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1/* -------------------------------------------------------------------------
2 * Project: GSocket (Generic Socket)
3 * Name: src/msw/gsockmsw.cpp
4 * Copyright: (c) Guilhem Lavaux
5 * Licence: wxWindows Licence
6 * Author: Guillermo Rodriguez Garcia <guille@iies.es>
7 * Purpose: GSocket GUI-specific MSW code
8 * CVSID: $Id$
9 * -------------------------------------------------------------------------
10 */
11
12// For compilers that support precompilation, includes "wx.h".
13#include "wx/wxprec.h"
14
15#ifdef __BORLANDC__
16 #pragma hdrstop
17#endif
18
19/*
20 * DONE: for WinCE we need to replace WSAAsyncSelect
21 * (Windows message-based notification of network events for a socket)
22 * with another mechanism.
23 * As WSAAsyncSelect is not present on WinCE, it now uses
24 * WSACreateEvent, WSAEventSelect, WSAWaitForMultipleEvents and WSAEnumNetworkEvents.
25 * When enabling eventhandling for a socket a new thread it created that keeps track of the events
26 * and posts a messageto the hidden window to use the standard message loop.
27 */
28
29/* including rasasync.h (included from windows.h itself included from
30 * wx/setup.h and/or winsock.h results in this warning for
31 * RPCNOTIFICATION_ROUTINE
32 */
33#ifdef _MSC_VER
34# pragma warning(disable:4115) /* named type definition in parentheses */
35#endif
36
37/* This needs to be before the wx/defs/h inclusion
38 * for some reason
39 */
40
41#ifdef __WXWINCE__
42 /* windows.h results in tons of warnings at max warning level */
43# ifdef _MSC_VER
44# pragma warning(push, 1)
45# endif
46# include <windows.h>
47# ifdef _MSC_VER
48# pragma warning(pop)
49# pragma warning(disable:4514)
50# endif
51#endif
52
53#ifndef __GSOCKET_STANDALONE__
54# include "wx/platform.h"
55#endif
56
57#if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
58
59#ifndef __GSOCKET_STANDALONE__
60
61#include "wx/msw/gsockmsw.h"
62#include "wx/gsocket.h"
63
64extern "C" WXDLLIMPEXP_BASE HINSTANCE wxGetInstance(void);
65#define INSTANCE wxGetInstance()
66
67#else /* __GSOCKET_STANDALONE__ */
68
69#include "gsockmsw.h"
70#include "gsocket.h"
71
72/* If not using wxWidgets, a global var called hInst must
73 * be available and it must contain the app's instance
74 * handle.
75 */
76extern HINSTANCE hInst;
77#define INSTANCE hInst
78
79#endif /* !__GSOCKET_STANDALONE__/__GSOCKET_STANDALONE__ */
80
81#ifndef __WXWINCE__
82#include <assert.h>
83#else
84#define assert(x)
85#include <winsock.h>
86#include "wx/msw/wince/net.h"
87#include "wx/hashmap.h"
88WX_DECLARE_HASH_MAP(int,bool,wxIntegerHash,wxIntegerEqual,SocketHash);
89#endif
90
91#include <string.h>
92#include <stdio.h>
93#include <stdlib.h>
94#include <stddef.h>
95#include <ctype.h>
96
97#include <winsock.h>
98
99#ifdef _MSC_VER
100# pragma warning(default:4115) /* named type definition in parentheses */
101#endif
102
103#define CLASSNAME TEXT("_GSocket_Internal_Window_Class")
104
105/* implemented in utils.cpp */
106extern "C" WXDLLIMPEXP_BASE HWND
107wxCreateHiddenWindow(LPCTSTR *pclassname, LPCTSTR classname, WNDPROC wndproc);
108
109/* Maximum number of different GSocket objects at a given time.
110 * This value can be modified at will, but it CANNOT be greater
111 * than (0x7FFF - WM_USER + 1)
112 */
113#define MAXSOCKETS 1024
114
115#if (MAXSOCKETS > (0x7FFF - WM_USER + 1))
116#error "MAXSOCKETS is too big!"
