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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/geometry.h | |
3 | // Purpose: Common Geometry Classes | |
4 | // Author: Stefan Csomor | |
5 | // Modified by: | |
6 | // Created: 08/05/99 | |
7 | // RCS-ID: | |
8 | // Copyright: (c) 1999 Stefan Csomor | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_GEOMETRY_H_ | |
13 | #define _WX_GEOMETRY_H_ | |
14 | ||
15 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) | |
16 | #pragma interface "geometry.h" | |
17 | #endif | |
18 | ||
19 | #include "wx/defs.h" | |
20 | ||
21 | #if wxUSE_GEOMETRY | |
22 | ||
23 | #include "wx/utils.h" | |
24 | #include "wx/gdicmn.h" | |
25 | #include "wx/math.h" | |
26 | ||
27 | #ifdef __WXMSW__ | |
28 | #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c ) | |
29 | #elif defined( __WXMAC__ ) | |
30 | #define wxMulDivInt32( a , b , c ) ( (wxInt32) ( ( (wxInt64)(a) * (wxInt64)(b) ) / (wxInt64)(c) ) ) | |
31 | #else | |
32 | #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c)))) | |
33 | #endif | |
34 | ||
35 | class WXDLLIMPEXP_BASE wxDataInputStream; | |
36 | class WXDLLIMPEXP_BASE wxDataOutputStream; | |
37 | ||
38 | // clipping from Cohen-Sutherland | |
39 | ||
40 | enum wxOutCode | |
41 | { | |
42 | wxInside = 0x00 , | |
43 | wxOutLeft = 0x01 , | |
44 | wxOutRight = 0x02 , | |
45 | wxOutTop = 0x08 , | |
46 | wxOutBottom = 0x04 | |
47 | }; | |
48 | ||
49 | class WXDLLEXPORT wxPoint2DInt | |
50 | { | |
51 | public : | |
52 | inline wxPoint2DInt(); | |
53 | inline wxPoint2DInt( wxInt32 x , wxInt32 y ); | |
54 | inline wxPoint2DInt( const wxPoint2DInt &pt ); | |
55 | inline wxPoint2DInt( const wxPoint &pt ); | |
56 | ||
57 | // noops for this class, just return the coords | |
58 | inline void GetFloor( wxInt32 *x , wxInt32 *y ) const; | |
59 | inline void GetRounded( wxInt32 *x , wxInt32 *y ) const; | |
60 | ||
61 | inline wxDouble GetVectorLength() const; | |
62 | wxDouble GetVectorAngle() const; | |
63 | inline void SetVectorLength( wxDouble length ); | |
64 | void SetVectorAngle( wxDouble degrees ); | |
65 | void SetPolarCoordinates( wxInt32 angle , wxInt32 length ); | |
66 | // set the vector length to 1.0, preserving the angle | |
67 | inline void Normalize(); | |
68 | ||
69 | inline wxDouble GetDistance( const wxPoint2DInt &pt ) const; | |
70 | inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const; | |
71 | inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const; | |
72 | inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const; | |
73 | ||
74 | // the reflection of this point | |
75 | inline wxPoint2DInt operator-(); | |
76 | ||
77 | inline wxPoint2DInt& operator=(const wxPoint2DInt& pt); | |
78 | inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt); | |
79 | inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt); | |
80 | inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt); | |
81 | inline wxPoint2DInt& operator*=(wxDouble n); | |
82 | inline wxPoint2DInt& operator*=(wxInt32 n); | |
83 | inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt); | |
84 | inline wxPoint2DInt& operator/=(wxDouble n); | |
85 | inline wxPoint2DInt& operator/=(wxInt32 n); | |
86 | inline operator wxPoint() const; | |
87 | inline bool operator==(const wxPoint2DInt& pt) const; | |
88 | inline bool operator!=(const wxPoint2DInt& pt) const; | |
89 | ||
90 | #if wxUSE_STREAMS | |
91 | void WriteTo( wxDataOutputStream &stream ) const; | |
92 | void ReadFrom( wxDataInputStream &stream ); | |
93 | #endif // wxUSE_STREAMS | |
94 | ||
95 | wxInt32 m_x; | |
96 | wxInt32 m_y; | |
97 | }; | |
98 | ||
99 | inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); | |
100 | inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); | |
101 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); | |
102 | inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt); | |
103 | inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt); | |
104 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n); | |
105 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n); | |
106 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); | |
