| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: test.cpp |
| 3 | // Purpose: wxHtml testing example |
| 4 | ///////////////////////////////////////////////////////////////////////////// |
| 5 | |
| 6 | // For compilers that support precompilation, includes "wx/wx.h". |
| 7 | #include "wx/wxprec.h" |
| 8 | |
| 9 | #ifdef __BORLANDC__ |
| 10 | #pragma hdrstop |
| 11 | #endif |
| 12 | |
| 13 | // for all others, include the necessary headers (this file is usually all you |
| 14 | // need because it includes almost all "standard" wxWidgets headers |
| 15 | #ifndef WX_PRECOMP |
| 16 | #include "wx/wx.h" |
| 17 | #endif |
| 18 | |
| 19 | #include "wx/image.h" |
| 20 | #include "wx/imagpng.h" |
| 21 | #include "wx/wxhtml.h" |
| 22 | #include "wx/statline.h" |
| 23 | |
| 24 | // ---------------------------------------------------------------------------- |
| 25 | // private classes |
| 26 | // ---------------------------------------------------------------------------- |
| 27 | |
| 28 | |
| 29 | // Define a new application type, each program should derive a class from wxApp |
| 30 | class MyApp : public wxApp |
| 31 | { |
| 32 | public: |
| 33 | // override base class virtuals |
| 34 | // ---------------------------- |
| 35 | |
| 36 | // this one is called on application startup and is a good place for the app |
| 37 | // initialization (doing it here and not in the ctor allows to have an error |
| 38 | // return: if OnInit() returns false, the application terminates) |
| 39 | virtual bool OnInit(); |
| 40 | }; |
| 41 | |
| 42 | // Define a new frame type: this is going to be our main frame |
| 43 | class MyFrame : public wxFrame |
| 44 | { |
| 45 | public: |
| 46 | // ctor(s) |
| 47 | MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); |
| 48 | |
| 49 | // event handlers (these functions should _not_ be virtual) |
| 50 | void OnQuit(wxCommandEvent& event); |
| 51 | void OnAbout(wxCommandEvent& event); |
| 52 | |
| 53 | private: |
| 54 | // any class wishing to process wxWidgets events must use this macro |
| 55 | DECLARE_EVENT_TABLE() |
| 56 | }; |
| 57 | |
| 58 | // ---------------------------------------------------------------------------- |
| 59 | // constants |
| 60 | // ---------------------------------------------------------------------------- |
| 61 | |
| 62 | // IDs for the controls and the menu commands |
| 63 | enum |
| 64 | { |
| 65 | // menu items |
| 66 | Minimal_Quit = 1, |
| 67 | Minimal_About, |
| 68 | Minimal_Back, |
| 69 | Minimal_Forward, |
| 70 | |
| 71 | // controls start here (the numbers are, of course, arbitrary) |
| 72 | Minimal_Text = 1000 |
| 73 | }; |
| 74 | |
| 75 | // ---------------------------------------------------------------------------- |
| 76 | // event tables and other macros for wxWidgets |
| 77 | // ---------------------------------------------------------------------------- |
| 78 | |
| 79 | // the event tables connect the wxWidgets events with the functions (event |
| 80 | // handlers) which process them. It can be also done at run-time, but for the |
| 81 | // simple menu events like this the static method is much simpler. |
| 82 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) |
| 83 | EVT_MENU(Minimal_Quit, MyFrame::OnQuit) |
| 84 | EVT_MENU(Minimal_About, MyFrame::OnAbout) |
| 85 | END_EVENT_TABLE() |
| 86 | |
| 87 | // Create a new application object: this macro will allow wxWidgets to create |
| 88 | // the application object during program execution (it's better than using a |
| 89 | // static object for many reasons) and also declares the accessor function |
