]>
Commit | Line | Data |
---|---|---|
1 | \section{Bitmaps and icons overview}\label{wxbitmapoverview} | |
2 | ||
3 | Classes: \helpref{wxBitmap}{wxbitmap}, \helpref{wxBitmapHandler}{wxbitmaphandler}, \helpref{wxIcon}{wxicon}, \helpref{wxCursor}{wxcursor}. | |
4 | ||
5 | The wxBitmap class encapsulates the concept of a platform-dependent bitmap, | |
6 | either monochrome or colour. Platform-specific methods for creating a | |
7 | wxBitmap object from an existing file are catered for, and | |
8 | this is an occasion where conditional compilation will sometimes be | |
9 | required. | |
10 | ||
11 | A bitmap created dynamically or loaded from a file can be selected | |
12 | into a memory device context (instance of \helpref{wxMemoryDC}{wxmemorydc}). This | |
13 | enables the bitmap to be copied to a window or memory device context | |
14 | using \helpref{wxDC::Blit}{wxdcblit}, or to be used as a drawing surface. | |
15 | ||
16 | See \helpref{wxMemoryDC}{wxmemorydc} for an example of drawing onto a bitmap. | |
17 | ||
18 | All wxWidgets platforms support XPMs for small bitmaps and icons. | |
19 | You may include the XPM inline as below, since it's C code, or you | |
20 | can load it at run-time. | |
21 | ||
22 | \begin{verbatim} | |
23 | #include "mondrian.xpm" | |
24 | \end{verbatim} | |
25 | ||
26 | Sometimes you wish to use a .ico resource on Windows, and XPMs on | |
27 | other platforms (for example to take advantage of Windows' support for multiple icon resolutions). | |
28 | A macro, \helpref{wxICON}{wxiconmacro}, is available which creates an icon using an XPM | |
29 | on the appropriate platform, or an icon resource on Windows. | |
30 | ||
31 | \begin{verbatim} | |
32 | wxIcon icon(wxICON(mondrian)); | |
33 | ||
34 | // Equivalent to: | |
35 | ||
36 | #if defined(__WXGTK__) || defined(__WXMOTIF__) | |
37 | wxIcon icon(mondrian_xpm); | |
38 | #endif | |
39 | ||
40 | #if defined(__WXMSW__) | |
41 | wxIcon icon("mondrian"); | |
42 | #endif | |
43 | \end{verbatim} | |
44 | ||
45 | There is also a corresponding \helpref{wxBITMAP}{wxbitmapmacro} macro which allows | |
46 | to create the bitmaps in much the same way as \helpref{wxICON}{wxiconmacro} creates | |
47 | icons. It assumes that bitmaps live in resources under Windows or OS2 and XPM | |
48 | files under all other platforms (for XPMs, the corresponding file must be | |
49 | included before this macro is used, of course, and the name of the bitmap | |
50 | should be the same as the resource name under Windows with {\tt \_xpm} | |
51 | suffix). For example: | |
52 | ||
53 | \begin{verbatim} | |
54 | // an easy and portable way to create a bitmap | |
55 | wxBitmap bmp(wxBITMAP(bmpname)); | |
56 | ||
57 | // which is roughly equivalent to the following | |
58 | #if defined(__WXMSW__) || defined(__WXPM__) | |
59 | wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE); | |
60 | #else // Unix | |
61 | wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM); | |
62 | #endif | |
63 | \end{verbatim} | |
64 | ||
65 | You should always use wxICON and wxBITMAP macros because they work for any | |
66 | platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and | |
67 | are more short and clear than versions with {\tt \#ifdef}s. Even better, | |
68 | use the same XPMs on all platforms. | |
69 | ||
70 | \subsection{Supported bitmap file formats}\label{supportedbitmapformats} | |
71 | ||
72 | The following lists the formats handled on different platforms. Note | |
73 | that missing or partially-implemented formats are automatically supplemented | |
74 | by the \helpref{wxImage}{wximage} to load the data, and then converting | |
75 | it to wxBitmap form. Note that using wxImage is the preferred way to | |
76 | load images in wxWidgets, with the exception of resources (XPM-files or | |
77 | native Windows resources). Writing an image format handler for wxImage | |
78 | is also far easier than writing one for wxBitmap, because wxImage has | |
79 | exactly one format on all platforms whereas wxBitmap can store pixel data | |
