| 1 | /////////////////////////////////////////////////////////////////////////////// |
| 2 | // Name: src/generic/renderg.cpp |
| 3 | // Purpose: generic implementation of wxRendererNative (for any platform) |
| 4 | // Author: Vadim Zeitlin |
| 5 | // Modified by: |
| 6 | // Created: 20.07.2003 |
| 7 | // RCS-ID: $Id$ |
| 8 | // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org> |
| 9 | // License: wxWindows license |
| 10 | /////////////////////////////////////////////////////////////////////////////// |
| 11 | |
| 12 | // ============================================================================ |
| 13 | // declarations |
| 14 | // ============================================================================ |
| 15 | |
| 16 | // ---------------------------------------------------------------------------- |
| 17 | // headers |
| 18 | // ---------------------------------------------------------------------------- |
| 19 | |
| 20 | // for compilers that support precompilation, includes "wx.h". |
| 21 | #include "wx/wxprec.h" |
| 22 | |
| 23 | #ifdef __BORLANDC__ |
| 24 | #pragma hdrstop |
| 25 | #endif |
| 26 | |
| 27 | #include "wx/renderer.h" |
| 28 | |
| 29 | #ifndef WX_PRECOMP |
| 30 | #include "wx/string.h" |
| 31 | #include "wx/dc.h" |
| 32 | #include "wx/settings.h" |
| 33 | #include "wx/gdicmn.h" |
| 34 | #include "wx/module.h" |
| 35 | #endif //WX_PRECOMP |
| 36 | |
| 37 | #include "wx/splitter.h" |
| 38 | #include "wx/dcmirror.h" |
| 39 | |
| 40 | #ifdef __WXMAC__ |
| 41 | #include "wx/mac/private.h" |
| 42 | #endif |
| 43 | |
| 44 | // ---------------------------------------------------------------------------- |
| 45 | // wxRendererGeneric: our wxRendererNative implementation |
| 46 | // ---------------------------------------------------------------------------- |
| 47 | |
| 48 | class WXDLLEXPORT wxRendererGeneric : public wxRendererNative |
| 49 | { |
| 50 | public: |
| 51 | wxRendererGeneric(); |
| 52 | |
| 53 | virtual int DrawHeaderButton(wxWindow *win, |
| 54 | wxDC& dc, |
| 55 | const wxRect& rect, |
| 56 | int flags = 0, |
| 57 | wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, |
| 58 | wxHeaderButtonParams* params = NULL); |
| 59 | |
| 60 | virtual int DrawHeaderButtonContents(wxWindow *win, |
| 61 | wxDC& dc, |
| 62 | const wxRect& rect, |
| 63 | int flags = 0, |
| 64 | wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE, |
| 65 | wxHeaderButtonParams* params = NULL); |
| 66 | |
| 67 | virtual int GetHeaderButtonHeight(wxWindow *win); |
| 68 | |
| 69 | virtual void DrawTreeItemButton(wxWindow *win, |
| 70 | wxDC& dc, |
| 71 | const wxRect& rect, |
| 72 | int flags = 0); |
| 73 | |
| 74 | virtual void DrawSplitterBorder(wxWindow *win, |
| 75 | wxDC& dc, |
| 76 | const wxRect& rect, |
| 77 | int flags = 0); |
| 78 | |
| 79 | virtual void DrawSplitterSash(wxWindow *win, |
| 80 | wxDC& dc, |
| 81 | const wxSize& size, |
| 82 | wxCoord position, |
| 83 | wxOrientation orient, |
| 84 | int flags = 0); |
| 85 | |
| 86 | virtual void DrawComboBoxDropButton(wxWindow *win, |
| 87 | wxDC& dc, |
| 88 | const wxRect& rect, |