107 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n); | |
108 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n); | |
109 | ||
110 | inline wxPoint2DInt::wxPoint2DInt() | |
111 | { | |
112 | m_x = 0; | |
113 | m_y = 0; | |
114 | } | |
115 | ||
116 | inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y ) | |
117 | { | |
118 | m_x = x; | |
119 | m_y = y; | |
120 | } | |
121 | ||
122 | inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt ) | |
123 | { | |
124 | m_x = pt.m_x; | |
125 | m_y = pt.m_y; | |
126 | } | |
127 | ||
128 | inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt ) | |
129 | { | |
130 | m_x = pt.x; | |
131 | m_y = pt.y; | |
132 | } | |
133 | ||
134 | inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) const | |
135 | { | |
136 | if ( x ) | |
137 | *x = m_x; | |
138 | if ( y ) | |
139 | *y = m_y; | |
140 | } | |
141 | ||
142 | inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) const | |
143 | { | |
144 | GetFloor(x, y); | |
145 | } | |
146 | ||
147 | inline wxDouble wxPoint2DInt::GetVectorLength() const | |
148 | { | |
149 | // cast needed MIPSpro compiler under SGI | |
150 | return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) ); | |
151 | } | |
152 | ||
153 | inline void wxPoint2DInt::SetVectorLength( wxDouble length ) | |
154 | { | |
155 | wxDouble before = GetVectorLength(); | |
156 | m_x = (wxInt32)(m_x * length / before); | |
157 | m_y = (wxInt32)(m_y * length / before); | |
158 | } | |
159 | ||
160 | inline void wxPoint2DInt::Normalize() | |
161 | { | |
162 | SetVectorLength( 1 ); | |
163 | } | |
164 | ||
165 | inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const | |
166 | { | |
167 | return sqrt( GetDistanceSquare( pt ) ); | |
168 | } | |
169 | ||
170 | inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const | |
171 | { | |
172 | return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ); | |
173 | } | |
174 | ||
175 | inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const | |
176 | { | |
177 | return ( m_x * vec.m_x + m_y * vec.m_y ); | |
178 | } | |
179 | ||
180 | inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const | |
181 | { | |
182 | return ( m_x * vec.m_y - vec.m_x * m_y ); | |
183 | } | |
184 | ||
185 | inline wxPoint2DInt::operator wxPoint() const | |
186 | { | |
187 | return wxPoint( m_x, m_y); | |
188 | } | |
189 | ||
190 | inline wxPoint2DInt wxPoint2DInt::operator-() | |
191 | { | |
192 | return wxPoint2DInt( -m_x, -m_y); | |
193 | } | |
194 | ||
195 | inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt) | |
196 | { | |
197 | m_x = pt.m_x; | |
198 | m_y = pt.m_y; | |
199 | return *this; | |
200 | } | |
201 | ||
202 | inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt) | |
203 | { | |
204 | m_x = m_x + pt.m_x; | |
205 | m_y = m_y + pt.m_y; | |
206 | return *this; | |
207 | } | |
208 | ||
209 | inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt) | |
210 | { | |
211 | m_x = m_x - pt.m_x; | |
212 | m_y = m_y - pt.m_y; | |
213 | return *this; | |
214 | } | |
215 | ||
216 | inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt) | |
217 | { | |
218 | m_x = m_x + pt.m_x; | |
219 | m_y = m_y + pt.m_y; | |
220 | return *this; | |
221 | } | |
222 | ||
223 | inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt) | |
224 | { | |
225 | m_x = m_x - pt.m_x; | |
226 | m_y = m_y - pt.m_y; | |
227 | return *this; | |
228 | } | |
229 | ||
230 | inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const | |
231 | { | |
232 | return m_x == pt.m_x && m_y == pt.m_y; | |
233 | } | |
234 | ||
235 | inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const | |
236 | { | |
237 | return m_x != pt.m_x || m_y != pt.m_y; | |
238 | } | |
239 | ||
240 | inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
241 | { | |
242 | return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ); | |
243 | } | |
244 | ||
245 | inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
246 | { | |
247 | return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ); | |
248 | } | |
249 | ||
250 | ||
251 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
252 | { | |
253 | return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ); | |
254 | } | |
