| 1 | /////////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: src/generic/renderg.cpp |
| 3 | // Purpose: generic implementation of wxRendererNative (for any platform) |
| 4 | // Author: Vadim Zeitlin |
| 5 | // Modified by: |
| 6 | // Created: 20.07.2003 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org> |
| 9 | // License: wxWindows license |
| 10 | /////////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | // ============================================================================ |
| 13 | // declarations |
| 14 | // ============================================================================ |
| 15 | |
| 16 | // ---------------------------------------------------------------------------- |
| 17 | // headers |
| 18 | // ---------------------------------------------------------------------------- |
| 19 | |
| 20 | // for compilers that support precompilation, includes "wx.h". |
| 21 | #include "wx/wxprec.h" |
| 22 | |
| 23 | #ifdef __BORLANDC__ |
| 24 | #pragma hdrstop |
| 25 | #endif |
| 26 | |
| 27 | #include "wx/renderer.h" |
| 28 | |
| 29 | #ifndef WX_PRECOMP |
| 30 | #include "wx/string.h" |
| 31 | #include "wx/dc.h" |
| 32 | #include "wx/settings.h" |
| 33 | #include "wx/gdicmn.h" |
| 34 | #include "wx/module.h" |
| 35 | #endif //WX_PRECOMP |
| 36 | |
| 37 | #include "wx/splitter.h" |
| 38 | #include "wx/dcmirror.h" |
| 39 | |
| 40 | // ---------------------------------------------------------------------------- |
| 41 | // wxRendererGeneric: our wxRendererNative implementation |
| 42 | // ---------------------------------------------------------------------------- |
| 43 | |
| 44 | class WXDLLEXPORT wxRendererGeneric : public wxRendererNative |
| 45 | { |
| 46 | public: |
| 47 | wxRendererGeneric(); |
| 48 | |
| 49 | virtual int DrawHeaderButton(wxWindow *win, |
| 50 | wxDC& dc, |
| 51 | const wxRect& rect, |
| 52 | int flags = 0, |
| 53 | wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, |
| 54 | wxHeaderButtonParams* params = NULL); |
| 55 | |
| 56 | virtual int DrawHeaderButtonContents(wxWindow *win, |
| 57 | wxDC& dc, |
| 58 | const wxRect& rect, |
| 59 | int flags = 0, |
| 60 | wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, |
| 61 | wxHeaderButtonParams* params = NULL); |
| 62 | |
| 63 | virtual int GetHeaderButtonHeight(wxWindow *win); |
| 64 | |
| 65 | virtual void DrawTreeItemButton(wxWindow *win, |
| 66 | wxDC& dc, |
| 67 | const wxRect& rect, |
| 68 | int flags = 0); |
| 69 | |
| 70 | virtual void DrawSplitterBorder(wxWindow *win, |
| 71 | wxDC& dc, |
| 72 | const wxRect& rect, |
| 73 | int flags = 0); |
| 74 | |
| 75 | virtual void DrawSplitterSash(wxWindow *win, |
| 76 | wxDC& dc, |
| 77 | const wxSize& size, |
| 78 | wxCoord position, |
| 79 | wxOrientation orient, |
| 80 | int flags = 0); |
| 81 | |
| 82 | virtual void DrawComboBoxDropButton(wxWindow *win, |
| 83 | wxDC& dc, |
| 84 | const wxRect& rect, |
| 85 | int flags = 0); |
| 86 | |
| 87 | virtual void DrawDropArrow(wxWindow *win, |
| 88 | wxDC& dc, |
| 89 | const wxRect& rect, |
| 90 | int flags = 0); |
| 91 | |
| 92 | virtual void DrawCheckBox(wxWindow *win, |
| 93 | wxDC& dc, |
| 94 | const wxRect& rect, |
| 95 | int flags = 0); |
| 96 | |
| 97 | virtual void DrawPushButton(wxWindow *win, |
