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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: timer.h | |
3 | // Purpose: interface of wxTimer | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxTimer | |
11 | ||
12 | The wxTimer class allows you to execute code at specified intervals. Its | |
13 | precision is platform-dependent, but in general will not be better than 1ms nor | |
14 | worse than 1s. | |
15 | ||
16 | There are three different ways to use this class: | |
17 | ||
18 | You may derive a new class from wxTimer and override the | |
19 | wxTimer::Notify member to perform the required action. | |
20 | Or you may redirect the notifications to any | |
21 | wxEvtHandler derived object by using the non-default | |
22 | constructor or wxTimer::SetOwner. Then use the @c EVT_TIMER | |
23 | macro to connect it to the event handler which will receive | |
24 | wxTimerEvent notifications. | |
25 | Or you may use a derived class and the @c EVT_TIMER | |
26 | macro to connect it to an event handler defined in the derived class. | |
27 | If the default constructor is used, the timer object will be its | |
28 | own owner object, since it is derived from wxEvtHandler. | |
29 | ||
30 | In any case, you must start the timer with wxTimer::Start | |
31 | after constructing it before it actually starts sending notifications. It can | |
32 | be stopped later with wxTimer::Stop. | |
33 | ||
34 | @note A timer can only be used from the main thread. | |
35 | ||
36 | @library{wxbase} | |
37 | @category{misc} | |
38 | ||
39 | @see wxStopWatch | |
40 | */ | |
41 | class wxTimer : public wxEvtHandler | |
42 | { | |
43 | public: | |
44 | //@{ | |
45 | /** | |
46 | Creates a timer and associates it with @e owner. Please see | |
47 | SetOwner() for the description of parameters. | |
48 | */ | |
49 | wxTimer(); | |
50 | wxTimer(wxEvtHandler* owner, int id = -1); | |
51 | //@} | |
52 | ||
53 | /** | |
54 | Destructor. Stops the timer if it is running. | |
55 | */ | |
56 | ~wxTimer(); | |
57 | ||
58 | /** | |
59 | Returns the ID of the events generated by this timer. | |
60 | */ | |
61 | int GetId() const; | |
62 | ||
63 | /** | |
64 | Returns the current interval for the timer (in milliseconds). | |
65 | */ | |
66 | int GetInterval() const; | |
67 | ||
68 | /** | |
69 | Returns the current @e owner of the timer. | |
70 | If non-@NULL this is the event handler which will receive the | |
71 | @ref overview_wxtimerevent "timer events" when the timer is running. | |
72 | */ | |
73 | wxEvtHandler GetOwner() const; | |
74 | ||
75 | /** | |
76 | Returns @true if the timer is one shot, i.e. if it will stop after firing the | |
77 | first notification automatically. | |
78 | */ | |
79 | bool IsOneShot() const; | |
80 | ||
81 | /** | |
82 | Returns @true if the timer is running, @false if it is stopped. | |
83 | */ | |
84 | bool IsRunning() const; | |
85 | ||
86 | /** | |
87 | This member should be overridden by the user if the default constructor was | |
88 | used and SetOwner() wasn't called. | |
89 | Perform whatever action which is to be taken periodically here. | |
90 | */ | |
91 | void Notify(); | |
92 | ||
93 | /** | |
94 | Associates the timer with the given @a owner object. When the timer is | |
95 | running, the owner will receive @ref overview_wxtimerevent "timer events" with | |
96 | id equal to @a id specified here. | |
97 | */ | |
98 | void SetOwner(wxEvtHandler* owner, int id = -1); | |
99 | ||
100 | /** | |
101 | (Re)starts the timer. If @a milliseconds parameter is -1 (value by default), | |
102 | the previous value is used. Returns @false if the timer could not be started, | |
103 | @true otherwise (in MS Windows timers are a limited resource). | |
104 | If @a oneShot is @false (the default), the Notify() | |
105 | function will be called repeatedly until the timer is stopped. If @true, | |
106 | it will be called only once and the timer will stop automatically. To make your | |
107 | code more readable you may also use the following symbolic constants: | |
108 | ||
109 | wxTIMER_CONTINUOUS | |
110 | ||
111 | Start a normal, continuously running, timer | |
112 | ||
113 | wxTIMER_ONE_SHOT | |
114 | ||
115 | Start a one shot timer | |
116 | ||
117 | If the timer was already running, it will be stopped by this method before | |
118 | restarting it. | |
119 | */ | |
120 | bool Start(int milliseconds = -1, bool oneShot = false); | |
121 | ||
122 | /** | |
123 | Stops the timer. | |
124 | */ | |
125 | void Stop(); | |
126 | }; | |
127 | ||
128 | ||
129 | ||
130 | /** | |
131 | @class wxTimerEvent | |
132 | ||
133 | wxTimerEvent object is passed to the event handler of timer events. | |
134 | ||
135 | For example: | |
136 | ||
137 | @code | |
138 | class MyFrame : public wxFrame | |
139 | { | |
140 | public: | |
141 | ... | |
142 | void OnTimer(wxTimerEvent& event); | |
143 | ||
144 | private: | |
145 | wxTimer m_timer; | |
146 | }; | |
147 | ||
148 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
149 | EVT_TIMER(TIMER_ID, MyFrame::OnTimer) | |
150 | END_EVENT_TABLE() | |
151 | ||
152 | MyFrame::MyFrame() | |
153 | : m_timer(this, TIMER_ID) | |
154 | { | |
155 | m_timer.Start(1000); // 1 second interval | |
156 | } | |
157 | ||
158 | void MyFrame::OnTimer(wxTimerEvent& event) | |
159 | { | |
160 | // do whatever you want to do every second here | |
161 | } | |
162 | @endcode | |
163 | ||
164 | @library{wxbase} | |
165 | @category{events} | |
166 | ||
167 | @see wxTimer | |
168 | */ | |
169 | class wxTimerEvent : public wxEvent | |
170 | { | |
171 | public: | |
172 | /** | |
173 | Returns the interval of the timer which generated this event. | |
174 | */ | |
175 | int GetInterval() const; | |
176 | ||
177 | /** | |
178 | Returns the timer object which generated this event. | |
179 | */ | |
180 | wxTimer GetTimer() const; | |
181 | }; | |
182 |