255 | ||
256 | inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) | |
257 | { | |
258 | return wxPoint2DInt( pt.m_x * n , pt.m_y * n ); | |
259 | } | |
260 | ||
261 | inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt) | |
262 | { | |
263 | return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) ); | |
264 | } | |
265 | ||
266 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) | |
267 | { | |
268 | return wxPoint2DInt( pt.m_x * n , pt.m_y * n ); | |
269 | } | |
270 | ||
271 | inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n) | |
272 | { | |
273 | return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) ); | |
274 | } | |
275 | ||
276 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) | |
277 | { | |
278 | return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ); | |
279 | } | |
280 | ||
281 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) | |
282 | { | |
283 | return wxPoint2DInt( pt.m_x / n , pt.m_y / n ); | |
284 | } | |
285 | ||
286 | inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n) | |
287 | { | |
288 | return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) ); | |
289 | } | |
290 | ||
291 | // wxPoint2Ds represent a point or a vector in a 2d coordinate system | |
292 | ||
293 | class WXDLLEXPORT wxPoint2DDouble | |
294 | { | |
295 | public : | |
296 | inline wxPoint2DDouble(); | |
297 | inline wxPoint2DDouble( wxDouble x , wxDouble y ); | |
298 | inline wxPoint2DDouble( const wxPoint2DDouble &pt ); | |
299 | wxPoint2DDouble( const wxPoint2DInt &pt ) | |
300 | { m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; } | |
301 | wxPoint2DDouble( const wxPoint &pt ) | |
302 | { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; } | |
303 | ||
304 | // two different conversions to integers, floor and rounding | |
305 | inline void GetFloor( wxInt32 *x , wxInt32 *y ) const; | |
306 | inline void GetRounded( wxInt32 *x , wxInt32 *y ) const; | |
307 | ||
308 | inline wxDouble GetVectorLength() const; | |
309 | wxDouble GetVectorAngle() const ; | |
310 | void SetVectorLength( wxDouble length ); | |
311 | void SetVectorAngle( wxDouble degrees ); | |
312 | void SetPolarCoordinates( wxDouble angle , wxDouble length ); | |
313 | // set the vector length to 1.0, preserving the angle | |
314 | void Normalize(); | |
315 | ||
316 | inline wxDouble GetDistance( const wxPoint2DDouble &pt ) const; | |
317 | inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) const; | |
318 | inline wxDouble GetDotProduct( const wxPoint2DDouble &vec ) const; | |
319 | inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) const; | |
320 | ||
321 | // the reflection of this point | |
322 | inline wxPoint2DDouble operator-(); | |
323 | ||
324 | inline wxPoint2DDouble& operator=(const wxPoint2DDouble& pt); | |
325 | inline wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt); | |
326 | inline wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt); | |
327 | inline wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt); | |
328 | inline wxPoint2DDouble& operator*=(wxDouble n); | |
329 | inline wxPoint2DDouble& operator*=(wxInt32 n); | |
330 | inline wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt); | |
331 | inline wxPoint2DDouble& operator/=(wxDouble n); | |
332 | inline wxPoint2DDouble& operator/=(wxInt32 n); | |
333 | ||
334 | inline bool operator==(const wxPoint2DDouble& pt) const; | |
335 | inline bool operator!=(const wxPoint2DDouble& pt) const; | |
336 | ||
337 | wxDouble m_x; | |
338 | wxDouble m_y; | |
339 | }; | |
340 | ||
341 | inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); | |
342 | inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); | |
343 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); | |
344 | inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt); | |
345 | inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt); | |
346 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n); | |
347 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n); | |
348 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2); | |
349 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n); | |
350 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n); | |
