| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: common/dcbase.cpp |
| 3 | // Purpose: generic methods of the wxDC Class |
| 4 | // Author: Vadim Zeitlin |
| 5 | // Modified by: |
| 6 | // Created: 05/25/99 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) wxWidgets team |
| 9 | // Licence: wxWindows licence |
| 10 | ///////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | // ============================================================================ |
| 13 | // declarations |
| 14 | // ============================================================================ |
| 15 | |
| 16 | // ---------------------------------------------------------------------------- |
| 17 | // headers |
| 18 | // ---------------------------------------------------------------------------- |
| 19 | |
| 20 | // For compilers that support precompilation, includes "wx.h". |
| 21 | #include "wx/wxprec.h" |
| 22 | |
| 23 | #ifdef __BORLANDC__ |
| 24 | #pragma hdrstop |
| 25 | #endif |
| 26 | |
| 27 | #include "wx/dc.h" |
| 28 | #include "wx/math.h" |
| 29 | |
| 30 | // bool wxDCBase::sm_cacheing = false; |
| 31 | |
| 32 | // ============================================================================ |
| 33 | // implementation |
| 34 | // ============================================================================ |
| 35 | |
| 36 | #if WXWIN_COMPATIBILITY_2_6 |
| 37 | void wxDCBase::BeginDrawing() |
| 38 | { |
| 39 | } |
| 40 | |
| 41 | void wxDCBase::EndDrawing() |
| 42 | { |
| 43 | } |
| 44 | #endif // WXWIN_COMPATIBILITY_2_6 |
| 45 | |
| 46 | // ---------------------------------------------------------------------------- |
| 47 | // special symbols |
| 48 | // ---------------------------------------------------------------------------- |
| 49 | |
| 50 | void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1, |
| 51 | wxCoord width, wxCoord height) |
| 52 | { |
| 53 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); |
| 54 | |
| 55 | wxCoord x2 = x1 + width, |
| 56 | y2 = y1 + height; |
| 57 | |
| 58 | // this is to yield width of 3 for width == height == 10 |
| 59 | SetPen(wxPen(GetTextForeground(), (width + height + 1) / 7, wxSOLID)); |
| 60 | |
| 61 | // we're drawing a scaled version of wx/generic/tick.xpm here |
| 62 | wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom |
| 63 | y3 = y1 + height / 2; // y of the left tick branch |
| 64 | DoDrawLine(x1, y3, x3, y2); |
| 65 | DoDrawLine(x3, y2, x2, y1); |
| 66 | |
| 67 | CalcBoundingBox(x1, y1); |
| 68 | CalcBoundingBox(x2, y2); |
| 69 | } |
| 70 | |
| 71 | // ---------------------------------------------------------------------------- |
| 72 | // line/polygons |
| 73 | // ---------------------------------------------------------------------------- |
| 74 | |
| 75 | void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset) |
| 76 | { |
| 77 | int n = list->GetCount(); |
| 78 | wxPoint *points = new wxPoint[n]; |
| 79 | |
| 80 | int i = 0; |
| 81 | for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ ) |
| 82 | { |
| 83 | wxPoint *point = (wxPoint *)node->GetData(); |
| 84 | points[i].x = point->x; |
| 85 | points[i].y = point->y; |
| 86 | } |
| 87 | |
| 88 | DoDrawLines(n, points, xoffset, yoffset); |
| 89 | |
| 90 | delete [] points; |
| 91 | } |
| 92 | |
| 93 | |
| 94 | void wxDCBase::DrawPolygon(const wxList *list, |
| 95 | wxCoord xoffset, wxCoord yoffset, |
| 96 | int fillStyle) |
| 97 | { |
| 98 | int n = list->GetCount(); |
| 99 | wxPoint *points = new wxPoint[n]; |
| 100 | |
| 101 | int i = 0; |
| 102 | for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ ) |
| 103 | { |
| 104 | wxPoint *point = (wxPoint *)node->GetData(); |
| 105 | points[i].x = point->x; |
| 106 | points[i].y = point->y; |
| 107 | } |
| 108 | |
| 109 | DoDrawPolygon(n, points, xoffset, yoffset, fillStyle); |
| 110 | |
| 111 | delete [] points; |
| 112 | } |
| 113 | |
| 114 | void |
| 115 | wxDCBase::DoDrawPolyPolygon(int n, |
| 116 | int count[], |
| 117 | wxPoint points[], |
| 118 | wxCoord xoffset, wxCoord yoffset, |
| 119 | int fillStyle) |
| 120 | { |
| 121 | if ( n == 1 ) |
| 122 | { |
| 123 | DoDrawPolygon(count[0], points, xoffset, yoffset, fillStyle); |
| 124 | return; |
| 125 | } |
| 126 | |
| 127 | int i, j, lastOfs; |
| 128 | wxPoint* pts; |
| 129 | wxPen pen; |
| 130 | |
| 131 | for (i = j = lastOfs = 0; i < n; i++) |
| 132 | { |
| 133 | lastOfs = j; |
| 134 | j += count[i]; |
| 135 | } |
| 136 | pts = new wxPoint[j+n-1]; |
| 137 | for (i = 0; i < j; i++) |
| 138 | pts[i] = points[i]; |
| 139 | for (i = 2; i <= n; i++) |
| 140 | { |
| 141 | lastOfs -= count[n-i]; |
| 142 | pts[j++] = pts[lastOfs]; |
| 143 | } |
| 144 | |
| 145 | pen = GetPen(); |
| 146 | SetPen(wxPen(*wxBLACK, 0, wxTRANSPARENT)); |
