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refactor some existing themes methods in a new base wxStdRenderer class (before addin...
[wxWidgets.git] / include / wx / univ / toplevel.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/toplevel.h
3// Purpose: Top level window, abstraction of wxFrame and wxDialog
4// Author: Vaclav Slavik
5// Id: $Id$
6// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
7// Licence: wxWindows licence
8/////////////////////////////////////////////////////////////////////////////
9
10
11#ifndef __WX_UNIV_TOPLEVEL_H__
12#define __WX_UNIV_TOPLEVEL_H__
13
14#include "wx/univ/inpcons.h"
15#include "wx/univ/inphand.h"
16#include "wx/icon.h"
17
18// ----------------------------------------------------------------------------
19// constants
20// ----------------------------------------------------------------------------
21
22// frame decorations type flags used in wxRenderer and wxColourScheme
23enum
24{
25 wxTOPLEVEL_ACTIVE = 0x00000001,
26 wxTOPLEVEL_MAXIMIZED = 0x00000002,
27 wxTOPLEVEL_TITLEBAR = 0x00000004,
28 wxTOPLEVEL_ICON = 0x00000008,
29 wxTOPLEVEL_RESIZEABLE = 0x00000010,
30 wxTOPLEVEL_BORDER = 0x00000020,
31 wxTOPLEVEL_BUTTON_CLOSE = 0x01000000,
32 wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
33 wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
34 wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
35 wxTOPLEVEL_BUTTON_HELP = 0x10000000
36};
37
38// frame hit test return values:
39enum
40{
41 wxHT_TOPLEVEL_NOWHERE = 0x00000000,
42 wxHT_TOPLEVEL_CLIENT_AREA = 0x00000001,
43 wxHT_TOPLEVEL_ICON = 0x00000002,
44 wxHT_TOPLEVEL_TITLEBAR = 0x00000004,
45
46 wxHT_TOPLEVEL_BORDER_N = 0x00000010,
47 wxHT_TOPLEVEL_BORDER_S = 0x00000020,
48 wxHT_TOPLEVEL_BORDER_E = 0x00000040,
49 wxHT_TOPLEVEL_BORDER_W = 0x00000080,
50 wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
51 wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
52 wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
53 wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
54 wxHT_TOPLEVEL_ANY_BORDER = 0x000000F0,
55
56 wxHT_TOPLEVEL_BUTTON_CLOSE = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
57 wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
58 wxHT_TOPLEVEL_BUTTON_ICONIZE = /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE,
59 wxHT_TOPLEVEL_BUTTON_RESTORE = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE,
60 wxHT_TOPLEVEL_BUTTON_HELP = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP,
61 wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000
62};
63
64// Flags for interactive frame manipulation functions (only in wxUniversal):
65enum
66{
67 wxINTERACTIVE_MOVE = 0x00000001,
68 wxINTERACTIVE_RESIZE = 0x00000002,
69 wxINTERACTIVE_RESIZE_S = 0x00000010,
70 wxINTERACTIVE_RESIZE_N = 0x00000020,
71 wxINTERACTIVE_RESIZE_W = 0x00000040,
72 wxINTERACTIVE_RESIZE_E = 0x00000080,
73 wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
74};
75
76// ----------------------------------------------------------------------------
77// the actions supported by this control
78// ----------------------------------------------------------------------------
79
80#define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame
81#define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn
82#define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
83#define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn
84#define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame
85#define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame
86
87//-----------------------------------------------------------------------------
88// wxTopLevelWindow
89//-----------------------------------------------------------------------------
90
91class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,
92 public wxInputConsumer
93{
94public:
95 // construction
96 wxTopLevelWindow() { Init(); }
97 wxTopLevelWindow(wxWindow *parent,
98 wxWindowID id,
99 const wxString& title,
100 const wxPoint& pos = wxDefaultPosition,
101 const wxSize& size = wxDefaultSize,
102 long style = wxDEFAULT_FRAME_STYLE,
103 const wxString& name = wxFrameNameStr)
104 {
105 Init();
106
107 Create(parent, id, title, pos, size, style, name);
108 }
109
110 bool Create(wxWindow *parent,
111 wxWindowID id,
112 const wxString& title,
113 const wxPoint& pos = wxDefaultPosition,
114 const wxSize& size = wxDefaultSize,
115 long style = wxDEFAULT_FRAME_STYLE,
116 const wxString& name = wxFrameNameStr);
117
118 // implement base class pure virtuals
119 virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
120 virtual wxPoint GetClientAreaOrigin() const;
121 virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); }
122 virtual void SetIcons(const wxIconBundle& icons);
123
124 // implementation from now on
125 // --------------------------
126
127 // tests for frame's part at given point
128 long HitTest(const wxPoint& pt) const;
129
130 virtual bool PerformAction(const wxControlAction& action,
131 long numArg = -1,
132 const wxString& strArg = wxEmptyString);
133
134 static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
135 virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
136 {
137 return GetStdInputHandler(handlerDef);
138 }
139
140 // move/resize the frame interactively, i.e. let the user do it
141 virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
142
143 virtual int GetMinWidth() const;
144 virtual int GetMinHeight() const;
145
146 virtual wxWindow *GetInputWindow() const { return wx_const_cast(wxTopLevelWindow*, this); }
147
148protected:
149 virtual void DoGetClientSize(int *width, int *height) const;
150 virtual void DoSetClientSize(int width, int height);
151
152 // handle titlebar button click event
153 virtual void ClickTitleBarButton(long button);
154
155 // return wxTOPLEVEL_xxx combination based on current state of the frame
156 long GetDecorationsStyle() const;
157
158 // common part of all ctors
159 void Init();
160
161 void RefreshTitleBar();
162 void OnNcPaint(wxNcPaintEvent& event);
163 void OnSystemMenu(wxCommandEvent& event);
164
165 // true if wxTLW should render decorations (aka titlebar) itself
166 static int ms_drawDecorations;
167 // true if wxTLW can be iconized
168 static int ms_canIconize;
169 // true for currently active frame
170 bool m_isActive:1;
171 // version of icon for titlebar (16x16)
172 wxIcon m_titlebarIcon;
173 // saved window style in fullscreen mdoe
174 long m_fsSavedStyle;
175 // currently pressed titlebar button
176 long m_pressedButton;
177
178 DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
179 DECLARE_EVENT_TABLE()
180 WX_DECLARE_INPUT_CONSUMER()
181};
182
183#endif // __WX_UNIV_TOPLEVEL_H__