351 | ||
352 | inline wxPoint2DDouble::wxPoint2DDouble() | |
353 | { | |
354 | m_x = 0.0; | |
355 | m_y = 0.0; | |
356 | } | |
357 | ||
358 | inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y ) | |
359 | { | |
360 | m_x = x; | |
361 | m_y = y; | |
362 | } | |
363 | ||
364 | inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt ) | |
365 | { | |
366 | m_x = pt.m_x; | |
367 | m_y = pt.m_y; | |
368 | } | |
369 | ||
370 | inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) const | |
371 | { | |
372 | *x = (wxInt32) floor( m_x ); | |
373 | *y = (wxInt32) floor( m_y ); | |
374 | } | |
375 | ||
376 | inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) const | |
377 | { | |
378 | *x = (wxInt32) floor( m_x + 0.5 ); | |
379 | *y = (wxInt32) floor( m_y + 0.5); | |
380 | } | |
381 | ||
382 | inline wxDouble wxPoint2DDouble::GetVectorLength() const | |
383 | { | |
384 | return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ; | |
385 | } | |
386 | ||
387 | inline void wxPoint2DDouble::SetVectorLength( wxDouble length ) | |
388 | { | |
389 | wxDouble before = GetVectorLength() ; | |
390 | m_x = (m_x * length / before) ; | |
391 | m_y = (m_y * length / before) ; | |
392 | } | |
393 | ||
394 | inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) const | |
395 | { | |
396 | return sqrt( GetDistanceSquare( pt ) ); | |
397 | } | |
398 | ||
399 | inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) const | |
400 | { | |
401 | return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ); | |
402 | } | |
403 | ||
404 | inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) const | |
405 | { | |
406 | return ( m_x * vec.m_x + m_y * vec.m_y ); | |
407 | } | |
408 | ||
409 | inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) const | |
410 | { | |
411 | return ( m_x * vec.m_y - vec.m_x * m_y ); | |
412 | } | |
413 | ||
414 | inline wxPoint2DDouble wxPoint2DDouble::operator-() | |
415 | { | |
416 | return wxPoint2DDouble( -m_x, -m_y); | |
417 | } | |
418 | ||
419 | inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt) | |
420 | { | |
421 | m_x = pt.m_x; | |
422 | m_y = pt.m_y; | |
423 | return *this; | |
424 | } | |
425 | ||
426 | inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt) | |
427 | { | |
428 | m_x = m_x + pt.m_x; | |
429 | m_y = m_y + pt.m_y; | |
430 | return *this; | |
431 | } | |
432 | ||
433 | inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt) | |
434 | { | |
435 | m_x = m_x - pt.m_x; | |
436 | m_y = m_y - pt.m_y; | |
437 | return *this; | |
438 | } | |
439 | ||
440 | inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt) | |
441 | { | |
442 | m_x = m_x * pt.m_x; | |
443 | m_y = m_y * pt.m_y; | |
444 | return *this; | |
445 | } | |
446 | ||
447 | inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt) | |
448 | { | |
449 | m_x = m_x / pt.m_x; | |
450 | m_y = m_y / pt.m_y; | |
451 | return *this; | |
452 | } | |
453 | ||
454 | inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const | |
455 | { | |
456 | return m_x == pt.m_x && m_y == pt.m_y; | |
457 | } | |
458 | ||
459 | inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const | |
460 | { | |
461 | return m_x != pt.m_x || m_y != pt.m_y; | |
462 | } | |
463 | ||
464 | inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
465 | { | |
466 | return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ); | |
467 | } | |
468 | ||
469 | inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
470 | { | |
471 | return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ); | |
472 | } | |
473 | ||
474 | ||
475 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
476 | { | |
477 | return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ); | |
478 | } | |
479 | ||
480 | inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt) | |
481 | { | |
482 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ); | |
483 | } | |
484 | ||
485 | inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt) | |
486 | { | |
487 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ); | |
488 | } | |
489 | ||
490 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n) | |
491 | { | |