| 147 | DoDrawPolygon(j, pts, xoffset, yoffset, fillStyle); |
| 148 | SetPen(pen); |
| 149 | for (i = j = 0; i < n; i++) |
| 150 | { |
| 151 | DoDrawLines(count[i], pts+j, xoffset, yoffset); |
| 152 | j += count[i]; |
| 153 | } |
| 154 | delete[] pts; |
| 155 | } |
| 156 | |
| 157 | // ---------------------------------------------------------------------------- |
| 158 | // splines |
| 159 | // ---------------------------------------------------------------------------- |
| 160 | |
| 161 | #if wxUSE_SPLINES |
| 162 | |
| 163 | // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?) |
| 164 | void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3) |
| 165 | { |
| 166 | wxList point_list; |
| 167 | |
| 168 | wxPoint *point1 = new wxPoint; |
| 169 | point1->x = x1; point1->y = y1; |
| 170 | point_list.Append((wxObject*)point1); |
| 171 | |
| 172 | wxPoint *point2 = new wxPoint; |
| 173 | point2->x = x2; point2->y = y2; |
| 174 | point_list.Append((wxObject*)point2); |
| 175 | |
| 176 | wxPoint *point3 = new wxPoint; |
| 177 | point3->x = x3; point3->y = y3; |
| 178 | point_list.Append((wxObject*)point3); |
| 179 | |
| 180 | DrawSpline(&point_list); |
| 181 | |
| 182 | for( wxList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() ) |
| 183 | { |
| 184 | wxPoint *p = (wxPoint *)node->GetData(); |
| 185 | delete p; |
| 186 | } |
| 187 | } |
| 188 | |
| 189 | void wxDCBase::DrawSpline(int n, wxPoint points[]) |
| 190 | { |
| 191 | wxList list; |
| 192 | for (int i =0; i < n; i++) |
| 193 | { |
| 194 | list.Append((wxObject*)&points[i]); |
| 195 | } |
| 196 | |
| 197 | DrawSpline(&list); |
| 198 | } |
| 199 | |
| 200 | // ----------------------------------- spline code ---------------------------------------- |
| 201 | |
| 202 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, |
| 203 | double a3, double b3, double a4, double b4); |
| 204 | void wx_clear_stack(); |
| 205 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3, |
| 206 | double *y3, double *x4, double *y4); |
| 207 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, |
| 208 | double x4, double y4); |
| 209 | static bool wx_spline_add_point(double x, double y); |
| 210 | static void wx_spline_draw_point_array(wxDCBase *dc); |
| 211 | |
| 212 | wxList wx_spline_point_list; |
| 213 | |
| 214 | #define half(z1, z2) ((z1+z2)/2.0) |
| 215 | #define THRESHOLD 5 |
| 216 | |
| 217 | /* iterative version */ |
| 218 | |
| 219 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4, |
| 220 | double b4) |
| 221 | { |
| 222 | register double xmid, ymid; |
| 223 | double x1, y1, x2, y2, x3, y3, x4, y4; |
| 224 | |
| 225 | wx_clear_stack(); |
| 226 | wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4); |
| 227 | |
| 228 | while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) { |
| 229 | xmid = (double)half(x2, x3); |
| 230 | ymid = (double)half(y2, y3); |
| 231 | if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD && |
| 232 | fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) { |
| 233 | wx_spline_add_point( x1, y1 ); |
| 234 | wx_spline_add_point( xmid, ymid ); |
| 235 | } else { |
| 236 | wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3), |
| 237 | (double)half(x3, x4), (double)half(y3, y4), x4, y4); |
| 238 | wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2), |
| 239 | (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid); |
| 240 | } |
| 241 | } |
| 242 | } |
| 243 | |
| 244 | /* utilities used by spline drawing routines */ |
| 245 | |
| 246 | typedef struct wx_spline_stack_struct { |
| 247 | double x1, y1, x2, y2, x3, y3, x4, y4; |
| 248 | } Stack; |
| 249 | |
| 250 | #define SPLINE_STACK_DEPTH 20 |
| 251 | static Stack wx_spline_stack[SPLINE_STACK_DEPTH]; |
| 252 | static Stack *wx_stack_top; |
| 253 | static int wx_stack_count; |
| 254 | |
| 255 | void wx_clear_stack() |
| 256 | { |
| 257 | wx_stack_top = wx_spline_stack; |
| 258 | wx_stack_count = 0; |
| 259 | } |
| 260 | |
| 261 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) |
| 262 | { |
| 263 | wx_stack_top->x1 = x1; |
| 264 | wx_stack_top->y1 = y1; |
| 265 | wx_stack_top->x2 = x2; |
| 266 | wx_stack_top->y2 = y2; |
| 267 | wx_stack_top->x3 = x3; |
| 268 | wx_stack_top->y3 = y3; |
| 269 | wx_stack_top->x4 = x4; |
| 270 | wx_stack_top->y4 = y4; |
| 271 | wx_stack_top++; |
| 272 | wx_stack_count++; |
| 273 | } |
| 274 | |
| 275 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, |
| 276 | double *x3, double *y3, double *x4, double *y4) |
| 277 | { |
| 278 | if (wx_stack_count == 0) |
| 279 | return (0); |
| 280 | wx_stack_top--; |
| 281 | wx_stack_count--; |
| 282 | *x1 = wx_stack_top->x1; |
| 283 | *y1 = wx_stack_top->y1; |
| 284 | *x2 = wx_stack_top->x2; |