117#endif
118
119#ifndef __WXWINCE__
120typedef int (PASCAL *WSAAsyncSelectFunc)(SOCKET,HWND,u_int,long);
121#else
122/* Typedef the needed function prototypes and the WSANETWORKEVENTS structure
123*/
124typedef struct _WSANETWORKEVENTS {
125 long lNetworkEvents;
126 int iErrorCode[10];
127} WSANETWORKEVENTS, FAR * LPWSANETWORKEVENTS;
128typedef HANDLE (PASCAL *WSACreateEventFunc)(void);
129typedef int (PASCAL *WSAEventSelectFunc)(SOCKET,HANDLE,long);
130typedef int (PASCAL *WSAWaitForMultipleEventsFunc)(long,HANDLE,BOOL,long,BOOL);
131typedef int (PASCAL *WSAEnumNetworkEventsFunc)(SOCKET,HANDLE,LPWSANETWORKEVENTS);
132#endif //__WXWINCE__
133
134LRESULT CALLBACK _GSocket_Internal_WinProc(HWND, UINT, WPARAM, LPARAM);
135
136/* Global variables */
137
138static HWND hWin;
139static CRITICAL_SECTION critical;
140static GSocket* socketList[MAXSOCKETS];
141static int firstAvailable;
142
143#ifndef __WXWINCE__
144static WSAAsyncSelectFunc gs_WSAAsyncSelect = NULL;
145#else
146static SocketHash socketHash;
147static unsigned int currSocket;
148HANDLE hThread[MAXSOCKETS];
149static WSACreateEventFunc gs_WSACreateEvent = NULL;
150static WSAEventSelectFunc gs_WSAEventSelect = NULL;
151static WSAWaitForMultipleEventsFunc gs_WSAWaitForMultipleEvents = NULL;
152static WSAEnumNetworkEventsFunc gs_WSAEnumNetworkEvents = NULL;
153/* This structure will be used to pass data on to the thread that handles socket events.
154*/
155typedef struct thread_data{
156 HWND hEvtWin;
157 unsigned long msgnumber;
158 unsigned long fd;
159 unsigned long lEvent;
160}thread_data;
161#endif
162
163static HMODULE gs_wsock32dll = 0;
164
165
166#ifdef __WXWINCE__
167/* This thread handles socket events on WinCE using WSAEventSelect() as WSAAsyncSelect is not supported.
168* When an event occures for the socket, it is checked what kind of event happend and the correct message gets posted
169* so that the hidden window can handle it as it would in other MSW builds.
170*/
171DWORD WINAPI SocketThread(LPVOID data)
172{
173 WSANETWORKEVENTS NetworkEvents;
174 thread_data* d = (thread_data *)data;
175
176 HANDLE NetworkEvent = gs_WSACreateEvent();
177 gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent);
178
179 while(socketHash[d->fd] == true)
180 {
181 if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED)
182 {
183 printf("WSAWaitForMultipleEvents failed with error %d\n", WSAGetLastError());
184 return 0;
185 }
186 if (gs_WSAEnumNetworkEvents(d->fd ,NetworkEvent, &NetworkEvents) == SOCKET_ERROR)
187 {
188 printf("WSAEnumNetworkEvents failed with error %d\n", WSAGetLastError());
189 return 0;
190 }
191
192 long flags = NetworkEvents.lNetworkEvents;
193 if (flags & FD_READ)
194 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_READ);
195 if (flags & FD_WRITE)
196 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_WRITE);
197 if (flags & FD_OOB)
198 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_OOB);
199 if (flags & FD_ACCEPT)
200 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_ACCEPT);
201 if (flags & FD_CONNECT)
202 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CONNECT);
203 if (flags & FD_CLOSE)
204 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CLOSE);
205
206 }
207 gs_WSAEventSelect(d->fd, NetworkEvent, 0);
208 ExitThread(0);
209 return 0;
210}
211#endif
212
213
214bool GSocketGUIFunctionsTableConcrete::CanUseEventLoop()
215{
216 return true;
217}
218
219/* Global initializers */
220
221bool GSocketGUIFunctionsTableConcrete::OnInit()
222{
223 static LPCTSTR pclassname = NULL;
224 int i;
225
226 /* Create internal window for event notifications */
227 hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
228 if (!hWin)
229 return false;
230
231 /* Initialize socket list */
232 InitializeCriticalSection(&critical);
233
234 for (i = 0; i < MAXSOCKETS; i++)
235 {
236 socketList[i] = NULL;
237 }
238 firstAvailable = 0;
239
240 /* Load WSAAsyncSelect from wsock32.dll (we don't link against it
241 statically to avoid dependency on wsock32.dll for apps that don't use
242 sockets): */
243#ifndef __WXWINCE__
244 gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
245 if (!gs_wsock32dll)
246 return false;
247 gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
248 "WSAAsyncSelect");
249 if (!gs_WSAAsyncSelect)
250 return false;
251#else
252/* On WinCE we load ws2.dll which will provide the needed functions.