| 98 | wxDC& dc, |
| 99 | const wxRect& rect, |
| 100 | int flags = 0); |
| 101 | |
| 102 | virtual void DrawItemSelectionRect(wxWindow *win, |
| 103 | wxDC& dc, |
| 104 | const wxRect& rect, |
| 105 | int flags = 0); |
| 106 | |
| 107 | virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); |
| 108 | |
| 109 | virtual wxRendererVersion GetVersion() const |
| 110 | { |
| 111 | return wxRendererVersion(wxRendererVersion::Current_Version, |
| 112 | wxRendererVersion::Current_Age); |
| 113 | } |
| 114 | |
| 115 | |
| 116 | // Cleanup by deleting standard renderer |
| 117 | static void Cleanup(); |
| 118 | |
| 119 | // Get the generic object |
| 120 | static wxRendererGeneric* DoGetGeneric(); |
| 121 | |
| 122 | protected: |
| 123 | // draw the rectange using the first pen for the left and top sides and |
| 124 | // the second one for the bottom and right ones |
| 125 | void DrawShadedRect(wxDC& dc, wxRect *rect, |
| 126 | const wxPen& pen1, const wxPen& pen2); |
| 127 | |
| 128 | // the standard pens |
| 129 | wxPen m_penBlack, |
| 130 | m_penDarkGrey, |
| 131 | m_penLightGrey, |
| 132 | m_penHighlight; |
| 133 | |
| 134 | static wxRendererGeneric* sm_rendererGeneric; |
| 135 | }; |
| 136 | |
| 137 | // ============================================================================ |
| 138 | // wxRendererGeneric implementation |
| 139 | // ============================================================================ |
| 140 | |
| 141 | // Get the generic object |
| 142 | wxRendererGeneric* wxRendererGeneric::DoGetGeneric() |
| 143 | { |
| 144 | if (!sm_rendererGeneric) |
| 145 | sm_rendererGeneric = new wxRendererGeneric; |
| 146 | return sm_rendererGeneric; |
| 147 | } |
| 148 | |
| 149 | // ---------------------------------------------------------------------------- |
| 150 | // wxRendererGeneric creation |
| 151 | // ---------------------------------------------------------------------------- |
| 152 | |
| 153 | /* static */ |
| 154 | wxRendererNative& wxRendererNative::GetGeneric() |
| 155 | { |
| 156 | return * wxRendererGeneric::DoGetGeneric(); |
| 157 | } |
| 158 | |
| 159 | void wxRendererGeneric::Cleanup() |
| 160 | { |
| 161 | if (sm_rendererGeneric) |
| 162 | delete sm_rendererGeneric; |
| 163 | |
| 164 | sm_rendererGeneric = NULL; |
| 165 | } |
| 166 | |
| 167 | wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL; |
| 168 | |
| 169 | wxRendererGeneric::wxRendererGeneric() |
| 170 | : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)), |
| 171 | m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)), |
| 172 | m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)), |
| 173 | m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT)) |
| 174 | { |
| 175 | } |
| 176 | |
| 177 | // ---------------------------------------------------------------------------- |
| 178 | // wxRendererGeneric helpers |
| 179 | // ---------------------------------------------------------------------------- |
| 180 | |
| 181 | void |
| 182 | wxRendererGeneric::DrawShadedRect(wxDC& dc, |
| 183 | wxRect *rect, |
| 184 | const wxPen& pen1, |
| 185 | const wxPen& pen2) |
| 186 | { |
| 187 | // draw the rectangle |
| 188 | dc.SetPen(pen1); |
| 189 | dc.DrawLine(rect->GetLeft(), rect->GetTop(), |
| 190 | rect->GetLeft(), rect->GetBottom()); |
