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1\section{Event handling overview}\label{eventhandlingoverview}
2
3Classes: \helpref{wxEvtHandler}{wxevthandler}, \helpref{wxWindow}{wxwindow}, \helpref{wxEvent}{wxevent}
4
5\subsection{Introduction}\label{eventintroduction}
6
7Before version 2.0 of wxWidgets, events were handled by the application
8either by supplying callback functions, or by overriding virtual member
9functions such as {\bf OnSize}.
10
11From wxWidgets 2.0, {\it event tables} are used instead, with a few exceptions.
12
13An event table is placed in an implementation file to tell wxWidgets how to map
14events to member functions. These member functions are not virtual functions, but
15they are all similar in form: they take a single wxEvent-derived argument, and have a void return
16type.
17
18Here's an example of an event table.
19
20\begin{verbatim}
21BEGIN_EVENT_TABLE(MyFrame, wxFrame)
22 EVT_MENU (wxID_EXIT, MyFrame::OnExit)
23 EVT_MENU (DO_TEST, MyFrame::DoTest)
24 EVT_SIZE ( MyFrame::OnSize)
25 EVT_BUTTON (BUTTON1, MyFrame::OnButton1)
26END_EVENT_TABLE()
27\end{verbatim}
28
29The first two entries map menu commands to two different member functions. The
30EVT\_SIZE macro doesn't need a window identifier, since normally you are only
31interested in the current window's size events.
32
33The EVT\_BUTTON macro demonstrates that the originating event does not have to
34come from the window class implementing the event table -- if the event source
35is a button within a panel within a frame, this will still work, because event
36tables are searched up through the hierarchy of windows for the command events.
37In this case, the button's event table will be searched, then the parent
38panel's, then the frame's.
39
40As mentioned before, the member functions that handle events do not have to be
41virtual. Indeed, the member functions should not be virtual as the event
42handler ignores that the functions are virtual, i.e. overriding a virtual
43member function in a derived class will not have any effect. These member
44functions take an event argument, and the class of event differs according to
45the type of event and the class of the originating window. For size events,
46\helpref{wxSizeEvent}{wxsizeevent} is used. For menu commands and most
47control commands (such as button presses),
48\helpref{wxCommandEvent}{wxcommandevent} is used. When controls get more
49complicated, then specific event classes are used, such as
50\helpref{wxTreeEvent}{wxtreeevent} for events from
51\helpref{wxTreeCtrl}{wxtreectrl} windows.
52
53As well as the event table in the implementation file, there must also be a
54DECLARE\_EVENT\_TABLE macro somewhere in the class declaration. For example:
55
56{\small%
57\begin{verbatim}
58class MyFrame : public wxFrame
59{
60public:
61 ...
62 void OnExit(wxCommandEvent& event);
63 void OnSize(wxSizeEvent& event);
64
65protected:
66 int m_count;
67 ...
68
69 DECLARE_EVENT_TABLE()
70};
71\end{verbatim}
72}%
73
74Note that this macro may occur in any section of the class (public, protected
75or private) but that it is probably better to insert it at the end, as shown,
76because this macro implicitly changes the access to protected which may be
77quite unexpected if there is anything following it.
78
79Finally, if you don't like using macros for static initialization of the event
80tables you may also use \helpref{wxEvtHandler::Connect}{wxevthandlerconnect} to
81connect the events to the handlers dynamically, during run-time. See the
82\helpref{event sample}{sampleevent} for an example of doing it.
83
84
85\subsection{How events are processed}\label{eventprocessing}
86
87When an event is received from the windowing system, wxWidgets calls
88\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent} on the first
89event handler object belonging to the window generating the event.
90
91It may be noted that wxWidgets' event processing system implements something
92very close to virtual methods in normal C++, i.e. it is possible to alter
93the behaviour of a class by overriding its event handling functions. In
94many cases this works even for changing the behaviour of native controls.
95For example it is possible to filter out a number of key events sent by the
96system to a native text control by overriding wxTextCtrl and defining a
97handler for key events using EVT\_KEY\_DOWN. This would indeed prevent
98any key events from being sent to the native control - which might not be
99what is desired. In this case the event handler function has to call Skip()
100so as to indicate that the search for the event handler should continue.