| 89 | int flags = 0); |
| 90 | |
| 91 | virtual void DrawDropArrow(wxWindow *win, |
| 92 | wxDC& dc, |
| 93 | const wxRect& rect, |
| 94 | int flags = 0); |
| 95 | |
| 96 | virtual void DrawCheckBox(wxWindow *win, |
| 97 | wxDC& dc, |
| 98 | const wxRect& rect, |
| 99 | int flags = 0); |
| 100 | |
| 101 | virtual void DrawPushButton(wxWindow *win, |
| 102 | wxDC& dc, |
| 103 | const wxRect& rect, |
| 104 | int flags = 0); |
| 105 | |
| 106 | virtual void DrawItemSelectionRect(wxWindow *win, |
| 107 | wxDC& dc, |
| 108 | const wxRect& rect, |
| 109 | int flags = 0); |
| 110 | |
| 111 | virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0); |
| 112 | |
| 113 | virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); |
| 114 | |
| 115 | virtual wxRendererVersion GetVersion() const |
| 116 | { |
| 117 | return wxRendererVersion(wxRendererVersion::Current_Version, |
| 118 | wxRendererVersion::Current_Age); |
| 119 | } |
| 120 | |
| 121 | |
| 122 | // Cleanup by deleting standard renderer |
| 123 | static void Cleanup(); |
| 124 | |
| 125 | // Get the generic object |
| 126 | static wxRendererGeneric* DoGetGeneric(); |
| 127 | |
| 128 | protected: |
| 129 | // draw the rectange using the first pen for the left and top sides and |
| 130 | // the second one for the bottom and right ones |
| 131 | void DrawShadedRect(wxDC& dc, wxRect *rect, |
| 132 | const wxPen& pen1, const wxPen& pen2); |
| 133 | |
| 134 | // the standard pens |
| 135 | wxPen m_penBlack, |
| 136 | m_penDarkGrey, |
| 137 | m_penLightGrey, |
| 138 | m_penHighlight; |
| 139 | |
| 140 | static wxRendererGeneric* sm_rendererGeneric; |
| 141 | }; |
| 142 | |
| 143 | // ============================================================================ |
| 144 | // wxRendererGeneric implementation |
| 145 | // ============================================================================ |
| 146 | |
| 147 | // Get the generic object |
| 148 | wxRendererGeneric* wxRendererGeneric::DoGetGeneric() |
| 149 | { |
| 150 | if (!sm_rendererGeneric) |
| 151 | sm_rendererGeneric = new wxRendererGeneric; |
| 152 | return sm_rendererGeneric; |
| 153 | } |
| 154 | |
| 155 | // ---------------------------------------------------------------------------- |
| 156 | // wxRendererGeneric creation |
| 157 | // ---------------------------------------------------------------------------- |
| 158 | |
| 159 | /* static */ |
| 160 | wxRendererNative& wxRendererNative::GetGeneric() |
| 161 | { |
| 162 | return * wxRendererGeneric::DoGetGeneric(); |
| 163 | } |
| 164 | |
| 165 | void wxRendererGeneric::Cleanup() |
| 166 | { |
| 167 | if (sm_rendererGeneric) |
| 168 | delete sm_rendererGeneric; |
| 169 | |
| 170 | sm_rendererGeneric = NULL; |
| 171 | } |
| 172 | |
| 173 | wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL; |
| 174 | |
| 175 | wxRendererGeneric::wxRendererGeneric() |
| 176 | : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)), |
| 177 | m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)), |
| 178 | m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)), |
| 179 | m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT)) |
