| 1 | ///////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: src/univ/button.cpp |
| 3 | // Purpose: wxButton |
| 4 | // Author: Vadim Zeitlin |
| 5 | // Modified by: |
| 6 | // Created: 14.08.00 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) |
| 9 | // Licence: wxWindows licence |
| 10 | ///////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | // ============================================================================ |
| 13 | // declarations |
| 14 | // ============================================================================ |
| 15 | |
| 16 | // ---------------------------------------------------------------------------- |
| 17 | // headers |
| 18 | // ---------------------------------------------------------------------------- |
| 19 | |
| 20 | #include "wx/wxprec.h" |
| 21 | |
| 22 | #ifdef __BORLANDC__ |
| 23 | #pragma hdrstop |
| 24 | #endif |
| 25 | |
| 26 | #if wxUSE_BUTTON |
| 27 | |
| 28 | #ifndef WX_PRECOMP |
| 29 | #include "wx/dcclient.h" |
| 30 | #include "wx/dcscreen.h" |
| 31 | #include "wx/button.h" |
| 32 | #include "wx/validate.h" |
| 33 | #include "wx/settings.h" |
| 34 | #endif |
| 35 | |
| 36 | #include "wx/univ/renderer.h" |
| 37 | #include "wx/univ/inphand.h" |
| 38 | #include "wx/univ/theme.h" |
| 39 | #include "wx/univ/colschem.h" |
| 40 | #include "wx/stockitem.h" |
| 41 | |
| 42 | // ---------------------------------------------------------------------------- |
| 43 | // wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse |
| 44 | // click into button press/release actions |
| 45 | // ---------------------------------------------------------------------------- |
| 46 | |
| 47 | class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler |
| 48 | { |
| 49 | public: |
| 50 | wxStdButtonInputHandler(wxInputHandler *inphand); |
| 51 | |
| 52 | virtual bool HandleKey(wxInputConsumer *consumer, |
| 53 | const wxKeyEvent& event, |
| 54 | bool pressed); |
| 55 | virtual bool HandleMouse(wxInputConsumer *consumer, |
| 56 | const wxMouseEvent& event); |
| 57 | virtual bool HandleMouseMove(wxInputConsumer *consumer, |
| 58 | const wxMouseEvent& event); |
| 59 | virtual bool HandleFocus(wxInputConsumer *consumer, |
| 60 | const wxFocusEvent& event); |
| 61 | virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); |
| 62 | |
| 63 | private: |
| 64 | // the window (button) which has capture or NULL and the flag telling if |
| 65 | // the mouse is inside the button which captured it or not |
| 66 | wxWindow *m_winCapture; |
| 67 | bool m_winHasMouse; |
| 68 | }; |
| 69 | |
| 70 | // ---------------------------------------------------------------------------- |
| 71 | // constants |
| 72 | // ---------------------------------------------------------------------------- |
| 73 | |
| 74 | // default margins around the image |
| 75 | static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least. |
| 76 | static const wxCoord DEFAULT_BTN_MARGIN_Y = 0; |
| 77 | |
| 78 | // ============================================================================ |
| 79 | // implementation |
| 80 | // ============================================================================ |
| 81 | |
| 82 | // ---------------------------------------------------------------------------- |
| 83 | // creation |
| 84 | // ---------------------------------------------------------------------------- |
| 85 | |
| 86 | void wxButton::Init() |
| 87 | { |
| 88 | m_isPressed = |
| 89 | m_isDefault = false; |
| 90 | } |
| 91 | |
| 92 | bool wxButton::Create(wxWindow *parent, |
| 93 | wxWindowID id, |
| 94 | const wxBitmap& bitmap, |
| 95 | const wxString &lbl, |
| 96 | const wxPoint &pos, |
| 97 | const wxSize &size, |
| 98 | long style, |
| 99 | const wxValidator& validator, |
| 100 | const wxString &name) |
| 101 | { |
| 102 | wxString label(lbl); |
| 103 | if (label.empty() && wxIsStockID(id)) |
| 104 | label = wxGetStockLabel(id); |
| 105 | |
