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1b0fb34b | 1 | /////////////////////////////////////////////////////////////////////////////// |
32d4c30a | 2 | // Name: src/x11/evtloop.cpp |
1b0fb34b JS |
3 | // Purpose: implements wxEventLoop for X11 |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 01.06.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2002 Julian Smart | |
65571936 | 9 | // License: wxWindows licence |
1b0fb34b JS |
10 | /////////////////////////////////////////////////////////////////////////////// |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
32d4c30a WS |
20 | // for compilers that support precompilation, includes "wx.h". |
21 | #include "wx/wxprec.h" | |
22 | ||
670f9935 WS |
23 | #include "wx/evtloop.h" |
24 | ||
32d4c30a WS |
25 | #ifndef WX_PRECOMP |
26 | #include "wx/hash.h" | |
670f9935 | 27 | #include "wx/app.h" |
cdccdfab | 28 | #include "wx/window.h" |
02761f6c | 29 | #include "wx/module.h" |
32d4c30a WS |
30 | #endif |
31 | ||
30c45bdd | 32 | #include "wx/private/selectdispatcher.h" |
17a1ebd1 | 33 | #include "wx/unix/private.h" |
1b0fb34b JS |
34 | #include "wx/x11/private.h" |
35 | #include "X11/Xlib.h" | |
c2ca375c | 36 | #include "wx/generic/private/timer.h" |
1b0fb34b | 37 | |
32d4c30a WS |
38 | #if wxUSE_THREADS |
39 | #include "wx/thread.h" | |
40 | #endif | |
41 | ||
1016f0de JS |
42 | #include <sys/time.h> |
43 | #include <unistd.h> | |
44 | ||
bc023abb MW |
45 | #ifdef HAVE_SYS_SELECT_H |
46 | # include <sys/select.h> | |
47 | #endif | |
48 | ||
1b0fb34b JS |
49 | // ---------------------------------------------------------------------------- |
50 | // wxEventLoopImpl | |
51 | // ---------------------------------------------------------------------------- | |
52 | ||
53 | class WXDLLEXPORT wxEventLoopImpl | |
54 | { | |
55 | public: | |
56 | // ctor | |
32d4c30a | 57 | wxEventLoopImpl() { SetExitCode(0); m_keepGoing = false; } |
1b0fb34b | 58 | |
32d4c30a | 59 | // process an XEvent, return true if it was processed |
086fd560 | 60 | bool ProcessEvent(XEvent* event); |
1b0fb34b | 61 | |
32d4c30a | 62 | // generate an idle message, return true if more idle time requested |
1b0fb34b JS |
63 | bool SendIdleEvent(); |
64 | ||
65 | // set/get the exit code | |
66 | void SetExitCode(int exitcode) { m_exitcode = exitcode; } | |
67 | int GetExitCode() const { return m_exitcode; } | |
68 | ||
69 | public: | |
32d4c30a | 70 | // preprocess an event, return true if processed (i.e. no further |
1b0fb34b | 71 | // dispatching required) |
7266b672 | 72 | bool PreProcessEvent(XEvent* event); |
1b0fb34b JS |
73 | |
74 | // the exit code of the event loop | |
75 | int m_exitcode; | |
76 | ||
77 | bool m_keepGoing; | |
78 | }; | |
79 | ||
80 | // ============================================================================ | |
81 | // wxEventLoopImpl implementation | |
82 | // ============================================================================ | |
83 | ||
84 | // ---------------------------------------------------------------------------- | |
85 | // wxEventLoopImpl message processing | |
86 | // ---------------------------------------------------------------------------- | |
87 | ||
086fd560 | 88 | bool wxEventLoopImpl::ProcessEvent(XEvent *event) |
1b0fb34b JS |
89 | { |
90 | // give us the chance to preprocess the message first | |
086fd560 | 91 | if ( PreProcessEvent(event) ) |
