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1 | \section{wxString overview}\label{wxstringoverview} | |
2 | ||
3 | Classes: \helpref{wxString}{wxstring}, \helpref{wxArrayString}{wxarraystring}, \helpref{wxStringTokenizer}{wxstringtokenizer} | |
4 | ||
5 | \subsection{Introduction}\label{introductiontowxstring} | |
6 | ||
7 | wxString is a class which represents a character string of arbitrary length (limited by | |
8 | {\it MAX\_INT} which is usually 2147483647 on 32 bit machines) and containing | |
9 | arbitrary characters. The ASCII NUL character is allowed, but be aware that | |
10 | in the current string implementation some methods might not work correctly | |
11 | in this case. | |
12 | ||
13 | wxString works with both ASCII (traditional, 7 or 8 bit, characters) as well as | |
14 | Unicode (wide characters) strings. | |
15 | ||
16 | This class has all the standard operations you can expect to find in a string class: | |
17 | dynamic memory management (string extends to accommodate new characters), | |
18 | construction from other strings, C strings and characters, assignment operators, | |
19 | access to individual characters, string concatenation and comparison, substring | |
20 | extraction, case conversion, trimming and padding (with spaces), searching and | |
21 | replacing and both C-like \helpref{Printf()}{wxstringprintf} and stream-like | |
22 | insertion functions as well as much more - see \helpref{wxString}{wxstring} | |
23 | for a list of all functions. | |
24 | ||
25 | \subsection{Comparison of wxString to other string classes}\label{otherstringclasses} | |
26 | ||
27 | The advantages of using a special string class instead of working directly with | |
28 | C strings are so obvious that there is a huge number of such classes available. | |
29 | The most important advantage is the need to always | |
30 | remember to allocate/free memory for C strings; working with fixed size buffers almost | |
31 | inevitably leads to buffer overflows. At last, C++ has a standard string class | |
32 | (std::string). So why the need for wxString? | |
33 | ||
34 | There are several advantages: | |
35 | ||
36 | \begin{enumerate}\itemsep=0pt | |
37 | \item {\bf Efficiency} This class was made to be as efficient as possible: both | |
38 | in terms of size (each wxString objects takes exactly the same space as a {\it | |
39 | char *} pointer, sing \helpref{reference counting}{wxstringrefcount}) and speed. | |
40 | It also provides performance \helpref{statistics gathering code}{wxstringtuning} | |
41 | which may be enabled to fine tune the memory allocation strategy for your | |
42 | particular application - and the gain might be quite big. | |
43 | \item {\bf Compatibility} This class tries to combine almost full compatibility | |
44 | with the old wxWidgets 1.xx wxString class, some reminiscence to MFC CString | |
45 | class and 90\% of the functionality of std::string class. | |
46 | \item {\bf Rich set of functions} Some of the functions present in wxString are | |
47 | very useful but don't exist in most of other string classes: for example, | |
48 | \helpref{AfterFirst}{wxstringafterfirst}, | |
49 | \helpref{BeforeLast}{wxstringbeforelast}, \helpref{operator<<}{wxstringoperatorout} | |
50 | or \helpref{Printf}{wxstringprintf}. Of course, all the standard string | |
51 | operations are supported as well. | |
52 | \item {\bf Unicode} wxString is Unicode friendly: it allows to easily convert | |
53 | to and from ANSI and Unicode strings in any build mode (see the | |
54 | \helpref{Unicode overview}{unicode} for more details) and maps to either | |
55 | {\tt string} or {\tt wstring} transparently depending on the current mode. | |
56 | \item {\bf Used by wxWidgets} And, of course, this class is used everywhere | |
57 | inside wxWidgets so there is no performance loss which would result from | |
58 | conversions of objects of any other string class (including std::string) to | |
59 | wxString internally by wxWidgets. | |
60 | \end{enumerate} | |
61 | ||
62 | However, there are several problems as well. The most important one is probably | |
63 | that there are often several functions to do exactly the same thing: for | |
64 | example, to get the length of the string either one of | |
