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Common code for the same handling of wxSL_INVERSE.
[wxWidgets.git] / include / wx / stack.h
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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/stack.h
3// Purpose: STL stack clone
4// Author: Lindsay Mathieson
5// Modified by:
6// Created: 30.07.2001
7// Copyright: (c) 2001 Lindsay Mathieson <lindsay@mathieson.org>
8// Licence: wxWindows licence
9///////////////////////////////////////////////////////////////////////////////
10
11#ifndef _WX_STACK_H_
12#define _WX_STACK_H_
13
14#include "wx/vector.h"
15
16#define WX_DECLARE_STACK(obj, cls)\
17class cls : public wxVectorBase\
18{\
19 WX_DECLARE_VECTORBASE(obj, cls);\
20public:\
21 void push(const obj& o)\
22 {\
23 bool rc = Alloc(size() + 1);\
24 wxASSERT(rc);\
25 Append(new obj(o));\
26 };\
27\
28 void pop()\
29 {\
30 RemoveAt(size() - 1);\
31 };\
32\
33 obj& top()\
34 {\
35 return *(obj *) GetItem(size() - 1);\
36 };\
37 const obj& top() const\
38 {\
39 return *(obj *) GetItem(size() - 1);\
40 };\
41}
42
43#endif // _WX_STACK_H_
44