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1///////////////////////////////////////////////////////////////////////////////
2// Name: motif/evtloop.cpp
3// Purpose: implements wxEventLoop for Motif
4// Author: Mattia Barbon
5// Modified by:
6// Created: 01.11.02
7// RCS-ID: $Id$
8// Copyright: (c) 2002 Mattia Barbon
9// License: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
21 #pragma implementation "evtloop.h"
22#endif
23
24#ifdef __VMS
25#define XtParent XTPARENT
26#define XtDisplay XTDISPLAY
27#endif
28
29// For compilers that support precompilation, includes "wx.h".
30#include "wx/wxprec.h"
31
32#ifndef WX_PRECOMP
33#endif //WX_PRECOMP
34
35#include "wx/evtloop.h"
36#include "wx/event.h"
37#include "wx/app.h"
38
39#ifdef __VMS__
40#pragma message disable nosimpint
41#endif
42#include <Xm/Xm.h>
43#include <X11/Xlib.h>
44#ifdef __VMS__
45#pragma message enable nosimpint
46#endif
47
48#include "wx/motif/private.h"
49
50static bool CheckForKeyUp(XEvent* event);
51static bool CheckForKeyDown(XEvent* event);
52static bool CheckForAccelerator(XEvent* event);
53static void ProcessXEvent(XEvent* event);
54static void wxBreakDispatch();
55
56// ----------------------------------------------------------------------------
57// wxEventLoopImpl
58// ----------------------------------------------------------------------------
59
60class WXDLLEXPORT wxEventLoopImpl
61{
62public:
63 // ctor
64 wxEventLoopImpl() { SetExitCode(0); }
65
66 // set/get the exit code
67 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
68 int GetExitCode() const { return m_exitcode; }
69
70 bool SendIdleMessage();
71 bool GetKeepGoing() const { return m_keepGoing; }
72 void SetKeepGoing(bool keepGoing) { m_keepGoing = keepGoing; }
73private:
74 // the exit code of the event loop
75 int m_exitcode;
76 bool m_keepGoing;
77};
78
79// ----------------------------------------------------------------------------
80// wxEventLoopImpl idle event processing
81// ----------------------------------------------------------------------------
82
83static bool SendIdleMessage()
84{
85 wxIdleEvent event;
86
87 return wxTheApp->ProcessEvent(event) && event.MoreRequested();
88}
89
90bool wxEventLoopImpl::SendIdleMessage()
91{
92 return ::SendIdleMessage();
93}
94
95// ============================================================================
96// wxEventLoop implementation
97// ============================================================================
98
99// ----------------------------------------------------------------------------
100// wxEventLoop running and exiting
101// ----------------------------------------------------------------------------
102
103wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
104
105wxEventLoop::~wxEventLoop()
106{
107 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
108}
109
110bool wxEventLoop::IsRunning() const
111{
112 return m_impl != NULL;
113}
114
115int wxEventLoop::Run()
116{
117 // event loops are not recursive, you need to create another loop!
118 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
119
120 wxEventLoop *oldLoop = ms_activeLoop;
121 ms_activeLoop = this;
122
123 m_impl = new wxEventLoopImpl;
124 m_impl->SetKeepGoing( true );
125
126 for( ;; )
127 {
128 if( !wxDoEventLoopIteration( *this ) )
129 break;
130 }
131
132 int exitcode = m_impl->GetExitCode();
133 delete m_impl;
134 m_impl = NULL;
135
136 ms_activeLoop = oldLoop;
137
138 return exitcode;
139}
140
141void wxEventLoop::Exit(int rc)
142{
143 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
144
145 m_impl->SetExitCode(rc);
146 m_impl->SetKeepGoing( false );
147
148 ::wxBreakDispatch();
149}
150
151// ----------------------------------------------------------------------------
152// wxEventLoop message processing dispatching
153// ----------------------------------------------------------------------------
154
155bool wxEventLoop::Pending() const
156{
157 return XtAppPending( (XtAppContext)wxTheApp->GetAppContext() ) != 0;
158}
159
160bool wxEventLoop::Dispatch()
161{
162 XEvent event;
163 XtAppContext context = (XtAppContext)wxTheApp->GetAppContext();
164
165 if( XtAppPeekEvent( context, &event ) != 0 )
166 {
167 XtAppNextEvent( context, &event );
168 ProcessXEvent( &event );
169 }
170 else
171 XtAppProcessEvent( context, XtIMTimer|XtIMAlternateInput|XtIMSignal );
172
173 return m_impl ? m_impl->GetKeepGoing() : true;
174}
175
176// ----------------------------------------------------------------------------
177// Static functions (originally in app.cpp)
178// ----------------------------------------------------------------------------
179
180void ProcessXEvent(XEvent* event)
181{
182 if (event->type == KeyPress)
183 {
184 if (CheckForAccelerator(event))
185 {
186 // Do nothing! We intercepted and processed the event as an
187 // accelerator.