32d4c30a | 92 | return true; |
3754265e | 93 | |
086fd560 JS |
94 | // if it wasn't done, dispatch it to the corresponding window |
95 | if (wxTheApp) | |
96 | return wxTheApp->ProcessXEvent((WXEvent*) event); | |
97 | ||
32d4c30a | 98 | return false; |
1b0fb34b JS |
99 | } |
100 | ||
101 | bool wxEventLoopImpl::PreProcessEvent(XEvent *event) | |
102 | { | |
103 | // TODO | |
104 | #if 0 | |
105 | HWND hWnd = msg->hwnd; | |
106 | wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd); | |
107 | ||
108 | ||
109 | // try translations first; find the youngest window with a translation | |
110 | // table. | |
111 | wxWindow *wnd; | |
112 | for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) | |
113 | { | |
114 | if ( wnd->MSWTranslateMessage((WXMSG *)msg) ) | |
32d4c30a | 115 | return true; |
1b0fb34b JS |
116 | } |
117 | ||
118 | // Anyone for a non-translation message? Try youngest descendants first. | |
119 | for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) | |
120 | { | |
121 | if ( wnd->MSWProcessMessage((WXMSG *)msg) ) | |
32d4c30a | 122 | return true; |
1b0fb34b JS |
123 | } |
124 | #endif | |
125 | ||
32d4c30a | 126 | return false; |
1b0fb34b JS |
127 | } |
128 | ||
129 | // ---------------------------------------------------------------------------- | |
130 | // wxEventLoopImpl idle event processing | |
131 | // ---------------------------------------------------------------------------- | |
132 | ||
133 | bool wxEventLoopImpl::SendIdleEvent() | |
134 | { | |
e39af974 | 135 | return wxTheApp->ProcessIdle(); |
1b0fb34b JS |
136 | } |
137 | ||
138 | // ============================================================================ | |
139 | // wxEventLoop implementation | |
140 | // ============================================================================ | |
141 | ||
1b0fb34b JS |
142 | // ---------------------------------------------------------------------------- |
143 | // wxEventLoop running and exiting | |
144 | // ---------------------------------------------------------------------------- | |
145 | ||
b46b1d59 | 146 | wxGUIEventLoop::~wxGUIEventLoop() |
1b0fb34b JS |
147 | { |
148 | wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); | |
149 | } | |
150 | ||
b46b1d59 | 151 | int wxGUIEventLoop::Run() |
1b0fb34b JS |
152 | { |
153 | // event loops are not recursive, you need to create another loop! | |
154 | wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); | |
155 | ||
156 | m_impl = new wxEventLoopImpl; | |
3754265e | 157 | |
77fb1a02 | 158 | wxEventLoopActivator activate(this); |
1b0fb34b | 159 | |
32d4c30a | 160 | m_impl->m_keepGoing = true; |
1b0fb34b JS |
161 | while ( m_impl->m_keepGoing ) |
162 | { | |
1b0fb34b JS |
163 | // generate and process idle events for as long as we don't have |
164 | // anything else to do | |
165 | while ( ! Pending() ) | |
166 | { | |
b555c37c | 167 | #if wxUSE_TIMER |
c2ca375c | 168 | wxGenericTimerImpl::NotifyTimers(); // TODO: is this the correct place for it? |
b555c37c | 169 | #endif |
1b0fb34b JS |
170 | if (!m_impl->SendIdleEvent()) |
171 | { | |
1b0fb34b JS |
172 | // Break out of while loop |
173 | break; | |
174 | } | |
175 | } | |
176 | ||
177 | // a message came or no more idle processing to do, sit in Dispatch() | |
178 | // waiting for the next message | |
179 | if ( !Dispatch() ) | |
180 | { | |
181 | break; | |
182 | } | |