65 | length(), \helpref{Len()}{wxstringlen} or | |
66 | \helpref{Length()}{wxstringlength} may be used. The first function, as almost | |
67 | all the other functions in lowercase, is std::string compatible. The second one | |
68 | is "native" wxString version and the last one is wxWidgets 1.xx way. So the | |
69 | question is: which one is better to use? And the answer is that: | |
70 | ||
71 | {\bf The usage of std::string compatible functions is strongly advised!} It will | |
72 | both make your code more familiar to other C++ programmers (who are supposed to | |
73 | have knowledge of std::string but not of wxString), let you reuse the same code | |
74 | in both wxWidgets and other programs (by just typedefing wxString as std::string | |
75 | when used outside wxWidgets) and by staying compatible with future versions of | |
76 | wxWidgets which will probably start using std::string sooner or later too. | |
77 | ||
78 | In the situations where there is no corresponding std::string function, please | |
79 | try to use the new wxString methods and not the old wxWidgets 1.xx variants | |
80 | which are deprecated and may disappear in future versions. | |
81 | ||
82 | \subsection{Some advice about using wxString}\label{wxstringadvices} | |
83 | ||
84 | Probably the main trap with using this class is the implicit conversion operator to | |
85 | {\it const char *}. It is advised that you use \helpref{c\_str()}{wxstringcstr} | |
86 | instead to clearly indicate when the conversion is done. Specifically, the | |
87 | danger of this implicit conversion may be seen in the following code fragment: | |
88 | ||
89 | \begin{verbatim} | |
90 | // this function converts the input string to uppercase, output it to the screen | |
91 | // and returns the result | |
92 | const char *SayHELLO(const wxString& input) | |
93 | { | |
94 | wxString output = input.Upper(); | |
95 | ||
96 | printf("Hello, %s!\n", output); | |
97 | ||
98 | return output; | |
99 | } | |
100 | \end{verbatim} | |
101 | ||
102 | There are two nasty bugs in these three lines. First of them is in the call to the | |
103 | {\it printf()} function. Although the implicit conversion to C strings is applied | |
104 | automatically by the compiler in the case of | |
105 | ||
106 | \begin{verbatim} | |
107 | puts(output); | |
108 | \end{verbatim} | |
109 | ||
110 | because the argument of {\it puts()} is known to be of the type {\it const char *}, | |
111 | this is {\bf not} done for {\it printf()} which is a function with variable | |
112 | number of arguments (and whose arguments are of unknown types). So this call may | |
113 | do anything at all (including displaying the correct string on screen), although | |
114 | the most likely result is a program crash. The solution is to use | |
115 | \helpref{c\_str()}{wxstringcstr}: just replace this line with | |
116 | ||
117 | \begin{verbatim} | |
118 | printf("Hello, %s!\n", output.c_str()); | |
119 | \end{verbatim} | |
120 | ||
121 | The second bug is that returning {\it output} doesn't work. The implicit cast is | |
122 | used again, so the code compiles, but as it returns a pointer to a buffer | |
123 | belonging to a local variable which is deleted as soon as the function exits, | |
124 | its contents is totally arbitrary. The solution to this problem is also easy: | |
125 | just make the function return wxString instead of a C string. | |
126 | ||
127 | This leads us to the following general advice: all functions taking string | |
128 | arguments should take {\it const wxString\&} (this makes assignment to the | |
129 | strings inside the function faster because of | |
130 | \helpref{reference counting}{wxstringrefcount}) and all functions returning | |
131 | strings should return {\it wxString} - this makes it safe to return local | |
132 | variables. | |
133 | ||
134 | \subsection{Other string related functions and classes}\label{relatedtostring} | |
135 | ||
136 | As most programs use character strings, the standard C library provides quite | |
137 | a few functions to work with them. Unfortunately, some of them have rather | |
138 | counter-intuitive behaviour (like strncpy() which doesn't always terminate the | |
139 | resulting string with a NULL) and are in general not very safe (passing NULL | |