188 return;
189 }
190 // It seemed before that this hack was redundant and
191 // key down events were being generated by wxCanvasInputEvent.
192 // But no longer - why ???
193 //
194 else if (CheckForKeyDown(event))
195 {
196 // We intercepted and processed the key down event
197 return;
198 }
199 else
200 {
201 XtDispatchEvent(event);
202 return;
203 }
204 }
205 else if (event->type == KeyRelease)
206 {
207 // TODO: work out why we still need this ! -michael
208 //
209 if (::CheckForKeyUp(event))
210 {
211 // We intercepted and processed the key up event
212 return;
213 }
214 else
215 {
216 XtDispatchEvent(event);
217 return;
218 }
219 }
220 else if (event->type == PropertyNotify)
221 {
222 wxTheApp->HandlePropertyChange(event);
223 return;
224 }
225 else if (event->type == ResizeRequest)
226 {
227 /* Terry Gitnick <terryg@scientech.com> - 1/21/98
228 * If resize event, don't resize until the last resize event for this
229 * window is recieved. Prevents flicker as windows are resized.
230 */
231
232 Display *disp = XtDisplay((Widget) wxTheApp->GetTopLevelWidget());
233 Window win = event->xany.window;
234 XEvent report;
235
236 // to avoid flicker
237 report = * event;
238 while( XCheckTypedWindowEvent (disp, win, ResizeRequest, &report));
239
240 // TODO: when implementing refresh optimization, we can use
241 // XtAddExposureToRegion to expand the window's paint region.
242
243 XtDispatchEvent(event);
244 }
245 else
246 {
247 XtDispatchEvent(event);
248 }
249}
250
251// Returns true if an accelerator has been processed
252bool CheckForAccelerator(XEvent* event)
253{
254 if (event->xany.type == KeyPress)
255 {
256 // Find a wxWindow for this window
257 // TODO: should get display for the window, not the current display
258 Widget widget = XtWindowToWidget((Display*) wxGetDisplay(),
259 event->xany.window);
260 wxWindow* win = NULL;
261
262 // Find the first wxWindow that corresponds to this event window
263 while (widget && !(win = wxGetWindowFromTable(widget)))
264 widget = XtParent(widget);
265
266 if (!widget || !win)
267 return false;
268
269 wxKeyEvent keyEvent(wxEVT_CHAR);
270 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
271
272 // Now we have a wxKeyEvent and we have a wxWindow.
273 // Go up the hierarchy until we find a matching accelerator,
274 // or we get to the top.