| 285 | *y2 = wx_stack_top->y2; |
| 286 | *x3 = wx_stack_top->x3; |
| 287 | *y3 = wx_stack_top->y3; |
| 288 | *x4 = wx_stack_top->x4; |
| 289 | *y4 = wx_stack_top->y4; |
| 290 | return (1); |
| 291 | } |
| 292 | |
| 293 | static bool wx_spline_add_point(double x, double y) |
| 294 | { |
| 295 | wxPoint *point = new wxPoint ; |
| 296 | point->x = (int) x; |
| 297 | point->y = (int) y; |
| 298 | wx_spline_point_list.Append((wxObject*)point); |
| 299 | return true; |
| 300 | } |
| 301 | |
| 302 | static void wx_spline_draw_point_array(wxDCBase *dc) |
| 303 | { |
| 304 | dc->DrawLines(&wx_spline_point_list, 0, 0 ); |
| 305 | wxList::compatibility_iterator node = wx_spline_point_list.GetFirst(); |
| 306 | while (node) |
| 307 | { |
| 308 | wxPoint *point = (wxPoint *)node->GetData(); |
| 309 | delete point; |
| 310 | wx_spline_point_list.Erase(node); |
| 311 | node = wx_spline_point_list.GetFirst(); |
| 312 | } |
| 313 | } |
| 314 | |
| 315 | void wxDCBase::DoDrawSpline( wxList *points ) |
| 316 | { |
| 317 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); |
| 318 | |
| 319 | wxPoint *p; |
| 320 | double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4; |
| 321 | double x1, y1, x2, y2; |
| 322 | |
| 323 | wxList::compatibility_iterator node = points->GetFirst(); |
| 324 | if (node == wxList::compatibility_iterator()) |
| 325 | // empty list |
| 326 | return; |
| 327 | |
| 328 | p = (wxPoint *)node->GetData(); |
| 329 | |
| 330 | x1 = p->x; |
| 331 | y1 = p->y; |
| 332 | |
| 333 | node = node->GetNext(); |
| 334 | p = (wxPoint *)node->GetData(); |
| 335 | |
| 336 | x2 = p->x; |
| 337 | y2 = p->y; |
| 338 | cx1 = (double)((x1 + x2) / 2); |
| 339 | cy1 = (double)((y1 + y2) / 2); |
| 340 | cx2 = (double)((cx1 + x2) / 2); |
| 341 | cy2 = (double)((cy1 + y2) / 2); |
| 342 | |
| 343 | wx_spline_add_point(x1, y1); |
| 344 | |
| 345 | while ((node = node->GetNext()) |
| 346 | #if !wxUSE_STL |
| 347 | != NULL |
| 348 | #endif // !wxUSE_STL |
| 349 | ) |
| 350 | { |
| 351 | p = (wxPoint *)node->GetData(); |
| 352 | x1 = x2; |
| 353 | y1 = y2; |
| 354 | x2 = p->x; |
| 355 | y2 = p->y; |
| 356 | cx4 = (double)(x1 + x2) / 2; |
| 357 | cy4 = (double)(y1 + y2) / 2; |
| 358 | cx3 = (double)(x1 + cx4) / 2; |
| 359 | cy3 = (double)(y1 + cy4) / 2; |
| 360 | |
| 361 | wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4); |
| 362 | |
| 363 | cx1 = cx4; |
| 364 | cy1 = cy4; |
| 365 | cx2 = (double)(cx1 + x2) / 2; |
| 366 | cy2 = (double)(cy1 + y2) / 2; |
| 367 | } |
| 368 | |
| 369 | wx_spline_add_point( cx1, cy1 ); |
| 370 | wx_spline_add_point( x2, y2 ); |
| 371 | |
| 372 | wx_spline_draw_point_array( this ); |
| 373 | } |
| 374 | |
| 375 | #endif // wxUSE_SPLINES |
| 376 | |
| 377 | // ---------------------------------------------------------------------------- |
| 378 | // Partial Text Extents |
| 379 | // ---------------------------------------------------------------------------- |
| 380 | |
| 381 | |
| 382 | // Each element of the widths array will be the width of the string up to and |
| 383 | // including the corresponding character in text. This is the generic |
| 384 | // implementation, the port-specific classes should do this with native APIs |
| 385 | // if available and if faster. Note: pango_layout_index_to_pos is much slower |
| 386 | // than calling GetTextExtent!! |
| 387 | |
| 388 | #define FWC_SIZE 256 |
| 389 | |
| 390 | class FontWidthCache |
| 391 | { |
| 392 | public: |
| 393 | FontWidthCache() : m_scaleX(1), m_widths(NULL) { } |
| 394 | ~FontWidthCache() { delete []m_widths; } |
| 395 | |
| 396 | void Reset() |
| 397 | { |
| 398 | if (!m_widths) |
| 399 | m_widths = new int[FWC_SIZE]; |
| 400 | |
| 401 | memset(m_widths, 0, sizeof(int)*FWC_SIZE); |
| 402 | } |
| 403 | |
| 404 | wxFont m_font; |
| 405 | double m_scaleX; |
| 406 | int *m_widths; |
| 407 | }; |
| 408 | |
| 409 | static FontWidthCache s_fontWidthCache; |
| 410 | |
| 411 | bool wxDCBase::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) const |
| 412 | { |
| 413 | int totalWidth = 0; |
| 414 | |
| 415 | const size_t len = text.Length(); |
| 416 | widths.Empty(); |
| 417 | widths.Add(0, len); |
| 418 | |
| 419 | // reset the cache if font or horizontal scale have changed |
| 420 | if ( !s_fontWidthCache.m_widths || |
| 421 | !wxIsSameDouble(s_fontWidthCache.m_scaleX, m_scaleX) || |
| 422 | (s_fontWidthCache.m_font != GetFont()) ) |
| 423 | { |
| 424 | s_fontWidthCache.Reset(); |
| 425 | s_fontWidthCache.m_font = GetFont(); |
| 426 | s_fontWidthCache.m_scaleX = m_scaleX; |
| 427 | } |
| 428 | |
| 429 | // Calculate the position of each character based on the widths of |
| 430 | // the previous characters |
| 431 | int w, h; |
| 432 | for ( size_t i = 0; i < len; i++ ) |
| 433 | { |