| 191 | dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(), |
| 192 | rect->GetRight(), rect->GetTop()); |
| 193 | dc.SetPen(pen2); |
| 194 | dc.DrawLine(rect->GetRight(), rect->GetTop(), |
| 195 | rect->GetRight(), rect->GetBottom()); |
| 196 | dc.DrawLine(rect->GetLeft(), rect->GetBottom(), |
| 197 | rect->GetRight() + 1, rect->GetBottom()); |
| 198 | |
| 199 | // adjust the rect |
| 200 | rect->Inflate(-1); |
| 201 | } |
| 202 | |
| 203 | // ---------------------------------------------------------------------------- |
| 204 | // tree/list ctrl drawing |
| 205 | // ---------------------------------------------------------------------------- |
| 206 | |
| 207 | int |
| 208 | wxRendererGeneric::DrawHeaderButton(wxWindow* win, |
| 209 | wxDC& dc, |
| 210 | const wxRect& rect, |
| 211 | int flags, |
| 212 | wxHeaderSortIconType sortArrow, |
| 213 | wxHeaderButtonParams* params) |
| 214 | { |
| 215 | const int CORNER = 1; |
| 216 | |
| 217 | const wxCoord x = rect.x, |
| 218 | y = rect.y, |
| 219 | w = rect.width, |
| 220 | h = rect.height; |
| 221 | |
| 222 | dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); |
| 223 | dc.SetPen(*wxTRANSPARENT_PEN); |
| 224 | dc.DrawRectangle(rect); |
| 225 | |
| 226 | dc.SetBrush(*wxTRANSPARENT_BRUSH); |
| 227 | |
| 228 | dc.SetPen(m_penBlack); |
| 229 | dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer) |
| 230 | dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer) |
| 231 | |
| 232 | dc.SetPen(m_penDarkGrey); |
| 233 | dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner) |
| 234 | dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner) |
| 235 | |
| 236 | dc.SetPen(m_penHighlight); |
| 237 | dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer) |
| 238 | dc.DrawRectangle( x, y, 1, h ); // left (outer) |
| 239 | dc.DrawLine( x, y+h-1, x+1, y+h-1 ); |
| 240 | dc.DrawLine( x+w-1, y, x+w-1, y+1 ); |
| 241 | |
| 242 | return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); |
| 243 | } |
| 244 | |
| 245 | |
| 246 | int |
| 247 | wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, |
| 248 | wxDC& dc, |
| 249 | const wxRect& rect, |
| 250 | int flags, |
| 251 | wxHeaderSortIconType sortArrow, |
| 252 | wxHeaderButtonParams* params) |
| 253 | { |
| 254 | int labelWidth = 0; |
| 255 | |
| 256 | // Mark this item as selected. For the generic version we'll just draw an |
| 257 | // underline |
| 258 | if ( flags & wxCONTROL_SELECTED ) |
| 259 | { |
| 260 | // draw a line at the bottom of the header button, overlaying the |
| 261 | // native hot-tracking line (on XP) |
| 262 | const int penwidth = 3; |
| 263 | int y = rect.y + rect.height + 1 - penwidth; |
| 264 | wxColour c = (params && params->m_selectionColour.Ok()) ? |
| 265 | params->m_selectionColour : wxColour(0x66, 0x66, 0x66); |
| 266 | wxPen pen(c, penwidth); |
| 267 | pen.SetCap(wxCAP_BUTT); |
| 268 | dc.SetPen(pen); |
| 269 | dc.DrawLine(rect.x, y, rect.x + rect.width, y); |
| 270 | } |
| 271 | |
| 272 | // Draw an up or down arrow |
| 273 | int arrowSpace = 0; |
| 274 | if (sortArrow != wxHDR_SORT_ICON_NONE ) |
| 275 | { |
| 276 | wxRect ar = rect; |
| 277 | |
| 278 | // make a rect for the arrow |
| 279 | ar.height = 4; |
| 280 | ar.width = 8; |
