| 1 | /////////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: game.h |
| 3 | // Purpose: Bombs game |
| 4 | // Author: P. Foggia 1996 |
| 5 | // Modified by: Wlodzimierz Skiba (ABX) since 2003 |
| 6 | // Created: 1996 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) 1996 P. Foggia |
| 9 | // Licence: wxWindows licence |
| 10 | /////////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | #ifndef _WX_DEMOS_BOMBS_GAME_H_ |
| 13 | #define _WX_DEMOS_BOMBS_GAME_H_ |
| 14 | |
| 15 | #define BG_HIDDEN 0x100 |
| 16 | #define BG_BOMB 0x200 |
| 17 | #define BG_MARKED 0x400 |
| 18 | #define BG_EXPLODED 0x800 |
| 19 | #define BG_SELECTED 0x080 |
| 20 | #define BG_MASK 0x03F |
| 21 | |
| 22 | #include <stddef.h> |
| 23 | |
| 24 | class BombsGame |
| 25 | { |
| 26 | public: |
| 27 | BombsGame() |
| 28 | { |
| 29 | m_width = m_height = 0; |
| 30 | m_field = NULL; |
| 31 | }; |
| 32 | |
| 33 | ~BombsGame(); |
| 34 | |
| 35 | int GetWidth() const { return m_width; }; |
| 36 | int GetHeight() const { return m_height; }; |
| 37 | |
| 38 | int Get(int x, int y) const |
| 39 | { |
| 40 | return m_field[x+y*m_width]; |
| 41 | }; |
| 42 | |
| 43 | int IsFocussed(int x, int y) const |
| 44 | { |
| 45 | return (m_gridFocusX == x) && (m_gridFocusY == y); |
| 46 | } |
| 47 | |
| 48 | int IsHidden(int x, int y) const |
| 49 | { |
| 50 | return Get(x,y) & BG_HIDDEN; |
| 51 | }; |
| 52 | |
| 53 | int IsMarked(int x, int y) const |
| 54 | { |
| 55 | return Get(x,y) & BG_MARKED; |
| 56 | }; |
| 57 | |
| 58 | int IsBomb(int x, int y) const |
| 59 | { |
| 60 | return Get(x,y) & BG_BOMB; |
| 61 | }; |
| 62 | |
| 63 | int IsExploded(int x, int y) const |
| 64 | { |
| 65 | return Get(x,y) & BG_EXPLODED; |
| 66 | }; |
| 67 | |
| 68 | int IsSelected(int x, int y) const |
| 69 | { |
| 70 | return Get(x,y) & BG_SELECTED; |
| 71 | }; |
| 72 | |
| 73 | int GetNumBombs() const |
| 74 | { |
| 75 | return m_numBombCells; |
| 76 | }; |
| 77 | |
| 78 | int GetNumRemainingCells() const |
| 79 | { |
| 80 | return m_numRemainingCells; |
| 81 | }; |
| 82 | |
| 83 | int GetNumMarkedCells() const |
| 84 | { |
| 85 | return m_numMarkedCells; |
| 86 | }; |
| 87 | |
| 88 | |
| 89 | bool Init(int width, int height, bool easyCorner = false); |
| 90 | |
| 91 | |
| 92 | // Marks/unmarks a cell |
| 93 | void Mark(int x, int y); |
| 94 | |
| 95 | // Unhides a cell |
| 96 | void Unhide(int x, int y, bool b_selected); |
| 97 | |
| 98 | // Makes a cell exploded |
| 99 | void Explode(int x, int y); |
| 100 | |
| 101 | int m_gridFocusX; |
| 102 | int m_gridFocusY; |
| 103 | |
| 104 | private: |
| 105 | |
| 106 | // Current difficulty level (Determines grid size). |
| 107 | //int m_level; |
| 108 | |
| 109 | int m_width, m_height; |
| 110 | short *m_field; |
| 111 | int m_numBombCells, m_numRemainingCells, m_numMarkedCells; |
| 112 | |
| 113 | }; |
| 114 | |
| 115 | #endif // #ifndef _WX_DEMOS_BOMBS_GAME_H_ |