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1/////////////////////////////////////////////////////////////////////////////
2// Name: platdetails.h
3// Purpose: Platform details page of the Doxygen manual
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows licence
7/////////////////////////////////////////////////////////////////////////////
8
9
10/**
11
12@page page_port Platform Details
13
14wxWidgets defines a common API across platforms, but uses the native graphical
15user interface (GUI) on each platform, so your program will take on the native
16look and feel that users are familiar with. Unfortunately native toolkits and
17hardware do not always support the functionality that the wxWidgets API
18requires. This chapter collects notes about differences among supported platforms
19and ports.
20
21@li @ref page_port_wxgtk
22@li @ref page_port_wxosx
23@li @ref page_port_wxos2
24@li @ref page_port_wxmgl
25@li @ref page_port_wxx11
26@li @ref page_port_wxmotif
27@li @ref page_port_wxmsw
28@li @ref page_port_nativedocs
29
30
31<hr>
32
33
34
35@section page_port_wxgtk wxGTK
36
37@htmlonly
38<img src="logo_gtk.png" alt="GTK logo" title="GTK logo" class="logo">
39@endhtmlonly
40
41wxGTK is a port of wxWidgets using the GTK+ library.
42It makes use of GTK+'s native widgets wherever possible and uses
43wxWidgets' generic controls when needed. GTK+ itself has been
44ported to a number of systems, but so far only the original X11
45version is supported. Support for other GTK+ backends is planned,
46such as the new DirectFB backend.
47
48All work is being done on GTK+ version 2.0 and above. Support for
49GTK+ 1.2 will be deprecated in a later release.
50
51You will need GTK+ 2.6 or higher which is available from:
52
53http://www.gtk.org
54
55The newer version of GTK+ you use, the more native widgets and
56features will be utilized. We have gone to great lengths to
57allow compiling wxWidgets applications with the latest version of
58GTK+, with the resulting binary working on systems even with a
59much earlier version of GTK+. You will have to ensure that the
60application is launched with lazy symbol binding for that.
61
62In order to configure wxWidgets to compile wxGTK you will
63need use the @c --with-gtk argument to the @c configure script.
64This is the default for many systems.
65
66GTK+ 1.2 can still be used, albeit discouraged. For that you can
67pass @c --with-gtk=1 to the @c configure script.
68
69For further information, please see the files in @c docs/gtk
70in the distribution.
71
72
73@section page_port_wxosx wxOSX
74
75@htmlonly
76<img src="logo_osxleopard.png" alt="Mac OS X (Leopard) logo"
77 title="Mac OS X (Leopard) logo" class="logo">
78@endhtmlonly
79
80@subsection page_port_wxosx_carbon wxOSX/Carbon
81
82wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform.
83Currently MacOS X 10.4 or higher are supported. wxOSX/Carbon can
84be compiled both using Apple's command line developer tools
85as well as Apple's Xcode IDE. wxOSX/Carbon supports both the Intel
86and PowerPC architectures and can be used to produce
87"universal binaries" in order create application which can run
88both architecture. Unfortunately, wxOSX/Carbon does not support any
8964-bit architecture since Apple decided not to port its Carbon
90API entirely to 64-bit.
91
92@note Carbon has been deprecated by Apple as of OS X 10.5 and will likely
93be removed entirely in a future OS version. It's recommended you look into
94switching your app over to wxOSX/Cocoa as soon as possible.
95
96For further information, please see the files in @c docs/osx
97in the distribution.
98
99
100
101@subsection page_port_wxosx_cocoa wxOSX/Cocoa
102
103wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS
104platform. In contrast to wxOSX/Carbon, it uses the Cocoa API
105in place of Carbon. Much work has gone into this port and many
106controls are functional, but the port has not reached the maturity
107of the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa
108on 64-bit architectures.
109
110In order to configure wxWidgets to compile wxOSX/Cocoa you will
111need to type:
112
113@verbatim configure --with-osx_cocoa @endverbatim
114
115For further information, please see the files in @c docs/osx
116in the distribution.
117
118@note There was a previous effort towards a Cocoa port called
119wxCocoa, which was implemented totally with Cocoa API unlike the OSX/Cocoa port
120which uses OS X C APIs to share code, and while it is no longer being actively
121developed, docs for it are available in @c docs/cocoa in the distribution.