| 434 | const wxChar c = text[i]; |
| 435 | unsigned int c_int = (unsigned int)c; |
| 436 | |
| 437 | if ((c_int < FWC_SIZE) && (s_fontWidthCache.m_widths[c_int] != 0)) |
| 438 | { |
| 439 | w = s_fontWidthCache.m_widths[c_int]; |
| 440 | } |
| 441 | else |
| 442 | { |
| 443 | GetTextExtent(c, &w, &h); |
| 444 | if (c_int < FWC_SIZE) |
| 445 | s_fontWidthCache.m_widths[c_int] = w; |
| 446 | } |
| 447 | |
| 448 | totalWidth += w; |
| 449 | widths[i] = totalWidth; |
| 450 | } |
| 451 | |
| 452 | return true; |
| 453 | } |
| 454 | |
| 455 | |
| 456 | // ---------------------------------------------------------------------------- |
| 457 | // enhanced text drawing |
| 458 | // ---------------------------------------------------------------------------- |
| 459 | |
| 460 | void wxDCBase::GetMultiLineTextExtent(const wxString& text, |
| 461 | wxCoord *x, |
| 462 | wxCoord *y, |
| 463 | wxCoord *h, |
| 464 | wxFont *font) |
| 465 | { |
| 466 | wxCoord widthTextMax = 0, widthLine, |
| 467 | heightTextTotal = 0, heightLineDefault = 0, heightLine = 0; |
| 468 | |
| 469 | wxString curLine; |
| 470 | for ( const wxChar *pc = text; ; pc++ ) |
| 471 | { |
| 472 | if ( *pc == _T('\n') || *pc == _T('\0') ) |
| 473 | { |
| 474 | if ( curLine.empty() ) |
| 475 | { |
| 476 | // we can't use GetTextExtent - it will return 0 for both width |
| 477 | // and height and an empty line should count in height |
| 478 | // calculation |
| 479 | |
| 480 | // assume that this line has the same height as the previous |
| 481 | // one |
| 482 | if ( !heightLineDefault ) |
| 483 | heightLineDefault = heightLine; |
| 484 | |
| 485 | if ( !heightLineDefault ) |
| 486 | { |
| 487 | // but we don't know it yet - choose something reasonable |
| 488 | GetTextExtent(_T("W"), NULL, &heightLineDefault, |
| 489 | NULL, NULL, font); |
| 490 | } |
| 491 | |
| 492 | heightTextTotal += heightLineDefault; |
| 493 | } |
| 494 | else |
| 495 | { |
| 496 | GetTextExtent(curLine, &widthLine, &heightLine, |
| 497 | NULL, NULL, font); |
| 498 | if ( widthLine > widthTextMax ) |
| 499 | widthTextMax = widthLine; |
| 500 | heightTextTotal += heightLine; |
| 501 | } |
| 502 | |
| 503 | if ( *pc == _T('\n') ) |
| 504 | { |
| 505 | curLine.clear(); |
| 506 | } |
| 507 | else |
| 508 | { |
| 509 | // the end of string |
| 510 | break; |
| 511 | } |
| 512 | } |
| 513 | else |
| 514 | { |
| 515 | curLine += *pc; |
| 516 | } |
| 517 | } |
| 518 | |
| 519 | if ( x ) |
| 520 | *x = widthTextMax; |
| 521 | if ( y ) |
| 522 | *y = heightTextTotal; |
| 523 | if ( h ) |
| 524 | *h = heightLine; |
| 525 | } |
| 526 | |
| 527 | void wxDCBase::DrawLabel(const wxString& text, |
| 528 | const wxBitmap& bitmap, |
| 529 | const wxRect& rect, |
| 530 | int alignment, |
| 531 | int indexAccel, |
| 532 | wxRect *rectBounding) |
| 533 | { |
| 534 | // find the text position |
| 535 | wxCoord widthText, heightText, heightLine; |
| 536 | GetMultiLineTextExtent(text, &widthText, &heightText, &heightLine); |
| 537 | |
| 538 | wxCoord width, height; |
| 539 | if ( bitmap.Ok() ) |
| 540 | { |
| 541 | width = widthText + bitmap.GetWidth(); |
| 542 | height = bitmap.GetHeight(); |
| 543 | } |
| 544 | else // no bitmap |
| 545 | { |
| 546 | width = widthText; |
| 547 | height = heightText; |
| 548 | } |
| 549 | |
| 550 | wxCoord x, y; |
| 551 | if ( alignment & wxALIGN_RIGHT ) |
| 552 | { |
| 553 | x = rect.GetRight() - width; |
| 554 | } |
| 555 | else if ( alignment & wxALIGN_CENTRE_HORIZONTAL ) |
| 556 | { |
| 557 | x = (rect.GetLeft() + rect.GetRight() + 1 - width) / 2; |
| 558 | } |
| 559 | else // alignment & wxALIGN_LEFT |
| 560 | { |
| 561 | x = rect.GetLeft(); |
| 562 | } |
| 563 | |
| 564 | if ( alignment & wxALIGN_BOTTOM ) |
| 565 | { |
| 566 | y = rect.GetBottom() - height; |
| 567 | } |
| 568 | else if ( alignment & wxALIGN_CENTRE_VERTICAL ) |
| 569 | { |
| 570 | y = (rect.GetTop() + rect.GetBottom() + 1 - height) / 2; |
| 571 | } |
| 572 | else // alignment & wxALIGN_TOP |
| 573 | { |
| 574 | y = rect.GetTop(); |
| 575 | } |
| 576 | |
| 577 | // draw the bitmap first |
| 578 | wxCoord x0 = x, |
| 579 | y0 = y, |
| 580 | width0 = width; |
| 581 | if ( bitmap.Ok() ) |
| 582 | { |
| 583 | DrawBitmap(bitmap, x, y, true /* use mask */); |
| 584 | |
| 585 | wxCoord offset = bitmap.GetWidth() + 4; |
| 586 | x += offset; |
| 587 | width -= offset; |
| 588 | |
| 589 | y += (height - heightText) / 2; |
| 590 | } |
| 591 | |
| 592 | // we will draw the underscore under the accel char later |
| 593 | wxCoord startUnderscore = 0, |
| 594 | endUnderscore = 0, |
| 595 | yUnderscore = 0; |
| 596 | |
| 597 | // split the string into lines and draw each of them separately |
| 598 | wxString curLine; |
| 599 | for ( const wxChar *pc = text; ; pc++ ) |
