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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/generic/renderg.cpp | |
3 | // Purpose: generic implementation of wxRendererNative (for any platform) | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 20.07.2003 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org> | |
9 | // License: wxWindows license | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // for compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #include "wx/renderer.h" | |
28 | ||
29 | #ifndef WX_PRECOMP | |
30 | #include "wx/string.h" | |
31 | #include "wx/dc.h" | |
32 | #include "wx/settings.h" | |
33 | #include "wx/gdicmn.h" | |
34 | #include "wx/module.h" | |
35 | #endif //WX_PRECOMP | |
36 | ||
37 | #include "wx/splitter.h" | |
38 | #include "wx/dcmirror.h" | |
39 | ||
40 | #ifdef __WXMAC__ | |
41 | #include "wx/mac/private.h" | |
42 | #endif | |
43 | ||
44 | // ---------------------------------------------------------------------------- | |
45 | // wxRendererGeneric: our wxRendererNative implementation | |
46 | // ---------------------------------------------------------------------------- | |
47 | ||
48 | class WXDLLEXPORT wxRendererGeneric : public wxRendererNative | |
49 | { | |
50 | public: | |
51 | wxRendererGeneric(); | |
52 | ||
53 | virtual int DrawHeaderButton(wxWindow *win, | |
54 | wxDC& dc, | |
55 | const wxRect& rect, | |
56 | int flags = 0, | |
57 | wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, | |
58 | wxHeaderButtonParams* params = NULL); | |
59 | ||
60 | virtual int DrawHeaderButtonContents(wxWindow *win, | |
61 | wxDC& dc, | |
62 | const wxRect& rect, | |
63 | int flags = 0, | |
64 | wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, | |
65 | wxHeaderButtonParams* params = NULL); | |
66 | ||
67 | virtual int GetHeaderButtonHeight(wxWindow *win); | |
68 | ||
69 | virtual void DrawTreeItemButton(wxWindow *win, | |
70 | wxDC& dc, | |
71 | const wxRect& rect, | |
72 | int flags = 0); | |
73 | ||
74 | virtual void DrawSplitterBorder(wxWindow *win, | |
75 | wxDC& dc, | |
76 | const wxRect& rect, | |
77 | int flags = 0); | |
78 | ||
79 | virtual void DrawSplitterSash(wxWindow *win, | |
80 | wxDC& dc, | |
81 | const wxSize& size, | |
82 | wxCoord position, | |
83 | wxOrientation orient, | |
84 | int flags = 0); | |
85 | ||
86 | virtual void DrawComboBoxDropButton(wxWindow *win, | |
87 | wxDC& dc, | |
88 | const wxRect& rect, | |
89 | int flags = 0); | |
90 | ||
91 | virtual void DrawDropArrow(wxWindow *win, | |
92 | wxDC& dc, | |
93 | const wxRect& rect, | |
94 | int flags = 0); | |
95 | ||
96 | virtual void DrawCheckBox(wxWindow *win, | |
97 | wxDC& dc, | |
98 | const wxRect& rect, | |
99 | int flags = 0); | |
100 | ||
101 | virtual void DrawPushButton(wxWindow *win, | |
102 | wxDC& dc, | |
103 | const wxRect& rect, | |
104 | int flags = 0); | |
105 | ||
106 | virtual void DrawItemSelectionRect(wxWindow *win, | |
107 | wxDC& dc, | |
108 | const wxRect& rect, | |
109 | int flags = 0); | |
110 | ||
111 | virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0); | |
112 | ||
113 | virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); | |
114 | ||
115 | virtual wxRendererVersion GetVersion() const | |
116 | { | |
117 | return wxRendererVersion(wxRendererVersion::Current_Version, | |
118 | wxRendererVersion::Current_Age); | |
119 | } | |
120 | ||
121 | ||
122 | // Cleanup by deleting standard renderer | |