492 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ); | |
493 | } | |
494 | ||
495 | inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n) | |
496 | { | |
497 | return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ); | |
498 | } | |
499 | ||
500 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) | |
501 | { | |
502 | return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ); | |
503 | } | |
504 | ||
505 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n) | |
506 | { | |
507 | return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ); | |
508 | } | |
509 | ||
510 | inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n) | |
511 | { | |
512 | return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ); | |
513 | } | |
514 | ||
515 | // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the | |
516 | // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if | |
517 | // left <= x < right and top <= m_y < bottom , thus it is a half open interval. | |
518 | ||
519 | class WXDLLEXPORT wxRect2DDouble | |
520 | { | |
521 | public: | |
522 | wxRect2DDouble() | |
523 | { m_x = m_y = m_width = m_height = 0; } | |
524 | wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h) | |
525 | { m_x = x; m_y = y; m_width = w; m_height = h; } | |
526 | /* | |
527 | wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight); | |
528 | wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size); | |
529 | wxRect2DDouble(const wxRect2DDouble& rect); | |
530 | */ | |
531 | // single attribute accessors | |
532 | ||
533 | inline wxPoint2DDouble GetPosition() | |
534 | { return wxPoint2DDouble(m_x, m_y); } | |
535 | inline wxSize GetSize() | |
536 | { return wxSize((int) m_width, (int) m_height); } | |
537 | ||
538 | // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their | |
539 | // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately | |
540 | ||
541 | inline wxDouble GetLeft() const { return m_x; } | |
542 | inline void SetLeft( wxDouble n ) { m_width += m_x - n; m_x = n; } | |
543 | inline void MoveLeftTo( wxDouble n ) { m_x = n; } | |
544 | inline wxDouble GetTop() const { return m_y; } | |
545 | inline void SetTop( wxDouble n ) { m_height += m_y - n; m_y = n; } | |
546 | inline void MoveTopTo( wxDouble n ) { m_y = n; } | |
547 | inline wxDouble GetBottom() const { return m_y + m_height; } | |
548 | inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height);} | |
549 | inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height; } | |
550 | inline wxDouble GetRight() const { return m_x + m_width; } | |
551 | inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; } | |
552 | inline void MoveRightTo( wxDouble n ) { m_x = n - m_width; } | |
553 | ||
554 | inline wxPoint2DDouble GetLeftTop() const | |
555 | { return wxPoint2DDouble( m_x , m_y ); } | |
556 | inline void SetLeftTop( const wxPoint2DDouble &pt ) | |
557 | { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; } | |
558 | inline void MoveLeftTopTo( const wxPoint2DDouble &pt ) | |
559 | { m_x = pt.m_x; m_y = pt.m_y; } | |
560 | inline wxPoint2DDouble GetLeftBottom() const | |
561 | { return wxPoint2DDouble( m_x , m_y + m_height ); } | |
562 | inline void SetLeftBottom( const wxPoint2DDouble &pt ) | |
563 | { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; } | |
564 | inline void MoveLeftBottomTo( const wxPoint2DDouble &pt ) | |
565 | { m_x = pt.m_x; m_y = pt.m_y - m_height; } | |
566 | inline wxPoint2DDouble GetRightTop() const | |
567 | { return wxPoint2DDouble( m_x+m_width , m_y ); } | |
568 | inline void SetRightTop( const wxPoint2DDouble &pt ) | |
569 | { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; } | |
570 | inline void MoveRightTopTo( const wxPoint2DDouble &pt ) | |
571 | { m_x = pt.m_x - m_width; m_y = pt.m_y; } | |
572 | inline wxPoint2DDouble GetRightBottom() const | |
573 | { return wxPoint2DDouble( m_x+m_width , m_y + m_height ); } | |
574 | inline void SetRightBottom( const wxPoint2DDouble &pt ) | |
575 | { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);} | |
576 | inline void MoveRightBottomTo( const wxPoint2DDouble &pt ) | |
577 | { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; } | |