| 281 | ar.y += (rect.height - ar.height)/2; |
| 282 | ar.x = ar.x + rect.width - 3*ar.width/2; |
| 283 | arrowSpace = 3*ar.width/2; // space to preserve when drawing the label |
| 284 | |
| 285 | wxPoint triPt[3]; |
| 286 | if ( sortArrow & wxHDR_SORT_ICON_UP ) |
| 287 | { |
| 288 | triPt[0].x = ar.width / 2; |
| 289 | triPt[0].y = 0; |
| 290 | triPt[1].x = ar.width; |
| 291 | triPt[1].y = ar.height; |
| 292 | triPt[2].x = 0; |
| 293 | triPt[2].y = ar.height; |
| 294 | } |
| 295 | else |
| 296 | { |
| 297 | triPt[0].x = 0; |
| 298 | triPt[0].y = 0; |
| 299 | triPt[1].x = ar.width; |
| 300 | triPt[1].y = 0; |
| 301 | triPt[2].x = ar.width / 2; |
| 302 | triPt[2].y = ar.height; |
| 303 | } |
| 304 | |
| 305 | wxColour c = (params && params->m_arrowColour.Ok()) ? |
| 306 | params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW); |
| 307 | dc.SetPen(wxPen(c)); |
| 308 | dc.SetBrush(wxBrush(c)); |
| 309 | dc.DrawPolygon( 3, triPt, ar.x, ar.y); |
| 310 | } |
| 311 | labelWidth += arrowSpace; |
| 312 | |
| 313 | const int margin = 5; // number of pixels to reserve on either side of the label |
| 314 | int bmpWidth = 0; |
| 315 | int txtEnd = 0; |
| 316 | |
| 317 | if ( params && params->m_labelBitmap.Ok() ) |
| 318 | bmpWidth = params->m_labelBitmap.GetWidth() + 2; |
| 319 | |
| 320 | labelWidth += bmpWidth + 2*margin; |
| 321 | |
| 322 | // Draw a label if one is given |
| 323 | if ( params && !params->m_labelText.empty() ) |
| 324 | { |
| 325 | wxFont font = params->m_labelFont.Ok() ? |
| 326 | params->m_labelFont : win->GetFont(); |
| 327 | wxColour clr = params->m_labelColour.Ok() ? |
| 328 | params->m_labelColour : win->GetForegroundColour(); |
| 329 | |
| 330 | wxString label( params->m_labelText ); |
| 331 | |
| 332 | dc.SetFont(font); |
| 333 | dc.SetTextForeground(clr); |
| 334 | dc.SetBackgroundMode(wxTRANSPARENT); |
| 335 | |
| 336 | int tw, th, td, x, y; |
| 337 | dc.GetTextExtent( label, &tw, &th, &td); |
| 338 | labelWidth += tw; |
| 339 | y = rect.y + wxMax(0, (rect.height - (th+td)) / 2); |
| 340 | |
| 341 | // truncate and add an ellipsis (...) if the text is too wide. |
| 342 | int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin; |
| 343 | if ( tw > targetWidth ) |
| 344 | { |
| 345 | int ellipsisWidth; |
| 346 | dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL); |
| 347 | do { |
| 348 | label.Truncate( label.length() - 1 ); |
| 349 | dc.GetTextExtent( label, &tw, &th); |
| 350 | } while (tw + ellipsisWidth > targetWidth && label.length() ); |
| 351 | label.append( wxT("...") ); |
| 352 | tw += ellipsisWidth; |
| 353 | } |
| 354 | |
| 355 | switch (params->m_labelAlignment) |
| 356 | { |
| 357 | default: |
| 358 | case wxALIGN_LEFT: |
| 359 | x = rect.x + margin; |
| 360 | break; |
| 361 | case wxALIGN_CENTER: |
| 362 | x = rect.x + wxMax(0, (rect.width - arrowSpace - tw - bmpWidth)/2); |
| 363 | break; |
| 364 | case wxALIGN_RIGHT: |
| 365 | x = rect.x + wxMax(0, rect.width - arrowSpace - margin - tw - bmpWidth); |
| 366 | break; |
| 367 | } |
| 368 | |
| 369 | dc.DrawText(label, x, y); |
| 370 | txtEnd = x + tw + 2; |
| 371 | } |
| 372 | |
| 373 | // draw the bitmap if there is one |
| 374 | if ( params && params->m_labelBitmap.Ok() ) |
| 375 | { |
| 376 | int w, h, x, y; |
| 377 | w = params->m_labelBitmap.GetWidth(); |