| 180 | { |
| 181 | } |
| 182 | |
| 183 | // ---------------------------------------------------------------------------- |
| 184 | // wxRendererGeneric helpers |
| 185 | // ---------------------------------------------------------------------------- |
| 186 | |
| 187 | void |
| 188 | wxRendererGeneric::DrawShadedRect(wxDC& dc, |
| 189 | wxRect *rect, |
| 190 | const wxPen& pen1, |
| 191 | const wxPen& pen2) |
| 192 | { |
| 193 | // draw the rectangle |
| 194 | dc.SetPen(pen1); |
| 195 | dc.DrawLine(rect->GetLeft(), rect->GetTop(), |
| 196 | rect->GetLeft(), rect->GetBottom()); |
| 197 | dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(), |
| 198 | rect->GetRight(), rect->GetTop()); |
| 199 | dc.SetPen(pen2); |
| 200 | dc.DrawLine(rect->GetRight(), rect->GetTop(), |
| 201 | rect->GetRight(), rect->GetBottom()); |
| 202 | dc.DrawLine(rect->GetLeft(), rect->GetBottom(), |
| 203 | rect->GetRight() + 1, rect->GetBottom()); |
| 204 | |
| 205 | // adjust the rect |
| 206 | rect->Inflate(-1); |
| 207 | } |
| 208 | |
| 209 | // ---------------------------------------------------------------------------- |
| 210 | // tree/list ctrl drawing |
| 211 | // ---------------------------------------------------------------------------- |
| 212 | |
| 213 | int |
| 214 | wxRendererGeneric::DrawHeaderButton(wxWindow* win, |
| 215 | wxDC& dc, |
| 216 | const wxRect& rect, |
| 217 | int flags, |
| 218 | wxHeaderSortIconType sortArrow, |
| 219 | wxHeaderButtonParams* params) |
| 220 | { |
| 221 | const wxCoord x = rect.x, |
| 222 | y = rect.y, |
| 223 | w = rect.width, |
| 224 | h = rect.height; |
| 225 | |
| 226 | dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); |
| 227 | dc.SetPen(*wxTRANSPARENT_PEN); |
| 228 | dc.DrawRectangle(rect); |
| 229 | |
| 230 | dc.SetBrush(*wxTRANSPARENT_BRUSH); |
| 231 | |
| 232 | dc.SetPen(m_penBlack); |
| 233 | dc.DrawLine( x+w-1, y, x+w-1, y+h ); // right (outer) |
| 234 | dc.DrawLine( x, y+h-1, x+w, y+h-1 ); // bottom (outer) |
| 235 | |
| 236 | dc.SetPen(m_penDarkGrey); |
| 237 | dc.DrawLine( x+w-2, y+1, x+w-2, y+h-1 ); // right (inner) |
| 238 | dc.DrawLine( x+1, y+h-2, x+w-1, y+h-2 ); // bottom (inner) |
| 239 | |
| 240 | dc.SetPen(m_penHighlight); |
| 241 | dc.DrawLine( x, y, x, y+h-1 ); // left (outer) |
| 242 | dc.DrawLine( x, y, x+w-1, y ); // top (outer) |
| 243 | |
| 244 | return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); |
| 245 | } |
| 246 | |
| 247 | |
| 248 | int |
| 249 | wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, |
| 250 | wxDC& dc, |
| 251 | const wxRect& rect, |
| 252 | int flags, |
| 253 | wxHeaderSortIconType sortArrow, |
| 254 | wxHeaderButtonParams* params) |
| 255 | { |
| 256 | int labelWidth = 0; |
| 257 | |
| 258 | // Mark this item as selected. For the generic version we'll just draw an |
| 259 | // underline |
| 260 | if ( flags & wxCONTROL_SELECTED ) |
| 261 | { |
| 262 | // draw a line at the bottom of the header button, overlaying the |
| 263 | // native hot-tracking line (on XP) |
| 264 | const int penwidth = 3; |
| 265 | int y = rect.y + rect.height + 1 - penwidth; |