578 | inline wxPoint2DDouble GetCentre() const | |
579 | { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ); } | |
580 | inline void SetCentre( const wxPoint2DDouble &pt ) | |
581 | { MoveCentreTo( pt ); } // since this is impossible without moving... | |
582 | inline void MoveCentreTo( const wxPoint2DDouble &pt ) | |
583 | { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); } | |
584 | inline wxOutCode GetOutCode( const wxPoint2DDouble &pt ) const | |
585 | { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + | |
586 | ( ( pt.m_x > m_x + m_width ) ? wxOutRight : 0 ) + | |
587 | ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + | |
588 | ( ( pt.m_y > m_y + m_height ) ? wxOutBottom : 0 )); } | |
589 | inline wxOutCode GetOutcode(const wxPoint2DDouble &pt) const | |
590 | { return GetOutCode(pt) ; } | |
591 | inline bool Contains( const wxPoint2DDouble &pt ) const | |
592 | { return GetOutCode( pt ) == wxInside; } | |
593 | inline bool Contains( const wxRect2DDouble &rect ) const | |
594 | { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && | |
595 | ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); } | |
596 | inline bool IsEmpty() const | |
597 | { return ( m_width <= 0 || m_height <= 0 ); } | |
598 | inline bool HaveEqualSize( const wxRect2DDouble &rect ) const | |
599 | { return ( rect.m_width == m_width && rect.m_height == m_height ); } | |
600 | ||
601 | inline void Inset( wxDouble x , wxDouble y ) | |
602 | { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; } | |
603 | inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom ) | |
604 | { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;} | |
605 | inline void Offset( const wxPoint2DDouble &pt ) | |
606 | { m_x += pt.m_x; m_y += pt.m_y; } | |
607 | ||
608 | void ConstrainTo( const wxRect2DDouble &rect ); | |
609 | ||
610 | inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) | |
611 | { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); } | |
612 | ||
613 | static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ); | |
614 | inline void Intersect( const wxRect2DDouble &otherRect ) | |
615 | { Intersect( *this , otherRect , this ); } | |
616 | inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const | |
617 | { wxRect2DDouble result; Intersect( *this , otherRect , &result); return result; } | |
618 | bool Intersects( const wxRect2DDouble &rect ) const; | |
619 | ||
620 | static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ); | |
621 | void Union( const wxRect2DDouble &otherRect ) | |
622 | { Union( *this , otherRect , this ); } | |
623 | void Union( const wxPoint2DDouble &pt ); | |
624 | inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const | |
625 | { wxRect2DDouble result; Union( *this , otherRect , &result); return result; } | |
626 | ||
627 | inline void Scale( wxDouble f ) | |
628 | { m_x *= f; m_y *= f; m_width *= f; m_height *= f;} | |
629 | inline void Scale( wxInt32 num , wxInt32 denum ) | |
630 | { m_x *= ((wxDouble)num)/((wxDouble)denum); m_y *= ((wxDouble)num)/((wxDouble)denum); | |
631 | m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);} | |
632 | ||
633 | wxRect2DDouble& operator = (const wxRect2DDouble& rect); | |
634 | inline bool operator == (const wxRect2DDouble& rect) | |
635 | { return (m_x==rect.m_x && m_y==rect.m_y && m_width==rect.m_width && m_height==rect.m_height); } | |
636 | inline bool operator != (const wxRect2DDouble& rect) | |
637 | { return !(*this == rect); } | |
638 | ||
639 | wxDouble m_x; | |
640 | wxDouble m_y; | |
641 | wxDouble m_width; | |
642 | wxDouble m_height; | |
643 | }; | |
644 | ||
645 | ||
646 | // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the | |
647 | // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if | |
648 | // left <= x < right and top <= m_y < bottom , thus it is a half open interval. | |
649 | ||
650 | class WXDLLEXPORT wxRect2DInt | |
651 | { | |
652 | public: | |
653 | wxRect2DInt() { m_x = m_y = m_width = m_height = 0; } | |
654 | wxRect2DInt( const wxRect& r ) { m_x = r.x ; m_y = r.y ; m_width = r.width ; m_height = r.height ; } | |
655 | wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x; m_y = y; m_width = w; m_height = h; } | |
