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1%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2%% Name: bufferdc.tex
3%% Purpose: wxBufferedDC documentation
4%% Author: Vadim Zeitlin
5%% Modified by:
6%% Created: 07.02.04
7%% RCS-ID: $Id$
8%% Copyright: (c) 2004 Vadim Zeitlin
9%% License: wxWindows license
10%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12\section{\class{wxBufferedDC}}\label{wxbuffereddc}
13
14This simple class provides a simple way to avoid flicker: when drawing on it,
15everything is in fact drawn on an in-memory buffer (a
16\helpref{wxBitmap}{wxbitmap}) and copied to the screen only once, when this
17object is destroyed.
18
19It can be used in the same way as any other device context. wxBufferedDC itself
20typically replaces \helpref{wxClientDC}{wxclientdc}, if you want to use it in
21your \texttt{OnPaint()} handler, you should look at
22\helpref{wxBufferedPaintDC}{wxbufferedpaintdc}.
23
24\wxheading{Derived from}
25
26\helpref{wxMemoryDC}{wxmemorydc}\\
27\helpref{wxDC}{wxdc}\\
28\helpref{wxObject}{wxobject}
29
30\wxheading{Include files}
31
32<wx/dcbuffer.h>
33
34\wxheading{See also}
35
36\helpref{wxDC}{wxdc}
37
38
39\latexignore{\rtfignore{\wxheading{Members}}}
40
41\membersection{wxBufferedDC::wxBufferedDC}\label{wxbuffereddcctor}
42
43\func{}{wxBufferedDC}{\void}
44
45\func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{flags}}
46
47\func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}}
48
49If you use the first, default, constructor, you must call one of the
50\helpref{Init}{wxbuffereddcinit} methods later in order to use the object.
51
52The other constructors initialize the object immediately and \texttt{Init()}
53must not be called after using them.
54
55\wxheading{Parameters}
56
57\docparam{dc}{The underlying DC: everything drawn to this object will be
58flushed to this DC when this object is destroyed.}
59
60\docparam{area}{The size of the bitmap to be used for buffering (this bitmap is
61created internally when it is not given explicitely).}
62
63\docparam{flags}{Can currently only include the flag
64\texttt{wxBUFFER\_DC\_PRESERVE\_BG} which means that the existing background
65of \arg{dc} must be copied to this object before doing anything else, otherwise
66the background is overwritten (which is more efficient).}
67
68\docparam{buffer}{Explicitly provided bitmap to be used for buffering: this is
69the most efficient solution as the bitmap doesn't have to be recreated each
70time but it also requires more memory as the bitmap is never freed. The bitmap
71should have appropriate size, anything drawn outside of its bounds is clipped.}
72
73
74\membersection{wxBufferedDC::Init}\label{wxbuffereddcinit}
75
76\func{void}{Init}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{flags}}
77
78\func{void}{Init}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}}
79
80These functions initialize the object created using the default constructor.
81Please see \helpref{constructors documentation}{wxbuffereddcctor} for details.
82
83
84% VZ: UnMask() intentionally not documented, we might want to make it private
85
86
87\membersection{wxBufferedDC::\destruct{wxBufferedDC}}\label{wxbuffereddcdtor}
88
89Copies everything drawn on the DC so far to the underlying DC associated with
90this object.
91
92
93%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
94
95\section{\class{wxBufferedPaintDC}}\label{wxbufferedpaintdc}
96
97This is a subclass of \helpref{wxBufferedDC}{wxbuffereddc} which can be used
98inside \texttt{OnPaint()} handler. Just create an object of this class instead
99of \helpref{wxPaintDC}{wxpaintdc} and that's all you have to do to (mostly)
100avoid flicker. The only thing to watch out for is that if you are using this
101class together with \helpref{wxScrolledWindow}{wxscrolledwindow}, you probably
102do \textbf{not} want to call \helpref{PrepareDC}{wxscrolledwindowpreparedc} on it as it
103already does this internally for the real underlying wxPaintDC.
104
105\wxheading{Derived from}
106
107\helpref{wxMemoryDC}{wxmemorydc}\\
108\helpref{wxDC}{wxdc}\\
109\helpref{wxObject}{wxobject}
110
111\wxheading{Include files}
112
113<wx/dcbuffer.h>
114
115
116\latexignore{\rtfignore{\wxheading{Members}}}
117
118\membersection{wxBufferedPaintDC::wxBufferedPaintDC}\label{wxbufferedpaintdcctor}
119
120\func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{int }{flags}}
121
122\func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{const wxBitmap\& }{buffer}}
123
124As with \helpref{wxBufferedDC}{wxbuffereddcctor}, you may either provide the
125bitmap to be used for buffering or let this object create one internally (in
126the latter case, the size of the client part of the window is used).
127
128
129\membersection{wxBufferedPaintDC::\destruct{wxBufferedPaintDC}}\label{wxbufferedpaintdcdtor}
130
131Copies everything drawn on the DC so far to the window associated with this
132object.
133
134