122
123
124
125@section page_port_wxmgl wxMGL
126
127wxMGL is a port of wxWidgets using the MGL library available
128from SciTech as the underlying graphics backend. wxMGL draws
129its widgets using the wxUniversal widget set which is part
130of wxWidgets. MGL itself runs on a variety of platforms
131including DOS, Linux hardware (similar to the Linux framebuffer)
132and various graphics systems such as Win32, X11 and OS/2.
133Note that currently MGL for Linux runs only on x86-based systems.
134
135You will MGL 5.0 or higher which is available from
136
137http://www.scitechsoft.com/products/product_download.html
138
139In order to configure wxWidgets to compile wxMGL you will
140need to type:
141
142@verbatim configure --with-mgl --with-universal @endverbatim
143
144Under DOS, wxMGL uses a dmake based make system.
145
146For further information, please see the files in @c docs/mgl
147in the distribution.
148
149
150
151@section page_port_wxos2 wxOS2
152
153wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
154This port is currently under construction and in beta phase.
155
156For further information, please see the files in @c docs/os2
157in the distribution.
158
159
160
161@section page_port_wxx11 wxX11
162
163@htmlonly
164<img src="logo_x11.png" alt="X.org logo" title="X.org logo" class="logo">
165@endhtmlonly
166
167wxX11 is a port of wxWidgets using X11 (The X Window System)
168as the underlying graphics backend. wxX11 draws its widgets
169using the wxUniversal widget set which is now part of wxWidgets.
170wxX11 is well-suited for a number of special applications such
171as those running on systems with few resources (PDAs) or for
172applications which need to use a special themed look.
173
174In order to configure wxWidgets to compile wxX11 you will
175need to type:
176
177@verbatim configure --with-x11 --with-universal @endverbatim
178
179For further information, please see the files in @c docs/x11
180in the distribution. There is also a page on the use of
181wxWidgets for embedded applications on the wxWidgets web site.
182
183
184
185@section page_port_wxmotif wxMotif
186
187@htmlonly
188<img src="logo_motif.png" alt="Motif logo" title="Motif logo" class="logo">
189@endhtmlonly
190
191wxMotif is a port of wxWidgets for X11 systems using Motif libraries.
192Motif libraries provide a clean and fast user interface at the expense
193of the beauty and candy of newer interfaces like GTK.
194
195For further information, please see the files in @c docs/motif
196in the distribution.
197
198
199
200
201@section page_port_wxmsw wxMSW
202
203@htmlonly
204<img src="logo_win.png" alt="Windows logo" title="Windows logo" class="logo">
205@endhtmlonly
206
207wxMSW is a port of wxWidgets for the Windows platforms including Windows 95,
20898, ME, 2000, NT, XP and Vista in ANSI and Unicode modes (for Windows 9x and
209ME through the MSLU extension library). wxMSW ensures native look and feel for
210XP when using wxWidgets version 2.3.3 or higher.wxMSW can be compiled with a
211great variety of compilers including Microsoft Studio VC++, Borland 5.5,
212MinGW32, Cygwin and Watcom as well as cross-compilation with a Linux-hosted
213MinGW32 tool chain.
214
215For further information, please see the files in docs/msw
216in the distribution.
217
218@subsection page_port_wxmsw_themedborders Themed borders on Windows
219
220Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to have wxWidgets
221use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
222with an extra 1-pixel border in the window client background colour (usually white) to
223separate the client area's scrollbars from the border.
224
225If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives
226the control themed borders automatically, where previously they would take the Windows 95-style
227sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox
228already paint themed borders where appropriate. To use themed borders on other windows, such
229as wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
230
231In general, specifying @c wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
232and control class. To leave the border decision entirely to wxWidgets, pass @c wxBORDER_DEFAULT.
233This is not to be confused with specifying @c wxBORDER_NONE, which says that there should
234definitely be @e no border.
235
236@subsubsection page_port_wxmsw_themedborders_details More detail on border implementation
237
238The way that wxMSW decides whether to apply a themed border is as follows.
239The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been
240passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window.
241If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl().
242
243The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder()
244which is a virtual function that tells wxWidgets whether a control can have a theme
245applied explicitly (some native controls already paint a theme in which case we should not
246apply it ourselves). Note that wxPanel is an exception to this rule because in many cases
247we wish to create a window with no border (for example, notebook pages). So wxPanel
248overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(),
249returning wxBORDER_NONE.
250
251@subsection page_port_wxmsw_wince wxWinCE
252
253wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
254most of wxMSW is common to Win32 and Windows CE but there are
255some simplifications, enhancements, and differences in
256behaviour.
