttons support
484// ----------------------------------------------------------------------------
485
486#ifdef __WIN32__
487
488// drawing helpers
489
490static void DrawButtonText(HDC hdc,
491 RECT *pRect,
492 const wxString& text,
493 COLORREF col)
494{
495 COLORREF colOld = SetTextColor(hdc, col);
496 int modeOld = SetBkMode(hdc, TRANSPARENT);
497
498 if ( text.find(_T('\n')) != wxString::npos )
499 {
500 // draw multiline label
501
502 // first we need to compute its bounding rect
503 RECT rc;
504 ::CopyRect(&rc, pRect);
505 ::DrawText(hdc, text, text.length(), &rc, DT_CENTER | DT_CALCRECT);
506
507 // now center this rect inside the entire button area
508 const LONG w = rc.right - rc.left;
509 const LONG h = rc.bottom - rc.top;
510 rc.left = (pRect->right - pRect->left)/2 - w/2;
511 rc.right = rc.left+w;
512 rc.top = (pRect->bottom - pRect->top)/2 - h/2;
513 rc.bottom = rc.top+h;
514
515 ::DrawText(hdc, text, text.length(), &rc, DT_CENTER);
516 }
517 else // single line label
518 {
519 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
520 ::DrawText(hdc, text, text.length(), pRect,
521 DT_SINGLELINE | DT_CENTER | DT_VCENTER);
522 }
523
524 SetBkMode(hdc, modeOld);
525 SetTextColor(hdc, colOld);
526}
527
528static void DrawRect(HDC hdc, const RECT& r)
529{
530 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
531 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
532 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
533 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
534}
535
536void wxButton::MakeOwnerDrawn()
537{
538 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
539 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
540 {
541 // make it so
542 style |= BS_OWNERDRAW;
543 SetWindowLong(GetHwnd(), GWL_STYLE, style);
544 }
545}
546
547bool wxButton::SetBackgroundColour(const wxColour &colour)
548{
549 if ( !wxControl::SetBackgroundColour(colour) )
550 {
551 // nothing to do
552 return false;
553 }
554
555 MakeOwnerDrawn();
556
557 Refresh();
558
559 return true;
560}
561
562bool wxButton::SetForegroundColour(const wxColour &colour)
563{
564 if ( !wxControl::SetForegroundColour(colour) )
565 {
566 // nothing to do
567 return false;
568 }
569
570 MakeOwnerDrawn();
571
572 Refresh();
573
574 return true;
575}
576
577/*
578 The button frame looks like this normally:
579
580 WWWWWWWWWWWWWWWWWWB
581 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
582 WH GB H = light grey (LIGHT)
583 WH GB G = dark grey (SHADOW)
584 WH GB B = black (DKSHADOW)
585 WH GB
586 WGGGGGGGGGGGGGGGGGB
587 BBBBBBBBBBBBBBBBBBB
588
589 When the button is selected, the button becomes like this (the total button
590 size doesn't change):
591
592 BBBBBBBBBBBBBBBBBBB
593 BWWWWWWWWWWWWWWWWBB
594 BWHHHHHHHHHHHHHHGBB
595 BWH GBB
596 BWH GBB
597 BWGGGGGGGGGGGGGGGBB
598 BBBBBBBBBBBBBBBBBBB
599 BBBBBBBBBBBBBBBBBBB
600
601 When the button is pushed (while selected) it is like:
602
603 BBBBBBBBBBBBBBBBBBB
604 BGGGGGGGGGGGGGGGGGB
605 BG GB
606 BG GB
607 BG GB
608 BG GB
609 BGGGGGGGGGGGGGGGGGB
610 BBBBBBBBBBBBBBBBBBB
611*/
612
613static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
614 bool selected, bool pushed)
615{
616 RECT r;
617 CopyRect(&r, &rectBtn);
618
619 HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
620 hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
621 hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
622 hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
623
624 HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
625
626 r.right--;
627 r.bottom--;
628
629 if ( pushed )
630 {
631 DrawRect(hdc, r);
632
633 (void)SelectObject(hdc, hpenGrey);
634 ::InflateRect(&r, -1, -1);
635
636 DrawRect(hdc, r);
637 }
638 else // !pushed
639 {
640 if ( selected )
641 {
642 DrawRect(hdc, r);
643
644 ::InflateRect(&r, -1, -1);
645 }
646
647 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
648 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
649
650 (void)SelectObject(hdc, hpenWhite);
651 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
652 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
653
654 (void)SelectObject(hdc, hpenLightGr);
655 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
656 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
657
658 (void)SelectObject(hdc, hpenGrey);
659 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
660 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
661 }
662
663 (void)SelectObject(hdc, hpenOld);
664 DeleteObject(hpenWhite);
665 DeleteObject(hpenLightGr);
666 DeleteObject(hpenGrey);
667 DeleteObject(hpenBlack);
668}
669
670bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
671{
672 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
673
674 RECT rectBtn;
675 CopyRect(&rectBtn, &lpDIS->rcItem);
676
677 COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
678 colFg = wxColourToRGB(GetForegroundColour());
679
680 HDC hdc = lpDIS->hDC;
681 UINT state = lpDIS->itemState;
682
683 // first, draw the background
684 HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
685
686 FillRect(hdc, &rectBtn, hbrushBackground);
687
688 // draw the border for the current state
689 bool selected = (state & ODS_SELECTED) != 0;
690 if ( !selected )
691 {
692 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
693 if ( panel )
694 {
695 selected = panel->GetDefaultItem() == this;
696 }
697 }
698 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
699
700 DrawButtonFrame(hdc, rectBtn, selected, pushed);
701
702 // draw the focus rect if needed
703 if ( state & ODS_FOCUS )
704 {
705 RECT rectFocus;
706 CopyRect(&rectFocus, &rectBtn);
707
708 // I don't know where does this constant come from, but this is how
709 // Windows draws them
710 InflateRect(&rectFocus, -4, -4);
711
712 DrawFocusRect(hdc, &rectFocus);
713 }
714
715 if ( pushed )
716 {
717 // the label is shifted by 1 pixel to create "pushed" effect
718 OffsetRect(&rectBtn, 1, 1);
719 }
720
721 DrawButtonText(hdc, &rectBtn, GetLabel(),
722 state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
723 : colFg);
724
725 ::DeleteObject(hbrushBackground);
726
727 return true;
728}
729
730#endif // __WIN32__
731
732#endif // wxUSE_BUTTON