| 1 | /////////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: src/x11/evtloop.cpp |
| 3 | // Purpose: implements wxEventLoop for X11 |
| 4 | // Author: Julian Smart |
| 5 | // Modified by: |
| 6 | // Created: 01.06.01 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) 2002 Julian Smart |
| 9 | // License: wxWindows licence |
| 10 | /////////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | // ============================================================================ |
| 13 | // declarations |
| 14 | // ============================================================================ |
| 15 | |
| 16 | // ---------------------------------------------------------------------------- |
| 17 | // headers |
| 18 | // ---------------------------------------------------------------------------- |
| 19 | |
| 20 | // for compilers that support precompilation, includes "wx.h". |
| 21 | #include "wx/wxprec.h" |
| 22 | |
| 23 | #include "wx/evtloop.h" |
| 24 | |
| 25 | #ifndef WX_PRECOMP |
| 26 | #include "wx/hash.h" |
| 27 | #include "wx/app.h" |
| 28 | #include "wx/window.h" |
| 29 | #include "wx/module.h" |
| 30 | #endif |
| 31 | |
| 32 | #include "wx/private/selectdispatcher.h" |
| 33 | #include "wx/unix/private.h" |
| 34 | #include "wx/x11/private.h" |
| 35 | #include "X11/Xlib.h" |
| 36 | #include "wx/generic/private/timer.h" |
| 37 | |
| 38 | #if wxUSE_THREADS |
| 39 | #include "wx/thread.h" |
| 40 | #endif |
| 41 | |
| 42 | #include <sys/time.h> |
| 43 | #include <unistd.h> |
| 44 | |
| 45 | #ifdef HAVE_SYS_SELECT_H |
| 46 | # include <sys/select.h> |
| 47 | #endif |
| 48 | |
| 49 | // ---------------------------------------------------------------------------- |
| 50 | // wxEventLoopImpl |
| 51 | // ---------------------------------------------------------------------------- |
| 52 | |
| 53 | class WXDLLEXPORT wxEventLoopImpl |
| 54 | { |
| 55 | public: |
| 56 | // ctor |
| 57 | wxEventLoopImpl() { SetExitCode(0); m_keepGoing = false; } |
| 58 | |
| 59 | // process an XEvent, return true if it was processed |
| 60 | bool ProcessEvent(XEvent* event); |
| 61 | |
| 62 | // generate an idle message, return true if more idle time requested |
| 63 | bool SendIdleEvent(); |
| 64 | |
| 65 | // set/get the exit code |
| 66 | void SetExitCode(int exitcode) { m_exitcode = exitcode; } |
| 67 | int GetExitCode() const { return m_exitcode; } |
| 68 | |
| 69 | public: |
| 70 | // preprocess an event, return true if processed (i.e. no further |
| 71 | // dispatching required) |
| 72 | bool PreProcessEvent(XEvent* event); |
| 73 | |
| 74 | // the exit code of the event loop |
| 75 | int m_exitcode; |
| 76 | |
| 77 | bool m_keepGoing; |
| 78 | }; |
| 79 | |
| 80 | // ============================================================================ |
| 81 | // wxEventLoopImpl implementation |
| 82 | // ============================================================================ |
| 83 | |
| 84 | // ---------------------------------------------------------------------------- |
| 85 | // wxEventLoopImpl message processing |
| 86 | // ---------------------------------------------------------------------------- |
| 87 | |
| 88 | bool wxEventLoopImpl::ProcessEvent(XEvent *event) |
| 89 | { |
| 90 | // give us the chance to preprocess the message first |
| 91 | if ( PreProcessEvent(event) ) |
| 92 | return true; |
| 93 | |
| 94 | // if it wasn't done, dispatch it to the corresponding window |
| 95 | if (wxTheApp) |
| 96 | return wxTheApp->ProcessXEvent((WXEvent*) event); |
| 97 | |
| 98 | return false; |
| 99 | } |
| 100 | |
| 101 | bool wxEventLoopImpl::PreProcessEvent(XEvent *event) |
| 102 | { |
| 103 | // TODO |
| 104 | #if 0 |
| 105 | HWND hWnd = msg->hwnd; |
| 106 | wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd); |
| 107 | |
| 108 | |
| 109 | // try translations first; find the youngest window with a translation |
| 110 | // table. |
| 111 | wxWindow *wnd; |
| 112 | for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) |
| 113 | { |
| 114 | if ( wnd->MSWTranslateMessage((WXMSG *)msg) ) |
| 115 | return true; |
| 116 | } |
| 117 | |
| 118 | // Anyone for a non-translation message? Try youngest descendants first. |
| 119 | for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) |
| 120 | { |
| 121 | if ( wnd->MSWProcessMessage((WXMSG *)msg) ) |
| 122 | return true; |
| 123 | } |
| 124 | #endif |
| 125 | |
| 126 | return false; |
| 127 | } |
| 128 | |
| 129 | // ---------------------------------------------------------------------------- |
| 130 | // wxEventLoopImpl idle event processing |
| 131 | // ---------------------------------------------------------------------------- |