257
258For building instructions, see docs/msw/wince in the
259distribution, also the section about Visual Studio 2005 project
260files below. The rest of this section documents issues you
261need to be aware of when programming for Windows CE devices.
262
263@subsubsection page_port_wxmsw_wince_ General issues for wxWinCE programming
264
265Mobile applications generally have fewer features and
266simpler user interfaces. Simply omit whole sizers, static
267lines and controls in your dialogs, and use comboboxes instead
268of listboxes where appropriate. You also need to reduce
269the amount of spacing used by sizers, for which you can
270use a macro such as this:
271
272@code
273#if defined(__WXWINCE__)
274 #define wxLARGESMALL(large,small) small
275#else
276 #define wxLARGESMALL(large,small) large
277#endif
278
279// Usage
280topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
281@endcode
282
283There is only ever one instance of a Windows CE application running,
284and wxWidgets will take care of showing the current instance and
285shutting down the second instance if necessary.
286
287You can test the return value of wxSystemSettings::GetScreenType()
288for a qualitative assessment of what kind of display is available,
289or use wxGetDisplaySize() if you need more information.
290
291You can also use wxGetOsVersion to test for a version of Windows CE at
292run-time (see the next section). However, because different builds
293are currently required to target different kinds of device, these
294values are hard-wired according to the build, and you cannot
295dynamically adapt the same executable for different major Windows CE
296platforms. This would require a different approach to the way
297wxWidgets adapts its behaviour (such as for menubars) to suit the
298style of device.
299
300See the "Life!" example (demos/life) for an example of
301an application that has been tailored for PocketPC and Smartphone use.
302
303@note don't forget to have this line in your .rc file, as for
304 desktop Windows applications:
305
306@verbatim #include "wx/msw/wx.rc" @endverbatim
307
308@subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
309
310Use these preprocessor symbols to test for the different types of device or SDK:
311
312@li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
313@li @b __PDA__ Generic mobile devices with no phone
314@li @b __HANDHELDPC__ Generic mobile device with a keyboard
315@li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
316@li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
317@li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
318@li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
319@li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
320
321wxGetOsVersion will return these values:
322
323@li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
324@li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
325@li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
326
327
328@subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
329
330Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
331level windows but instead will scale window content.
332
333If the screen orientation changes, the windows will automatically be resized
334so no further action needs to be taken (unless you want to change the layout
335according to the orientation, which you could detect in idle time, for example).
336When input panel (SIP) is shown, top level windows (frames and dialogs) resize
337accordingly (see wxTopLevelWindow::HandleSettingChange()).
338
339@subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE
340
341You won't get a wxCloseEvent when the user clicks on the X in the titlebar
342on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
343event to force the application to close down.
344
345@subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
346
347Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application object in low
348memory conditions. Your application should release memory and close dialogs,
349and wake up again when the next @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP message is received.
350(@c wxEVT_ACTIVATE_APP is generated whenever a @c wxEVT_ACTIVATE event is received
351in Smartphone and PocketPC, since these platforms do not support @c WM_ACTIVATEAPP.)
352
353@subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE
354
355Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
356under Smartphone and PocketPC. You should first register each required button with
357wxWindow::RegisterHotKey(), and unregister the button when you're done with it. For example:
358
359@code
360win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
361win->UnregisterHotKey(0);
362@endcode
363
364You may have to register the buttons in a @c wxEVT_ACTIVATE event handler
365since other applications will grab the buttons.
366
367There is currently no method of finding out the names of the special
368buttons or how many there are.
369
370@subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
371
372PocketPC dialogs have an OK button on the caption, and so you should generally
373not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
374simply don't offer you the choice (the guidelines recommend you offer an Undo facility
375to make up for it). When the user clicks on the OK button, your dialog will receive
376a @c wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId()
377with the required identifier to be used. Or, override wxDialog::DoOK() (return @false to
378have wxWidgets simply call Close to dismiss the dialog).
379
380Smartphone dialogs do @e not have an OK button on the caption, and are closed
381using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
382and wxTopLevelWindow::SetRightMenu(), for example:
383
384@code
385#ifdef __SMARTPHONE__
386 SetLeftMenu(wxID_OK);
387 SetRightMenu(wxID_CANCEL, _("Cancel"));
388#elif defined(__POCKETPC__)
389 // No OK/Cancel buttons on PocketPC, OK on caption will close
390#else
391 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
392#endif
393@endcode
394
395For implementing property sheets (flat tabs), use a wxNotebook with @c wxNB_FLAT|wxNB_BOTTOM
396and have the notebook left, top and right sides overlap the dialog by about 3 pixels
397to eliminate spurious borders. You can do this by using a negative spacing in your
398sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
399provided, to show settings in the correct style on PocketPC and on other platforms.