183 | } | |
184 | ||
16d17da6 VZ |
185 | OnExit(); |
186 | ||
1b0fb34b JS |
187 | int exitcode = m_impl->GetExitCode(); |
188 | delete m_impl; | |
189 | m_impl = NULL; | |
190 | ||
1b0fb34b JS |
191 | return exitcode; |
192 | } | |
193 | ||
b46b1d59 | 194 | void wxGUIEventLoop::Exit(int rc) |
1b0fb34b JS |
195 | { |
196 | wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); | |
197 | ||
198 | m_impl->SetExitCode(rc); | |
32d4c30a | 199 | m_impl->m_keepGoing = false; |
1b0fb34b JS |
200 | } |
201 | ||
202 | // ---------------------------------------------------------------------------- | |
203 | // wxEventLoop message processing dispatching | |
204 | // ---------------------------------------------------------------------------- | |
205 | ||
b46b1d59 | 206 | bool wxGUIEventLoop::Pending() const |
1b0fb34b | 207 | { |
2b5f62a0 VZ |
208 | XFlush( wxGlobalDisplay() ); |
209 | return (XPending( wxGlobalDisplay() ) > 0); | |
1b0fb34b JS |
210 | } |
211 | ||
b46b1d59 | 212 | bool wxGUIEventLoop::Dispatch() |
1b0fb34b JS |
213 | { |
214 | XEvent event; | |
215 | ||
bd00fe32 VZ |
216 | // Start off by checking if any of our child processes have finished. |
217 | wxCheckForFinishedChildren(); | |
218 | ||
1b0fb34b JS |
219 | // TODO allowing for threads, as per e.g. wxMSW |
220 | ||
1016f0de JS |
221 | // This now waits until either an X event is received, |
222 | // or the select times out. So we should now process | |
223 | // wxTimers in a reasonably timely fashion. However it | |
224 | // does also mean that idle processing will happen more | |
225 | // often, so we should probably limit idle processing to | |
226 | // not be repeated more than every N milliseconds. | |
3754265e | 227 | |
2b5f62a0 | 228 | if (XPending( wxGlobalDisplay() ) == 0) |
1016f0de | 229 | { |
868741e9 JS |
230 | #if wxUSE_NANOX |
231 | GR_TIMEOUT timeout = 10; // Milliseconds | |
232 | // Wait for next event, or timeout | |
233 | GrGetNextEventTimeout(& event, timeout); | |
234 | ||
235 | // Fall through to ProcessEvent. | |
236 | // we'll assume that ProcessEvent will just ignore | |
237 | // the event if there was a timeout and no event. | |
3754265e | 238 | |
868741e9 | 239 | #else |
1016f0de JS |
240 | struct timeval tv; |
241 | tv.tv_sec=0; | |
242 | tv.tv_usec=10000; // TODO make this configurable | |
2b5f62a0 | 243 | int fd = ConnectionNumber( wxGlobalDisplay() ); |
3754265e | 244 | |
1016f0de | 245 | fd_set readset; |
52127426 | 246 | fd_set writeset; |
17a1ebd1 VZ |
247 | wxFD_ZERO(&readset); |
248 | wxFD_ZERO(&writeset); | |
17a1ebd1 | 249 | wxFD_SET(fd, &readset); |
52127426 | 250 | |
6b44a335 | 251 | if (select( fd+1, &readset, &writeset, NULL, &tv ) != 0) |
1016f0de | 252 | { |
6b44a335 | 253 | // An X11 event was pending, get it |
17a1ebd1 | 254 | if (wxFD_ISSET( fd, &readset )) |
2b5f62a0 | 255 | XNextEvent( wxGlobalDisplay(), &event ); |
b46b1d59 | 256 | } |
868741e9 | 257 | #endif |
3754265e | 258 | } |
2b5f62a0 | 259 | else |
1016f0de | 260 | { |
2b5f62a0 | 261 | XNextEvent( wxGlobalDisplay(), &event ); |
1016f0de | 262 | } |
3754265e | 263 | |
6b44a335 VS |
264 | #if wxUSE_SOCKETS |
265 | // handle any pending socket events: | |
b46b1d59 | 266 | wxSelectDispatcher::DispatchPending(); |
6b44a335 | 267 | #endif |
3754265e | 268 | |
2b5f62a0 | 269 | (void) m_impl->ProcessEvent( &event ); |
32d4c30a | 270 | return true; |
1b0fb34b | 271 | } |