80 | very differently, depending on colour depths and platform. | |
81 | ||
82 | \wxheading{wxBitmap} | |
83 | ||
84 | Under Windows, wxBitmap may load the following formats: | |
85 | ||
86 | \begin{itemize}\itemsep=0pt | |
87 | \item Windows bitmap resource (wxBITMAP\_TYPE\_BMP\_RESOURCE) | |
88 | \item Windows bitmap file (wxBITMAP\_TYPE\_BMP) | |
89 | \item XPM data and file (wxBITMAP\_TYPE\_XPM) | |
90 | \item All formats that are supported by the \helpref{wxImage}{wximage} class. | |
91 | \end{itemize} | |
92 | ||
93 | Under wxGTK, wxBitmap may load the following formats: | |
94 | ||
95 | \begin{itemize}\itemsep=0pt | |
96 | \item XPM data and file (wxBITMAP\_TYPE\_XPM) | |
97 | \item All formats that are supported by the \helpref{wxImage}{wximage} class. | |
98 | \end{itemize} | |
99 | ||
100 | Under wxMotif and wxX11, wxBitmap may load the following formats: | |
101 | ||
102 | \begin{itemize}\itemsep=0pt | |
103 | \item XBM data and file (wxBITMAP\_TYPE\_XBM) | |
104 | \item XPM data and file (wxBITMAP\_TYPE\_XPM) | |
105 | \item All formats that are supported by the \helpref{wxImage}{wximage} class. | |
106 | \end{itemize} | |
107 | ||
108 | \wxheading{wxIcon} | |
109 | ||
110 | Under Windows, wxIcon may load the following formats: | |
111 | ||
112 | \begin{itemize}\itemsep=0pt | |
113 | \item Windows icon resource (wxBITMAP\_TYPE\_ICO\_RESOURCE) | |
114 | \item Windows icon file (wxBITMAP\_TYPE\_ICO) | |
115 | \item XPM data and file (wxBITMAP\_TYPE\_XPM) | |
116 | \end{itemize} | |
117 | ||
118 | Under wxGTK, wxIcon may load the following formats: | |
119 | ||
120 | \begin{itemize}\itemsep=0pt | |
121 | \item XPM data and file (wxBITMAP\_TYPE\_XPM) | |
122 | \item All formats that are supported by the \helpref{wxImage}{wximage} class. | |
123 | \end{itemize} | |
124 | ||
125 | Under wxMotif and wxX11, wxIcon may load the following formats: | |
126 | ||
127 | \begin{itemize}\itemsep=0pt | |
128 | \item XBM data and file (wxBITMAP\_TYPE\_XBM) | |
129 | \item XPM data and file (wxBITMAP\_TYPE\_XPM) | |
130 | \item All formats that are supported by the \helpref{wxImage}{wximage} class. | |
131 | \end{itemize} | |
132 | ||
133 | \wxheading{wxCursor} | |
134 | ||
135 | Under Windows, wxCursor may load the following formats: | |
136 | ||
137 | \begin{itemize}\itemsep=0pt | |
138 | \item Windows cursor resource (wxBITMAP\_TYPE\_CUR\_RESOURCE) | |
139 | \item Windows cursor file (wxBITMAP\_TYPE\_CUR) | |
140 | \item Windows icon file (wxBITMAP\_TYPE\_ICO) | |
141 | \item Windows bitmap file (wxBITMAP\_TYPE\_BMP) | |
142 | \end{itemize} | |
143 | ||
144 | Under wxGTK, wxCursor may load the following formats (in additional | |
145 | to stock cursors): | |
146 | ||
147 | \begin{itemize}\itemsep=0pt | |
148 | \item None (stock cursors only). | |
149 | \end{itemize} | |
150 | ||
151 | Under wxMotif and wxX11, wxCursor may load the following formats: | |
152 | ||
153 | \begin{itemize}\itemsep=0pt | |
154 | \item XBM data and file (wxBITMAP\_TYPE\_XBM) | |
155 | \end{itemize} | |
156 | ||
157 | \subsection{Bitmap format handlers}\label{bitmaphandlers} | |
158 | ||
159 | To provide extensibility, the functionality for loading and saving bitmap formats | |
160 | is not implemented in the wxBitmap class, but in a number of handler classes, | |
161 | derived from wxBitmapHandler. There is a static list of handlers which wxBitmap | |
162 | examines when a file load/save operation is requested. Some handlers are provided as standard, but if you | |
163 | have special requirements, you may wish to initialise the wxBitmap class with | |
164 | some extra handlers which you write yourself or receive from a third party. | |
165 | ||
166 | To add a handler object to wxBitmap, your application needs to include the header which implements it, and | |
167 | then call the static function \helpref{wxBitmap::AddHandler}{wxbitmapaddhandler}. | |
168 | ||
169 | {\bf Note:} bitmap handlers are not implemented on all platforms, and new ones rarely need | |
170 | to be implemented since wxImage can be used for loading most formats, as noted earlier. | |
171 |