400
401Notifications (bubble HTML text with optional buttons and links) will also be
402implemented in the future for PocketPC.
403
404Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
405frames and dialogs are normally full-screen, and a modeless dialog is normally
406intended to co-exist with the main application frame.
407
408@subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC
409
410On PocketPC, a frame must always have a menubar, even if it's empty.
411An empty menubar/toolbar is automatically provided for dialogs, to hide
412any existing menubar for the duration of the dialog.
413
414Menubars and toolbars are implemented using a combined control,
415but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
416and toolbar. However, there are some restrictions:
417
418@li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
419because this uses the special wxToolMenuBar class (derived from wxToolBar)
420to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
421using the wxToolBar class as usual, for example to implement an optional
422formatting toolbar above the menubar as Pocket Word does. But don't assign
423a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
424for the main frame toolbar.
425@li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
426@li For speed, colours are not remapped to the system colours as they are
427in wxMSW. Provide the tool bitmaps either with the correct system button background,
428or with transparency (for example, using XPMs).
429@li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
430controls.
431
432Unlike in all other ports, a wxDialog has a wxToolBar automatically created
433for you. You may either leave it blank, or access it with wxDialog::GetToolBar()
434and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
435the toolbar.
436
437@subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone
438
439On Smartphone, there are only two menu buttons, so a menubar is simulated
440using a nested menu on the right menu button. Any toolbars are simply ignored on
441Smartphone.
442
443@subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE
444
445The guidelines state that applications should not have a Quit menu item,
446since the user should not have to know whether an application is in memory
447or not. The close button on a window does not call the window's
448close handler; it simply hides the window. However, the guidelines say that
449the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
450defines this accelerator by default and if your application handles
451wxID_EXIT, it will do the right thing.
452
453@subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE
454
455To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu(),
456a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
457never be sent. This API is subject to change.
458
459Context menus are not supported in Smartphone.
460
461@subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE
462
463These controls and styles are specific to wxWinCE:
464
465@li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to
466be created, which capitalizes the first letter.
467
468These controls are missing from wxWinCE:
469
470@li MDI classes MDI is not supported under Windows CE.
471@li wxMiniFrame Not supported under Windows CE.
472
473Tooltips are not currently supported for controls, since on PocketPC controls with
474tooltips are distinct controls, and it will be hard to add dynamic
475tooltip support.
476
477Control borders on PocketPC and Smartphone should normally be specified with
478@c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
479appropriately by virtue of their GetDefaultBorder() function, but if you
480wish to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER
481which will give a simple border on PocketPC and Smartphone, and the sunken border on
482other platforms.
483
484@subsubsection page_port_wxmsw_wince_help Online help in wxWinCE
485
486You can use the help controller wxWinceHelpController which controls
487simple @c .htm files, usually installed in the Windows directory.
488See the Windows CE reference for how to format the HTML files.
489
490@subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications
491
492To install your application, you need to build a CAB file using
493the parameters defined in a special .inf file. The CabWiz program
494in your SDK will compile the CAB file from the .inf file and
495files that it specifies.
496
497For delivery, you can simply ask the user to copy the CAB file to the
498device and execute the CAB file using File Explorer. Or, you can
499write a program for the desktop PC that will find the ActiveSync
500Application Manager and install the CAB file on the device,
501which is obviously much easier for the user.
502
503Here are some links that may help.
504
505@li A setup builder that takes CABs and builds a setup program is at
506 http://www.eskimo.com/~scottlu/win/index.html.
507@li Sample installation files can be found in
508 <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
509@li An installer generator using wxPython can be found at
510 http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
511@li Miscellaneous Windows CE resources can be found at
512 http://www.orbworks.com/pcce/resources.html.
513@li Installer creation instructions with a setup.exe for installing to PPC can be found at
514 http://www.pocketpcdn.com/articles/creatingsetup.html.
515@li Microsoft instructions are at
516 http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
517@li Troubleshooting WinCE application installations:
518 http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
519
520You may also check out <tt>demos/life/setup/wince</tt> which contains
521scripts to create a PocketPC installation for ARM-based
522devices. In particular, @c build.bat builds the distribution and
523copies it to a directory called @c Deliver.
