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1///////////////////////////////////////////////////////////////////////////////
2// Name: msw/ole/dropsrc.cpp
3// Purpose: implementation of wxIDropSource and wxDropSource
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 10.05.98
7// RCS-ID: $Id$
8// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9// Licence: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
21 #pragma implementation "dropsrc.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#if defined(__BORLANDC__)
28 #pragma hdrstop
29#endif
30
31#include "wx/setup.h"
32
33#if wxUSE_DRAG_AND_DROP
34
35#include "wx/log.h"
36#include "wx/dataobj.h"
37#include "wx/msw/ole/dropsrc.h"
38
39#include <windows.h>
40
41#ifndef __WIN32__
42 #include <ole2.h>
43 #include <olestd.h>
44#endif
45
46#include <oleauto.h>
47
48#include "wx/msw/ole/oleutils.h"
49
50// ----------------------------------------------------------------------------
51// wxIDropSource implementation of IDropSource interface
52// ----------------------------------------------------------------------------
53
54class wxIDropSource : public IDropSource
55{
56public:
57 wxIDropSource(wxDropSource *pDropSource);
58
59 DECLARE_IUNKNOWN_METHODS;
60
61 // IDropSource
62 STDMETHODIMP QueryContinueDrag(BOOL fEscapePressed, DWORD grfKeyState);
63 STDMETHODIMP GiveFeedback(DWORD dwEffect);
64
65private:
66 DWORD m_grfInitKeyState; // button which started the d&d operation
67 wxDropSource *m_pDropSource; // pointer to C++ class we belong to
68};
69
70// ============================================================================
71// Implementation
72// ============================================================================
73
74// ----------------------------------------------------------------------------
75// wxIDropSource implementation
76// ----------------------------------------------------------------------------
77BEGIN_IID_TABLE(wxIDropSource)
78 ADD_IID(Unknown)
79 ADD_IID(DropSource)
80END_IID_TABLE;
81
82IMPLEMENT_IUNKNOWN_METHODS(wxIDropSource)
83
84wxIDropSource::wxIDropSource(wxDropSource *pDropSource)
85{
86 wxASSERT( pDropSource != NULL );
87
88 m_pDropSource = pDropSource;
89 m_grfInitKeyState = 0;
90 m_cRef = 0;
91}
92
93// Name : wxIDropSource::QueryContinueDrag
94// Purpose : decide if drag operation must be continued or not
95// Returns : HRESULT: S_OK if we should continue
96// DRAGDROP_S_DROP to drop right now
97// DRAGDROP_S_CANCEL to cancel everything
98// Params : [in] BOOL fEscapePressed <Esc> pressed since last call?
99// [in] DWORD grfKeyState mask containing state of kbd keys
100// Notes : as there is no reasonably simple portable way to implement this
101// function, we currently don't give the possibility to override the
102// default behaviour implemented here
103STDMETHODIMP wxIDropSource::QueryContinueDrag(BOOL fEscapePressed,
104 DWORD grfKeyState)
105{
106 if ( fEscapePressed )
107 return DRAGDROP_S_CANCEL;
108
109 // initialize ourself with the drag begin button
110 if ( m_grfInitKeyState == 0 ) {
111 m_grfInitKeyState = grfKeyState & (MK_LBUTTON | MK_RBUTTON | MK_MBUTTON);
112 }
113
114 if ( !(grfKeyState & m_grfInitKeyState) ) {
115 // button which started d&d released, go!
116 return DRAGDROP_S_DROP;
117 }
118
119 return S_OK;
120}
121
122// Name : wxIDropSource::GiveFeedback
123// Purpose : give UI feedback according to current state of operation
124// Returns : STDMETHODIMP
125// Params : [in] DWORD dwEffect - what would happen if we dropped now
126// Notes : default implementation is ok in more than 99% of cases
127STDMETHODIMP wxIDropSource::GiveFeedback(DWORD dwEffect)
128{
129 wxDragResult effect;
130 if ( dwEffect & DROPEFFECT_COPY )
131 effect = wxDragCopy;
132 else if ( dwEffect & DROPEFFECT_MOVE )
133 effect = wxDragMove;
134 else
135 effect = wxDragNone;
136
137 if ( m_pDropSource->GiveFeedback(effect,
138 (dwEffect & DROPEFFECT_SCROLL) != 0 ) )
139 return S_OK;
140
141 return DRAGDROP_S_USEDEFAULTCURSORS;
142}
143
144// ----------------------------------------------------------------------------
145// wxDropSource implementation
146// ----------------------------------------------------------------------------
147
148// ctors
149
150// common part of all ctors
151void wxDropSource::Init()
152{
153 m_pIDropSource = new wxIDropSource(this);
154 m_pIDropSource->AddRef();
155}
156
157wxDropSource::wxDropSource(wxWindow* WXUNUSED(win))
158{
159 Init();
160 m_pData = NULL;
161}
162
163wxDropSource::wxDropSource(wxDataObject& data, wxWindow* WXUNUSED(win))
164{
165 Init();
166 SetData(data);
167}
168
169void wxDropSource::SetData(wxDataObject& data)
170{
171 m_pData = &data;
172}
173
174wxDropSource::~wxDropSource()
175{
176 m_pIDropSource->Release();
177}
178
179// Name : DoDragDrop
180// Purpose : start drag and drop operation
181// Returns : wxDragResult - the code of performed operation
182// Params : [in] bool bAllowMove: if false, only copy is allowed
183// Notes : you must call SetData() before if you had used def ctor
184wxDragResult wxDropSource::DoDragDrop(bool bAllowMove)
185{
186 wxCHECK_MSG( m_pData != NULL, wxDragNone, _T("No data in wxDropSource!") );
187
188 DWORD dwEffect;
189 HRESULT hr = ::DoDragDrop(m_pData->GetInterface(),
190 m_pIDropSource,
191 bAllowMove ? DROPEFFECT_COPY | DROPEFFECT_MOVE
192 : DROPEFFECT_COPY,
193 &dwEffect);
194
195 if ( hr == DRAGDROP_S_CANCEL ) {
196 return wxDragCancel;
197 }
198 else if ( hr == DRAGDROP_S_DROP ) {
199 if ( dwEffect & DROPEFFECT_COPY ) {
200 return wxDragCopy;
201 }
202 else if ( dwEffect & DROPEFFECT_MOVE ) {
203 // consistency check: normally, we shouldn't get "move" at all
204 // here if !bAllowMove, but in practice it does happen quite often
205 if ( bAllowMove )
206 return wxDragMove;
207 else
208 return wxDragCopy;
209 }
210 else {
211 // not copy or move
212 return wxDragNone;
213 }
214 }
215 else {
216 if ( FAILED(hr) ) {
217 wxLogApiError("DoDragDrop", hr);
218 wxLogError(_T("Drag & drop operation failed."));
219 }
220 else {
221 wxLogDebug(_T("Unexpected success return code %08lx from DoDragDrop."), hr);
222 }
223
224 return wxDragError;
225 }
226}
227
228// Name : wxDropSource::GiveFeedback
229// Purpose : visually inform the user about d&d operation state
230// Returns : bool: true if we do all ourselves or false for default feedback
231// Params : [in] DragResult effect - what would happen if we dropped now
232// [in] bool bScrolling - true if target is scrolling
233// Notes : here we just leave this stuff for default implementation
234bool wxDropSource::GiveFeedback(wxDragResult effect, bool bScrolling)
235{
236 return FALSE;
237}
238
239#endif //USE_DRAG_AND_DROP