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1///////////////////////////////////////////////////////////////////////////////
2// Name: generic/renderg.cpp
3// Purpose: generic implementation of wxRendererNative (for any platform)
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 20.07.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9// License: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28 #include "wx/string.h"
29#endif //WX_PRECOMP
30
31#include "wx/gdicmn.h"
32#include "wx/dc.h"
33
34#include "wx/settings.h"
35#include "wx/splitter.h"
36#include "wx/dcmirror.h"
37#include "wx/module.h"
38#include "wx/renderer.h"
39
40// ----------------------------------------------------------------------------
41// wxRendererGeneric: our wxRendererNative implementation
42// ----------------------------------------------------------------------------
43
44class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
45{
46public:
47 wxRendererGeneric();
48
49 virtual void DrawHeaderButton(wxWindow *win,
50 wxDC& dc,
51 const wxRect& rect,
52 int flags = 0);
53
54 virtual void DrawTreeItemButton(wxWindow *win,
55 wxDC& dc,
56 const wxRect& rect,
57 int flags = 0);
58
59 virtual void DrawSplitterBorder(wxWindow *win,
60 wxDC& dc,
61 const wxRect& rect,
62 int flags = 0);
63
64 virtual void DrawSplitterSash(wxWindow *win,
65 wxDC& dc,
66 const wxSize& size,
67 wxCoord position,
68 wxOrientation orient,
69 int flags = 0);
70
71
72 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
73
74 virtual wxRendererVersion GetVersion() const
75 {
76 return wxRendererVersion(wxRendererVersion::Current_Version,
77 wxRendererVersion::Current_Age);
78 }
79
80
81 // Cleanup by deleting standard renderer
82 static void Cleanup();
83
84 // Get the generic object
85 static wxRendererGeneric* DoGetGeneric();
86
87protected:
88 // draw the rectange using the first pen for the left and top sides and
89 // the second one for the bottom and right ones
90 void DrawShadedRect(wxDC& dc, wxRect *rect,
91 const wxPen& pen1, const wxPen& pen2);
92
93 // the standard pens
94 wxPen m_penBlack,
95 m_penDarkGrey,
96 m_penLightGrey,
97 m_penHighlight;
98
99 static wxRendererGeneric* sm_rendererGeneric;
100};
101
102// ============================================================================
103// wxRendererGeneric implementation
104// ============================================================================
105
106// Get the generic object
107wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
108{
109 if (!sm_rendererGeneric)
110 sm_rendererGeneric = new wxRendererGeneric;
111 return sm_rendererGeneric;
112}
113
114// ----------------------------------------------------------------------------
115// wxRendererGeneric creation
116// ----------------------------------------------------------------------------
117
118/* static */
119wxRendererNative& wxRendererNative::GetGeneric()
120{
121 return * wxRendererGeneric::DoGetGeneric();
122}
123
124void wxRendererGeneric::Cleanup()
125{
126 if (sm_rendererGeneric)
127 delete sm_rendererGeneric;
128
129 sm_rendererGeneric = NULL;
130}
131
132wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
133
134wxRendererGeneric::wxRendererGeneric()
135 : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
136 m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
137 m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
138 m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
139{
140}
141
142// ----------------------------------------------------------------------------
143// wxRendererGeneric helpers
144// ----------------------------------------------------------------------------
145
146void
147wxRendererGeneric::DrawShadedRect(wxDC& dc,
148 wxRect *rect,
149 const wxPen& pen1,
150 const wxPen& pen2)
151{
152 // draw the rectangle
153 dc.SetPen(pen1);
154 dc.DrawLine(rect->GetLeft(), rect->GetTop(),
155 rect->GetLeft(), rect->GetBottom());
156 dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
157 rect->GetRight(), rect->GetTop());
158 dc.SetPen(pen2);
159 dc.DrawLine(rect->GetRight(), rect->GetTop(),
160 rect->GetRight(), rect->GetBottom());
161 dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
162 rect->GetRight() + 1, rect->GetBottom());
163
164 // adjust the rect
165 rect->Inflate(-1);
166}
167
168// ----------------------------------------------------------------------------
169// tree/list ctrl drawing
170// ----------------------------------------------------------------------------
171
172void
173wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
174 wxDC& dc,
175 const wxRect& rect,
176 int WXUNUSED(flags))
177{