123 | static void Cleanup(); | |
124 | ||
125 | // Get the generic object | |
126 | static wxRendererGeneric* DoGetGeneric(); | |
127 | ||
128 | protected: | |
129 | // draw the rectange using the first pen for the left and top sides and | |
130 | // the second one for the bottom and right ones | |
131 | void DrawShadedRect(wxDC& dc, wxRect *rect, | |
132 | const wxPen& pen1, const wxPen& pen2); | |
133 | ||
134 | // the standard pens | |
135 | wxPen m_penBlack, | |
136 | m_penDarkGrey, | |
137 | m_penLightGrey, | |
138 | m_penHighlight; | |
139 | ||
140 | static wxRendererGeneric* sm_rendererGeneric; | |
141 | }; | |
142 | ||
143 | // ============================================================================ | |
144 | // wxRendererGeneric implementation | |
145 | // ============================================================================ | |
146 | ||
147 | // Get the generic object | |
148 | wxRendererGeneric* wxRendererGeneric::DoGetGeneric() | |
149 | { | |
150 | if (!sm_rendererGeneric) | |
151 | sm_rendererGeneric = new wxRendererGeneric; | |
152 | return sm_rendererGeneric; | |
153 | } | |
154 | ||
155 | // ---------------------------------------------------------------------------- | |
156 | // wxRendererGeneric creation | |
157 | // ---------------------------------------------------------------------------- | |
158 | ||
159 | /* static */ | |
160 | wxRendererNative& wxRendererNative::GetGeneric() | |
161 | { | |
162 | return * wxRendererGeneric::DoGetGeneric(); | |
163 | } | |
164 | ||
165 | void wxRendererGeneric::Cleanup() | |
166 | { | |
167 | if (sm_rendererGeneric) | |
168 | delete sm_rendererGeneric; | |
169 | ||
170 | sm_rendererGeneric = NULL; | |
171 | } | |
172 | ||
173 | wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL; | |
174 | ||
175 | wxRendererGeneric::wxRendererGeneric() | |
176 | : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)), | |
177 | m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)), | |
178 | m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)), | |
179 | m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT)) | |
180 | { | |
181 | } | |
182 | ||
183 | // ---------------------------------------------------------------------------- | |
184 | // wxRendererGeneric helpers | |
185 | // ---------------------------------------------------------------------------- | |
186 | ||
187 | void | |
188 | wxRendererGeneric::DrawShadedRect(wxDC& dc, | |
189 | wxRect *rect, | |
190 | const wxPen& pen1, | |
191 | const wxPen& pen2) | |
192 | { | |
193 | // draw the rectangle | |
194 | dc.SetPen(pen1); | |
195 | dc.DrawLine(rect->GetLeft(), rect->GetTop(), | |
196 | rect->GetLeft(), rect->GetBottom()); | |
197 | dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(), | |
198 | rect->GetRight(), rect->GetTop()); | |
199 | dc.SetPen(pen2); | |
200 | dc.DrawLine(rect->GetRight(), rect->GetTop(), | |
201 | rect->GetRight(), rect->GetBottom()); | |
202 | dc.DrawLine(rect->GetLeft(), rect->GetBottom(), | |
203 | rect->GetRight() + 1, rect->GetBottom()); | |
204 | ||
205 | // adjust the rect | |
206 | rect->Inflate(-1); | |
207 | } | |
208 | ||
209 | // ---------------------------------------------------------------------------- | |
210 | // tree/list ctrl drawing | |
211 | // ---------------------------------------------------------------------------- | |
212 | ||
213 | int | |
214 | wxRendererGeneric::DrawHeaderButton(wxWindow* win, | |
215 | wxDC& dc, | |