| 106 | long ctrl_style = style & ~wxBU_ALIGN_MASK; |
| 107 | ctrl_style = ctrl_style & ~wxALIGN_MASK; |
| 108 | |
| 109 | if((style & wxBU_RIGHT) == wxBU_RIGHT) |
| 110 | ctrl_style |= wxALIGN_RIGHT; |
| 111 | else if((style & wxBU_LEFT) == wxBU_LEFT) |
| 112 | ctrl_style |= wxALIGN_LEFT; |
| 113 | else |
| 114 | ctrl_style |= wxALIGN_CENTRE_HORIZONTAL; |
| 115 | |
| 116 | if((style & wxBU_TOP) == wxBU_TOP) |
| 117 | ctrl_style |= wxALIGN_TOP; |
| 118 | else if((style & wxBU_BOTTOM) == wxBU_BOTTOM) |
| 119 | ctrl_style |= wxALIGN_BOTTOM; |
| 120 | else |
| 121 | ctrl_style |= wxALIGN_CENTRE_VERTICAL; |
| 122 | |
| 123 | if ( !wxControl::Create(parent, id, pos, size, ctrl_style, validator, name) ) |
| 124 | return false; |
| 125 | |
| 126 | SetLabel(label); |
| 127 | |
| 128 | if (bitmap.IsOk()) |
| 129 | SetBitmap(bitmap); // SetInitialSize called by SetBitmap() |
| 130 | else |
| 131 | SetInitialSize(size); |
| 132 | |
| 133 | CreateInputHandler(wxINP_HANDLER_BUTTON); |
| 134 | |
| 135 | return true; |
| 136 | } |
| 137 | |
| 138 | wxButton::~wxButton() |
| 139 | { |
| 140 | } |
| 141 | |
| 142 | // ---------------------------------------------------------------------------- |
| 143 | // size management |
| 144 | // ---------------------------------------------------------------------------- |
| 145 | |
| 146 | /* static */ |
| 147 | wxSize wxButtonBase::GetDefaultSize() |
| 148 | { |
| 149 | static wxSize s_sizeBtn; |
| 150 | |
| 151 | if ( s_sizeBtn.x == 0 ) |
| 152 | { |
| 153 | wxScreenDC dc; |
| 154 | |
| 155 | // this corresponds more or less to wxMSW standard in Win32 theme (see |
| 156 | // wxWin32Renderer::AdjustSize()) |
| 157 | // s_sizeBtn.x = 8*dc.GetCharWidth(); |
| 158 | // s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2; |
| 159 | // Otto Wyss, Patch 664399 |
| 160 | s_sizeBtn.x = dc.GetCharWidth()*10 + 2; |
| 161 | s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2; |
| 162 | } |
| 163 | |
| 164 | return s_sizeBtn; |
| 165 | } |
| 166 | |
| 167 | wxSize wxButton::DoGetBestClientSize() const |
| 168 | { |
| 169 | wxClientDC dc(wxConstCast(this, wxButton)); |
| 170 | wxCoord width, height; |
| 171 | dc.GetMultiLineTextExtent(GetLabel(), &width, &height); |
| 172 | |
| 173 | if ( m_bitmap.IsOk() ) |
| 174 | { |
| 175 | // allocate extra space for the bitmap |
| 176 | wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY; |
| 177 | if ( height < heightBmp ) |
| 178 | height = heightBmp; |
| 179 | |
| 180 | width += m_bitmap.GetWidth() + 2*m_marginBmpX; |
| 181 | } |
| 182 | |
| 183 | // The default size should not be adjusted, so the code is moved into the |
| 184 | // renderer. This is conceptual wrong but currently the only solution. |
| 185 | // (Otto Wyss, Patch 664399) |
| 186 | |
| 187 | /* |
| 188 | // for compatibility with other ports, the buttons default size is never |
| 189 | // less than the standard one, but not when display not PDAs. |
| 190 | if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA) |
| 191 | { |
| 192 | if ( !(GetWindowStyle() & wxBU_EXACTFIT) ) |
| 193 | { |
| 194 | wxSize szDef = GetDefaultSize(); |
| 195 | if ( width < szDef.x ) |
| 196 | width = szDef.x; |
| 197 | } |
| 198 | } |
| 199 | */ |
| 200 | return wxSize(width, height); |
| 201 | } |
| 202 | |
| 203 | // ---------------------------------------------------------------------------- |
| 204 | // drawing |
| 205 | // ---------------------------------------------------------------------------- |
| 206 | |
| 207 | void wxButton::DoDraw(wxControlRenderer *renderer) |
| 208 | { |
| 209 | if ( !(GetWindowStyle() & wxBORDER_NONE) ) |
| 210 | { |
| 211 | renderer->DrawButtonBorder(); |
| 212 | } |
| 213 | |
| 214 | renderer->DrawButtonLabel(m_bitmap, m_marginBmpX, m_marginBmpY); |
| 215 | } |
| 216 | |
| 217 | bool wxButton::DoDrawBackground(wxDC& dc) |
| 218 | { |
| 219 | wxRect rect; |
| 220 | wxSize size = GetSize(); |
| 221 | rect.width = size.x; |