253*/
254 gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
255 if (!gs_wsock32dll)
256 return false;
257 gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
258 wxT("WSAEventSelect"));
259 if (!gs_WSAEventSelect)
260 return false;
261
262 gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
263 wxT("WSACreateEvent"));
264 if (!gs_WSACreateEvent)
265 return false;
266
267 gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
268 wxT("WSAWaitForMultipleEvents"));
269 if (!gs_WSAWaitForMultipleEvents)
270 return false;
271
272 gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
273 wxT("WSAEnumNetworkEvents"));
274 if (!gs_WSAEnumNetworkEvents)
275 return false;
276
277 currSocket = 0;
278#endif
279
280 return true;
281}
282
283void GSocketGUIFunctionsTableConcrete::OnExit()
284{
285#ifdef __WXWINCE__
286/* Delete the threads here */
287 for(unsigned int i=0; i < currSocket; i++)
288 CloseHandle(hThread[i]);
289#endif
290 /* Destroy internal window */
291 DestroyWindow(hWin);
292 UnregisterClass(CLASSNAME, INSTANCE);
293
294 /* Unlock wsock32.dll */
295 if (gs_wsock32dll)
296 {
297 FreeLibrary(gs_wsock32dll);
298 gs_wsock32dll = 0;
299 }
300
301 /* Delete critical section */
302 DeleteCriticalSection(&critical);
303}
304
305/* Per-socket GUI initialization / cleanup */
306
307bool GSocketGUIFunctionsTableConcrete::Init_Socket(GSocket *socket)
308{
309 int i;
310
311 /* Allocate a new message number for this socket */
312 EnterCriticalSection(&critical);
313
314 i = firstAvailable;
315 while (socketList[i] != NULL)
316 {
317 i = (i + 1) % MAXSOCKETS;
318
319 if (i == firstAvailable) /* abort! */
320 {
321 LeaveCriticalSection(&critical);
322 return false;
323 }
324 }
325 socketList[i] = socket;
326 firstAvailable = (i + 1) % MAXSOCKETS;
327 socket->m_msgnumber = (i + WM_USER);
328
329 LeaveCriticalSection(&critical);
330
331 return true;
332}
333
334void GSocketGUIFunctionsTableConcrete::Destroy_Socket(GSocket *socket)
335{
336 /* Remove the socket from the list */
337 EnterCriticalSection(&critical);
338 socketList[(socket->m_msgnumber - WM_USER)] = NULL;
339 LeaveCriticalSection(&critical);
340}
341
342/* Windows proc for asynchronous event handling */
343
344LRESULT CALLBACK _GSocket_Internal_WinProc(HWND hWnd,
345 UINT uMsg,
346 WPARAM wParam,
347 LPARAM lParam)
348{
349 GSocket *socket;
350 GSocketEvent event;
351 GSocketCallback cback;
352 char *data;
353
354 if (uMsg >= WM_USER && uMsg <= (WM_USER + MAXSOCKETS - 1))
355 {
356 EnterCriticalSection(&critical);
357 socket = socketList[(uMsg - WM_USER)];
358 event = (GSocketEvent) -1;
359 cback = NULL;
360 data = NULL;
361
362 /* Check that the socket still exists (it has not been
363 * destroyed) and for safety, check that the m_fd field
364 * is what we expect it to be.