| 132 | |
| 133 | bool wxEventLoopImpl::SendIdleEvent() |
| 134 | { |
| 135 | return wxTheApp->ProcessIdle(); |
| 136 | } |
| 137 | |
| 138 | // ============================================================================ |
| 139 | // wxEventLoop implementation |
| 140 | // ============================================================================ |
| 141 | |
| 142 | // ---------------------------------------------------------------------------- |
| 143 | // wxEventLoop running and exiting |
| 144 | // ---------------------------------------------------------------------------- |
| 145 | |
| 146 | wxGUIEventLoop::~wxGUIEventLoop() |
| 147 | { |
| 148 | wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); |
| 149 | } |
| 150 | |
| 151 | int wxGUIEventLoop::Run() |
| 152 | { |
| 153 | // event loops are not recursive, you need to create another loop! |
| 154 | wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); |
| 155 | |
| 156 | m_impl = new wxEventLoopImpl; |
| 157 | |
| 158 | wxEventLoopActivator activate(this); |
| 159 | |
| 160 | m_impl->m_keepGoing = true; |
| 161 | while ( m_impl->m_keepGoing ) |
| 162 | { |
| 163 | // generate and process idle events for as long as we don't have |
| 164 | // anything else to do |
| 165 | while ( ! Pending() ) |
| 166 | { |
| 167 | #if wxUSE_TIMER |
| 168 | wxGenericTimerImpl::NotifyTimers(); // TODO: is this the correct place for it? |
| 169 | #endif |
| 170 | if (!m_impl->SendIdleEvent()) |
| 171 | { |
| 172 | // Break out of while loop |
| 173 | break; |
| 174 | } |
| 175 | } |
| 176 | |
| 177 | // a message came or no more idle processing to do, sit in Dispatch() |
| 178 | // waiting for the next message |
| 179 | if ( !Dispatch() ) |
| 180 | { |
| 181 | break; |
| 182 | } |
| 183 | } |
| 184 | |
| 185 | OnExit(); |
| 186 | |
| 187 | int exitcode = m_impl->GetExitCode(); |
| 188 | delete m_impl; |
| 189 | m_impl = NULL; |
| 190 | |
| 191 | return exitcode; |
| 192 | } |
| 193 | |
| 194 | void wxGUIEventLoop::Exit(int rc) |
| 195 | { |
| 196 | wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); |
| 197 | |
| 198 | m_impl->SetExitCode(rc); |
| 199 | m_impl->m_keepGoing = false; |
| 200 | } |
| 201 | |
| 202 | // ---------------------------------------------------------------------------- |
| 203 | // wxEventLoop message processing dispatching |
| 204 | // ---------------------------------------------------------------------------- |
| 205 | |
| 206 | bool wxGUIEventLoop::Pending() const |
| 207 | { |
| 208 | XFlush( wxGlobalDisplay() ); |
| 209 | return (XPending( wxGlobalDisplay() ) > 0); |
| 210 | } |
| 211 | |
| 212 | bool wxGUIEventLoop::Dispatch() |
| 213 | { |
| 214 | XEvent event; |
| 215 | |
| 216 | // Start off by checking if any of our child processes have finished. |
| 217 | wxCheckForFinishedChildren(); |
| 218 | |
| 219 | // TODO allowing for threads, as per e.g. wxMSW |
| 220 | |
| 221 | // This now waits until either an X event is received, |
| 222 | // or the select times out. So we should now process |
| 223 | // wxTimers in a reasonably timely fashion. However it |
| 224 | // does also mean that idle processing will happen more |
| 225 | // often, so we should probably limit idle processing to |
| 226 | // not be repeated more than every N milliseconds. |
| 227 | |
| 228 | if (XPending( wxGlobalDisplay() ) == 0) |
| 229 | { |
| 230 | #if wxUSE_NANOX |
| 231 | GR_TIMEOUT timeout = 10; // Milliseconds |
| 232 | // Wait for next event, or timeout |
| 233 | GrGetNextEventTimeout(& event, timeout); |
| 234 | |
| 235 | // Fall through to ProcessEvent. |
| 236 | // we'll assume that ProcessEvent will just ignore |
| 237 | // the event if there was a timeout and no event. |
| 238 | |
| 239 | #else |
| 240 | struct timeval tv; |
| 241 | tv.tv_sec=0; |
| 242 | tv.tv_usec=10000; // TODO make this configurable |
| 243 | int fd = ConnectionNumber( wxGlobalDisplay() ); |
| 244 | |
| 245 | fd_set readset; |
| 246 | fd_set writeset; |
| 247 | wxFD_ZERO(&readset); |
| 248 | wxFD_ZERO(&writeset); |
| 249 | wxFD_SET(fd, &readset); |
| 250 | |
| 251 | if (select( fd+1, &readset, &writeset, NULL, &tv ) != 0) |
| 252 | { |
| 253 | // An X11 event was pending, get it |
| 254 | if (wxFD_ISSET( fd, &readset )) |
| 255 | XNextEvent( wxGlobalDisplay(), &event ); |
| 256 | } |
| 257 | #endif |
| 258 | } |
| 259 | else |
| 260 | { |
| 261 | XNextEvent( wxGlobalDisplay(), &event ); |
| 262 | } |
| 263 | |
| 264 | #if wxUSE_SOCKETS |
| 265 | // handle any pending socket events: |
| 266 | wxSelectDispatcher::DispatchPending(); |
| 267 | #endif |
| 268 | |
| 269 | (void) m_impl->ProcessEvent( &event ); |
| 270 | return true; |
| 271 | } |