| 222 | rect.height = size.y; |
| 223 | |
| 224 | if ( GetBackgroundBitmap().IsOk() ) |
| 225 | { |
| 226 | // get the bitmap and the flags |
| 227 | int alignment; |
| 228 | wxStretch stretch; |
| 229 | wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch); |
| 230 | wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch); |
| 231 | } |
| 232 | else |
| 233 | { |
| 234 | m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this), |
| 235 | rect, GetStateFlags()); |
| 236 | } |
| 237 | |
| 238 | return true; |
| 239 | } |
| 240 | |
| 241 | // ---------------------------------------------------------------------------- |
| 242 | // input processing |
| 243 | // ---------------------------------------------------------------------------- |
| 244 | |
| 245 | void wxButton::Press() |
| 246 | { |
| 247 | if ( !m_isPressed ) |
| 248 | { |
| 249 | m_isPressed = true; |
| 250 | |
| 251 | Refresh(); |
| 252 | } |
| 253 | } |
| 254 | |
| 255 | void wxButton::Release() |
| 256 | { |
| 257 | if ( m_isPressed ) |
| 258 | { |
| 259 | m_isPressed = false; |
| 260 | |
| 261 | Refresh(); |
| 262 | } |
| 263 | } |
| 264 | |
| 265 | void wxButton::Toggle() |
| 266 | { |
| 267 | if ( m_isPressed ) |
| 268 | Release(); |
| 269 | else |
| 270 | Press(); |
| 271 | |
| 272 | if ( !m_isPressed ) |
| 273 | { |
| 274 | // releasing button after it had been pressed generates a click event |
| 275 | Click(); |
| 276 | } |
| 277 | } |
| 278 | |
| 279 | void wxButton::Click() |
| 280 | { |
| 281 | wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId()); |
| 282 | InitCommandEvent(event); |
| 283 | Command(event); |
| 284 | } |
| 285 | |
| 286 | bool wxButton::PerformAction(const wxControlAction& action, |
| 287 | long numArg, |
| 288 | const wxString& strArg) |
| 289 | { |
| 290 | if ( action == wxACTION_BUTTON_TOGGLE ) |
| 291 | Toggle(); |
| 292 | else if ( action == wxACTION_BUTTON_CLICK ) |
| 293 | Click(); |
| 294 | else if ( action == wxACTION_BUTTON_PRESS ) |
| 295 | Press(); |
| 296 | else if ( action == wxACTION_BUTTON_RELEASE ) |
| 297 | Release(); |
| 298 | else |
| 299 | return wxControl::PerformAction(action, numArg, strArg); |
| 300 | |
| 301 | return true; |
| 302 | } |
| 303 | |
| 304 | /* static */ |
| 305 | wxInputHandler *wxButton::GetStdInputHandler(wxInputHandler *handlerDef) |
| 306 | { |
| 307 | static wxStdButtonInputHandler s_handlerBtn(handlerDef); |
| 308 | |
| 309 | return &s_handlerBtn; |
| 310 | } |
| 311 | |
| 312 | // ---------------------------------------------------------------------------- |
| 313 | // misc |
| 314 | // ---------------------------------------------------------------------------- |
| 315 | |
| 316 | void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which) |
| 317 | { |
| 318 | // we support only one bitmap right now, although this wouldn't be |
| 319 | // difficult to change |
| 320 | if ( which == State_Normal ) |
| 321 | m_bitmap = bitmap; |
| 322 | |
| 323 | SetBitmapMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y); |
| 324 | } |
| 325 | |
| 326 | void wxButton::DoSetBitmapMargins(wxCoord x, wxCoord y) |
| 327 | { |
| 328 | m_marginBmpX = x + 2; |
| 329 | m_marginBmpY = y + 2; |
| 330 | |
| 331 | SetInitialSize(wxDefaultSize); |
| 332 | } |
| 333 | |
| 334 | wxWindow *wxButton::SetDefault() |
| 335 | { |
| 336 | m_isDefault = true; |
| 337 | |
| 338 | return wxButtonBase::SetDefault(); |
| 339 | } |
| 340 | |
| 341 | // ============================================================================ |
| 342 | // wxStdButtonInputHandler |
| 343 | // ============================================================================ |
| 344 | |
| 345 | wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler) |
| 346 | : wxStdInputHandler(handler) |
| 347 | { |
| 348 | m_winCapture = NULL; |
| 349 | m_winHasMouse = false; |
| 350 | } |
| 351 | |
| 352 | bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer, |
| 353 | const wxKeyEvent& event, |