656 | wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight); | |
657 | inline wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size); | |
658 | inline wxRect2DInt(const wxRect2DInt& rect); | |
659 | ||
660 | // single attribute accessors | |
661 | ||
662 | inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); } | |
663 | inline wxSize GetSize() { return wxSize(m_width, m_height); } | |
664 | ||
665 | // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their | |
666 | // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately | |
667 | ||
668 | inline wxInt32 GetLeft() const { return m_x; } | |
669 | inline void SetLeft( wxInt32 n ) { m_width += m_x - n; m_x = n; } | |
670 | inline void MoveLeftTo( wxInt32 n ) { m_x = n; } | |
671 | inline wxInt32 GetTop() const { return m_y; } | |
672 | inline void SetTop( wxInt32 n ) { m_height += m_y - n; m_y = n; } | |
673 | inline void MoveTopTo( wxInt32 n ) { m_y = n; } | |
674 | inline wxInt32 GetBottom() const { return m_y + m_height; } | |
675 | inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height);} | |
676 | inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height; } | |
677 | inline wxInt32 GetRight() const { return m_x + m_width; } | |
678 | inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; } | |
679 | inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width; } | |
680 | ||
681 | inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ); } | |
682 | inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; } | |
683 | inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y; } | |
684 | inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ); } | |
685 | inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; } | |
686 | inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y - m_height; } | |
687 | inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ); } | |
688 | inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; } | |
689 | inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y; } | |
690 | inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ); } | |
691 | inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);} | |
692 | inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; } | |
693 | inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ); } | |
694 | inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ); } // since this is impossible without moving... | |
695 | inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); } | |
696 | inline wxOutCode GetOutCode( const wxPoint2DInt &pt ) const | |
697 | { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + | |
698 | ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) + | |
699 | ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + | |
700 | ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); } | |
701 | inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const | |
702 | { return GetOutCode( pt ) ; } | |
703 | inline bool Contains( const wxPoint2DInt &pt ) const | |
704 | { return GetOutCode( pt ) == wxInside; } | |
705 | inline bool Contains( const wxRect2DInt &rect ) const | |
706 | { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && | |
707 | ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); } | |
708 | inline bool IsEmpty() const | |
709 | { return ( m_width <= 0 || m_height <= 0 ); } | |
710 | inline bool HaveEqualSize( const wxRect2DInt &rect ) const | |
711 | { return ( rect.m_width == m_width && rect.m_height == m_height ); } | |
712 | ||
713 | inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; } | |
714 | inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom ) | |
715 | { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;} | |
716 | inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x; m_y += pt.m_y; } | |
717 | void ConstrainTo( const wxRect2DInt &rect ); | |
718 | inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); } | |
719 | ||
720 | static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ); | |
721 | inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ); } | |
722 | inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Intersect( *this , otherRect , &result); return result; } | |