140 | to them will probably lead to program crash). Moreover, some very useful | |
141 | functions are not standard at all. This is why in addition to all wxString | |
142 | functions, there are also a few global string functions which try to correct | |
143 | these problems: \helpref{wxIsEmpty()}{wxisempty} verifies whether the string | |
144 | is empty (returning {\tt true} for {\tt NULL} pointers), | |
145 | \helpref{wxStrlen()}{wxstrlen} also handles NULLs correctly and returns 0 for | |
146 | them and \helpref{wxStricmp()}{wxstricmp} is just a platform-independent | |
147 | version of case-insensitive string comparison function known either as | |
148 | stricmp() or strcasecmp() on different platforms. | |
149 | ||
150 | The {\tt <wx/string.h>} header also defines \helpref{wxSnprintf}{wxsnprintf} | |
151 | and \helpref{wxVsnprintf}{wxvsnprintf} functions which should be used instead | |
152 | of the inherently dangerous standard {\tt sprintf()} and which use {\tt | |
153 | snprintf()} instead which does buffer size checks whenever possible. Of | |
154 | course, you may also use \helpref{wxString::Printf}{wxstringprintf} which is | |
155 | also safe. | |
156 | ||
157 | There is another class which might be useful when working with wxString: | |
158 | \helpref{wxStringTokenizer}{wxstringtokenizer}. It is helpful when a string must | |
159 | be broken into tokens and replaces the standard C library {\it | |
160 | strtok()} function. | |
161 | ||
162 | And the very last string-related class is \helpref{wxArrayString}{wxarraystring}: it | |
163 | is just a version of the "template" dynamic array class which is specialized to work | |
164 | with strings. Please note that this class is specially optimized (using its | |
165 | knowledge of the internal structure of wxString) for storing strings and so it is | |
166 | vastly better from a performance point of view than a wxObjectArray of wxStrings. | |
167 | ||
168 | \subsection{Reference counting and why you shouldn't care about it}\label{wxstringrefcount} | |
169 | ||
170 | wxString objects use a technique known as {\it copy on write} (COW). This means | |
171 | that when a string is assigned to another, no copying really takes place: only | |
172 | the reference count on the shared string data is incremented and both strings | |
173 | share the same data. | |
174 | ||
175 | But as soon as one of the two (or more) strings is modified, the data has to be | |
176 | copied because the changes to one of the strings shouldn't be seen in the | |
177 | others. As data copying only happens when the string is written to, this is | |
178 | known as COW. | |
179 | ||
180 | What is important to understand is that all this happens absolutely | |
181 | transparently to the class users and that whether a string is shared or not is | |
182 | not seen from the outside of the class - in any case, the result of any | |
183 | operation on it is the same. | |
184 | ||
185 | Probably the unique case when you might want to think about reference | |
186 | counting is when a string character is taken from a string which is not a | |
187 | constant (or a constant reference). In this case, due to C++ rules, the | |
188 | "read-only" {\it operator[]} (which is the same as | |
189 | \helpref{GetChar()}{wxstringgetchar}) cannot be chosen and the "read/write" | |
190 | {\it operator[]} (the same as | |
191 | \helpref{GetWritableChar()}{wxstringgetwritablechar}) is used instead. As the | |
192 | call to this operator may modify the string, its data is unshared (COW is done) | |
193 | and so if the string was really shared there is some performance loss (both in | |
194 | terms of speed and memory consumption). In the rare cases when this may be | |
195 | important, you might prefer using \helpref{GetChar()}{wxstringgetchar} instead | |
196 | of the array subscript operator for this reasons. Please note that | |
197 | \helpref{at()}{wxstringat} method has the same problem as the subscript operator in | |
198 | this situation and so using it is not really better. Also note that if all | |
199 | string arguments to your functions are passed as {\it const wxString\&} (see the | |
200 | section \helpref{Some advice}{wxstringadvices}) this situation will almost | |
201 | never arise because for constant references the correct operator is called automatically. | |
202 | ||
203 | \subsection{Tuning wxString for your application}\label{wxstringtuning} | |
204 | ||
205 | \normalbox{{\bf Note:} this section is strictly about performance issues and is | |
206 | absolutely not necessary to read for using wxString class. Please skip it unless | |
207 | you feel familiar with profilers and relative tools. If you do read it, please | |
208 | also read the preceding section about | |
209 | \helpref{reference counting}{wxstringrefcount}.} | |
210 | ||
211 | For the performance reasons wxString doesn't allocate exactly the amount of | |
212 | memory needed for each string. Instead, it adds a small amount of space to each | |
213 | allocated block which allows it to not reallocate memory (a relatively | |
214 | expensive operation) too often as when, for example, a string is constructed by | |
215 | subsequently adding one character at a time to it, as for example in: | |
216 | ||
217 | \begin{verbatim} | |
218 | // delete all vowels from the string | |
219 | wxString DeleteAllVowels(const wxString& original) | |
220 | { | |
221 | wxString result; | |
222 | ||
223 | size_t len = original.length(); | |
224 | for ( size_t n = 0; n < len; n++ ) | |
225 | { | |
226 | if ( strchr("aeuio", tolower(original[n])) == NULL ) | |
227 | result += original[n]; | |
228 | } | |
229 | ||
230 | return result; | |
231 | } | |
232 | \end{verbatim} | |
233 | ||
234 | This is quite a common situation and not allocating extra memory at all would | |
235 | lead to very bad performance in this case because there would be as many memory | |
236 | (re)allocations as there are consonants in the original string. Allocating too | |
237 | much extra memory would help to improve the speed in this situation, but due to | |
238 | a great number of wxString objects typically used in a program would also | |
239 | increase the memory consumption too much. | |
240 | ||
241 | The very best solution in precisely this case would be to use | |
242 | \helpref{Alloc()}{wxstringalloc} function to preallocate, for example, len bytes | |
243 | from the beginning - this will lead to exactly one memory allocation being | |
244 | performed (because the result is at most as long as the original string). | |
245 | ||
246 | However, using Alloc() is tedious and so wxString tries to do its best. The | |
247 | default algorithm assumes that memory allocation is done in granularity of at | |
248 | least 16 bytes (which is the case on almost all of wide-spread platforms) and so | |
249 | nothing is lost if the amount of memory to allocate is rounded up to the next | |
250 | multiple of 16. Like this, no memory is lost and 15 iterations from 16 in the | |
251 | example above won't allocate memory but use the already allocated pool. | |
252 | ||
253 | The default approach is quite conservative. Allocating more memory may bring | |
254 | important performance benefits for programs using (relatively) few very long | |
255 | strings. The amount of memory allocated is configured by the setting of {\it | |
256 | EXTRA\_ALLOC} in the file string.cpp during compilation (be sure to understand | |
257 | why its default value is what it is before modifying it!). You may try setting | |
258 | it to greater amount (say twice nLen) or to 0 (to see performance degradation | |
259 | which will follow) and analyse the impact of it on your program. If you do it, | |
260 | you will probably find it helpful to also define WXSTRING\_STATISTICS symbol | |
261 | which tells the wxString class to collect performance statistics and to show | |
262 | them on stderr on program termination. This will show you the average length of | |
263 | strings your program manipulates, their average initial length and also the | |
264 | percent of times when memory wasn't reallocated when string concatenation was | |
265 | done but the already preallocated memory was used (this value should be about | |
266 | 98\% for the default allocation policy, if it is less than 90\% you should | |
267 | really consider fine tuning wxString for your application). | |
268 | ||
269 | It goes without saying that a profiler should be used to measure the precise | |
270 | difference the change to EXTRA\_ALLOC makes to your program. | |
271 |