| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: bitmap.h |
| 3 | // Purpose: topic overview |
| 4 | // Author: wxWidgets team |
| 5 | // RCS-ID: $Id$ |
| 6 | // Licence: wxWindows licence |
| 7 | ///////////////////////////////////////////////////////////////////////////// |
| 8 | |
| 9 | /** |
| 10 | |
| 11 | @page overview_bitmap Bitmaps and Icons |
| 12 | |
| 13 | Classes: |
| 14 | @li wxBitmap |
| 15 | @li wxBitmapHandler |
| 16 | @li wxIcon |
| 17 | @li wxCursor |
| 18 | |
| 19 | The wxBitmap class encapsulates the concept of a platform-dependent bitmap, |
| 20 | either monochrome or colour. Platform-specific methods for creating a wxBitmap |
| 21 | object from an existing file are catered for, and this is an occasion where |
| 22 | conditional compilation will sometimes be required. |
| 23 | |
| 24 | A bitmap created dynamically or loaded from a file can be selected into a |
| 25 | memory device context (instance of wxMemoryDC). This enables the bitmap to be |
| 26 | copied to a window or memory device context using wxDC::Blit(), or to be used |
| 27 | as a drawing surface. |
| 28 | |
| 29 | See wxMemoryDC for an example of drawing onto a bitmap. |
| 30 | |
| 31 | All wxWidgets platforms support XPMs for small bitmaps and icons. You may |
| 32 | include the XPM inline as below, since it's C code, or you can load it at |
| 33 | run-time. |
| 34 | |
| 35 | @code |
| 36 | #include "sample.xpm" |
| 37 | @endcode |
| 38 | |
| 39 | Sometimes you wish to use a .ico resource on Windows, and XPMs on other |
| 40 | platforms (for example to take advantage of Windows' support for multiple icon |
| 41 | resolutions). |
| 42 | |
| 43 | A macro, wxICON(), is available which creates an icon using an XPM on the |
| 44 | appropriate platform, or an icon resource on Windows: |
| 45 | |
| 46 | @code |
| 47 | wxIcon icon(wxICON(sample)); |
| 48 | |
| 49 | // The above line is equivalent to this: |
| 50 | |
| 51 | #if defined(__WXGTK__) || defined(__WXMOTIF__) |
| 52 | wxIcon icon(sample_xpm); |
| 53 | #endif |
| 54 | |
| 55 | #if defined(__WXMSW__) |
| 56 | wxIcon icon("sample"); |
| 57 | #endif |
| 58 | @endcode |
| 59 | |
| 60 | There is also a corresponding wxBITMAP() macro which allows to create the |
| 61 | bitmaps in much the same way as wxICON() creates icons. It assumes that bitmaps |
| 62 | live in resources under Windows or OS2 and XPM files under all other platforms |
| 63 | (for XPMs, the corresponding file must be included before this macro is used, |
| 64 | of course, and the name of the bitmap should be the same as the resource name |
| 65 | under Windows with @c _xpm suffix). For example: |
| 66 | |
| 67 | @code |
| 68 | // an easy and portable way to create a bitmap |
| 69 | wxBitmap bmp(wxBITMAP(bmpname)); |
| 70 | |
| 71 | // which is roughly equivalent to the following |
| 72 | #if defined(__WXMSW__) || defined(__WXPM__) |
| 73 | wxBitmap bmp("bmpname", wxBITMAP_TYPE_BMP_RESOURCE); |
| 74 | #else // Unix |
| 75 | wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM); |
| 76 | #endif |
| 77 | @endcode |
| 78 | |
| 79 | You should always use wxICON() and wxBITMAP() macros because they work for any |
| 80 | platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and |
| 81 | are shorter and more clear than versions with many @ifdef_ blocks. Even better, |
| 82 | use the same XPMs on all platforms. |
| 83 | |
| 84 | @li @ref overview_bitmap_supportedformats |
| 85 | @li @ref overview_bitmap_handlers |
| 86 | |
| 87 | |
| 88 | <hr> |
| 89 | |
| 90 | |
| 91 | @section overview_bitmap_supportedformats Supported Bitmap File Formats |
| 92 | |
| 93 | The following lists the formats handled on different platforms. Note that |
| 94 | missing or partially-implemented formats are automatically supplemented by |
| 95 | using wxImage to load the data, and then converting it to wxBitmap form. Note |
| 96 | that using wxImage is the preferred way to load images in wxWidgets, with the |
