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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: server.cpp | |
3 | // Purpose: Server for wxSocket demo | |
4 | // Author: Guillermo Rodriguez Garcia <guille@iies.es> | |
5 | // Modified by: | |
6 | // Created: 1999/09/19 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1999 Guillermo Rodriguez Garcia | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ========================================================================== | |
13 | // declarations | |
14 | // ========================================================================== | |
15 | ||
16 | // -------------------------------------------------------------------------- | |
17 | // headers | |
18 | // -------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx/wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | # pragma hdrstop | |
25 | #endif | |
26 | ||
27 | // for all others, include the necessary headers | |
28 | #ifndef WX_PRECOMP | |
29 | # include "wx/wx.h" | |
30 | #endif | |
31 | ||
32 | #include "wx/socket.h" | |
33 | ||
34 | // -------------------------------------------------------------------------- | |
35 | // resources | |
36 | // -------------------------------------------------------------------------- | |
37 | ||
38 | // the application icon | |
39 | #if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__) | |
40 | # include "mondrian.xpm" | |
41 | #endif | |
42 | ||
43 | // -------------------------------------------------------------------------- | |
44 | // classes | |
45 | // -------------------------------------------------------------------------- | |
46 | ||
47 | // Define a new application type | |
48 | class MyApp : public wxApp | |
49 | { | |
50 | public: | |
51 | virtual bool OnInit(); | |
52 | }; | |
53 | ||
54 | // Define a new frame type: this is going to be our main frame | |
55 | class MyFrame : public wxFrame | |
56 | { | |
57 | public: | |
58 | MyFrame(); | |
59 | ~MyFrame(); | |
60 | ||
61 | // event handlers (these functions should _not_ be virtual) | |
62 | void OnQuit(wxCommandEvent& event); | |
63 | void OnAbout(wxCommandEvent& event); | |
64 | void OnServerEvent(wxSocketEvent& event); | |
65 | void OnSocketEvent(wxSocketEvent& event); | |
66 | ||
67 | void Test1(wxSocketBase *sock); | |
68 | void Test2(wxSocketBase *sock); | |
69 | void Test3(wxSocketBase *sock); | |
70 | ||
71 | // convenience functions | |
72 | void UpdateStatusBar(); | |
73 | ||
74 | private: | |
75 | wxSocketServer *m_server; | |
76 | wxTextCtrl *m_text; | |
77 | wxMenu *m_menuFile; | |
78 | wxMenuBar *m_menuBar; | |
79 | bool m_busy; | |
80 | int m_numClients; | |
81 | ||
82 | // any class wishing to process wxWidgets events must use this macro | |
83 | DECLARE_EVENT_TABLE() | |
84 | }; | |
85 | ||
86 | // -------------------------------------------------------------------------- | |
87 | // constants | |
88 | // -------------------------------------------------------------------------- | |
89 | ||
90 | // IDs for the controls and the menu commands | |
91 | enum | |
92 | { | |
93 | // menu items | |
94 | SERVER_QUIT = wxID_EXIT, | |
95 | SERVER_ABOUT = wxID_ABOUT, | |
96 | ||
97 | // id for sockets | |
98 | SERVER_ID = 100, | |
99 | SOCKET_ID | |
100 | }; | |
101 | ||
102 | // -------------------------------------------------------------------------- | |
103 | // event tables and other macros for wxWidgets | |
104 | // -------------------------------------------------------------------------- | |
105 | ||
106 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
107 | EVT_MENU(SERVER_QUIT, MyFrame::OnQuit) | |
108 | EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout) | |
109 | EVT_SOCKET(SERVER_ID, MyFrame::OnServerEvent) | |
110 | EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent) | |
111 | END_EVENT_TABLE() | |
112 | ||
113 | IMPLEMENT_APP(MyApp) | |
114 | ||
115 | ||
116 | // ========================================================================== | |
117 | // implementation | |
118 | // ========================================================================== | |
119 | ||
120 | // -------------------------------------------------------------------------- | |
121 | // the application class | |
122 | // -------------------------------------------------------------------------- | |
123 | ||
124 | bool MyApp::OnInit() | |
125 | { | |
126 | // Create the main application window | |
127 | MyFrame *frame = new MyFrame(); | |
128 | ||
129 | // Show it and tell the application that it's our main window | |
130 | frame->Show(true); | |
131 | SetTopWindow(frame); | |
132 | ||
133 | // Success | |
134 | return true; | |
135 | } | |
136 | ||
137 | // -------------------------------------------------------------------------- | |
138 | // main frame | |
139 | // -------------------------------------------------------------------------- | |
140 | ||
141 | // frame constructor | |
142 | ||
143 | MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY, | |
144 | _("wxSocket demo: Server"), | |
145 | wxDefaultPosition, wxSize(300, 200)) | |
146 | { | |
147 | // Give the frame an icon | |
148 | SetIcon(wxICON(mondrian)); | |
149 | ||
150 | // Make menus | |
151 | m_menuFile = new wxMenu(); | |
152 | m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog")); | |
153 | m_menuFile->AppendSeparator(); | |
154 | m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server")); | |
155 | ||
156 | // Append menus to the menubar | |
157 | m_menuBar = new wxMenuBar(); | |
158 | m_menuBar->Append(m_menuFile, _("&File")); | |
159 | SetMenuBar(m_menuBar); | |
160 | ||
161 | #if wxUSE_STATUSBAR | |
162 | // Status bar | |
163 | CreateStatusBar(2); | |
164 | #endif // wxUSE_STATUSBAR | |
165 | ||
166 | // Make a textctrl for logging | |
167 | m_text = new wxTextCtrl(this, wxID_ANY, | |
168 | _("Welcome to wxSocket demo: Server\n"), | |
169 | wxDefaultPosition, wxDefaultSize, | |
170 | wxTE_MULTILINE | wxTE_READONLY); | |
171 | ||
172 | // Create the address - defaults to localhost:0 initially | |
173 | wxIPV4address addr; | |
174 | addr.Service(3000); | |
175 | ||
176 | // Create the socket | |
177 | m_server = new wxSocketServer(addr); | |
178 | ||
179 | // We use Ok() here to see if the server is really listening | |
180 | if (! m_server->Ok()) | |
181 | { | |
182 | m_text->AppendText(_("Could not listen at the specified port !\n\n")); | |
183 | return; | |
184 | } | |
185 | else | |
186 | { | |
187 | m_text->AppendText(_("Server listening.\n\n")); | |
188 | } | |
189 | ||
190 | // Setup the event handler and subscribe to connection events | |
191 | m_server->SetEventHandler(*this, SERVER_ID); | |
192 | m_server->SetNotify(wxSOCKET_CONNECTION_FLAG); | |
193 | m_server->Notify(true); | |
194 | ||
195 | m_busy = false; | |
196 | m_numClients = 0; | |
197 | UpdateStatusBar(); | |
198 | } | |
199 | ||
200 | MyFrame::~MyFrame() | |
201 | { | |
202 | // No delayed deletion here, as the frame is dying anyway | |
203 | delete m_server; | |
204 | } | |
205 | ||
206 | // event handlers | |
207 | ||
208 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
209 | { | |
210 | // true is to force the frame to close | |
211 | Close(true); | |
212 | } | |
213 | ||
214 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
215 | { | |
216 | wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"), | |
217 | _("About Server"), | |
218 | wxOK | wxICON_INFORMATION, this); | |
219 | } | |
220 | ||
221 | void MyFrame::Test1(wxSocketBase *sock) | |
222 | { | |
223 | unsigned char len; | |
224 | char *buf; | |
225 | ||
226 | m_text->AppendText(_("Test 1 begins\n")); | |
227 | ||
228 | // Receive data from socket and send it back. We will first | |
229 | // get a byte with the buffer size, so we can specify the | |
230 | // exact size and use the wxSOCKET_WAITALL flag. Also, we | |
231 | // disabled input events so we won't have unwanted reentrance. | |
232 | // This way we can avoid the infamous wxSOCKET_BLOCK flag. | |
233 | ||
234 | sock->SetFlags(wxSOCKET_WAITALL); | |
235 | ||
236 | // Read the size | |
237 | sock->Read(&len, 1); | |
238 | buf = new char[len]; | |
239 | ||
240 | // Read the data | |
241 | sock->Read(buf, len); | |
242 | m_text->AppendText(_("Got the data, sending it back\n")); | |
243 | ||
244 | // Write it back | |
245 | sock->Write(buf, len); | |
246 | delete[] buf; | |
247 | ||
248 | m_text->AppendText(_("Test 1 ends\n\n")); | |
249 | } | |
250 | ||
251 | void MyFrame::Test2(wxSocketBase *sock) | |
252 | { | |
253 | #define MAX_MSG_SIZE 10000 | |
254 | ||
255 | wxString s; | |
256 | wxChar *buf = new wxChar[MAX_MSG_SIZE]; | |
257 | wxUint32 len; | |
258 | ||
259 | m_text->AppendText(_("Test 2 begins\n")); | |
260 | ||
261 | // We don't need to set flags because ReadMsg and WriteMsg | |
262 | // are not affected by them anyway. | |
263 | ||
264 | // Read the message | |
265 | len = sock->ReadMsg(buf, MAX_MSG_SIZE * sizeof(wxChar)).LastCount(); | |
266 | s.Printf(_("Client says: %s\n"), buf); | |
267 | m_text->AppendText(s); | |
268 | m_text->AppendText(_("Sending the data back\n")); | |
269 | ||
270 | // Write it back | |
271 | sock->WriteMsg(buf, len); | |
272 | delete[] buf; | |
273 | ||
274 | m_text->AppendText(_("Test 2 ends\n\n")); | |
275 | ||
276 | #undef MAX_MSG_SIZE | |
277 | } | |
278 | ||
279 | void MyFrame::Test3(wxSocketBase *sock) | |
280 | { | |
281 | unsigned char len; | |
282 | char *buf; | |
283 | ||
284 | m_text->AppendText(_("Test 3 begins\n")); | |
285 | ||
286 | // This test is similar to the first one, but the len is | |
287 | // expressed in kbytes - this tests large data transfers. | |
288 | ||
289 | sock->SetFlags(wxSOCKET_WAITALL); | |
290 | ||
291 | // Read the size | |
292 | sock->Read(&len, 1); | |
293 | buf = new char[len * 1024]; | |
294 | ||
295 | // Read the data | |
296 | sock->Read(buf, len * 1024); | |
297 | m_text->AppendText(_("Got the data, sending it back\n")); | |
298 | ||
299 | // Write it back | |
300 | sock->Write(buf, len * 1024); | |
301 | delete[] buf; | |
302 | ||
303 | m_text->AppendText(_("Test 3 ends\n\n")); | |
304 | } | |
305 | ||
306 | void MyFrame::OnServerEvent(wxSocketEvent& event) | |
307 | { | |
308 | wxString s = _("OnServerEvent: "); | |
309 | wxSocketBase *sock; | |
310 | ||
311 | switch(event.GetSocketEvent()) | |
312 | { | |
313 | case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break; | |
314 | default : s.Append(_("Unexpected event !\n")); break; | |
315 | } | |
316 | ||
317 | m_text->AppendText(s); | |
318 | ||
319 | // Accept new connection if there is one in the pending | |
320 | // connections queue, else exit. We use Accept(false) for | |
321 | // non-blocking accept (although if we got here, there | |
322 | // should ALWAYS be a pending connection). | |
323 | ||
324 | sock = m_server->Accept(false); | |
325 | ||
326 | if (sock) | |
327 | { | |
328 | m_text->AppendText(_("New client connection accepted\n\n")); | |
329 | } | |
330 | else | |
331 | { | |
332 | m_text->AppendText(_("Error: couldn't accept a new connection\n\n")); | |
333 | return; | |
334 | } | |
335 | ||
336 | sock->SetEventHandler(*this, SOCKET_ID); | |
337 | sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG); | |
338 | sock->Notify(true); | |
339 | ||
340 | m_numClients++; | |
341 | UpdateStatusBar(); | |
342 | } | |
343 | ||
344 | void MyFrame::OnSocketEvent(wxSocketEvent& event) | |
345 | { | |
346 | wxString s = _("OnSocketEvent: "); | |
347 | wxSocketBase *sock = event.GetSocket(); | |
348 | ||
349 | // First, print a message | |
350 | switch(event.GetSocketEvent()) | |
351 | { | |
352 | case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break; | |
353 | case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break; | |
354 | default : s.Append(_("Unexpected event !\n")); break; | |
355 | } | |
356 | ||
357 | m_text->AppendText(s); | |
358 | ||
359 | // Now we process the event | |
360 | switch(event.GetSocketEvent()) | |
361 | { | |
362 | case wxSOCKET_INPUT: | |
363 | { | |
364 | // We disable input events, so that the test doesn't trigger | |
365 | // wxSocketEvent again. | |
366 | sock->SetNotify(wxSOCKET_LOST_FLAG); | |
367 | ||
368 | // Which test are we going to run? | |
369 | unsigned char c; | |
370 | sock->Read(&c, 1); | |
371 | ||
372 | switch (c) | |
373 | { | |
374 | case 0xBE: Test1(sock); break; | |
375 | case 0xCE: Test2(sock); break; | |
376 | case 0xDE: Test3(sock); break; | |
377 | default: | |
378 | m_text->AppendText(_("Unknown test id received from client\n\n")); | |
379 | } | |
380 | ||
381 | // Enable input events again. | |
382 | sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG); | |
383 | break; | |
384 | } | |
385 | case wxSOCKET_LOST: | |
386 | { | |
387 | m_numClients--; | |
388 | ||
389 | // Destroy() should be used instead of delete wherever possible, | |
390 | // due to the fact that wxSocket uses 'delayed events' (see the | |
391 | // documentation for wxPostEvent) and we don't want an event to | |
392 | // arrive to the event handler (the frame, here) after the socket | |
393 | // has been deleted. Also, we might be doing some other thing with | |
394 | // the socket at the same time; for example, we might be in the | |
395 | // middle of a test or something. Destroy() takes care of all | |
396 | // this for us. | |
397 | ||
398 | m_text->AppendText(_("Deleting socket.\n\n")); | |
399 | sock->Destroy(); | |
400 | break; | |
401 | } | |
402 | default: ; | |
403 | } | |
404 | ||
405 | UpdateStatusBar(); | |
406 | } | |
407 | ||
408 | // convenience functions | |
409 | ||
410 | void MyFrame::UpdateStatusBar() | |
411 | { | |
412 | #if wxUSE_STATUSBAR | |
413 | wxString s; | |
414 | s.Printf(_("%d clients connected"), m_numClients); | |
415 | SetStatusText(s, 1); | |
416 | #endif // wxUSE_STATUSBAR | |
417 | } |