| 266 | wxColour c = (params && params->m_selectionColour.Ok()) ? |
| 267 | params->m_selectionColour : wxColour(0x66, 0x66, 0x66); |
| 268 | wxPen pen(c, penwidth); |
| 269 | pen.SetCap(wxCAP_BUTT); |
| 270 | dc.SetPen(pen); |
| 271 | dc.DrawLine(rect.x, y, rect.x + rect.width, y); |
| 272 | } |
| 273 | |
| 274 | // Draw an up or down arrow |
| 275 | int arrowSpace = 0; |
| 276 | if (sortArrow != wxHDR_SORT_ICON_NONE ) |
| 277 | { |
| 278 | wxRect ar = rect; |
| 279 | |
| 280 | // make a rect for the arrow |
| 281 | ar.height = 4; |
| 282 | ar.width = 8; |
| 283 | ar.y += (rect.height - ar.height)/2; |
| 284 | ar.x = ar.x + rect.width - 3*ar.width/2; |
| 285 | arrowSpace = 3*ar.width/2; // space to preserve when drawing the label |
| 286 | |
| 287 | wxPoint triPt[3]; |
| 288 | if ( sortArrow & wxHDR_SORT_ICON_UP ) |
| 289 | { |
| 290 | triPt[0].x = ar.width / 2; |
| 291 | triPt[0].y = 0; |
| 292 | triPt[1].x = ar.width; |
| 293 | triPt[1].y = ar.height; |
| 294 | triPt[2].x = 0; |
| 295 | triPt[2].y = ar.height; |
| 296 | } |
| 297 | else |
| 298 | { |
| 299 | triPt[0].x = 0; |
| 300 | triPt[0].y = 0; |
| 301 | triPt[1].x = ar.width; |
| 302 | triPt[1].y = 0; |
| 303 | triPt[2].x = ar.width / 2; |
| 304 | triPt[2].y = ar.height; |
| 305 | } |
| 306 | |
| 307 | wxColour c = (params && params->m_arrowColour.Ok()) ? |
| 308 | params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW); |
| 309 | dc.SetPen(wxPen(c)); |
| 310 | dc.SetBrush(wxBrush(c)); |
| 311 | dc.DrawPolygon( 3, triPt, ar.x, ar.y); |
| 312 | } |
| 313 | labelWidth += arrowSpace; |
| 314 | |
| 315 | const int margin = 5; // number of pixels to reserve on either side of the label |
| 316 | int bmpWidth = 0; |
| 317 | int txtEnd = 0; |
| 318 | |
| 319 | if ( params && params->m_labelBitmap.Ok() ) |
| 320 | bmpWidth = params->m_labelBitmap.GetWidth() + 2; |
| 321 | |
| 322 | labelWidth += bmpWidth + 2*margin; |
| 323 | |
| 324 | // Draw a label if one is given |
| 325 | if ( params && !params->m_labelText.empty() ) |
| 326 | { |
| 327 | wxFont font = params->m_labelFont.Ok() ? |
| 328 | params->m_labelFont : win->GetFont(); |
| 329 | wxColour clr = params->m_labelColour.Ok() ? |
| 330 | params->m_labelColour : win->GetForegroundColour(); |
| 331 | |
| 332 | wxString label( params->m_labelText ); |
| 333 | |
| 334 | dc.SetFont(font); |
| 335 | dc.SetTextForeground(clr); |
| 336 | dc.SetBackgroundMode(wxBRUSHSTYLE_TRANSPARENT); |
| 337 | |
| 338 | int tw, th, td, x, y; |
| 339 | dc.GetTextExtent( label, &tw, &th, &td); |
| 340 | labelWidth += tw; |
| 341 | y = rect.y + wxMax(0, (rect.height - (th+td)) / 2); |
| 342 | |
| 343 | // truncate and add an ellipsis (...) if the text is too wide. |
| 344 | int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin; |
| 345 | if ( tw > targetWidth ) |
| 346 | { |
| 347 | int ellipsisWidth; |
| 348 | dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL); |
| 349 | do { |
| 350 | label.Truncate( label.length() - 1 ); |
| 351 | dc.GetTextExtent( label, &tw, &th); |
| 352 | } while (tw + ellipsisWidth > targetWidth && label.length() ); |