| 600 | { |
| 601 | if ( *pc == _T('\n') || *pc == _T('\0') ) |
| 602 | { |
| 603 | int xRealStart = x; // init it here to avoid compielr warnings |
| 604 | |
| 605 | if ( !curLine.empty() ) |
| 606 | { |
| 607 | // NB: can't test for !(alignment & wxALIGN_LEFT) because |
| 608 | // wxALIGN_LEFT is 0 |
| 609 | if ( alignment & (wxALIGN_RIGHT | wxALIGN_CENTRE_HORIZONTAL) ) |
| 610 | { |
| 611 | wxCoord widthLine; |
| 612 | GetTextExtent(curLine, &widthLine, NULL); |
| 613 | |
| 614 | if ( alignment & wxALIGN_RIGHT ) |
| 615 | { |
| 616 | xRealStart += width - widthLine; |
| 617 | } |
| 618 | else // if ( alignment & wxALIGN_CENTRE_HORIZONTAL ) |
| 619 | { |
| 620 | xRealStart += (width - widthLine) / 2; |
| 621 | } |
| 622 | } |
| 623 | //else: left aligned, nothing to do |
| 624 | |
| 625 | DrawText(curLine, xRealStart, y); |
| 626 | } |
| 627 | |
| 628 | y += heightLine; |
| 629 | |
| 630 | // do we have underscore in this line? we can check yUnderscore |
| 631 | // because it is set below to just y + heightLine if we do |
| 632 | if ( y == yUnderscore ) |
| 633 | { |
| 634 | // adjust the horz positions to account for the shift |
| 635 | startUnderscore += xRealStart; |
| 636 | endUnderscore += xRealStart; |
| 637 | } |
| 638 | |
| 639 | if ( *pc == _T('\0') ) |
| 640 | break; |
| 641 | |
| 642 | curLine.clear(); |
| 643 | } |
| 644 | else // not end of line |
| 645 | { |
| 646 | if ( pc - text.c_str() == indexAccel ) |
| 647 | { |
| 648 | // remeber to draw underscore here |
| 649 | GetTextExtent(curLine, &startUnderscore, NULL); |
| 650 | curLine += *pc; |
| 651 | GetTextExtent(curLine, &endUnderscore, NULL); |
| 652 | |
| 653 | yUnderscore = y + heightLine; |
| 654 | } |
| 655 | else |
| 656 | { |
| 657 | curLine += *pc; |
| 658 | } |
| 659 | } |
| 660 | } |
| 661 | |
| 662 | // draw the underscore if found |
| 663 | if ( startUnderscore != endUnderscore ) |
| 664 | { |
| 665 | // it should be of the same colour as text |
| 666 | SetPen(wxPen(GetTextForeground(), 0, wxSOLID)); |
| 667 | |
| 668 | yUnderscore--; |
| 669 | |
| 670 | DrawLine(startUnderscore, yUnderscore, endUnderscore, yUnderscore); |
| 671 | } |
| 672 | |
| 673 | // return bounding rect if requested |
| 674 | if ( rectBounding ) |
| 675 | { |
| 676 | *rectBounding = wxRect(x, y - heightText, widthText, heightText); |
| 677 | } |
| 678 | |
| 679 | CalcBoundingBox(x0, y0); |
| 680 | CalcBoundingBox(x0 + width0, y0 + height); |
| 681 | } |
| 682 | |
| 683 | |
| 684 | void wxDCBase::DoGradientFillLinear(const wxRect& rect, |
| 685 | const wxColour& initialColour, |
| 686 | const wxColour& destColour, |
| 687 | wxDirection nDirection) |
| 688 | { |
| 689 | // save old pen |
| 690 | wxPen oldPen = m_pen; |
| 691 | |
| 692 | wxUint8 nR1 = destColour.Red(); |
| 693 | wxUint8 nG1 = destColour.Green(); |
| 694 | wxUint8 nB1 = destColour.Blue(); |
| 695 | wxUint8 nR2 = initialColour.Red(); |
| 696 | wxUint8 nG2 = initialColour.Green(); |
| 697 | wxUint8 nB2 = initialColour.Blue(); |
| 698 | wxUint8 nR, nG, nB; |
| 699 | |
| 700 | if ( nDirection == wxEAST || nDirection == wxWEST ) |
| 701 | { |
| 702 | wxInt32 x = rect.GetWidth(); |
| 703 | wxInt32 w = x; // width of area to shade |
| 704 | wxInt32 xDelta = w/256; // height of one shade bend |
| 705 | if (xDelta < 1) |
| 706 | xDelta = 1; |
| 707 | |
| 708 | while (x >= xDelta) |
| 709 | { |
| 710 | x -= xDelta; |
| 711 | if (nR1 > nR2) |
| 712 | nR = nR1 - (nR1-nR2)*(w-x)/w; |
| 713 | else |
| 714 | nR = nR1 + (nR2-nR1)*(w-x)/w; |
| 715 | |
| 716 | if (nG1 > nG2) |
| 717 | nG = nG1 - (nG1-nG2)*(w-x)/w; |
| 718 | else |
| 719 | nG = nG1 + (nG2-nG1)*(w-x)/w; |
| 720 | |
| 721 | if (nB1 > nB2) |
| 722 | nB = nB1 - (nB1-nB2)*(w-x)/w; |
| 723 | else |
| 724 | nB = nB1 + (nB2-nB1)*(w-x)/w; |
| 725 | |
| 726 | SetPen(wxPen(wxColour(nR, nG, nB), 1, wxSOLID)); |
| 727 | if(nDirection == wxEAST) |
| 728 | DrawRectangle(rect.GetLeft()+x, rect.GetTop(), |
| 729 | xDelta, rect.GetHeight()); |
| 730 | else //nDirection == wxWEST |
| 731 | DrawRectangle(rect.GetRight()-x-xDelta, rect.GetTop(), |
| 732 | xDelta, rect.GetHeight()); |
| 733 | } |
| 734 | } |
| 735 | else // nDirection == wxNORTH || nDirection == wxSOUTH |
| 736 | { |
| 737 | wxInt32 y = rect.GetHeight(); |
| 738 | wxInt32 w = y; // height of area to shade |
| 739 | wxInt32 yDelta = w/255; // height of one shade bend |
| 740 | if (yDelta < 1) |
| 741 | yDelta = 1; |
| 742 | |
| 743 | while (y > 0) |
| 744 | { |
| 745 | y -= yDelta; |
| 746 | if (nR1 > nR2) |
| 747 | nR = nR1 - (nR1-nR2)*(w-y)/w; |
| 748 | else |
| 749 | nR = nR1 + (nR2-nR1)*(w-y)/w; |
| 750 | |
| 751 | if (nG1 > nG2) |
| 752 | nG = nG1 - (nG1-nG2)*(w-y)/w; |
| 753 | else |
| 754 | nG = nG1 + (nG2-nG1)*(w-y)/w; |