365 */
366 if ((socket != NULL) && (socket->m_fd == wParam))
367 {
368 switch WSAGETSELECTEVENT(lParam)
369 {
370 case FD_READ: event = GSOCK_INPUT; break;
371 case FD_WRITE: event = GSOCK_OUTPUT; break;
372 case FD_ACCEPT: event = GSOCK_CONNECTION; break;
373 case FD_CONNECT:
374 {
375 if (WSAGETSELECTERROR(lParam) != 0)
376 event = GSOCK_LOST;
377 else
378 event = GSOCK_CONNECTION;
379 break;
380 }
381 case FD_CLOSE: event = GSOCK_LOST; break;
382 }
383
384 if (event != -1)
385 {
386 cback = socket->m_cbacks[event];
387 data = socket->m_data[event];
388
389 if (event == GSOCK_LOST)
390 socket->m_detected = GSOCK_LOST_FLAG;
391 else
392 socket->m_detected |= (1 << event);
393 }
394 }
395
396 /* OK, we can now leave the critical section because we have
397 * already obtained the callback address (we make no further
398 * accesses to socket->whatever). However, the app should
399 * be prepared to handle events from a socket that has just
400 * been closed!
401 */
402 LeaveCriticalSection(&critical);
403
404 if (cback != NULL)
405 (cback)(socket, event, data);
406
407 return (LRESULT) 0;
408 }
409 else
410 return DefWindowProc(hWnd, uMsg, wParam, lParam);
411}
412
413/* _GSocket_Enable_Events:
414 * Enable all event notifications; we need to be notified of all
415 * events for internal processing, but we will only notify users
416 * when an appropiate callback function has been installed.
417 */
418void GSocketGUIFunctionsTableConcrete::Enable_Events(GSocket *socket)
419{
420 assert (socket != NULL);
421
422 if (socket->m_fd != INVALID_SOCKET)
423 {
424 /* We could probably just subscribe to all events regardless
425 * of the socket type, but MS recommends to do it this way.
426 */
427 long lEvent = socket->m_server?
428 FD_ACCEPT : (FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE);
429#ifndef __WXWINCE__
430 gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, lEvent);
431#else
432/*
433* WinCE creates a thread for socket event handling.
434* All needed parameters get passed through the thread_data structure.
435*/
436
437 thread_data* d = new thread_data;
438 d->lEvent = lEvent;
439 d->hEvtWin = hWin;
440 d->msgnumber = socket->m_msgnumber;
441 d->fd = socket->m_fd;
442 socketHash[socket->m_fd] = true;
443 hThread[currSocket++] = CreateThread(NULL, 0, &SocketThread,(LPVOID)d, 0, NULL);
444#endif
445 }
446}
447
448/* _GSocket_Disable_Events:
449 * Disable event notifications (when shutdowning the socket)
450 */
451void GSocketGUIFunctionsTableConcrete::Disable_Events(GSocket *socket)
452{
453 assert (socket != NULL);
454
455 if (socket->m_fd != INVALID_SOCKET)
456 {
457#ifndef __WXWINCE__
458 gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
459#else
460 //Destroy the thread
461 socketHash[socket->m_fd] = false;
462#endif
463 }
464}
465
466#else /* !wxUSE_SOCKETS */
467
468/*
469 * Translation unit shouldn't be empty, so include this typedef to make the
470 * compiler (VC++ 6.0, for example) happy
471 */
472typedef void (*wxDummy)();
473
474#endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */