| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: src/unix/uiactionx11.cpp |
| 3 | // Purpose: wxUIActionSimulator implementation |
| 4 | // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin |
| 5 | // Modified by: |
| 6 | // Created: 2010-03-06 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) Kevin Ollivier |
| 9 | // (c) 2010 Steven Lamerton |
| 10 | // (c) 2010 Vadim Zeitlin |
| 11 | // Licence: wxWindows licence |
| 12 | ///////////////////////////////////////////////////////////////////////////// |
| 13 | |
| 14 | #include "wx/defs.h" |
| 15 | |
| 16 | #if wxUSE_UIACTIONSIMULATOR |
| 17 | |
| 18 | #include "wx/uiaction.h" |
| 19 | |
| 20 | #include <X11/Xlib.h> |
| 21 | #include <X11/Xutil.h> |
| 22 | |
| 23 | #include "wx/unix/utilsx11.h" |
| 24 | |
| 25 | namespace |
| 26 | { |
| 27 | |
| 28 | void SendButtonEvent(int button, bool isDown) |
| 29 | { |
| 30 | int xbutton; |
| 31 | switch (button) |
| 32 | { |
| 33 | case wxMOUSE_BTN_LEFT: |
| 34 | xbutton = 1; |
| 35 | break; |
| 36 | case wxMOUSE_BTN_MIDDLE: |
| 37 | xbutton = 2; |
| 38 | break; |
| 39 | case wxMOUSE_BTN_RIGHT: |
| 40 | xbutton = 3; |
| 41 | break; |
| 42 | default: |
| 43 | wxFAIL_MSG("Unsupported button passed in."); |
| 44 | return; |
| 45 | } |
| 46 | |
| 47 | wxX11Display display; |
| 48 | wxCHECK_RET(display, "No display available!"); |
| 49 | |
| 50 | XEvent event; |
| 51 | memset(&event, 0x00, sizeof(event)); |
| 52 | |
| 53 | event.type = isDown ? ButtonPress : ButtonRelease; |
| 54 | event.xbutton.button = xbutton; |
| 55 | event.xbutton.same_screen = True; |
| 56 | |
| 57 | XQueryPointer(display, display.DefaultRoot(), |
| 58 | &event.xbutton.root, &event.xbutton.window, |
| 59 | &event.xbutton.x_root, &event.xbutton.y_root, |
| 60 | &event.xbutton.x, &event.xbutton.y, &event.xbutton.state); |
| 61 | event.xbutton.subwindow = event.xbutton.window; |
| 62 | |
| 63 | while (event.xbutton.subwindow) |
| 64 | { |
| 65 | event.xbutton.window = event.xbutton.subwindow; |
| 66 | XQueryPointer(display, event.xbutton.window, |
| 67 | &event.xbutton.root, &event.xbutton.subwindow, |
| 68 | &event.xbutton.x_root, &event.xbutton.y_root, |
| 69 | &event.xbutton.x, &event.xbutton.y, &event.xbutton.state); |
| 70 | } |
| 71 | |
| 72 | XSendEvent(display, PointerWindow, True, 0xfff, &event); |
| 73 | } |
| 74 | |
| 75 | } // anonymous namespace |
| 76 | |
| 77 | bool wxUIActionSimulator::MouseDown(int button) |
| 78 | { |
| 79 | SendButtonEvent(button, true); |
| 80 | return true; |
| 81 | } |
| 82 | |
| 83 | bool wxUIActionSimulator::MouseMove(long x, long y) |
| 84 | { |
| 85 | wxX11Display display; |
| 86 | wxASSERT_MSG(display, "No display available!"); |
| 87 | |
| 88 | Window root = display.DefaultRoot(); |
| 89 | XWarpPointer(display, None, root, 0, 0, 0, 0, x, y); |
| 90 | |
| 91 | return true; |
| 92 | } |
| 93 | |
| 94 | bool wxUIActionSimulator::MouseUp(int button) |
| 95 | { |
| 96 | SendButtonEvent(button, false); |
| 97 | return true; |
| 98 | } |
| 99 | |
| 100 | bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown) |
| 101 | { |
| 102 | wxX11Display display; |
| 103 | wxCHECK_MSG(display, false, "No display available!"); |
| 104 | |
| 105 | int mask, type; |
| 106 | |
| 107 | if ( isDown ) |
| 108 | { |
| 109 | type = KeyPress; |
| 110 | mask = KeyPressMask; |
| 111 | } |
| 112 | else |
| 113 | { |
| 114 | type = KeyRelease; |
| 115 | mask = KeyReleaseMask; |
| 116 | } |
| 117 | |
| 118 | WXKeySym xkeysym = wxCharCodeWXToX(keycode); |
| 119 | KeyCode xkeycode = XKeysymToKeycode(display, xkeysym); |
| 120 | if ( xkeycode == NoSymbol ) |
| 121 | return false; |
| 122 | |
| 123 | Window focus; |
| 124 | int revert; |
| 125 | XGetInputFocus(display, &focus, &revert); |
| 126 | if (focus == None) |
| 127 | return false; |
| 128 | |
| 129 | int mod = 0; |
| 130 | |
| 131 | if (modifiers & wxMOD_SHIFT) |
| 132 | mod |= ShiftMask; |
| 133 | //Mod1 is alt in the vast majority of cases |
| 134 | if (modifiers & wxMOD_ALT) |
| 135 | mod |= Mod1Mask; |
| 136 | if (modifiers & wxMOD_CMD) |
| 137 | mod |= ControlMask; |
| 138 | |
| 139 | XKeyEvent event; |
| 140 | event.display = display; |
| 141 | event.window = focus; |
| 142 | event.root = DefaultRootWindow(event.display); |
| 143 | event.subwindow = None; |
| 144 | event.time = CurrentTime; |
| 145 | event.x = 1; |
| 146 | event.y = 1; |
| 147 | event.x_root = 1; |
| 148 | event.y_root = 1; |
| 149 | event.same_screen = True; |
| 150 | event.type = type; |
| 151 | event.state = mod; |
| 152 | event.keycode = xkeycode; |
| 153 | |
| 154 | XSendEvent(event.display, event.window, True, mask, (XEvent*) &event); |
| 155 | |
| 156 | return true; |
| 157 | } |
| 158 | |
| 159 | #endif // wxUSE_UIACTIONSIMULATOR |