216 | const wxRect& rect, | |
217 | int flags, | |
218 | wxHeaderSortIconType sortArrow, | |
219 | wxHeaderButtonParams* params) | |
220 | { | |
221 | const wxCoord x = rect.x, | |
222 | y = rect.y, | |
223 | w = rect.width, | |
224 | h = rect.height; | |
225 | ||
226 | dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); | |
227 | dc.SetPen(*wxTRANSPARENT_PEN); | |
228 | dc.DrawRectangle(rect); | |
229 | ||
230 | dc.SetBrush(*wxTRANSPARENT_BRUSH); | |
231 | ||
232 | dc.SetPen(m_penBlack); | |
233 | dc.DrawLine( x+w-1, y, x+w-1, y+h ); // right (outer) | |
234 | dc.DrawLine( x, y+h-1, x+w, y+h-1 ); // bottom (outer) | |
235 | ||
236 | dc.SetPen(m_penDarkGrey); | |
237 | dc.DrawLine( x+w-2, y+1, x+w-2, y+h-1 ); // right (inner) | |
238 | dc.DrawLine( x+1, y+h-2, x+w-1, y+h-2 ); // bottom (inner) | |
239 | ||
240 | dc.SetPen(m_penHighlight); | |
241 | dc.DrawLine( x, y, x, y+h-1 ); // left (outer) | |
242 | dc.DrawLine( x, y, x+w-1, y ); // top (outer) | |
243 | ||
244 | return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); | |
245 | } | |
246 | ||
247 | ||
248 | int | |
249 | wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, | |
250 | wxDC& dc, | |
251 | const wxRect& rect, | |
252 | int flags, | |
253 | wxHeaderSortIconType sortArrow, | |
254 | wxHeaderButtonParams* params) | |
255 | { | |
256 | int labelWidth = 0; | |
257 | ||
258 | // Mark this item as selected. For the generic version we'll just draw an | |
259 | // underline | |
260 | if ( flags & wxCONTROL_SELECTED ) | |
261 | { | |
262 | // draw a line at the bottom of the header button, overlaying the | |
263 | // native hot-tracking line (on XP) | |
264 | const int penwidth = 3; | |
265 | int y = rect.y + rect.height + 1 - penwidth; | |
266 | wxColour c = (params && params->m_selectionColour.Ok()) ? | |
267 | params->m_selectionColour : wxColour(0x66, 0x66, 0x66); | |
268 | wxPen pen(c, penwidth); | |
269 | pen.SetCap(wxCAP_BUTT); | |
270 | dc.SetPen(pen); | |
271 | dc.DrawLine(rect.x, y, rect.x + rect.width, y); | |
272 | } | |
273 | ||
274 | // Draw an up or down arrow | |
275 | int arrowSpace = 0; | |
276 | if (sortArrow != wxHDR_SORT_ICON_NONE ) | |
277 | { | |
278 | wxRect ar = rect; | |
279 | ||
280 | // make a rect for the arrow | |
281 | ar.height = 4; | |
282 | ar.width = 8; | |
283 | ar.y += (rect.height - ar.height)/2; | |
284 | ar.x = ar.x + rect.width - 3*ar.width/2; | |
285 | arrowSpace = 3*ar.width/2; // space to preserve when drawing the label | |
286 | ||
287 | wxPoint triPt[3]; | |
288 | if ( sortArrow & wxHDR_SORT_ICON_UP ) | |
289 | { | |
290 | triPt[0].x = ar.width / 2; | |
291 | triPt[0].y = 0; | |
292 | triPt[1].x = ar.width; | |
293 | triPt[1].y = ar.height; | |
294 | triPt[2].x = 0; | |
295 | triPt[2].y = ar.height; | |
296 | } | |
297 | else | |
298 | { | |
299 | triPt[0].x = 0; | |
300 | triPt[0].y = 0; | |
301 | triPt[1].x = ar.width; | |
302 | triPt[1].y = 0; | |
303 | triPt[2].x = ar.width / 2; | |
304 | triPt[2].y = ar.height; | |
305 | } | |
306 | ||
307 | wxColour c = (params && params->m_arrowColour.Ok()) ? | |
308 | params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW); | |
309 | dc.SetPen(wxPen(c)); | |
310 | dc.SetBrush(wxBrush(c)); | |
311 | dc.DrawPolygon( 3, triPt, ar.x, ar.y); | |
312 | } | |
313 | labelWidth += arrowSpace; | |
314 | ||
315 | const int margin = 5; // number of pixels to reserve on either side of the label | |
316 | int bmpWidth = 0; | |