| 755 | |
| 756 | if (nB1 > nB2) |
| 757 | nB = nB1 - (nB1-nB2)*(w-y)/w; |
| 758 | else |
| 759 | nB = nB1 + (nB2-nB1)*(w-y)/w; |
| 760 | |
| 761 | SetPen(wxPen(wxColour(nR, nG, nB), 1, wxSOLID)); |
| 762 | if(nDirection == wxNORTH) |
| 763 | DrawRectangle(rect.GetLeft(), rect.GetTop()+y, |
| 764 | rect.GetWidth(), yDelta); |
| 765 | else //nDirection == wxSOUTH |
| 766 | DrawRectangle(rect.GetLeft(), rect.GetBottom()-y-yDelta, |
| 767 | rect.GetWidth(), yDelta); |
| 768 | } |
| 769 | } |
| 770 | |
| 771 | SetPen(oldPen); |
| 772 | } |
| 773 | |
| 774 | void wxDCBase::GradientFillConcentric(const wxRect& rect, |
| 775 | const wxColour& initialColour, |
| 776 | const wxColour& destColour, |
| 777 | const wxPoint& circleCenter) |
| 778 | { |
| 779 | //save the old pen color |
| 780 | wxColour oldPenColour = m_pen.GetColour(); |
| 781 | |
| 782 | wxUint8 nR1 = destColour.Red(); |
| 783 | wxUint8 nG1 = destColour.Green(); |
| 784 | wxUint8 nB1 = destColour.Blue(); |
| 785 | wxUint8 nR2 = initialColour.Red(); |
| 786 | wxUint8 nG2 = initialColour.Green(); |
| 787 | wxUint8 nB2 = initialColour.Blue(); |
| 788 | wxUint8 nR, nG, nB; |
| 789 | |
| 790 | |
| 791 | //Radius |
| 792 | wxInt32 cx = rect.GetWidth() / 2; |
| 793 | wxInt32 cy = rect.GetHeight() / 2; |
| 794 | wxInt32 nRadius; |
| 795 | if (cx < cy) |
| 796 | nRadius = cx; |
| 797 | else |
| 798 | nRadius = cy; |
| 799 | |
| 800 | //Offset of circle |
| 801 | wxInt32 nCircleOffX = circleCenter.x - (rect.GetWidth() / 2); |
| 802 | wxInt32 nCircleOffY = circleCenter.y - (rect.GetHeight() / 2); |
| 803 | |
| 804 | for ( wxInt32 x = 0; x < rect.GetWidth(); x++ ) |
| 805 | { |
| 806 | for ( wxInt32 y = 0; y < rect.GetHeight(); y++ ) |
| 807 | { |
| 808 | //get color difference |
| 809 | wxInt32 nGradient = ((nRadius - |
| 810 | (wxInt32)sqrt( |
| 811 | pow((double)(x - cx - nCircleOffX), 2) + |
| 812 | pow((double)(y - cy - nCircleOffY), 2) |
| 813 | )) * 100) / nRadius; |
| 814 | |
| 815 | //normalize Gradient |
| 816 | if (nGradient < 0 ) |
| 817 | nGradient = 0; |
| 818 | |
| 819 | //get dest colors |
| 820 | nR = nR1 + ((nR2 - nR1) * nGradient / 100); |
| 821 | nG = nG1 + ((nG2 - nG1) * nGradient / 100); |
| 822 | nB = nB1 + ((nB2 - nB1) * nGradient / 100); |
| 823 | |
| 824 | //set the pixel |
| 825 | m_pen.SetColour(wxColour(nR,nG,nB)); |
| 826 | DrawPoint(wxPoint(x + rect.GetLeft(), y + rect.GetTop())); |
| 827 | } |
| 828 | } |
| 829 | //return old pen color |
| 830 | m_pen.SetColour(oldPenColour); |
| 831 | } |
| 832 | |
| 833 | /* |
| 834 | Notes for wxWidgets DrawEllipticArcRot(...) |
| 835 | |
| 836 | wxDCBase::DrawEllipticArcRot(...) draws a rotated elliptic arc or an ellipse. |
| 837 | It uses wxDCBase::CalculateEllipticPoints(...) and wxDCBase::Rotate(...), |
| 838 | which are also new. |
| 839 | |
| 840 | All methods are generic, so they can be implemented in wxDCBase. |
| 841 | DoDrawEllipticArcRot(...) is virtual, so it can be called from deeper |
| 842 | methods like (WinCE) wxDC::DoDrawArc(...). |
| 843 | |
| 844 | CalculateEllipticPoints(...) fills a given list of wxPoints with some points |
| 845 | of an elliptic arc. The algorithm is pixel-based: In every row (in flat |
| 846 | parts) or every column (in steep parts) only one pixel is calculated. |
| 847 | Trigonometric calculation (sin, cos, tan, atan) is only done if the |
| 848 | starting angle is not equal to the ending angle. The calculation of the |
| 849 | pixels is done using simple arithmetic only and should perform not too |
| 850 | bad even on devices without floating point processor. I didn't test this yet. |
| 851 | |
| 852 | Rotate(...) rotates a list of point pixel-based, you will see rounding errors. |
| 853 | For instance: an ellipse rotated 180 degrees is drawn |
| 854 | slightly different from the original. |
| 855 | |
| 856 | The points are then moved to an array and used to draw a polyline and/or polygon |
| 857 | (with center added, the pie). |
| 858 | The result looks quite similar to the native ellipse, only e few pixels differ. |
| 859 | |
| 860 | The performance on a desktop system (Athlon 1800, WinXP) is about 7 times |
| 861 | slower as DrawEllipse(...), which calls the native API. |
| 862 | An rotated ellipse outside the clipping region takes nearly the same time, |
| 863 | while an native ellipse outside takes nearly no time to draw. |
| 864 | |
| 865 | If you draw an arc with this new method, you will see the starting and ending angles |
| 866 | are calculated properly. |
| 867 | If you use DrawEllipticArc(...), you will see they are only correct for circles |
| 868 | and not properly calculated for ellipses. |
| 869 | |
| 870 | Peter Lenhard |
| 871 | p.lenhard@t-online.de |
| 872 | */ |
| 873 | |