| 378 | h = params->m_labelBitmap.GetHeight(); |
| 379 | |
| 380 | y = rect.y + wxMax(1, (rect.height - h) / 2); |
| 381 | |
| 382 | // if there is a text label, then put the bitmap at the end of the label |
| 383 | if ( txtEnd != 0 ) |
| 384 | { |
| 385 | x = txtEnd; |
| 386 | } |
| 387 | // otherwise use the alignment flags |
| 388 | else |
| 389 | { |
| 390 | switch (params->m_labelAlignment) |
| 391 | { |
| 392 | default: |
| 393 | case wxALIGN_LEFT: |
| 394 | x = rect.x + margin; |
| 395 | break; |
| 396 | case wxALIGN_CENTER: |
| 397 | x = rect.x + wxMax(1, (rect.width - arrowSpace - w)/2); |
| 398 | break; |
| 399 | case wxALIGN_RIGHT: |
| 400 | x = rect.x + wxMax(1, rect.width - arrowSpace - margin - w); |
| 401 | break; |
| 402 | } |
| 403 | } |
| 404 | dc.DrawBitmap(params->m_labelBitmap, x, y, true); |
| 405 | } |
| 406 | return labelWidth; |
| 407 | } |
| 408 | |
| 409 | |
| 410 | int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win) |
| 411 | { |
| 412 | // Copied and adapted from src/generic/listctrl.cpp |
| 413 | const int HEADER_OFFSET_Y = 1; |
| 414 | const int EXTRA_HEIGHT = 4; |
| 415 | |
| 416 | int w=0, h=14, d=0; |
| 417 | if (win) |
| 418 | win->GetTextExtent(wxT("Hg"), &w, &h, &d); |
| 419 | |
| 420 | return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT; |
| 421 | } |
| 422 | |
| 423 | |
| 424 | // draw the plus or minus sign |
| 425 | void |
| 426 | wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win), |
| 427 | wxDC& dc, |
| 428 | const wxRect& rect, |
| 429 | int flags) |
| 430 | { |
| 431 | // store settings |
| 432 | wxDCPenChanger penChanger(dc, *wxGREY_PEN); |
| 433 | wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH); |
| 434 | |
| 435 | dc.DrawRectangle(rect); |
| 436 | |
| 437 | // black lines |
| 438 | const wxCoord xMiddle = rect.x + rect.width/2; |
| 439 | const wxCoord yMiddle = rect.y + rect.height/2; |
| 440 | |
| 441 | // half of the length of the horz lines in "-" and "+" |
| 442 | const wxCoord halfWidth = rect.width/2 - 2; |
| 443 | dc.SetPen(*wxBLACK_PEN); |
| 444 | dc.DrawLine(xMiddle - halfWidth, yMiddle, |
| 445 | xMiddle + halfWidth + 1, yMiddle); |
| 446 | |
| 447 | if ( !(flags & wxCONTROL_EXPANDED) ) |
| 448 | { |
| 449 | // turn "-" into "+" |
| 450 | const wxCoord halfHeight = rect.height/2 - 2; |
| 451 | dc.DrawLine(xMiddle, yMiddle - halfHeight, |
| 452 | xMiddle, yMiddle + halfHeight + 1); |
| 453 | } |
| 454 | } |
| 455 | |
| 456 | // ---------------------------------------------------------------------------- |
| 457 | // sash drawing |
| 458 | // ---------------------------------------------------------------------------- |
| 459 | |
| 460 | wxSplitterRenderParams |
| 461 | wxRendererGeneric::GetSplitterParams(const wxWindow *win) |
| 462 | { |
| 463 | // see below |
| 464 | wxCoord sashWidth, |
| 465 | border; |
| 466 | |
| 467 | if ( win->HasFlag(wxSP_3DSASH) ) |
| 468 | sashWidth = 7; |
| 469 | else if ( win->HasFlag(wxSP_NOSASH) ) |
| 470 | sashWidth = 0; |
| 471 | else // no 3D effect |
| 472 | sashWidth = 3; |
| 473 | |
| 474 | if ( win->HasFlag(wxSP_3DBORDER) ) |
| 475 | border = 2; |
| 476 | else // no 3D effect |
| 477 | border = 0; |
| 478 | |
| 479 | return wxSplitterRenderParams(sashWidth, border, false); |