| 354 | bool pressed) |
| 355 | { |
| 356 | int keycode = event.GetKeyCode(); |
| 357 | if ( keycode == WXK_SPACE || keycode == WXK_RETURN ) |
| 358 | { |
| 359 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); |
| 360 | |
| 361 | return true; |
| 362 | } |
| 363 | |
| 364 | return wxStdInputHandler::HandleKey(consumer, event, pressed); |
| 365 | } |
| 366 | |
| 367 | bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer, |
| 368 | const wxMouseEvent& event) |
| 369 | { |
| 370 | // the button has 2 states: pressed and normal with the following |
| 371 | // transitions between them: |
| 372 | // |
| 373 | // normal -> left down -> capture mouse and go to pressed state |
| 374 | // pressed -> left up inside -> generate click -> go to normal |
| 375 | // outside ------------------> |
| 376 | // |
| 377 | // the other mouse buttons are ignored |
| 378 | if ( event.Button(1) ) |
| 379 | { |
| 380 | if ( event.LeftDown() || event.LeftDClick() ) |
| 381 | { |
| 382 | m_winCapture = consumer->GetInputWindow(); |
| 383 | m_winCapture->CaptureMouse(); |
| 384 | m_winHasMouse = true; |
| 385 | |
| 386 | consumer->PerformAction(wxACTION_BUTTON_PRESS); |
| 387 | |
| 388 | return true; |
| 389 | } |
| 390 | else if ( event.LeftUp() ) |
| 391 | { |
| 392 | if ( m_winCapture ) |
| 393 | { |
| 394 | m_winCapture->ReleaseMouse(); |
| 395 | m_winCapture = NULL; |
| 396 | } |
| 397 | |
| 398 | if ( m_winHasMouse ) |
| 399 | { |
| 400 | // this will generate a click event |
| 401 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); |
| 402 | |
| 403 | return true; |
| 404 | } |
| 405 | //else: the mouse was released outside the window, this doesn't |
| 406 | // count as a click |
| 407 | } |
| 408 | //else: don't do anything special about the double click |
| 409 | } |
| 410 | |
| 411 | return wxStdInputHandler::HandleMouse(consumer, event); |
| 412 | } |
| 413 | |
| 414 | bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer, |
| 415 | const wxMouseEvent& event) |
| 416 | { |
| 417 | // we only have to do something when the mouse leaves/enters the pressed |
| 418 | // button and don't care about the other ones |
| 419 | if ( event.GetEventObject() == m_winCapture ) |
| 420 | { |
| 421 | // leaving the button should remove its pressed state |
| 422 | if ( event.Leaving() ) |
| 423 | { |
| 424 | // remember that the mouse is now outside |
| 425 | m_winHasMouse = false; |
| 426 | |
| 427 | // we do have a pressed button, so release it |
| 428 | consumer->GetInputWindow()->SetCurrent(false); |
| 429 | consumer->PerformAction(wxACTION_BUTTON_RELEASE); |
| 430 | |
| 431 | return true; |
| 432 | } |
| 433 | // and entering it back should make it pressed again if it had been |
| 434 | // pressed |
| 435 | else if ( event.Entering() ) |
| 436 | { |
| 437 | // the mouse is (back) inside the button |
| 438 | m_winHasMouse = true; |
| 439 | |
| 440 | // we did have a pressed button which we released when leaving the |
| 441 | // window, press it again |
| 442 | consumer->GetInputWindow()->SetCurrent(true); |
| 443 | consumer->PerformAction(wxACTION_BUTTON_PRESS); |
| 444 | |
| 445 | return true; |
| 446 | } |
| 447 | } |
| 448 | |
| 449 | return wxStdInputHandler::HandleMouseMove(consumer, event); |
| 450 | } |
| 451 | |
| 452 | bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer), |
| 453 | const wxFocusEvent& WXUNUSED(event)) |
| 454 | { |
| 455 | // buttons change appearance when they get/lose focus, so return true to |
| 456 | // refresh |
| 457 | return true; |
| 458 | } |
| 459 | |
| 460 | bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer, |
| 461 | bool WXUNUSED(activated)) |
| 462 | { |
| 463 | // the default button changes appearance when the app is [de]activated, so |
| 464 | // return true to refresh |
| 465 | return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault(); |
| 466 | } |
| 467 | |
| 468 | #endif // wxUSE_BUTTON |
| 469 | |