317 | int txtEnd = 0; | |
318 | ||
319 | if ( params && params->m_labelBitmap.Ok() ) | |
320 | bmpWidth = params->m_labelBitmap.GetWidth() + 2; | |
321 | ||
322 | labelWidth += bmpWidth + 2*margin; | |
323 | ||
324 | // Draw a label if one is given | |
325 | if ( params && !params->m_labelText.empty() ) | |
326 | { | |
327 | wxFont font = params->m_labelFont.Ok() ? | |
328 | params->m_labelFont : win->GetFont(); | |
329 | wxColour clr = params->m_labelColour.Ok() ? | |
330 | params->m_labelColour : win->GetForegroundColour(); | |
331 | ||
332 | wxString label( params->m_labelText ); | |
333 | ||
334 | dc.SetFont(font); | |
335 | dc.SetTextForeground(clr); | |
336 | dc.SetBackgroundMode(wxBRUSHSTYLE_TRANSPARENT); | |
337 | ||
338 | int tw, th, td, x, y; | |
339 | dc.GetTextExtent( label, &tw, &th, &td); | |
340 | labelWidth += tw; | |
341 | y = rect.y + wxMax(0, (rect.height - (th+td)) / 2); | |
342 | ||
343 | // truncate and add an ellipsis (...) if the text is too wide. | |
344 | int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin; | |
345 | if ( tw > targetWidth ) | |
346 | { | |
347 | int ellipsisWidth; | |
348 | dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL); | |
349 | do { | |
350 | label.Truncate( label.length() - 1 ); | |
351 | dc.GetTextExtent( label, &tw, &th); | |
352 | } while (tw + ellipsisWidth > targetWidth && label.length() ); | |
353 | label.append( wxT("...") ); | |
354 | tw += ellipsisWidth; | |
355 | } | |
356 | ||
357 | switch (params->m_labelAlignment) | |
358 | { | |
359 | default: | |
360 | case wxALIGN_LEFT: | |
361 | x = rect.x + margin; | |
362 | break; | |
363 | case wxALIGN_CENTER: | |
364 | x = rect.x + wxMax(0, (rect.width - arrowSpace - tw - bmpWidth)/2); | |
365 | break; | |
366 | case wxALIGN_RIGHT: | |
367 | x = rect.x + wxMax(0, rect.width - arrowSpace - margin - tw - bmpWidth); | |
368 | break; | |
369 | } | |
370 | ||
371 | dc.DrawText(label, x, y); | |
372 | txtEnd = x + tw + 2; | |
373 | } | |
374 | ||
375 | // draw the bitmap if there is one | |
376 | if ( params && params->m_labelBitmap.Ok() ) | |
377 | { | |
378 | int w, h, x, y; | |
379 | w = params->m_labelBitmap.GetWidth(); | |
380 | h = params->m_labelBitmap.GetHeight(); | |
381 | ||
382 | y = rect.y + wxMax(1, (rect.height - h) / 2); | |
383 | ||
384 | // if there is a text label, then put the bitmap at the end of the label | |
385 | if ( txtEnd != 0 ) | |
386 | { | |
387 | x = txtEnd; | |
388 | } | |
389 | // otherwise use the alignment flags | |
390 | else | |
391 | { | |
392 | switch (params->m_labelAlignment) | |
393 | { | |
394 | default: | |
395 | case wxALIGN_LEFT: | |
396 | x = rect.x + margin; | |
397 | break; | |
398 | case wxALIGN_CENTER: | |
399 | x = rect.x + wxMax(1, (rect.width - arrowSpace - w)/2); | |
400 | break; | |
401 | case wxALIGN_RIGHT: | |
402 | x = rect.x + wxMax(1, rect.width - arrowSpace - margin - w); | |
403 | break; | |
404 | } | |
405 | } | |
406 | dc.DrawBitmap(params->m_labelBitmap, x, y, true); | |
407 | } | |
408 | return labelWidth; | |
409 | } | |
410 | ||
411 | ||
412 | int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win) | |
413 | { | |
414 | // Copied and adapted from src/generic/listctrl.cpp | |
415 | const int HEADER_OFFSET_Y = 1; | |
416 | const int EXTRA_HEIGHT = 4; | |
417 | ||
418 | int w=0, h=14, d=0; | |
419 | if (win) | |
420 | win->GetTextExtent(wxT("Hg"), &w, &h, &d); | |
421 | ||