275 while (win)
276 {
277 if (win->ProcessAccelerator(keyEvent))
278 return true;
279 win = win->GetParent();
280 }
281 return false;
282 }
283 return false;
284}
285
286// bool wxApp::CheckForKeyDown(WXEvent* event) { wxFAIL; return false; }
287
288bool CheckForKeyDown(XEvent* event)
289{
290 if (event->xany.type == KeyPress)
291 {
292 Widget widget = XtWindowToWidget((Display*) wxGetDisplay(),
293 event->xany.window);
294 wxWindow* win = NULL;
295
296 // Find the first wxWindow that corresponds to this event window
297 while (widget && !(win = wxGetWindowFromTable(widget)))
298 widget = XtParent(widget);
299
300 if (!widget || !win)
301 return false;
302
303 wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
304 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
305
306 return win->ProcessEvent( keyEvent );
307 }
308
309 return false;
310}
311
312// bool wxApp::CheckForKeyUp(WXEvent* event) { wxFAIL; return false; }
313
314bool CheckForKeyUp(XEvent* event)
315{
316 if (event->xany.type == KeyRelease)
317 {
318 Widget widget = XtWindowToWidget((Display*) wxGetDisplay(),
319 event->xany.window);
320 wxWindow* win = NULL;
321
322 // Find the first wxWindow that corresponds to this event window
323 while (widget && !(win = wxGetWindowFromTable(widget)))
324 widget = XtParent(widget);
325
326 if (!widget || !win)
327 return false;
328
329 wxKeyEvent keyEvent(wxEVT_KEY_UP);
330 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
331
332 return win->ProcessEvent( keyEvent );
333 }
334
335 return false;
336}
337
338// ----------------------------------------------------------------------------
339// executes one main loop iteration (declared in include/wx/motif/private.h)
340// ----------------------------------------------------------------------------
341
342bool wxDoEventLoopIteration( wxEventLoop& evtLoop )
343{
344#if wxUSE_THREADS
345 // leave the main loop to give other threads a chance to
346 // perform their GUI work
347 wxMutexGuiLeave();
348 wxUsleep(20);
349 wxMutexGuiEnter();
350#endif
351
352 while ( !evtLoop.Pending() && ::SendIdleMessage() )
353 ;
354
355 if( !evtLoop.Dispatch() )
356 return false;
357
358 return true;
359}
360
361// ----------------------------------------------------------------------------
362// ::wxWakeUpIdle implementation
363// ----------------------------------------------------------------------------
364
365// As per Vadim's suggestion, we open a pipe, and XtAppAddInputSource it;
366// writing a single byte to the pipe will cause wxEventLoop::Pending
367// to return true, and wxEventLoop::Dispatch to dispatch an input handler
368// that simply removes the byte(s), and to return, which will cause
369// an idle event to be sent
370
371// also wxEventLoop::Exit is implemented that way, so that exiting an
372// event loop won't require an event being in the queue
373
374#include "wx/module.h"
375
376#include <sys/types.h>
377#include <sys/time.h>
378#include <unistd.h>
379
380static XtInputId inputId;
381static int idleFds[2] = { -1, -1 };
382
383class wxIdlePipeModule : public wxModule
384{
385public:
386 wxIdlePipeModule() {};
387
388 virtual bool OnInit()
389 {
390 if( pipe(idleFds) != 0 )
391 return false;
392
393 return true;
394 }
395
396 virtual void OnExit()
397 {
398 close( idleFds[0] );
399 close( idleFds[1] );
400 }
401private:
402 DECLARE_DYNAMIC_CLASS(wxIdlePipeModule);
403};
404
405IMPLEMENT_DYNAMIC_CLASS(wxIdlePipeModule, wxModule);
406
407static void wxInputCallback( XtPointer, int* fd, XtInputId* )
408{
409 char buffer[128];
410
411 // wxWakeUpIdle may have been called more than once
412 for(;;)
413 {
414 fd_set in;
415 struct timeval timeout;
416
417 timeout.tv_sec = 0;
418 timeout.tv_usec = 0;
419
420 FD_ZERO( &in );
421 FD_SET( *fd, &in );
422
423 if( select( *fd + 1, &in, NULL, NULL, &timeout ) <= 0 )
424 break;
425 if( read( *fd, buffer, sizeof(buffer) - 1 ) != sizeof(buffer) - 1 )
426 break;
427 }
428}
429
430static void wxBreakDispatch()
431{
432 char dummy;
433
434 // check if wxWakeUpIdle has already been called
435 fd_set in;
436 struct timeval timeout;
437
438 timeout.tv_sec = 0;
439 timeout.tv_usec = 0;
440
441 FD_ZERO( &in );
442 FD_SET( idleFds[0], &in );
443
444 if( select( idleFds[0] + 1, &in, NULL, NULL, &timeout ) > 0 )
445 return;
446
447 // write a single byte
448 write( idleFds[1], &dummy, 1 );
449}
450
451void wxWakeUpIdle()
452{
453 ::wxBreakDispatch();
454}
455
456bool wxAddIdleCallback()
457{
458 // install input handler for wxWakeUpIdle
459 inputId = XtAppAddInput( (XtAppContext) wxTheApp->GetAppContext(),
460 idleFds[0],
461 (XtPointer)XtInputReadMask,
462 wxInputCallback,
463 NULL );
464
465 return true;
466}
467