| 480 | } |
| 481 | |
| 482 | void |
| 483 | wxRendererGeneric::DrawSplitterBorder(wxWindow *win, |
| 484 | wxDC& dc, |
| 485 | const wxRect& rectOrig, |
| 486 | int WXUNUSED(falgs)) |
| 487 | { |
| 488 | if ( win->HasFlag(wxSP_3DBORDER) ) |
| 489 | { |
| 490 | wxRect rect = rectOrig; |
| 491 | DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight); |
| 492 | DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey); |
| 493 | } |
| 494 | } |
| 495 | |
| 496 | void |
| 497 | wxRendererGeneric::DrawSplitterSash(wxWindow *win, |
| 498 | wxDC& dcReal, |
| 499 | const wxSize& sizeReal, |
| 500 | wxCoord position, |
| 501 | wxOrientation orient, |
| 502 | int WXUNUSED(flags)) |
| 503 | { |
| 504 | // to avoid duplicating the same code for horizontal and vertical sashes, |
| 505 | // simply mirror the DC instead if needed (i.e. if horz splitter) |
| 506 | wxMirrorDC dc(dcReal, orient != wxVERTICAL); |
| 507 | wxSize size = dc.Reflect(sizeReal); |
| 508 | |
| 509 | |
| 510 | // we draw a Win32-like grey sash with possible 3D border here: |
| 511 | // |
| 512 | // ---- this is position |
| 513 | // / |
| 514 | // v |
| 515 | // dWGGGDd |
| 516 | // GWGGGDB |
| 517 | // GWGGGDB where G is light grey (face) |
| 518 | // GWGGGDB W white (light) |
| 519 | // GWGGGDB D dark grey (shadow) |
| 520 | // GWGGGDB B black (dark shadow) |
| 521 | // GWGGGDB |
| 522 | // GWGGGDB and lower letters are our border (already drawn) |
| 523 | // GWGGGDB |
| 524 | // wWGGGDd |
| 525 | // |
| 526 | // only the middle 3 columns are drawn unless wxSP_3D is specified |
| 527 | |
| 528 | const wxCoord h = size.y; |
| 529 | wxCoord offset = 0; |
| 530 | |
| 531 | // If we're drawing the border, draw the sash 3d lines shorter |
| 532 | if ( win->HasFlag(wxSP_3DBORDER) ) |
| 533 | { |
| 534 | offset = 1; |
| 535 | } |
| 536 | |
| 537 | dc.SetPen(*wxTRANSPARENT_PEN); |
| 538 | dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); |
| 539 | |
| 540 | if ( win->HasFlag(wxSP_3DSASH) ) |
| 541 | { |
| 542 | // Draw the 3D sash |
| 543 | dc.DrawRectangle(position + 2, 0, 3, h); |
| 544 | |
| 545 | dc.SetPen(m_penLightGrey); |
| 546 | dc.DrawLine(position, offset, position, h - offset); |
| 547 | |
| 548 | dc.SetPen(m_penHighlight); |
| 549 | dc.DrawLine(position + 1, 0, position + 1, h); |
| 550 | |
| 551 | dc.SetPen(m_penDarkGrey); |
| 552 | dc.DrawLine(position + 5, 0, position + 5, h); |
| 553 | |
| 554 | dc.SetPen(m_penBlack); |
| 555 | dc.DrawLine(position + 6, offset, position + 6, h - offset); |
| 556 | } |
| 557 | else |
| 558 | { |
| 559 | // Draw a flat sash |
| 560 | dc.DrawRectangle(position, 0, 3, h); |
| 561 | } |
| 562 | } |
| 563 | |
| 564 | // ---------------------------------------------------------------------------- |
| 565 | // button drawing |
| 566 | // ---------------------------------------------------------------------------- |
| 567 | |
| 568 | void |
| 569 | wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win, |
| 570 | wxDC& dc, |
| 571 | const wxRect& rect, |
| 572 | int flags) |
| 573 | { |
| 574 | DrawPushButton(win,dc,rect,flags); |
| 575 | DrawDropArrow(win,dc,rect,flags); |
| 576 | } |
| 577 | |
| 578 | void |
| 579 | wxRendererGeneric::DrawDropArrow(wxWindow *win, |
| 580 | wxDC& dc, |