422 | return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT; | |
423 | } | |
424 | ||
425 | ||
426 | // draw the plus or minus sign | |
427 | void | |
428 | wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win), | |
429 | wxDC& dc, | |
430 | const wxRect& rect, | |
431 | int flags) | |
432 | { | |
433 | // store settings | |
434 | wxDCPenChanger penChanger(dc, *wxGREY_PEN); | |
435 | wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH); | |
436 | ||
437 | dc.DrawRectangle(rect); | |
438 | ||
439 | // black lines | |
440 | const wxCoord xMiddle = rect.x + rect.width/2; | |
441 | const wxCoord yMiddle = rect.y + rect.height/2; | |
442 | ||
443 | // half of the length of the horz lines in "-" and "+" | |
444 | const wxCoord halfWidth = rect.width/2 - 2; | |
445 | dc.SetPen(*wxBLACK_PEN); | |
446 | dc.DrawLine(xMiddle - halfWidth, yMiddle, | |
447 | xMiddle + halfWidth + 1, yMiddle); | |
448 | ||
449 | if ( !(flags & wxCONTROL_EXPANDED) ) | |
450 | { | |
451 | // turn "-" into "+" | |
452 | const wxCoord halfHeight = rect.height/2 - 2; | |
453 | dc.DrawLine(xMiddle, yMiddle - halfHeight, | |
454 | xMiddle, yMiddle + halfHeight + 1); | |
455 | } | |
456 | } | |
457 | ||
458 | // ---------------------------------------------------------------------------- | |
459 | // sash drawing | |
460 | // ---------------------------------------------------------------------------- | |
461 | ||
462 | wxSplitterRenderParams | |
463 | wxRendererGeneric::GetSplitterParams(const wxWindow *win) | |
464 | { | |
465 | // see below | |
466 | wxCoord sashWidth, | |
467 | border; | |
468 | ||
469 | if ( win->HasFlag(wxSP_3DSASH) ) | |
470 | sashWidth = 7; | |
471 | else if ( win->HasFlag(wxSP_NOSASH) ) | |
472 | sashWidth = 0; | |
473 | else // no 3D effect | |
474 | sashWidth = 3; | |
475 | ||
476 | if ( win->HasFlag(wxSP_3DBORDER) ) | |
477 | border = 2; | |
478 | else // no 3D effect | |
479 | border = 0; | |
480 | ||
481 | return wxSplitterRenderParams(sashWidth, border, false); | |
482 | } | |
483 | ||
484 | void | |
485 | wxRendererGeneric::DrawSplitterBorder(wxWindow *win, | |
486 | wxDC& dc, | |
487 | const wxRect& rectOrig, | |
488 | int WXUNUSED(falgs)) | |
489 | { | |
490 | if ( win->HasFlag(wxSP_3DBORDER) ) | |
491 | { | |
492 | wxRect rect = rectOrig; | |
493 | DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight); | |
494 | DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey); | |
495 | } | |
496 | } | |
497 | ||
498 | void | |
499 | wxRendererGeneric::DrawSplitterSash(wxWindow *win, | |
500 | wxDC& dcReal, | |
501 | const wxSize& sizeReal, | |
502 | wxCoord position, | |
503 | wxOrientation orient, | |
504 | int WXUNUSED(flags)) | |
505 | { | |
506 | // to avoid duplicating the same code for horizontal and vertical sashes, | |
507 | // simply mirror the DC instead if needed (i.e. if horz splitter) | |
508 | wxMirrorDC dc(dcReal, orient != wxVERTICAL); | |
509 | wxSize size = dc.Reflect(sizeReal); | |
510 | ||
511 | ||
512 | // we draw a Win32-like grey sash with possible 3D border here: | |
513 | // | |
514 | // ---- this is position | |
515 | // / | |
516 | // v | |
517 | // dWGGGDd | |
518 | // GWGGGDB | |
519 | // GWGGGDB where G is light grey (face) | |
520 | // GWGGGDB W white (light) | |
521 | // GWGGGDB D dark grey (shadow) | |
522 | // GWGGGDB B black (dark shadow) | |
523 | // GWGGGDB | |
524 | // GWGGGDB and lower letters are our border (already drawn) | |
525 | // GWGGGDB | |
526 | // wWGGGDd | |
