| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: wx/motif/colour.h |
| 3 | // Purpose: wxColour class |
| 4 | // Author: Julian Smart |
| 5 | // Modified by: |
| 6 | // Created: 17/09/98 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) Julian Smart |
| 9 | // Licence: wxWindows licence |
| 10 | ///////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | #ifndef _WX_COLOUR_H_ |
| 13 | #define _WX_COLOUR_H_ |
| 14 | |
| 15 | #include "wx/object.h" |
| 16 | #include "wx/string.h" |
| 17 | |
| 18 | // Colour |
| 19 | class WXDLLIMPEXP_CORE wxColour : public wxColourBase |
| 20 | { |
| 21 | DECLARE_DYNAMIC_CLASS(wxColour) |
| 22 | public: |
| 23 | // constructors |
| 24 | // ------------ |
| 25 | DEFINE_STD_WXCOLOUR_CONSTRUCTORS |
| 26 | |
| 27 | // copy ctors and assignment operators |
| 28 | wxColour( const wxColour& col ); |
| 29 | wxColour& operator = ( const wxColour& col ); |
| 30 | |
| 31 | // dtor |
| 32 | virtual ~wxColour(); |
| 33 | |
| 34 | |
| 35 | // accessors |
| 36 | virtual bool IsOk() const {return m_isInit; } |
| 37 | unsigned char Red() const { return m_red; } |
| 38 | unsigned char Green() const { return m_green; } |
| 39 | unsigned char Blue() const { return m_blue; } |
| 40 | |
| 41 | WXPixel GetPixel() const { return m_pixel; } |
| 42 | void SetPixel(WXPixel pixel) { m_pixel = pixel; m_isInit = true; } |
| 43 | |
| 44 | inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); } |
| 45 | |
| 46 | inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } |
| 47 | |
| 48 | // Allocate a colour, or nearest colour, using the given display. |
| 49 | // If realloc is true, ignore the existing pixel, otherwise just return |
| 50 | // the existing one. |
| 51 | // Returns the allocated pixel. |
| 52 | |
| 53 | // TODO: can this handle mono displays? If not, we should have an extra |
| 54 | // flag to specify whether this should be black or white by default. |
| 55 | |
| 56 | WXPixel AllocColour(WXDisplay* display, bool realloc = false); |
| 57 | |
| 58 | protected: |
| 59 | // Helper function |
| 60 | void Init(); |
| 61 | |
| 62 | virtual void |
| 63 | InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); |
| 64 | |
| 65 | private: |
| 66 | bool m_isInit; |
| 67 | unsigned char m_red; |
| 68 | unsigned char m_blue; |
| 69 | unsigned char m_green; |
| 70 | |
| 71 | public: |
| 72 | WXPixel m_pixel; |
| 73 | }; |
| 74 | |
| 75 | #endif |
| 76 | // _WX_COLOUR_H_ |