| 1 | |
| 2 | import wx |
| 3 | |
| 4 | from Main import opj |
| 5 | |
| 6 | #---------------------------------------------------------------------- |
| 7 | |
| 8 | class TestPanel(wx.Panel): |
| 9 | def __init__(self, parent, log): |
| 10 | wx.Panel.__init__(self, parent, -1) |
| 11 | self.log = log |
| 12 | |
| 13 | b = wx.Button(self, -1, "Play Sound 1 (sync)", (25, 25)) |
| 14 | self.Bind(wx.EVT_BUTTON, self.OnButton1, b) |
| 15 | |
| 16 | b = wx.Button(self, -1, "Play Sound 2 (async)", (25, 65)) |
| 17 | self.Bind(wx.EVT_BUTTON, self.OnButton2, b) |
| 18 | |
| 19 | b = wx.Button(self, -1, "Select .WAV file", (25, 105)) |
| 20 | self.Bind(wx.EVT_BUTTON, self.OnSelectSound, b) |
| 21 | |
| 22 | |
| 23 | def OnButton1(self, evt): |
| 24 | try: |
| 25 | sound = wx.Sound(opj('data/anykey.wav')) |
| 26 | self.log.write("before Play...\n") |
| 27 | sound.Play(wx.SOUND_SYNC) |
| 28 | self.log.write("...after Play\n") |
| 29 | except NotImplementedError, v: |
| 30 | wx.MessageBox(str(v), "Exception Message") |
| 31 | |
| 32 | |
| 33 | def OnButton2(self, evt): |
| 34 | try: |
| 35 | if True: |
| 36 | sound = wx.Sound(opj('data/plan.wav')) |
| 37 | else: |
| 38 | # sounds can also be loaded from a buffer object |
| 39 | data = open(opj('data/plan.wav'), 'rb').read() |
| 40 | sound = wx.SoundFromData(data) |
| 41 | |
| 42 | self.log.write("before Play...\n") |
| 43 | sound.Play(wx.SOUND_ASYNC) |
| 44 | self.sound = sound # save a reference (This shoudln't be needed, but there seems to be a bug...) |
| 45 | wx.YieldIfNeeded() |
| 46 | self.log.write("...after Play\n") |
| 47 | except NotImplementedError, v: |
| 48 | wx.MessageBox(str(v), "Exception Message") |
| 49 | |
| 50 | |
| 51 | def OnSelectSound(self, evt): |
| 52 | dlg = wx.FileDialog(wx.GetTopLevelParent(self), |
| 53 | "Choose a sound file", |
| 54 | wildcard="WAV files (*.wav)|*.wav", |
| 55 | style=wx.OPEN) |
| 56 | if dlg.ShowModal() == wx.ID_OK: |
| 57 | try: |
| 58 | #sound = wx.Sound(dlg.GetPath(), wx.SOUND_SYNC) |
| 59 | #sound.Play() |
| 60 | |
| 61 | # another way to do it. |
| 62 | wx.Sound.PlaySound(dlg.GetPath(), wx.SOUND_SYNC) |
| 63 | |
| 64 | except NotImplementedError, v: |
| 65 | wx.MessageBox(str(v), "Exception Message") |
| 66 | dlg.Destroy() |
| 67 | |
| 68 | |
| 69 | #---------------------------------------------------------------------- |
| 70 | |
| 71 | def runTest(frame, nb, log): |
| 72 | win = TestPanel(nb, log) |
| 73 | return win |
| 74 | |
| 75 | #---------------------------------------------------------------------- |
| 76 | |
| 77 | |
| 78 | overview = """<html><body> |
| 79 | <h2>Sound</h2> |
| 80 | This class represents a short wave file, in Windows WAV format, that can |
| 81 | be stored in memory and played. Currently this class is implemented on Windows |
| 82 | and GTK (Linux) only. |
| 83 | <p> |
| 84 | This demo offers two examples, both driven by buttons, but obviously the event |
| 85 | that drives the playing of the sound can come from anywhere. |
| 86 | |
| 87 | </body></html> |
| 88 | """ |
| 89 | |
| 90 | |
| 91 | if __name__ == '__main__': |
| 92 | import sys,os |
| 93 | import run |
| 94 | run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:]) |