| 90 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and |
| 91 | // not wxApp) |
| 92 | IMPLEMENT_APP(MyApp) |
| 93 | |
| 94 | // ============================================================================ |
| 95 | // implementation |
| 96 | // ============================================================================ |
| 97 | |
| 98 | // ---------------------------------------------------------------------------- |
| 99 | // the application class |
| 100 | // ---------------------------------------------------------------------------- |
| 101 | // `Main program' equivalent: the program execution "starts" here |
| 102 | bool MyApp::OnInit() |
| 103 | { |
| 104 | wxImage::AddHandler(new wxPNGHandler); |
| 105 | // Create the main application window |
| 106 | MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"), |
| 107 | wxDefaultPosition, wxDefaultSize); |
| 108 | |
| 109 | // Show it and tell the application that it's our main window |
| 110 | // @@@ what does it do exactly, in fact? is it necessary here? |
| 111 | frame->Show(true); |
| 112 | SetTopWindow(frame); |
| 113 | |
| 114 | |
| 115 | // success: wxApp::OnRun() will be called which will enter the main message |
| 116 | // loop and the application will run. If we returned false here, the |
| 117 | // application would exit immediately. |
| 118 | return true; |
| 119 | } |
| 120 | |
| 121 | // ---------------------------------------------------------------------------- |
| 122 | // main frame |
| 123 | // ---------------------------------------------------------------------------- |
| 124 | |
| 125 | |
| 126 | // frame constructor |
| 127 | MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) |
| 128 | : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size) |
| 129 | { |
| 130 | // create a menu bar |
| 131 | wxMenu *menuFile = new wxMenu; |
| 132 | |
| 133 | menuFile->Append(Minimal_About, _("&About")); |
| 134 | menuFile->Append(Minimal_Quit, _("E&xit")); |
| 135 | |
| 136 | // now append the freshly created menu to the menu bar... |
| 137 | wxMenuBar *menuBar = new wxMenuBar; |
| 138 | menuBar->Append(menuFile, _("&File")); |
| 139 | |
| 140 | // ... and attach this menu bar to the frame |
| 141 | SetMenuBar(menuBar); |
| 142 | } |
| 143 | |
| 144 | |
| 145 | // event handlers |
| 146 | |
| 147 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) |
| 148 | { |
| 149 | // true is to force the frame to close |
| 150 | Close(true); |
| 151 | } |
| 152 | |
| 153 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) |
| 154 | { |
| 155 | wxBoxSizer *topsizer; |
| 156 | wxHtmlWindow *html; |
| 157 | wxDialog dlg(this, wxID_ANY, wxString(_("About"))); |
| 158 | |
| 159 | topsizer = new wxBoxSizer(wxVERTICAL); |
| 160 | |
| 161 | html = new wxHtmlWindow(&dlg, wxID_ANY, wxDefaultPosition, wxSize(380, 160), wxHW_SCROLLBAR_NEVER); |
| 162 | html -> SetBorders(0); |
| 163 | html -> LoadPage(wxT("data/about.htm")); |
| 164 | html -> SetSize(html -> GetInternalRepresentation() -> GetWidth(), |
| 165 | html -> GetInternalRepresentation() -> GetHeight()); |
| 166 | |
| 167 | topsizer -> Add(html, 1, wxALL, 10); |
| 168 | |
| 169 | #if wxUSE_STATLINE |
| 170 | topsizer -> Add(new wxStaticLine(&dlg, wxID_ANY), 0, wxEXPAND | wxLEFT | wxRIGHT, 10); |
| 171 | #endif // wxUSE_STATLINE |
| 172 | |
| 173 | wxButton *bu1 = new wxButton(&dlg, wxID_OK, _("OK")); |
| 174 | bu1 -> SetDefault(); |
| 175 | |
| 176 | topsizer -> Add(bu1, 0, wxALL | wxALIGN_RIGHT, 15); |
| 177 | |
| 178 | dlg.SetSizer(topsizer); |
| 179 | topsizer -> Fit(&dlg); |
| 180 | |
| 181 | dlg.ShowModal(); |
| 182 | } |
| 183 | |