| 353 | label.append( wxT("...") ); |
| 354 | tw += ellipsisWidth; |
| 355 | } |
| 356 | |
| 357 | switch (params->m_labelAlignment) |
| 358 | { |
| 359 | default: |
| 360 | case wxALIGN_LEFT: |
| 361 | x = rect.x + margin; |
| 362 | break; |
| 363 | case wxALIGN_CENTER: |
| 364 | x = rect.x + wxMax(0, (rect.width - arrowSpace - tw - bmpWidth)/2); |
| 365 | break; |
| 366 | case wxALIGN_RIGHT: |
| 367 | x = rect.x + wxMax(0, rect.width - arrowSpace - margin - tw - bmpWidth); |
| 368 | break; |
| 369 | } |
| 370 | |
| 371 | dc.DrawText(label, x, y); |
| 372 | txtEnd = x + tw + 2; |
| 373 | } |
| 374 | |
| 375 | // draw the bitmap if there is one |
| 376 | if ( params && params->m_labelBitmap.Ok() ) |
| 377 | { |
| 378 | int w, h, x, y; |
| 379 | w = params->m_labelBitmap.GetWidth(); |
| 380 | h = params->m_labelBitmap.GetHeight(); |
| 381 | |
| 382 | y = rect.y + wxMax(1, (rect.height - h) / 2); |
| 383 | |
| 384 | // if there is a text label, then put the bitmap at the end of the label |
| 385 | if ( txtEnd != 0 ) |
| 386 | { |
| 387 | x = txtEnd; |
| 388 | } |
| 389 | // otherwise use the alignment flags |
| 390 | else |
| 391 | { |
| 392 | switch (params->m_labelAlignment) |
| 393 | { |
| 394 | default: |
| 395 | case wxALIGN_LEFT: |
| 396 | x = rect.x + margin; |
| 397 | break; |
| 398 | case wxALIGN_CENTER: |
| 399 | x = rect.x + wxMax(1, (rect.width - arrowSpace - w)/2); |
| 400 | break; |
| 401 | case wxALIGN_RIGHT: |
| 402 | x = rect.x + wxMax(1, rect.width - arrowSpace - margin - w); |
| 403 | break; |
| 404 | } |
| 405 | } |
| 406 | dc.DrawBitmap(params->m_labelBitmap, x, y, true); |
| 407 | } |
| 408 | return labelWidth; |
| 409 | } |
| 410 | |
| 411 | |
| 412 | int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win) |
| 413 | { |
| 414 | // Copied and adapted from src/generic/listctrl.cpp |
| 415 | const int HEADER_OFFSET_Y = 1; |
| 416 | const int EXTRA_HEIGHT = 4; |
| 417 | |
| 418 | int w=0, h=14, d=0; |
| 419 | if (win) |
| 420 | win->GetTextExtent(wxT("Hg"), &w, &h, &d); |
| 421 | |
| 422 | return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT; |
| 423 | } |
| 424 | |
| 425 | |
| 426 | // draw the plus or minus sign |
| 427 | void |
| 428 | wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win), |
| 429 | wxDC& dc, |
| 430 | const wxRect& rect, |
| 431 | int flags) |
| 432 | { |
| 433 | // store settings |
| 434 | wxDCPenChanger penChanger(dc, *wxGREY_PEN); |
| 435 | wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH); |
| 436 | |
| 437 | dc.DrawRectangle(rect); |
| 438 | |
| 439 | // black lines |
| 440 | const wxCoord xMiddle = rect.x + rect.width/2; |
| 441 | const wxCoord yMiddle = rect.y + rect.height/2; |
| 442 | |
| 443 | // half of the length of the horz lines in "-" and "+" |
| 444 | const wxCoord halfWidth = rect.width/2 - 2; |
| 445 | dc.SetPen(*wxBLACK_PEN); |
| 446 | dc.DrawLine(xMiddle - halfWidth, yMiddle, |
| 447 | xMiddle + halfWidth + 1, yMiddle); |
| 448 | |
| 449 | if ( !(flags & wxCONTROL_EXPANDED) ) |
| 450 | { |
| 451 | // turn "-" into "+" |
| 452 | const wxCoord halfHeight = rect.height/2 - 2; |