101
102To summarize, instead of explicitly calling the base class version as you
103would have done with C++ virtual functions (i.e. {\it wxTextCtrl::OnChar()}),
104you should instead call \helpref{Skip}{wxeventskip}.
105
106In practice, this would look like this if the derived text control only
107accepts 'a' to 'z' and 'A' to 'Z':
108
109{\small%
110\begin{verbatim}
111void MyTextCtrl::OnChar(wxKeyEvent& event)
112{
113 if ( isalpha( event.KeyCode() ) )
114 {
115 // key code is within legal range. we call event.Skip() so the
116 // event can be processed either in the base wxWidgets class
117 // or the native control.
118
119 event.Skip();
120 }
121 else
122 {
123 // illegal key hit. we don't call event.Skip() so the
124 // event is not processed anywhere else.
125
126 wxBell();
127 }
128}
129\end{verbatim}
130}%
131
132
133The normal order of event table searching by ProcessEvent is as follows:
134
135\begin{enumerate}\itemsep=0pt
136\item If the object is disabled (via a call to \helpref{wxEvtHandler::SetEvtHandlerEnabled}{wxevthandlersetevthandlerenabled})
137the function skips to step (6).
138\item If the object is a wxWindow, {\bf ProcessEvent} is recursively called on the window's\rtfsp
139\helpref{wxValidator}{wxvalidator}. If this returns true, the function exits.
140\item {\bf SearchEventTable} is called for this event handler. If this fails, the base
141class table is tried, and so on until no more tables exist or an appropriate function was found,
142in which case the function exits.
143\item The search is applied down the entire chain of event handlers (usually the chain has a length
144of one). If this succeeds, the function exits.
145\item If the object is a wxWindow and the event is set to set to propagate (in the library only
146wxCommandEvent based events are set to propagate), {\bf ProcessEvent} is recursively applied
147to the parent window's event handler. If this returns true, the function exits.
148\item Finally, {\bf ProcessEvent} is called on the wxApp object.
149\end{enumerate}
150
151{\bf Pay close attention to Step 5.} People often overlook or get
152confused by this powerful feature of the wxWidgets event processing
153system. To put it a different way, events set to propagate
154(\helpref{See: wxEvent::ShouldPropagate}{wxeventshouldpropagate})
155(most likely derived either directly or indirectly from wxCommandEvent)
156will travel up the containment hierarchy from child to parent until the
157maximal propagation level is reached or an event handler is found that
158doesn't call \helpref{event.Skip()}{wxeventskip}.
159
160Finally, there is another additional complication (which, in fact, simplifies
161life of wxWidgets programmers significantly): when propagating the command
162events upwards to the parent window, the event propagation stops when it
163reaches the parent dialog, if any. This means that you don't risk to get
164unexpected events from the dialog controls (which might be left unprocessed by
165the dialog itself because it doesn't care about them) when a modal dialog is
166popped up. The events do propagate beyond the frames, however. The rationale
167for this choice is that there are only a few frames in a typical application
168and their parent-child relation are well understood by the programmer while it
169may be very difficult, if not impossible, to track down all the dialogs which
170may be popped up in a complex program (remember that some are created
171automatically by wxWidgets). If you need to specify a different behaviour for
172some reason, you can use
173\helpref{SetExtraStyle(wxWS\_EX\_BLOCK\_EVENTS)}{wxwindowsetextrastyle}
174explicitly to prevent the events from being propagated beyond the given window
175or unset this flag for the dialogs which have it on by default.
176
177Typically events that deal with a window as a window (size, motion,
178paint, mouse, keyboard, etc.) are sent only to the window. Events
179that have a higher level of meaning and/or are generated by the window
180itself, (button click, menu select, tree expand, etc.) are command
181events and are sent up to the parent to see if it is interested in the
182event.
183
184Note that your application may wish to override ProcessEvent to redirect processing of
185events. This is done in the document/view framework, for example, to allow event handlers
186to be defined in the document or view. To test for command events (which will probably
187be the only events you wish to redirect), you may use
188\helpref{wxEvent::IsCommandEvent}{wxeventiscommandevent} for efficiency,
189instead of using the slower run-time type system.