723 | bool Intersects( const wxRect2DInt &rect ) const; | |
724 | ||
725 | static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ); | |
726 | void Union( const wxRect2DInt &otherRect ) { Union( *this , otherRect , this ); } | |
727 | void Union( const wxPoint2DInt &pt ); | |
728 | inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Union( *this , otherRect , &result); return result; } | |
729 | ||
730 | inline void Scale( wxInt32 f ) { m_x *= f; m_y *= f; m_width *= f; m_height *= f;} | |
731 | inline void Scale( wxInt32 num , wxInt32 denum ) | |
732 | { m_x *= ((wxInt32)num)/((wxInt32)denum); m_y *= ((wxInt32)num)/((wxInt32)denum); | |
733 | m_width *= ((wxInt32)num)/((wxInt32)denum); m_height *= ((wxInt32)num)/((wxInt32)denum);} | |
734 | ||
735 | wxRect2DInt& operator = (const wxRect2DInt& rect); | |
736 | bool operator == (const wxRect2DInt& rect) const; | |
737 | bool operator != (const wxRect2DInt& rect) const; | |
738 | ||
739 | #if wxUSE_STREAMS | |
740 | void WriteTo( wxDataOutputStream &stream ) const; | |
741 | void ReadFrom( wxDataInputStream &stream ); | |
742 | #endif // wxUSE_STREAMS | |
743 | ||
744 | wxInt32 m_x; | |
745 | wxInt32 m_y; | |
746 | wxInt32 m_width; | |
747 | wxInt32 m_height; | |
748 | }; | |
749 | ||
750 | inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r ) | |
751 | { | |
752 | m_x = r.m_x; | |
753 | m_y = r.m_y; | |
754 | m_width = r.m_width; | |
755 | m_height = r.m_height; | |
756 | } | |
757 | ||
758 | inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b) | |
759 | { | |
760 | m_x = wxMin( a.m_x , b.m_x ); | |
761 | m_y = wxMin( a.m_y , b.m_y ); | |
762 | m_width = abs( a.m_x - b.m_x ); | |
763 | m_height = abs( a.m_y - b.m_y ); | |
764 | } | |
765 | ||
766 | inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt& pos, const wxSize& size) | |
767 | { | |
768 | m_x = pos.m_x; | |
769 | m_y = pos.m_y; | |
770 | m_width = size.x; | |
771 | m_height = size.y; | |
772 | } | |
773 | ||
774 | inline bool wxRect2DInt::operator == (const wxRect2DInt& rect) const | |
775 | { | |
776 | return (m_x==rect.m_x && m_y==rect.m_y && | |
777 | m_width==rect.m_width && m_height==rect.m_height); | |
778 | } | |
779 | ||
780 | inline bool wxRect2DInt::operator != (const wxRect2DInt& rect) const | |
781 | { | |
782 | return !(*this == rect); | |
783 | } | |
784 | ||
785 | class wxTransform2D | |
786 | { | |
787 | public : | |
788 | virtual ~wxTransform2D() { } | |
789 | virtual void Transform( wxPoint2DInt* pt )const = 0; | |
790 | virtual void Transform( wxRect2DInt* r ) const; | |
791 | virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const; | |
792 | virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ; | |
793 | ||
794 | virtual void InverseTransform( wxPoint2DInt* pt ) const = 0; | |
795 | virtual void InverseTransform( wxRect2DInt* r ) const ; | |
796 | virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ; | |
797 | virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ; | |
798 | }; | |
799 | ||
800 | inline void wxTransform2D::Transform( wxRect2DInt* r ) const | |
801 | { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); Transform( &a ); Transform( &b ); *r = wxRect2DInt( a , b ); } | |
802 | ||
803 | inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const | |
804 | { wxPoint2DInt res = pt; Transform( &res ); return res; } | |
805 | ||
806 | inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const | |
807 | { wxRect2DInt res = r; Transform( &res ); return res; } | |
808 | ||
809 | inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const | |
810 | { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); InverseTransform( &a ); InverseTransform( &b ); *r = wxRect2DInt( a , b ); } | |
811 | ||
812 | inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const | |
813 | { wxPoint2DInt res = pt; InverseTransform( &res ); return res; } | |
814 | ||
815 | inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const | |
816 | { wxRect2DInt res = r; InverseTransform( &res ); return res; } | |
817 | ||
818 | ||
819 | #endif // wxUSE_GEOMETRY | |
820 | ||
821 | #endif // _WX_GEOMETRY_H_ |