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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/unix/uiactionx11.cpp | |
3 | // Purpose: wxUIActionSimulator implementation | |
4 | // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 2010-03-06 | |
7 | // Copyright: (c) Kevin Ollivier | |
8 | // (c) 2010 Steven Lamerton | |
9 | // (c) 2010 Vadim Zeitlin | |
10 | // Licence: wxWindows licence | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | #include "wx/defs.h" | |
14 | ||
15 | #if wxUSE_UIACTIONSIMULATOR | |
16 | ||
17 | #include "wx/uiaction.h" | |
18 | #include "wx/event.h" | |
19 | #include "wx/evtloop.h" | |
20 | ||
21 | #include <X11/Xlib.h> | |
22 | #include <X11/Xutil.h> | |
23 | ||
24 | #include "wx/unix/utilsx11.h" | |
25 | ||
26 | namespace | |
27 | { | |
28 | ||
29 | void SendButtonEvent(int button, bool isDown) | |
30 | { | |
31 | int xbutton; | |
32 | switch (button) | |
33 | { | |
34 | case wxMOUSE_BTN_LEFT: | |
35 | xbutton = 1; | |
36 | break; | |
37 | case wxMOUSE_BTN_MIDDLE: | |
38 | xbutton = 2; | |
39 | break; | |
40 | case wxMOUSE_BTN_RIGHT: | |
41 | xbutton = 3; | |
42 | break; | |
43 | default: | |
44 | wxFAIL_MSG("Unsupported button passed in."); | |
45 | return; | |
46 | } | |
47 | ||
48 | wxX11Display display; | |
49 | wxCHECK_RET(display, "No display available!"); | |
50 | ||
51 | XEvent event; | |
52 | memset(&event, 0x00, sizeof(event)); | |
53 | ||
54 | event.type = isDown ? ButtonPress : ButtonRelease; | |
55 | event.xbutton.button = xbutton; | |
56 | event.xbutton.same_screen = True; | |
57 | ||
58 | XQueryPointer(display, display.DefaultRoot(), | |
59 | &event.xbutton.root, &event.xbutton.window, | |
60 | &event.xbutton.x_root, &event.xbutton.y_root, | |
61 | &event.xbutton.x, &event.xbutton.y, &event.xbutton.state); | |
62 | event.xbutton.subwindow = event.xbutton.window; | |
63 | ||
64 | while (event.xbutton.subwindow) | |
65 | { | |
66 | event.xbutton.window = event.xbutton.subwindow; | |
67 | XQueryPointer(display, event.xbutton.window, | |
68 | &event.xbutton.root, &event.xbutton.subwindow, | |
69 | &event.xbutton.x_root, &event.xbutton.y_root, | |
70 | &event.xbutton.x, &event.xbutton.y, &event.xbutton.state); | |
71 | } | |
72 | ||
73 | XSendEvent(display, PointerWindow, True, 0xfff, &event); | |
74 | } | |
75 | ||
76 | } // anonymous namespace | |
77 | ||
78 | bool wxUIActionSimulator::MouseDown(int button) | |
79 | { | |
80 | SendButtonEvent(button, true); | |
81 | return true; | |
82 | } | |
83 | ||
84 | bool wxUIActionSimulator::MouseMove(long x, long y) | |
85 | { | |
86 | wxX11Display display; | |
87 | wxASSERT_MSG(display, "No display available!"); | |
88 | ||
89 | Window root = display.DefaultRoot(); | |
90 | XWarpPointer(display, None, root, 0, 0, 0, 0, x, y); | |
91 | ||
92 | // At least with wxGTK we must always process the pending events before the | |
93 | // mouse position change really takes effect, so just do it from here | |
94 | // instead of forcing the client code using this function to always use | |
95 | // wxYield() which is unnecessary under the other platforms. | |
96 | if ( wxEventLoopBase* const loop = wxEventLoop::GetActive() ) | |
97 | { | |
98 | loop->YieldFor(wxEVT_CATEGORY_USER_INPUT); | |
99 | } | |
100 | ||
101 | return true; | |
102 | } | |
103 | ||
104 | bool wxUIActionSimulator::MouseUp(int button) | |
105 | { | |
106 | SendButtonEvent(button, false); | |
107 | return true; | |
108 | } | |
109 | ||
110 | bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown) | |
111 | { | |
112 | wxX11Display display; | |
113 | wxCHECK_MSG(display, false, "No display available!"); | |
114 | ||
115 | int mask, type; | |
116 | ||
117 | if ( isDown ) | |
118 | { | |
119 | type = KeyPress; | |
120 | mask = KeyPressMask; | |
121 | } | |
122 | else | |
123 | { | |
124 | type = KeyRelease; | |
125 | mask = KeyReleaseMask; | |
126 | } | |
127 | ||
128 | WXKeySym xkeysym = wxCharCodeWXToX(keycode); | |
129 | KeyCode xkeycode = XKeysymToKeycode(display, xkeysym); | |
130 | if ( xkeycode == NoSymbol ) | |
131 | return false; | |
132 | ||
133 | Window focus; | |
134 | int revert; | |
135 | XGetInputFocus(display, &focus, &revert); | |
136 | if (focus == None) | |
137 | return false; | |
138 | ||
139 | int mod = 0; | |
140 | ||
141 | if (modifiers & wxMOD_SHIFT) | |
142 | mod |= ShiftMask; | |
143 | //Mod1 is alt in the vast majority of cases | |
144 | if (modifiers & wxMOD_ALT) | |
145 | mod |= Mod1Mask; | |
146 | if (modifiers & wxMOD_CMD) | |
147 | mod |= ControlMask; | |
148 | ||
149 | XKeyEvent event; | |
150 | event.display = display; | |
151 | event.window = focus; | |
152 | event.root = DefaultRootWindow(event.display); | |
153 | event.subwindow = None; | |
154 | event.time = CurrentTime; | |
155 | event.x = 1; | |
156 | event.y = 1; | |
157 | event.x_root = 1; | |
158 | event.y_root = 1; | |
159 | event.same_screen = True; | |
160 | event.type = type; | |
161 | event.state = mod; | |
162 | event.keycode = xkeycode; | |
163 | ||
164 | XSendEvent(event.display, event.window, True, mask, (XEvent*) &event); | |
165 | ||
166 | return true; | |
167 | } | |
168 | ||
169 | #endif // wxUSE_UIACTIONSIMULATOR |