| 453 | dc.DrawLine(xMiddle, yMiddle - halfHeight, |
| 454 | xMiddle, yMiddle + halfHeight + 1); |
| 455 | } |
| 456 | } |
| 457 | |
| 458 | // ---------------------------------------------------------------------------- |
| 459 | // sash drawing |
| 460 | // ---------------------------------------------------------------------------- |
| 461 | |
| 462 | wxSplitterRenderParams |
| 463 | wxRendererGeneric::GetSplitterParams(const wxWindow *win) |
| 464 | { |
| 465 | // see below |
| 466 | wxCoord sashWidth, |
| 467 | border; |
| 468 | |
| 469 | if ( win->HasFlag(wxSP_3DSASH) ) |
| 470 | sashWidth = 7; |
| 471 | else if ( win->HasFlag(wxSP_NOSASH) ) |
| 472 | sashWidth = 0; |
| 473 | else // no 3D effect |
| 474 | sashWidth = 3; |
| 475 | |
| 476 | if ( win->HasFlag(wxSP_3DBORDER) ) |
| 477 | border = 2; |
| 478 | else // no 3D effect |
| 479 | border = 0; |
| 480 | |
| 481 | return wxSplitterRenderParams(sashWidth, border, false); |
| 482 | } |
| 483 | |
| 484 | void |
| 485 | wxRendererGeneric::DrawSplitterBorder(wxWindow *win, |
| 486 | wxDC& dc, |
| 487 | const wxRect& rectOrig, |
| 488 | int WXUNUSED(falgs)) |
| 489 | { |
| 490 | if ( win->HasFlag(wxSP_3DBORDER) ) |
| 491 | { |
| 492 | wxRect rect = rectOrig; |
| 493 | DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight); |
| 494 | DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey); |
| 495 | } |
| 496 | } |
| 497 | |
| 498 | void |
| 499 | wxRendererGeneric::DrawSplitterSash(wxWindow *win, |
| 500 | wxDC& dcReal, |
| 501 | const wxSize& sizeReal, |
| 502 | wxCoord position, |
| 503 | wxOrientation orient, |
| 504 | int WXUNUSED(flags)) |
| 505 | { |
| 506 | // to avoid duplicating the same code for horizontal and vertical sashes, |
| 507 | // simply mirror the DC instead if needed (i.e. if horz splitter) |
| 508 | wxMirrorDC dc(dcReal, orient != wxVERTICAL); |
| 509 | wxSize size = dc.Reflect(sizeReal); |
| 510 | |
| 511 | |
| 512 | // we draw a Win32-like grey sash with possible 3D border here: |
| 513 | // |
| 514 | // ---- this is position |
| 515 | // / |
| 516 | // v |
| 517 | // dWGGGDd |
| 518 | // GWGGGDB |
| 519 | // GWGGGDB where G is light grey (face) |
| 520 | // GWGGGDB W white (light) |
| 521 | // GWGGGDB D dark grey (shadow) |
| 522 | // GWGGGDB B black (dark shadow) |
| 523 | // GWGGGDB |
| 524 | // GWGGGDB and lower letters are our border (already drawn) |
| 525 | // GWGGGDB |
| 526 | // wWGGGDd |
| 527 | // |
| 528 | // only the middle 3 columns are drawn unless wxSP_3D is specified |
| 529 | |
| 530 | const wxCoord h = size.y; |
| 531 | wxCoord offset = 0; |
| 532 | |
| 533 | // If we're drawing the border, draw the sash 3d lines shorter |
| 534 | if ( win->HasFlag(wxSP_3DBORDER) ) |
| 535 | { |
| 536 | offset = 1; |
| 537 | } |
| 538 | |
| 539 | dc.SetPen(*wxTRANSPARENT_PEN); |
| 540 | dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); |
| 541 | |
| 542 | if ( win->HasFlag(wxSP_3DSASH) ) |
| 543 | { |
| 544 | // Draw the 3D sash |
| 545 | dc.DrawRectangle(position + 2, 0, 3, h); |
| 546 | |
| 547 | dc.SetPen(m_penLightGrey); |
| 548 | dc.DrawLine(position, offset, position, h - offset); |