190
191As mentioned above, only command events are recursively applied to the parents event
192handler in the libary itself. As this quite often causes confusion for users,
193here is a list of system events which will NOT get sent to the parent's event handler:
194
195\begin{twocollist}\itemsep=0pt
196\twocolitem{\helpref{wxEvent}{wxevent}}{The event base class}
197\twocolitem{\helpref{wxActivateEvent}{wxactivateevent}}{A window or application activation event}
198\twocolitem{\helpref{wxCloseEvent}{wxcloseevent}}{A close window or end session event}
199\twocolitem{\helpref{wxEraseEvent}{wxeraseevent}}{An erase background event}
200\twocolitem{\helpref{wxFocusEvent}{wxfocusevent}}{A window focus event}
201\twocolitem{\helpref{wxKeyEvent}{wxkeyevent}}{A keypress event}
202\twocolitem{\helpref{wxIdleEvent}{wxidleevent}}{An idle event}
203\twocolitem{\helpref{wxInitDialogEvent}{wxinitdialogevent}}{A dialog initialisation event}
204\twocolitem{\helpref{wxJoystickEvent}{wxjoystickevent}}{A joystick event}
205\twocolitem{\helpref{wxMenuEvent}{wxmenuevent}}{A menu event}
206\twocolitem{\helpref{wxMouseEvent}{wxmouseevent}}{A mouse event}
207\twocolitem{\helpref{wxMoveEvent}{wxmoveevent}}{A move event}
208\twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{A paint event}
209\twocolitem{\helpref{wxQueryLayoutInfoEvent}{wxquerylayoutinfoevent}}{Used to query layout information}
210\twocolitem{\helpref{wxSetCursorEvent}{wxsetcursorevent}}{Used for special cursor processing based on current mouse position}
211\twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{A size event}
212\twocolitem{\helpref{wxScrollWinEvent}{wxscrollwinevent}}{A scroll event sent by a scrolled window (not a scroll bar)}
213\twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{A system colour change event}
214\twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{A user interface update event}
215\end{twocollist}
216
217In some cases, it might be desired by the programmer to get a certain number
218of system events in a parent window, for example all key events sent to, but not
219used by, the native controls in a dialog. In this case, a special event handler
220will have to be written that will override ProcessEvent() in order to pass
221all events (or any selection of them) to the parent window.
222
223% VZ: it doesn't work like this, but just in case we ever reenable this
224% behaviour, I leave it here
225%
226% \subsection{Redirection of command events to the window with the focus}
227%
228% The usual upward search through the window hierarchy for command event
229% handlers does not always meet an application's requirements. Say you have two
230% wxTextCtrl windows in a frame, plus a toolbar with Cut, Copy and Paste
231% buttons. To avoid the need to define event handlers in the frame
232% and redirect them explicitly to the window with the focus, command events
233% are sent to the window with the focus first, for
234% menu and toolbar command and UI update events only. This means that
235% each window can handle its own commands and UI updates independently. In
236% fact wxTextCtrl can handle Cut, Copy, Paste, Undo and Redo commands and UI update
237% requests, so no extra coding is required to support them in your menus and
238% toolbars.
239
240\subsection{Pluggable event handlers}\label{pluggablehandlers}
241
242In fact, you don't have to derive a new class from a window class
243if you don't want to. You can derive a new class from wxEvtHandler instead,
244defining the appropriate event table, and then call
245\rtfsp\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler} (or, preferably,
246\rtfsp\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler}) to make this
247event handler the object that responds to events. This way, you can avoid
248a lot of class derivation, and use the same event handler object to
249handle events from instances of different classes. If you ever have to call a window's event handler
250manually, use the GetEventHandler function to retrieve the window's event handler and use that
251to call the member function. By default, GetEventHandler returns a pointer to the window itself
252unless an application has redirected event handling using SetEventHandler or PushEventHandler.
253
254One use of PushEventHandler is to temporarily or permanently change the
255behaviour of the GUI. For example, you might want to invoke a dialog editor
256in your application that changes aspects of dialog boxes. You can
257grab all the input for an existing dialog box, and edit it `in situ',
258before restoring its behaviour to normal. So even if the application
259has derived new classes to customize behaviour, your utility can indulge
260in a spot of body-snatching. It could be a useful technique for on-line
261tutorials, too, where you take a user through a serious of steps and
262don't want them to diverge from the lesson. Here, you can examine the events
263coming from buttons and windows, and if acceptable, pass them through to
264the original event handler. Use PushEventHandler/PopEventHandler
265to form a chain of event handlers, where each handler processes a different
266range of events independently from the other handlers.