| 581 | const wxRect& rect, |
| 582 | int WXUNUSED(flags)) |
| 583 | { |
| 584 | // This generic implementation should be good |
| 585 | // enough for Windows platforms (including XP). |
| 586 | |
| 587 | int arrowHalf = rect.width/5; |
| 588 | int rectMid = rect.width / 2; |
| 589 | int arrowTopY = (rect.height/2) - (arrowHalf/2); |
| 590 | |
| 591 | // This should always result in arrow with odd width. |
| 592 | wxPoint pt[] = |
| 593 | { |
| 594 | wxPoint(rectMid - arrowHalf, arrowTopY), |
| 595 | wxPoint(rectMid + arrowHalf, arrowTopY), |
| 596 | wxPoint(rectMid, arrowTopY + arrowHalf) |
| 597 | }; |
| 598 | dc.SetBrush(wxBrush(win->GetForegroundColour())); |
| 599 | dc.SetPen(wxPen(win->GetForegroundColour())); |
| 600 | dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y); |
| 601 | } |
| 602 | |
| 603 | void |
| 604 | wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win), |
| 605 | wxDC& dc, |
| 606 | const wxRect& rect, |
| 607 | int flags) |
| 608 | { |
| 609 | dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN)); |
| 610 | dc.SetBrush( *wxTRANSPARENT_BRUSH ); |
| 611 | dc.DrawRectangle(rect); |
| 612 | |
| 613 | if ( flags & wxCONTROL_CHECKED ) |
| 614 | { |
| 615 | dc.DrawCheckMark(rect.Deflate(2, 2)); |
| 616 | } |
| 617 | } |
| 618 | |
| 619 | void |
| 620 | wxRendererGeneric::DrawPushButton(wxWindow *win, |
| 621 | wxDC& dc, |
| 622 | const wxRect& rect, |
| 623 | int flags) |
| 624 | { |
| 625 | // Don't try anything too fancy. It'll just turn out looking |
| 626 | // out-of-place on most platforms. |
| 627 | wxColour bgCol = flags & wxCONTROL_DISABLED ? |
| 628 | wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) : |
| 629 | win->GetBackgroundColour(); |
| 630 | dc.SetBrush(wxBrush(bgCol)); |
| 631 | dc.SetPen(wxPen(bgCol)); |
| 632 | dc.DrawRectangle(rect); |
| 633 | } |
| 634 | |
| 635 | void |
| 636 | wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win), |
| 637 | wxDC& dc, |
| 638 | const wxRect& rect, |
| 639 | int flags) |
| 640 | { |
| 641 | wxBrush brush; |
| 642 | if ( flags & wxCONTROL_SELECTED ) |
| 643 | { |
| 644 | if ( flags & wxCONTROL_FOCUSED ) |
| 645 | { |
| 646 | brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT)); |
| 647 | } |
| 648 | else // !focused |
| 649 | { |
| 650 | brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW)); |
| 651 | } |
| 652 | } |
| 653 | else // !selected |
| 654 | { |
| 655 | brush = *wxTRANSPARENT_BRUSH; |
| 656 | } |
| 657 | |
| 658 | dc.SetBrush(brush); |
| 659 | dc.SetPen(flags & wxCONTROL_CURRENT ? *wxBLACK_PEN : *wxTRANSPARENT_PEN); |
| 660 | |
| 661 | dc.DrawRectangle( rect ); |
| 662 | } |
| 663 | |
| 664 | |
| 665 | // ---------------------------------------------------------------------------- |
| 666 | // A module to allow cleanup of generic renderer. |
| 667 | // ---------------------------------------------------------------------------- |
| 668 | |
| 669 | class wxGenericRendererModule: public wxModule |
| 670 | { |
| 671 | DECLARE_DYNAMIC_CLASS(wxGenericRendererModule) |
| 672 | public: |
| 673 | wxGenericRendererModule() {} |
| 674 | bool OnInit() { return true; } |
| 675 | void OnExit() { wxRendererGeneric::Cleanup(); } |
| 676 | }; |
| 677 | |
| 678 | IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule) |