| 549 | |
| 550 | dc.SetPen(m_penHighlight); |
| 551 | dc.DrawLine(position + 1, 0, position + 1, h); |
| 552 | |
| 553 | dc.SetPen(m_penDarkGrey); |
| 554 | dc.DrawLine(position + 5, 0, position + 5, h); |
| 555 | |
| 556 | dc.SetPen(m_penBlack); |
| 557 | dc.DrawLine(position + 6, offset, position + 6, h - offset); |
| 558 | } |
| 559 | else |
| 560 | { |
| 561 | // Draw a flat sash |
| 562 | dc.DrawRectangle(position, 0, 3, h); |
| 563 | } |
| 564 | } |
| 565 | |
| 566 | // ---------------------------------------------------------------------------- |
| 567 | // button drawing |
| 568 | // ---------------------------------------------------------------------------- |
| 569 | |
| 570 | void |
| 571 | wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win, |
| 572 | wxDC& dc, |
| 573 | const wxRect& rect, |
| 574 | int flags) |
| 575 | { |
| 576 | DrawPushButton(win,dc,rect,flags); |
| 577 | DrawDropArrow(win,dc,rect,flags); |
| 578 | } |
| 579 | |
| 580 | void |
| 581 | wxRendererGeneric::DrawDropArrow(wxWindow *win, |
| 582 | wxDC& dc, |
| 583 | const wxRect& rect, |
| 584 | int WXUNUSED(flags)) |
| 585 | { |
| 586 | // This generic implementation should be good |
| 587 | // enough for Windows platforms (including XP). |
| 588 | |
| 589 | int arrowHalf = rect.width/5; |
| 590 | int rectMid = rect.width / 2; |
| 591 | int arrowTopY = (rect.height/2) - (arrowHalf/2); |
| 592 | |
| 593 | // This should always result in arrow with odd width. |
| 594 | wxPoint pt[] = |
| 595 | { |
| 596 | wxPoint(rectMid - arrowHalf, arrowTopY), |
| 597 | wxPoint(rectMid + arrowHalf, arrowTopY), |
| 598 | wxPoint(rectMid, arrowTopY + arrowHalf) |
| 599 | }; |
| 600 | dc.SetBrush(wxBrush(win->GetForegroundColour())); |
| 601 | dc.SetPen(wxPen(win->GetForegroundColour())); |
| 602 | dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y); |
| 603 | } |
| 604 | |
| 605 | void |
| 606 | wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win), |
| 607 | wxDC& dc, |
| 608 | const wxRect& rect, |
| 609 | int flags) |
| 610 | { |
| 611 | dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN)); |
| 612 | dc.SetBrush( *wxTRANSPARENT_BRUSH ); |
| 613 | dc.DrawRectangle(rect); |
| 614 | |
| 615 | if ( flags & wxCONTROL_CHECKED ) |
| 616 | { |
| 617 | dc.DrawCheckMark(rect.Deflate(2, 2)); |
| 618 | } |
| 619 | } |
| 620 | |
| 621 | void |
| 622 | wxRendererGeneric::DrawPushButton(wxWindow *win, |
| 623 | wxDC& dc, |
| 624 | const wxRect& rect, |
| 625 | int flags) |
| 626 | { |
| 627 | // Don't try anything too fancy. It'll just turn out looking |
| 628 | // out-of-place on most platforms. |
| 629 | wxColour bgCol = flags & wxCONTROL_DISABLED ? |
| 630 | wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) : |
| 631 | win->GetBackgroundColour(); |
| 632 | dc.SetBrush(wxBrush(bgCol)); |
| 633 | dc.SetPen(wxPen(bgCol)); |
| 634 | dc.DrawRectangle(rect); |
| 635 | } |
| 636 | |
| 637 | void |
| 638 | #ifdef __WXMAC__ |
| 639 | wxRendererGeneric::DrawItemSelectionRect(wxWindow * win, |
| 640 | wxDC& dc, |
| 641 | const wxRect& rect, |
| 642 | int flags) |