527 | // | |
528 | // only the middle 3 columns are drawn unless wxSP_3D is specified | |
529 | ||
530 | const wxCoord h = size.y; | |
531 | wxCoord offset = 0; | |
532 | ||
533 | // If we're drawing the border, draw the sash 3d lines shorter | |
534 | if ( win->HasFlag(wxSP_3DBORDER) ) | |
535 | { | |
536 | offset = 1; | |
537 | } | |
538 | ||
539 | dc.SetPen(*wxTRANSPARENT_PEN); | |
540 | dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); | |
541 | ||
542 | if ( win->HasFlag(wxSP_3DSASH) ) | |
543 | { | |
544 | // Draw the 3D sash | |
545 | dc.DrawRectangle(position + 2, 0, 3, h); | |
546 | ||
547 | dc.SetPen(m_penLightGrey); | |
548 | dc.DrawLine(position, offset, position, h - offset); | |
549 | ||
550 | dc.SetPen(m_penHighlight); | |
551 | dc.DrawLine(position + 1, 0, position + 1, h); | |
552 | ||
553 | dc.SetPen(m_penDarkGrey); | |
554 | dc.DrawLine(position + 5, 0, position + 5, h); | |
555 | ||
556 | dc.SetPen(m_penBlack); | |
557 | dc.DrawLine(position + 6, offset, position + 6, h - offset); | |
558 | } | |
559 | else | |
560 | { | |
561 | // Draw a flat sash | |
562 | dc.DrawRectangle(position, 0, 3, h); | |
563 | } | |
564 | } | |
565 | ||
566 | // ---------------------------------------------------------------------------- | |
567 | // button drawing | |
568 | // ---------------------------------------------------------------------------- | |
569 | ||
570 | void | |
571 | wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win, | |
572 | wxDC& dc, | |
573 | const wxRect& rect, | |
574 | int flags) | |
575 | { | |
576 | DrawPushButton(win,dc,rect,flags); | |
577 | DrawDropArrow(win,dc,rect,flags); | |
578 | } | |
579 | ||
580 | void | |
581 | wxRendererGeneric::DrawDropArrow(wxWindow *win, | |
582 | wxDC& dc, | |
583 | const wxRect& rect, | |
584 | int WXUNUSED(flags)) | |
585 | { | |
586 | // This generic implementation should be good | |
587 | // enough for Windows platforms (including XP). | |
588 | ||
589 | int arrowHalf = rect.width/5; | |
590 | int rectMid = rect.width / 2; | |
591 | int arrowTopY = (rect.height/2) - (arrowHalf/2); | |
592 | ||
593 | // This should always result in arrow with odd width. | |
594 | wxPoint pt[] = | |
595 | { | |
596 | wxPoint(rectMid - arrowHalf, arrowTopY), | |
597 | wxPoint(rectMid + arrowHalf, arrowTopY), | |
598 | wxPoint(rectMid, arrowTopY + arrowHalf) | |
599 | }; | |
600 | dc.SetBrush(wxBrush(win->GetForegroundColour())); | |
601 | dc.SetPen(wxPen(win->GetForegroundColour())); | |
602 | dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y); | |
603 | } | |
604 | ||
605 | void | |
606 | wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win), | |
607 | wxDC& dc, | |
608 | const wxRect& rect, | |
609 | int flags) | |
610 | { | |
611 | dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN)); | |
612 | dc.SetBrush( *wxTRANSPARENT_BRUSH ); | |
613 | dc.DrawRectangle(rect); | |
614 | ||
615 | if ( flags & wxCONTROL_CHECKED ) | |
616 | { | |
617 | dc.DrawCheckMark(rect.Deflate(2, 2)); | |
618 | } | |
619 | } | |
620 | ||
621 | void | |
622 | wxRendererGeneric::DrawPushButton(wxWindow *win, | |
623 | wxDC& dc, | |
624 | const wxRect& rect, | |
625 | int flags) | |
626 | { | |
627 | // Don't try anything too fancy. It'll just turn out looking | |
628 | // out-of-place on most platforms. | |
629 | wxColour bgCol = flags & wxCONTROL_DISABLED ? | |
630 | wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) : | |