178 const int CORNER = 1;
179
180 const wxCoord x = rect.x,
181 y = rect.y,
182 w = rect.width,
183 h = rect.height;
184
185 dc.SetBrush(*wxTRANSPARENT_BRUSH);
186
187 dc.SetPen(m_penBlack);
188 dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
189 dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
190
191 dc.SetPen(m_penDarkGrey);
192 dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
193 dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
194
195 dc.SetPen(m_penHighlight);
196 dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
197 dc.DrawRectangle( x, y, 1, h ); // left (outer)
198 dc.DrawLine( x, y+h-1, x+1, y+h-1 );
199 dc.DrawLine( x+w-1, y, x+w-1, y+1 );
200}
201
202// draw the plus or minus sign
203void
204wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
205 wxDC& dc,
206 const wxRect& rect,
207 int flags)
208{
209 // white background
210 dc.SetPen(*wxGREY_PEN);
211 dc.SetBrush(*wxWHITE_BRUSH);
212 dc.DrawRectangle(rect);
213
214 // black lines
215 const wxCoord xMiddle = rect.x + rect.width/2;
216 const wxCoord yMiddle = rect.y + rect.height/2;
217
218 // half of the length of the horz lines in "-" and "+"
219 const wxCoord halfWidth = rect.width/2 - 2;
220 dc.SetPen(*wxBLACK_PEN);
221 dc.DrawLine(xMiddle - halfWidth, yMiddle,
222 xMiddle + halfWidth + 1, yMiddle);
223
224 if ( !(flags & wxCONTROL_EXPANDED) )
225 {
226 // turn "-" into "+"
227 const wxCoord halfHeight = rect.height/2 - 2;
228 dc.DrawLine(xMiddle, yMiddle - halfHeight,
229 xMiddle, yMiddle + halfHeight + 1);
230 }
231}
232
233// ----------------------------------------------------------------------------
234// sash drawing
235// ----------------------------------------------------------------------------
236
237wxSplitterRenderParams
238wxRendererGeneric::GetSplitterParams(const wxWindow *win)
239{
240 // see below
241 wxCoord sashWidth,
242 border;
243
244 if ( win->HasFlag(wxSP_3D) )
245 {
246 sashWidth = 7;
247 border = 2;
248 }
249 else // no 3D effect
250 {
251 sashWidth = 3;
252 border = 0;
253 }
254
255 return wxSplitterRenderParams(sashWidth, border, false);
256}
257
258void
259wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
260 wxDC& dc,
261 const wxRect& rectOrig,
262 int WXUNUSED(falgs))
263{
264 if ( win->HasFlag(wxSP_3D) )
265 {
266 wxRect rect = rectOrig;
267 DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
268 DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
269 }
270}
271
272void
273wxRendererGeneric::DrawSplitterSash(wxWindow *win,
274 wxDC& dcReal,
275 const wxSize& sizeReal,
276 wxCoord position,
277 wxOrientation orient,
278 int WXUNUSED(flags))
279{
280 // to avoid duplicating the same code for horizontal and vertical sashes,
281 // simply mirror the DC instead if needed (i.e. if horz splitter)
282 wxMirrorDC dc(dcReal, orient != wxVERTICAL);
283 wxSize size = dc.Reflect(sizeReal);
284
285
286 // we draw a Win32-like grey sash with possible 3D border here:
287 //
288 // ---- this is position
289 // /
290 // v
291 // dWGGGDd
292 // GWGGGDB
293 // GWGGGDB where G is light grey (face)
294 // GWGGGDB W white (light)
295 // GWGGGDB D dark grey (shadow)
296 // GWGGGDB B black (dark shadow)
297 // GWGGGDB
298 // GWGGGDB and lower letters are our border (already drawn)
299 // GWGGGDB
300 // wWGGGDd
301 //
302 // only the middle 3 columns are drawn unless wxSP_3D is specified
303
304 const wxCoord h = size.y;
305 wxCoord offset = 0;
306
307 // If we're not drawing the border, droppings will
308 // be left unless we make the sash shorter
309 if ( !win->HasFlag(wxSP_3DBORDER) )
310 {
311 offset = 3;
312 }
313
314 // from left to right
315 if ( win->HasFlag(wxSP_3D) )
316 {
317 dc.SetPen(m_penLightGrey);
318 dc.DrawLine(position, 1 + offset, position, h - 1 - offset);
319
320 dc.SetPen(m_penHighlight);
321 dc.DrawLine(position + 1, offset, position + 1, h - offset);
322 }
323
324 dc.SetPen(*wxTRANSPARENT_PEN);
325 dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
326 dc.DrawRectangle(position + 2, offset, 3, h - 2*offset);
327
328 if ( win->HasFlag(wxSP_3D) )
329 {
330 dc.SetPen(m_penDarkGrey);
331 dc.DrawLine(position + 5, offset, position + 5, h - offset);
332
333 dc.SetPen(m_penBlack);
334 dc.DrawLine(position + 6, offset, position + 6, h - 1 - offset);
335 }
336}
337
338// A module to allow cleanup of generic renderer.
339class wxGenericRendererModule: public wxModule
340{
341DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
342public:
343 wxGenericRendererModule() {}
344 bool OnInit() { return true; };
345 void OnExit() { wxRendererGeneric::Cleanup(); };
346};
347
348IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)
349