| 643 | #else |
| 644 | wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win), |
| 645 | wxDC& dc, |
| 646 | const wxRect& rect, |
| 647 | int flags) |
| 648 | #endif |
| 649 | { |
| 650 | wxBrush brush; |
| 651 | if ( flags & wxCONTROL_SELECTED ) |
| 652 | { |
| 653 | if ( flags & wxCONTROL_FOCUSED ) |
| 654 | { |
| 655 | brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT)); |
| 656 | } |
| 657 | else // !focused |
| 658 | { |
| 659 | brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW)); |
| 660 | } |
| 661 | } |
| 662 | else // !selected |
| 663 | { |
| 664 | brush = *wxTRANSPARENT_BRUSH; |
| 665 | } |
| 666 | |
| 667 | dc.SetBrush(brush); |
| 668 | if ((flags & wxCONTROL_CURRENT) && (flags & wxCONTROL_FOCUSED) |
| 669 | #if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__) |
| 670 | && IsControlActive( (ControlRef)win->GetHandle() ) |
| 671 | #endif |
| 672 | ) |
| 673 | dc.SetPen( *wxBLACK_PEN ); |
| 674 | else |
| 675 | dc.SetPen( *wxTRANSPARENT_PEN ); |
| 676 | |
| 677 | dc.DrawRectangle( rect ); |
| 678 | } |
| 679 | |
| 680 | void |
| 681 | wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags)) |
| 682 | { |
| 683 | // draw the pixels manually because the "dots" in wxPen with wxDOT style |
| 684 | // may be short traits and not really dots |
| 685 | // |
| 686 | // note that to behave in the same manner as DrawRect(), we must exclude |
| 687 | // the bottom and right borders from the rectangle |
| 688 | wxCoord x1 = rect.GetLeft(), |
| 689 | y1 = rect.GetTop(), |
| 690 | x2 = rect.GetRight(), |
| 691 | y2 = rect.GetBottom(); |
| 692 | |
| 693 | dc.SetPen(m_penBlack); |
| 694 | |
| 695 | #ifdef __WXMAC__ |
| 696 | dc.SetLogicalFunction(wxCOPY); |
| 697 | #else |
| 698 | // this seems to be closer than what Windows does than wxINVERT although |
| 699 | // I'm still not sure if it's correct |
| 700 | dc.SetLogicalFunction(wxAND_REVERSE); |
| 701 | #endif |
| 702 | |
| 703 | wxCoord z; |
| 704 | for ( z = x1 + 1; z < x2; z += 2 ) |
| 705 | dc.DrawPoint(z, rect.GetTop()); |
| 706 | |
| 707 | wxCoord shift = z == x2 ? 0 : 1; |
| 708 | for ( z = y1 + shift; z < y2; z += 2 ) |
| 709 | dc.DrawPoint(x2, z); |
| 710 | |
| 711 | shift = z == y2 ? 0 : 1; |
| 712 | for ( z = x2 - shift; z > x1; z -= 2 ) |
| 713 | dc.DrawPoint(z, y2); |
| 714 | |
| 715 | shift = z == x1 ? 0 : 1; |
| 716 | for ( z = y2 - shift; z > y1; z -= 2 ) |
| 717 | dc.DrawPoint(x1, z); |
| 718 | |
| 719 | dc.SetLogicalFunction(wxCOPY); |
| 720 | } |
| 721 | |
| 722 | // ---------------------------------------------------------------------------- |
| 723 | // A module to allow cleanup of generic renderer. |
| 724 | // ---------------------------------------------------------------------------- |
| 725 | |
| 726 | class wxGenericRendererModule: public wxModule |
| 727 | { |
| 728 | DECLARE_DYNAMIC_CLASS(wxGenericRendererModule) |
| 729 | public: |
| 730 | wxGenericRendererModule() {} |
| 731 | bool OnInit() { return true; } |
| 732 | void OnExit() { wxRendererGeneric::Cleanup(); } |
| 733 | }; |
| 734 | |
| 735 | IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule) |