524
525@subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
526
527Allowing the user to access files on memory cards, or on arbitrary
528parts of the filesystem, is a pain; the standard file dialog only
529shows folders under My Documents or folders on memory cards
530(not the system or card root directory, for example). This is
531a known problem for PocketPC developers.
532
533If you need a file dialog that allows access to all folders,
534you can use wxGenericFileDialog instead. You will need to include
535@c wx/generic/filedlgg.h.
536
537@subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
538
539<b>Run-time type information</b>
540
541If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
542an extra library, @c ccrtrtti.lib, and link with it. At the time of
543writing you can get it from here:
544
545@verbatim
546http://support.microsoft.com/kb/830482/en-us
547@endverbatim
548
549Otherwise you will get linker errors similar to this:
550
551@verbatim
552wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
553@endverbatim
554
555<b>Windows Mobile 5.0 emulator</b>
556
557Note that there is no separate emulator configuration for Windows Mobile 5.0: the
558emulator runs the ARM code directly.
559
560<b>Visual Studio 2005 project files</b>
561
562Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
563doesn't do a perfect job of converting the project files from eVC++ format.
564
565When you have converted the wxWidgets workspace, edit the configuration properties
566for each configuration and in the Librarian, add a relative path ..\\..\\lib to
567each library path. For example:
568<tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
569
570Then, for a sample you want to compile, edit the configuration properties
571and make sure
572<tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt>
573is in the Linker/General/Additional Library Directories property.
574Also change the Linker/Input/Additional Dependencies property to something like
575<tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib
576 commctrl.lib winsock.lib wininet.lib</tt>
577(since the library names in the wxWidgets workspace were changed by VS 2005).
578
579Alternately, you could edit all the names to be identical to the original eVC++
580names, but this will probably be more fiddly.
581
582@subsubsection page_port_wxmsw_wince_issues Remaining issues
583
584These are some of the remaining problems to be sorted out, and features
585to be supported.
586
587@li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
588the command bar on Mobile 5, so the menubar functions need to be rewritten
589to get the individual menus without use of a menubar handle. Also the
590new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
591considered.
592@li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
593layout seems slow. Some analysis is required.
594@li <b>Notification boxes.</b> The balloon-like notification messages, and their
595icons, should be implemented. This will be quite straightforward.
596@li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
597and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
598the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
599the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
600show the SIP automatically using the @c WC_SIPREF control.
601@li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
602the correct size on the emulator, but too small on a VGA Pocket Loox device.
603@li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
604missing styles are implemented with @c WM_PAINT.
605@li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
606local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
607control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
608to wxHtmlWindow.
609@li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
610tooltips, with the tooltip separated from the label with a double tilde. We need to support
611this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
612so an extra style may be required.)
613@li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
614between controls. The focus handling in wxWidgets needs investigation. See in particular
615src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
616sets the focus to the first child of the dialog.
617@li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
618by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
619@li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
620than preprocessor tests, so that the same WinCE application can run on different
621versions of the operating system.
622@li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
623frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
624if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
625not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
626on deactivation and activation.
627@li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
628applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
629Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
630a generic plugin that takes registry information from a given application, with
631options to display information in a particular way using icons and text from
632a specified location.
633@li <b>Further abstraction.</b> We should be able to abstract away more of the differences
634between desktop and mobile applications, in particular for sizer layout.
635@li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
636should be catered for, either by hard-wiring the capability into all dialogs and panels,
637or by providing a standard component and sizer.
638
639
640@section page_port_nativedocs Documentation for the native toolkits
641
642It's sometimes useful to interface directly with the underlying toolkit
643used by wxWidgets to e.g. use toolkit-specific features.
644In such case (or when you want to e.g. write a port-specific patch) it can be
645necessary to use the underlying toolkit API directly:
646
647- wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
648- wxGTK port uses GTK+ and other lower-level libraries; see
649 - GTK+ docs at http://library.gnome.org/devel/gtk/unstable/
650 - GDK docs at http://library.gnome.org/devel/gdk/unstable/
651 - GLib docs at http://library.gnome.org/devel/glib/unstable/
652 - GObject docs at http://library.gnome.org/devel/gobject/unstable/
653 - Pango docs at http://library.gnome.org/devel/pango/unstable/
654- wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
655- wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa
656
657*/