631 | win->GetBackgroundColour(); | |
632 | dc.SetBrush(wxBrush(bgCol)); | |
633 | dc.SetPen(wxPen(bgCol)); | |
634 | dc.DrawRectangle(rect); | |
635 | } | |
636 | ||
637 | void | |
638 | #ifdef __WXMAC__ | |
639 | wxRendererGeneric::DrawItemSelectionRect(wxWindow * win, | |
640 | wxDC& dc, | |
641 | const wxRect& rect, | |
642 | int flags) | |
643 | #else | |
644 | wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win), | |
645 | wxDC& dc, | |
646 | const wxRect& rect, | |
647 | int flags) | |
648 | #endif | |
649 | { | |
650 | wxBrush brush; | |
651 | if ( flags & wxCONTROL_SELECTED ) | |
652 | { | |
653 | if ( flags & wxCONTROL_FOCUSED ) | |
654 | { | |
655 | brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT)); | |
656 | } | |
657 | else // !focused | |
658 | { | |
659 | brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW)); | |
660 | } | |
661 | } | |
662 | else // !selected | |
663 | { | |
664 | brush = *wxTRANSPARENT_BRUSH; | |
665 | } | |
666 | ||
667 | dc.SetBrush(brush); | |
668 | if ((flags & wxCONTROL_CURRENT) && (flags & wxCONTROL_FOCUSED) | |
669 | #if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__) | |
670 | && IsControlActive( (ControlRef)win->GetHandle() ) | |
671 | #endif | |
672 | ) | |
673 | dc.SetPen( *wxBLACK_PEN ); | |
674 | else | |
675 | dc.SetPen( *wxTRANSPARENT_PEN ); | |
676 | ||
677 | dc.DrawRectangle( rect ); | |
678 | } | |
679 | ||
680 | void | |
681 | wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags)) | |
682 | { | |
683 | // draw the pixels manually because the "dots" in wxPen with wxDOT style | |
684 | // may be short traits and not really dots | |
685 | // | |
686 | // note that to behave in the same manner as DrawRect(), we must exclude | |
687 | // the bottom and right borders from the rectangle | |
688 | wxCoord x1 = rect.GetLeft(), | |
689 | y1 = rect.GetTop(), | |
690 | x2 = rect.GetRight(), | |
691 | y2 = rect.GetBottom(); | |
692 | ||
693 | dc.SetPen(m_penBlack); | |
694 | ||
695 | #ifdef __WXMAC__ | |
696 | dc.SetLogicalFunction(wxCOPY); | |
697 | #else | |
698 | // this seems to be closer than what Windows does than wxINVERT although | |
699 | // I'm still not sure if it's correct | |
700 | dc.SetLogicalFunction(wxAND_REVERSE); | |
701 | #endif | |
702 | ||
703 | wxCoord z; | |
704 | for ( z = x1 + 1; z < x2; z += 2 ) | |
705 | dc.DrawPoint(z, rect.GetTop()); | |
706 | ||
707 | wxCoord shift = z == x2 ? 0 : 1; | |
708 | for ( z = y1 + shift; z < y2; z += 2 ) | |
709 | dc.DrawPoint(x2, z); | |
710 | ||
711 | shift = z == y2 ? 0 : 1; | |
712 | for ( z = x2 - shift; z > x1; z -= 2 ) | |
713 | dc.DrawPoint(z, y2); | |
714 | ||
715 | shift = z == x1 ? 0 : 1; | |
716 | for ( z = y2 - shift; z > y1; z -= 2 ) | |
717 | dc.DrawPoint(x1, z); | |
718 | ||
719 | dc.SetLogicalFunction(wxCOPY); | |
720 | } | |
721 | ||
722 | // ---------------------------------------------------------------------------- | |
723 | // A module to allow cleanup of generic renderer. | |
724 | // ---------------------------------------------------------------------------- | |
725 | ||
726 | class wxGenericRendererModule: public wxModule | |
727 | { | |
728 | DECLARE_DYNAMIC_CLASS(wxGenericRendererModule) | |
729 | public: | |
730 | wxGenericRendererModule() {} | |
731 | bool OnInit() { return true; } | |
732 | void OnExit() { wxRendererGeneric::Cleanup(); } | |
733 | }; | |
734 | ||
735 | IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule) |