| 874 | #ifdef __WXWINCE__ |
| 875 | void wxDCBase::DoDrawEllipticArcRot( wxCoord x, wxCoord y, |
| 876 | wxCoord w, wxCoord h, |
| 877 | double sa, double ea, double angle ) |
| 878 | { |
| 879 | wxList list; |
| 880 | |
| 881 | CalculateEllipticPoints( &list, x, y, w, h, sa, ea ); |
| 882 | Rotate( &list, angle, wxPoint( x+w/2, y+h/2 ) ); |
| 883 | |
| 884 | // Add center (for polygon/pie) |
| 885 | list.Append( (wxObject*) new wxPoint( x+w/2, y+h/2 ) ); |
| 886 | |
| 887 | // copy list into array and delete list elements |
| 888 | int n = list.Number(); |
| 889 | wxPoint *points = new wxPoint[n]; |
| 890 | int i = 0; |
| 891 | wxNode* node = 0; |
| 892 | for ( node = list.First(); node; node = node->Next(), i++ ) |
| 893 | { |
| 894 | wxPoint *point = (wxPoint *)node->Data(); |
| 895 | points[i].x = point->x; |
| 896 | points[i].y = point->y; |
| 897 | delete point; |
| 898 | } |
| 899 | |
| 900 | // first draw the pie without pen, if necessary |
| 901 | if( GetBrush() != *wxTRANSPARENT_BRUSH ) |
| 902 | { |
| 903 | wxPen tempPen( GetPen() ); |
| 904 | SetPen( *wxTRANSPARENT_PEN ); |
| 905 | DoDrawPolygon( n, points, 0, 0 ); |
| 906 | SetPen( tempPen ); |
| 907 | } |
| 908 | |
| 909 | // then draw the arc without brush, if necessary |
| 910 | if( GetPen() != *wxTRANSPARENT_PEN ) |
| 911 | { |
| 912 | // without center |
| 913 | DoDrawLines( n-1, points, 0, 0 ); |
| 914 | } |
| 915 | |
| 916 | delete [] points; |
| 917 | |
| 918 | } // DrawEllipticArcRot |
| 919 | |
| 920 | void wxDCBase::Rotate( wxList* points, double angle, wxPoint center ) |
| 921 | { |
| 922 | if( angle != 0.0 ) |
| 923 | { |
| 924 | double pi(M_PI); |
| 925 | double dSinA = -sin(angle*2.0*pi/360.0); |
| 926 | double dCosA = cos(angle*2.0*pi/360.0); |
| 927 | for ( wxNode* node = points->First(); node; node = node->Next() ) |
| 928 | { |
| 929 | wxPoint* point = (wxPoint*)node->Data(); |
| 930 | |
| 931 | // transform coordinates, if necessary |
| 932 | if( center.x ) point->x -= center.x; |
| 933 | if( center.y ) point->y -= center.y; |
| 934 | |
| 935 | // calculate rotation, rounding simply by implicit cast to integer |
| 936 | int xTemp = point->x * dCosA - point->y * dSinA; |
| 937 | point->y = point->x * dSinA + point->y * dCosA; |
| 938 | point->x = xTemp; |
| 939 | |
| 940 | // back transform coordinates, if necessary |
| 941 | if( center.x ) point->x += center.x; |
| 942 | if( center.y ) point->y += center.y; |
| 943 | } |
| 944 | } |
| 945 | } |
| 946 | |
| 947 | void wxDCBase::CalculateEllipticPoints( wxList* points, |
| 948 | wxCoord xStart, wxCoord yStart, |
| 949 | wxCoord w, wxCoord h, |
| 950 | double sa, double ea ) |
| 951 | { |
| 952 | double pi = M_PI; |
| 953 | double sar = 0; |
| 954 | double ear = 0; |
| 955 | int xsa = 0; |
| 956 | int ysa = 0; |
| 957 | int xea = 0; |
| 958 | int yea = 0; |
| 959 | int sq = 0; |
| 960 | int eq = 0; |
| 961 | bool bUseAngles = false; |
| 962 | if( w<0 ) w = -w; |
| 963 | if( h<0 ) h = -h; |
| 964 | // half-axes |
| 965 | wxCoord a = w/2; |
| 966 | wxCoord b = h/2; |
| 967 | // decrement 1 pixel if ellipse is smaller than 2*a, 2*b |
| 968 | int decrX = 0; |
| 969 | if( 2*a == w ) decrX = 1; |
| 970 | int decrY = 0; |
| 971 | if( 2*b == h ) decrY = 1; |
| 972 | // center |
| 973 | wxCoord xCenter = xStart + a; |
| 974 | wxCoord yCenter = yStart + b; |
| 975 | // calculate data for start and end, if necessary |
| 976 | if( sa != ea ) |
| 977 | { |
| 978 | bUseAngles = true; |
| 979 | // normalisation of angles |
| 980 | while( sa<0 ) sa += 360; |
| 981 | while( ea<0 ) ea += 360; |
| 982 | while( sa>=360 ) sa -= 360; |
| 983 | while( ea>=360 ) ea -= 360; |
| 984 | // calculate quadrant numbers |
| 985 | if( sa > 270 ) sq = 3; |
| 986 | else if( sa > 180 ) sq = 2; |
| 987 | else if( sa > 90 ) sq = 1; |
| 988 | if( ea > 270 ) eq = 3; |
| 989 | else if( ea > 180 ) eq = 2; |
| 990 | else if( ea > 90 ) eq = 1; |
| 991 | sar = sa * pi / 180.0; |
| 992 | ear = ea * pi / 180.0; |
| 993 | // correct angle circle -> ellipse |
| 994 | sar = atan( -a/(double)b * tan( sar ) ); |
| 995 | if ( sq == 1 || sq == 2 ) sar += pi; |
| 996 | ear = atan( -a/(double)b * tan( ear ) ); |
| 997 | if ( eq == 1 || eq == 2 ) ear += pi; |
| 998 | // coordinates of points |
| 999 | xsa = xCenter + a * cos( sar ); |
| 1000 | if( sq == 0 || sq == 3 ) xsa -= decrX; |
| 1001 | ysa = yCenter + b * sin( sar ); |
| 1002 | if( sq == 2 || sq == 3 ) ysa -= decrY; |
| 1003 | xea = xCenter + a * cos( ear ); |
| 1004 | if( eq == 0 || eq == 3 ) xea -= decrX; |
| 1005 | yea = yCenter + b * sin( ear ); |
| 1006 | if( eq == 2 || eq == 3 ) yea -= decrY; |
| 1007 | } // if iUseAngles |
| 1008 | // calculate c1 = b^2, c2 = b^2/a^2 with a = w/2, b = h/2 |
| 1009 | double c1 = b * b; |