267
268\subsection{Window identifiers}\label{windowids}
269
270\index{identifiers}\index{wxID}Window identifiers are integers, and are used to
271uniquely determine window identity in the event system (though you can use it
272for other purposes). In fact, identifiers do not need to be unique
273across your entire application just so long as they are unique within a
274particular context you're interested in, such as a frame and its children. You
275may use the {\tt wxID\_OK} identifier, for example, on any number of dialogs so
276long as you don't have several within the same dialog.
277
278If you pass {\tt wxID\_ANY} to a window constructor, an identifier will be
279generated for you automatically by wxWidgets. This is useful when you don't
280care about the exact identifier either because you're not going to process the
281events from the control being created at all or because you process the events
282from all controls in one place (in which case you should specify {\tt wxID\_ANY}
283in the event table or \helpref{wxEvtHandler::Connect}{wxevthandlerconnect} call
284as well. The automatically generated identifiers are always negative and so
285will never conflict with the user-specified identifiers which must be always
286positive.
287
288The following standard identifiers are supplied. You can use wxID\_HIGHEST to
289determine the number above which it is safe to define your own identifiers. Or,
290you can use identifiers below wxID\_LOWEST.
291
292\begin{verbatim}
293#define wxID_ANY -1
294
295#define wxID_LOWEST 4999
296
297#define wxID_OPEN 5000
298#define wxID_CLOSE 5001
299#define wxID_NEW 5002
300#define wxID_SAVE 5003
301#define wxID_SAVEAS 5004
302#define wxID_REVERT 5005
303#define wxID_EXIT 5006
304#define wxID_UNDO 5007
305#define wxID_REDO 5008
306#define wxID_HELP 5009
307#define wxID_PRINT 5010
308#define wxID_PRINT_SETUP 5011
309#define wxID_PREVIEW 5012
310#define wxID_ABOUT 5013
311#define wxID_HELP_CONTENTS 5014
312#define wxID_HELP_COMMANDS 5015
313#define wxID_HELP_PROCEDURES 5016
314#define wxID_HELP_CONTEXT 5017
315
316#define wxID_CUT 5030
317#define wxID_COPY 5031
318#define wxID_PASTE 5032
319#define wxID_CLEAR 5033
320#define wxID_FIND 5034
321#define wxID_DUPLICATE 5035
322#define wxID_SELECTALL 5036
323#define wxID_DELETE 5037
324#define wxID_REPLACE 5038
325#define wxID_REPLACE_ALL 5039
326#define wxID_PROPERTIES 5040
327
328#define wxID_VIEW_DETAILS 5041
329#define wxID_VIEW_LARGEICONS 5042
330#define wxID_VIEW_SMALLICONS 5043
331#define wxID_VIEW_LIST 5044
332#define wxID_VIEW_SORTDATE 5045
333#define wxID_VIEW_SORTNAME 5046
334#define wxID_VIEW_SORTSIZE 5047
335#define wxID_VIEW_SORTTYPE 5048
336
337#define wxID_FILE1 5050
338#define wxID_FILE2 5051
339#define wxID_FILE3 5052
340#define wxID_FILE4 5053
341#define wxID_FILE5 5054
342#define wxID_FILE6 5055
343#define wxID_FILE7 5056
344#define wxID_FILE8 5057
345#define wxID_FILE9 5058
346
347#define wxID_OK 5100
348#define wxID_CANCEL 5101
349#define wxID_APPLY 5102
350#define wxID_YES 5103
351#define wxID_NO 5104
352#define wxID_STATIC 5105
353
354#define wxID_HIGHEST 5999
355\end{verbatim}
356
357\subsection{Event macros summary}\label{eventmacros}
358
359\wxheading{Generic event table macros}
360
361\twocolwidtha{8cm}%
362\begin{twocollist}\itemsep=0pt
363\twocolitem{\windowstyle{EVT\_CUSTOM(event, id, func)}}{Allows you to add a custom event table
364entry by specifying the event identifier (such as wxEVT\_SIZE), the window identifier,
365and a member function to call.}
366\twocolitem{\windowstyle{EVT\_CUSTOM\_RANGE(event, id1, id2, func)}}{The same as EVT\_CUSTOM,
367but responds to a range of window identifiers.}
368\twocolitem{\windowstyle{EVT\_COMMAND(id, event, func)}}{The same as EVT\_CUSTOM, but
369expects a member function with a wxCommandEvent argument.}
370\twocolitem{\windowstyle{EVT\_COMMAND\_RANGE(id1, id2, event, func)}}{The same as EVT\_CUSTOM\_RANGE, but
371expects a member function with a wxCommandEvent argument.}
372\end{twocollist}
373
374\wxheading{Macros listed by event class}
375
376The documentation for specific event macros is organised by event class. Please refer
377to these sections for details.
