| 1 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% |
| 2 | %% Name: delgrend.tex |
| 3 | %% Purpose: wxDelegateRendererNative documentation |
| 4 | %% Author: Vadim Zeitlin |
| 5 | %% Modified by: |
| 6 | %% Created: 11.08.03 |
| 7 | %% RCS-ID: $Id$ |
| 8 | %% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org> |
| 9 | %% License: wxWindows license |
| 10 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% |
| 11 | |
| 12 | \section{\class{wxDelegateRendererNative}}\label{wxdelegaterenderernative} |
| 13 | |
| 14 | wxDelegateRendererNative allows reuse of renderers code by forwarding all the |
| 15 | \helpref{wxRendererNative}{wxrenderernative} methods to the given object and |
| 16 | thus allowing you to only modify some of its methods -- without having to |
| 17 | reimplement all of them. |
| 18 | |
| 19 | Note that the ``normal'', inheritance-based approach, doesn't work with the |
| 20 | renderers as it is impossible to derive from a class unknown at compile-time |
| 21 | and the renderer is only chosen at run-time. So suppose that you want to only |
| 22 | add something to the drawing of the tree control buttons but leave all the |
| 23 | other methods unchanged -- the only way to do it, considering that the renderer |
| 24 | class which you want to customize might not even be written yet when you write |
| 25 | your code (it could be written later and loaded from a DLL during run-time), is |
| 26 | by using this class. |
| 27 | |
| 28 | Except for the constructor, it has exactly the same methods as |
| 29 | \helpref{wxRendererNative}{wxrenderernative} and their implementation is |
| 30 | trivial: they are simply forwarded to the real renderer. Note that the ``real'' |
| 31 | renderer may, in turn, be a wxDelegateRendererNative as well and that there may |
| 32 | be arbitrarily many levels like this -- but at the end of the chain there must |
| 33 | be a real renderer which does the drawing. |
| 34 | |
| 35 | \wxheading{Derived from} |
| 36 | |
| 37 | \helpref{wxRendererNative}{wxrenderernative} |
| 38 | |
| 39 | \wxheading{Include files} |
| 40 | |
| 41 | <wx/renderer.h> |
| 42 | |
| 43 | |
| 44 | \latexignore{\rtfignore{\wxheading{Members}}} |
| 45 | |
| 46 | \membersection{wxDelegateRendererNative::wxDelegateRendererNative}\label{wxdelegaterenderernativector} |
| 47 | |
| 48 | \func{}{wxDelegateRendererNative}{\void} |
| 49 | |
| 50 | \func{}{wxDelegateRendererNative}{\param{wxRendererNative\& }{rendererNative}} |
| 51 | |
| 52 | The default constructor does the same thing as the other one except that it |
| 53 | uses the \helpref{generic renderer}{wxrenderernativegetgeneric} instead of the |
| 54 | user-specified \arg{rendererNative}. |
| 55 | |
| 56 | In any case, this sets up the delegate renderer object to follow all calls to |
| 57 | the specified real renderer. |
| 58 | |
| 59 | Note that this object does \emph{not} take ownership of (i.e. won't delete) |
| 60 | \arg{rendererNative}. |
| 61 | |
| 62 | |
| 63 | \membersection{wxDelegateRendererNative::DrawXXX}\label{wxdelegaterenderernativedrawxxx} |
| 64 | |
| 65 | \func{}{DrawXXX}{\param{}{$\ldots$}} |
| 66 | |
| 67 | This class also provides all the virtual methods of |
| 68 | \helpref{wxRendererNative}{wxrenderernative}, please refer to that class |
| 69 | documentation for the details. |
| 70 | |