| 1010 | double c2 = 2.0 / w; |
| 1011 | c2 *= c2; |
| 1012 | c2 *= c1; |
| 1013 | wxCoord x = 0; |
| 1014 | wxCoord y = b; |
| 1015 | long x2 = 1; |
| 1016 | long y2 = y*y; |
| 1017 | long y2_old = 0; |
| 1018 | long y_old = 0; |
| 1019 | // Lists for quadrant 1 to 4 |
| 1020 | wxList pointsarray[4]; |
| 1021 | // Calculate points for first quadrant and set in all quadrants |
| 1022 | for( x = 0; x <= a; ++x ) |
| 1023 | { |
| 1024 | x2 = x2+x+x-1; |
| 1025 | y2_old = y2; |
| 1026 | y_old = y; |
| 1027 | bool bNewPoint = false; |
| 1028 | while( y2 > c1 - c2 * x2 && y > 0 ) |
| 1029 | { |
| 1030 | bNewPoint = true; |
| 1031 | y2 = y2-y-y+1; |
| 1032 | --y; |
| 1033 | } |
| 1034 | // old y now to big: set point with old y, old x |
| 1035 | if( bNewPoint && x>1) |
| 1036 | { |
| 1037 | int x1 = x - 1; |
| 1038 | // remove points on the same line |
| 1039 | pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter - y_old ) ); |
| 1040 | pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - x1, yCenter - y_old ) ); |
| 1041 | pointsarray[2].Insert( (wxObject*) new wxPoint( xCenter - x1, yCenter + y_old - decrY ) ); |
| 1042 | pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter + y_old - decrY ) ); |
| 1043 | } // set point |
| 1044 | } // calculate point |
| 1045 | |
| 1046 | // Starting and/or ending points for the quadrants, first quadrant gets both. |
| 1047 | pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); |
| 1048 | pointsarray[0].Append( (wxObject*) new wxPoint( xCenter, yCenter - b ) ); |
| 1049 | pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - a, yCenter ) ); |
| 1050 | pointsarray[2].Append( (wxObject*) new wxPoint( xCenter, yCenter + b - decrY ) ); |
| 1051 | pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); |
| 1052 | |
| 1053 | // copy quadrants in original list |
| 1054 | if( bUseAngles ) |
| 1055 | { |
| 1056 | // Copy the right part of the points in the lists |
| 1057 | // and delete the wxPoints, because they do not leave this method. |
| 1058 | points->Append( (wxObject*) new wxPoint( xsa, ysa ) ); |
| 1059 | int q = sq; |
| 1060 | bool bStarted = false; |
| 1061 | bool bReady = false; |
| 1062 | bool bForceTurn = ( sq == eq && sa > ea ); |
| 1063 | while( !bReady ) |
| 1064 | { |
| 1065 | for( wxNode *node = pointsarray[q].First(); node; node = node->Next() ) |
| 1066 | { |
| 1067 | // once: go to starting point in start quadrant |
| 1068 | if( !bStarted && |
| 1069 | ( |
| 1070 | ( (wxPoint*) node->Data() )->x < xsa+1 && q <= 1 |
| 1071 | || |
| 1072 | ( (wxPoint*) node->Data() )->x > xsa-1 && q >= 2 |
| 1073 | ) |
| 1074 | ) |
| 1075 | { |
| 1076 | bStarted = true; |
| 1077 | } |
| 1078 | |
| 1079 | // copy point, if not at ending point |
| 1080 | if( bStarted ) |
| 1081 | { |
| 1082 | if( q != eq || bForceTurn |
| 1083 | || |
| 1084 | ( (wxPoint*) node->Data() )->x > xea+1 && q <= 1 |
| 1085 | || |
| 1086 | ( (wxPoint*) node->Data() )->x < xea-1 && q >= 2 |
| 1087 | ) |
| 1088 | { |
| 1089 | // copy point |
| 1090 | wxPoint* pPoint = new wxPoint( *((wxPoint*) node->Data() ) ); |
| 1091 | points->Append( (wxObject*) pPoint ); |
| 1092 | } |
| 1093 | else if( q == eq && !bForceTurn || ( (wxPoint*) node->Data() )->x == xea) |
| 1094 | { |
| 1095 | bReady = true; |
| 1096 | } |
| 1097 | } |
| 1098 | } // for node |
| 1099 | ++q; |
| 1100 | if( q > 3 ) q = 0; |
| 1101 | bForceTurn = false; |
| 1102 | bStarted = true; |
| 1103 | } // while not bReady |
| 1104 | points->Append( (wxObject*) new wxPoint( xea, yea ) ); |
| 1105 | |
| 1106 | // delete points |
| 1107 | for( q = 0; q < 4; ++q ) |
| 1108 | { |
| 1109 | for( wxNode *node = pointsarray[q].First(); node; node = node->Next() ) |
| 1110 | { |
| 1111 | wxPoint *p = (wxPoint *)node->Data(); |
| 1112 | delete p; |
| 1113 | } |
| 1114 | } |
| 1115 | } |
| 1116 | else |
| 1117 | { |
| 1118 | // copy whole ellipse, wxPoints will be deleted outside |
| 1119 | for( wxNode *node = pointsarray[0].First(); node; node = node->Next() ) |
| 1120 | { |
| 1121 | wxObject *p = node->Data(); |
| 1122 | points->Append( p ); |
| 1123 | } |
| 1124 | for( node = pointsarray[1].First(); node; node = node->Next() ) |
| 1125 | { |
| 1126 | wxObject *p = node->Data(); |
| 1127 | points->Append( p ); |
| 1128 | } |
| 1129 | for( node = pointsarray[2].First(); node; node = node->Next() ) |
| 1130 | { |
| 1131 | wxObject *p = node->Data(); |
| 1132 | points->Append( p ); |
| 1133 | } |
| 1134 | for( node = pointsarray[3].First(); node; node = node->Next() ) |
| 1135 | { |
| 1136 | wxObject *p = node->Data(); |
| 1137 | points->Append( p ); |
| 1138 | } |
| 1139 | } // not iUseAngles |
| 1140 | } // CalculateEllipticPoints |
| 1141 | |
| 1142 | #endif |
| 1143 | |