378
379\twocolwidtha{8cm}%
380\begin{twocollist}\itemsep=0pt
381\twocolitem{\helpref{wxActivateEvent}{wxactivateevent}}{The EVT\_ACTIVATE and EVT\_ACTIVATE\_APP macros intercept
382activation and deactivation events.}
383\twocolitem{\helpref{wxCommandEvent}{wxcommandevent}}{A range of commonly-used control events.}
384\twocolitem{\helpref{wxCloseEvent}{wxcloseevent}}{The EVT\_CLOSE macro handles window closure
385called via \helpref{wxWindow::Close}{wxwindowclose}.}
386\twocolitem{\helpref{wxDropFilesEvent}{wxdropfilesevent}}{The EVT\_DROP\_FILES macros handles
387file drop events.}
388\twocolitem{\helpref{wxEraseEvent}{wxeraseevent}}{The EVT\_ERASE\_BACKGROUND macro is used to handle window erase requests.}
389\twocolitem{\helpref{wxFocusEvent}{wxfocusevent}}{The EVT\_SET\_FOCUS and EVT\_KILL\_FOCUS macros are used to handle keyboard focus events.}
390\twocolitem{\helpref{wxKeyEvent}{wxkeyevent}}{EVT\_CHAR, EVT\_KEY\_DOWN and
391EVT\_KEY\_UP macros handle keyboard input for any window.}
392\twocolitem{\helpref{wxIdleEvent}{wxidleevent}}{The EVT\_IDLE macro handle application idle events
393(to process background tasks, for example).}
394\twocolitem{\helpref{wxInitDialogEvent}{wxinitdialogevent}}{The EVT\_INIT\_DIALOG macro is used
395to handle dialog initialisation.}
396\twocolitem{\helpref{wxListEvent}{wxlistevent}}{These macros handle \helpref{wxListCtrl}{wxlistctrl} events.}
397\twocolitem{\helpref{wxMenuEvent}{wxmenuevent}}{These macros handle special menu events (not menu commands).}
398\twocolitem{\helpref{wxMouseEvent}{wxmouseevent}}{Mouse event macros can handle either individual
399mouse events or all mouse events.}
400\twocolitem{\helpref{wxMoveEvent}{wxmoveevent}}{The EVT\_MOVE macro is used to handle a window move.}
401\twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{The EVT\_PAINT macro is used to handle window paint requests.}
402\twocolitem{\helpref{wxScrollEvent}{wxscrollevent}}{These macros are used to handle scroll events from
403\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxSlider}{wxslider},and \helpref{wxSpinButton}{wxspinbutton}.}
404\twocolitem{\helpref{wxSetCursorEvent}{wxsetcursorevent}}{The EVT\_SET\_CURSOR macro is used for special cursor processing.}
405\twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{The EVT\_SIZE macro is used to handle a window resize.}
406\twocolitem{\helpref{wxSplitterEvent}{wxsplitterevent}}{The EVT\_SPLITTER\_SASH\_POS\_CHANGED, EVT\_SPLITTER\_UNSPLIT
407and EVT\_SPLITTER\_DCLICK macros are used to handle the various splitter window events.}
408\twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{The EVT\_SYS\_COLOUR\_CHANGED macro is used to handle
409events informing the application that the user has changed the system colours (Windows only).}
410\twocolitem{\helpref{wxTreeEvent}{wxtreeevent}}{These macros handle \helpref{wxTreeCtrl}{wxtreectrl} events.}
411\twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{The EVT\_UPDATE\_UI macro is used to handle user interface
412update pseudo-events, which are generated to give the application the chance to update the visual state of menus,
413toolbars and controls.}
414\end{twocollist}
415