| 97 | exception of resources (XPM-files or native Windows resources). |
| 98 | |
| 99 | Writing an image format handler for wxImage is also far easier than writing one |
| 100 | for wxBitmap, because wxImage has exactly one format on all platforms whereas |
| 101 | wxBitmap can store pixel data very differently, depending on colour depths and |
| 102 | platform. |
| 103 | |
| 104 | @subsection overview_bitmap_supportedformats_bmp wxBitmap |
| 105 | |
| 106 | Under Windows, wxBitmap may load the following formats: |
| 107 | |
| 108 | @li Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE) |
| 109 | @li Windows bitmap file (wxBITMAP_TYPE_BMP) |
| 110 | @li XPM data and file (wxBITMAP_TYPE_XPM) |
| 111 | @li All formats that are supported by the wxImage class. |
| 112 | |
| 113 | Under wxGTK, wxBitmap may load the following formats: |
| 114 | |
| 115 | @li XPM data and file (wxBITMAP_TYPE_XPM) |
| 116 | @li All formats that are supported by the wxImage class. |
| 117 | |
| 118 | Under wxMotif and wxX11, wxBitmap may load the following formats: |
| 119 | |
| 120 | @li XBM data and file (wxBITMAP_TYPE_XBM) |
| 121 | @li XPM data and file (wxBITMAP_TYPE_XPM) |
| 122 | @li All formats that are supported by the wxImage class. |
| 123 | |
| 124 | @subsection overview_bitmap_supportedformats_icon wxIcon |
| 125 | |
| 126 | Under Windows, wxIcon may load the following formats: |
| 127 | |
| 128 | @li Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE) |
| 129 | @li Windows icon file (wxBITMAP_TYPE_ICO) |
| 130 | @li XPM data and file (wxBITMAP_TYPE_XPM) |
| 131 | |
| 132 | Under wxGTK, wxIcon may load the following formats: |
| 133 | |
| 134 | @li XPM data and file (wxBITMAP_TYPE_XPM) |
| 135 | @li All formats that are supported by the wxImage class. |
| 136 | |
| 137 | Under wxMotif and wxX11, wxIcon may load the following formats: |
| 138 | |
| 139 | @li XBM data and file (wxBITMAP_TYPE_XBM) |
| 140 | @li XPM data and file (wxBITMAP_TYPE_XPM) |
| 141 | @li All formats that are supported by the wxImage class. |
| 142 | |
| 143 | @subsection overview_bitmap_supportedformats_cursor wxCursor |
| 144 | |
| 145 | Under Windows, wxCursor may load the following formats: |
| 146 | |
| 147 | @li Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE) |
| 148 | @li Windows cursor file (wxBITMAP_TYPE_CUR) |
| 149 | @li Windows icon file (wxBITMAP_TYPE_ICO) |
| 150 | @li Windows bitmap file (wxBITMAP_TYPE_BMP) |
| 151 | |
| 152 | Under wxGTK, wxCursor may load the following formats (in addition to stock |
| 153 | cursors): |
| 154 | |
| 155 | @li None (stock cursors only). |
| 156 | |
| 157 | Under wxMotif and wxX11, wxCursor may load the following formats: |
| 158 | |
| 159 | @li XBM data and file (wxBITMAP_TYPE_XBM) |
| 160 | |
| 161 | |
| 162 | @section overview_bitmap_handlers Bitmap Format Handlers |
| 163 | |
| 164 | To provide extensibility, the functionality for loading and saving bitmap |
| 165 | formats is not implemented in the wxBitmap class, but in a number of handler |
| 166 | classes, derived from wxBitmapHandler. There is a static list of handlers which |
| 167 | wxBitmap examines when a file load/save operation is requested. |
| 168 | |
| 169 | Some handlers are provided as standard, but if you have special requirements, |
| 170 | you may wish to initialise the wxBitmap class with some extra handlers which |
| 171 | you write yourself or receive from a third party. |
| 172 | |
| 173 | To add a handler object to wxBitmap, your application needs to include the |
| 174 | header which implements it, and then call the static function |
| 175 | wxBitmap::AddHandler(). |
| 176 | |
| 177 | @note Bitmap handlers are not implemented on all platforms, and new ones rarely |
| 178 | need to be implemented since wxImage can be used for loading most formats, as |
| 179 | noted earlier. |
| 180 | |
| 181 | */ |
| 182 | |