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1/////////////////////////////////////////////////////////////////////////////
2// Name: gauge.cpp
3// Purpose: wxGauge class
0371a691 4// Author: David Webster
0e320a79 5// Modified by:
0371a691 6// Created: 10/06/99
0e320a79 7// RCS-ID: $Id$
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8// Copyright: (c) David Webster
9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12#include "wx/wxprec.h"
13
14#ifndef WX_PRECOMP
15#include "wx/defs.h"
16#include "wx/utils.h"
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17#endif
18
0371a691 19#include "wx/os2/private.h"
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20#include "wx/gauge.h"
21
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22/* gas gauge graph control messages--class "zYzGauge" */
23#define ZYZG_SETRANGE (WM_USER + 0)
24#define ZYZG_GETRANGE (WM_USER + 1)
25#define ZYZG_SETPOSITION (WM_USER + 2)
26#define ZYZG_GETPOSITION (WM_USER + 3)
27#define ZYZG_SETORIENTATION (WM_USER + 4)
28#define ZYZG_GETORIENTATION (WM_USER + 5)
29#define ZYZG_SETFGCOLOR (WM_USER + 6)
30#define ZYZG_GETFGCOLOR (WM_USER + 7)
31#define ZYZG_SETBKCOLOR (WM_USER + 8)
32#define ZYZG_GETBKCOLOR (WM_USER + 9)
33#define ZYZG_SETWIDTH3D (WM_USER + 10)
34#define ZYZG_GETWIDTH3D (WM_USER + 11)
35#define ZYZG_SETBEZELFACE (WM_USER + 12)
36#define ZYZG_GETBEZELFACE (WM_USER + 13)
37#define ZYZG_SETDELTAPOS (WM_USER + 14)
38
39/* orientations for ZYZG_WW_ORIENTATION */
40#define ZYZG_ORIENT_LEFTTORIGHT 0
41#define ZYZG_ORIENT_RIGHTTOLEFT 1
42#define ZYZG_ORIENT_BOTTOMTOTOP 2
43#define ZYZG_ORIENT_TOPTOBOTTOM 3
44
45/* gauge styles */
46#define ZYZGS_3D 0x8000L /* control will be 3D */
47
48/* public function prototypes */
e6ebb514 49// BOOL _Optlink gaugeInit(HINSTANCE hInstance);
0371a691 50
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51#if !USE_SHARED_LIBRARY
52IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl)
53#endif
54
55bool wxGauge::Create(wxWindow *parent, wxWindowID id,
56 int range,
57 const wxPoint& pos,
58 const wxSize& size,
59 long style,
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60#if wxUSE_VALIDATORS
61# if defined(__VISAGECPP__)
62 const wxValidator* validator,
63# else
0e320a79 64 const wxValidator& validator,
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65# endif
66#endif
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67 const wxString& name)
68{
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69 static bool wxGaugeOS2Initialised = FALSE;
70
71 if ( !wxGaugeOS2Initialised )
72 {
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73//TODO:
74/*
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75 if (!gaugeInit((HINSTANCE) wxGetInstance()))
76 wxFatalError("Cannot initalize Gauge library");
e6ebb514 77*/
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78 wxGaugeOS2Initialised = TRUE;
79 }
80
0e320a79 81 SetName(name);
5d4b632b 82#if wxUSE_VALIDATORS
0e320a79 83 SetValidator(validator);
5d4b632b 84#endif
0371a691 85 if (parent) parent->AddChild(this);
0e320a79 86 m_rangeMax = range;
0371a691 87 m_gaugePos = 0;
0e320a79 88
0371a691 89 m_windowStyle = style;
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90
91 if ( id == -1 )
0371a691 92 m_windowId = (int)NewControlId();
0e320a79 93 else
0371a691 94 m_windowId = id;
0e320a79 95
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96 int x = pos.x;
97 int y = pos.y;
98 int width = size.x;
99 int height = size.y;
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100
101 // TODO
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102/*
103 int x = pos.x;
104 int y = pos.y;
105 int width = size.x;
106 int height = size.y;
0e320a79 107
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108 long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP;
109 msFlags |= ZYZGS_3D;
110
111 HWND wx_button =
223d09f6 112 CreateWindowEx(MakeExtendedStyle(m_windowStyle), wxT("zYzGauge"), NULL, msFlags,
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113 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
114 wxGetInstance(), NULL);
115
116 m_hWnd = (WXHWND)wx_button;
117
118 // Subclass again for purposes of dialog editing mode
119 SubclassWin((WXHWND)wx_button);
120
121 int wOrient = 0;
122
123 if (m_windowStyle & wxGA_HORIZONTAL)
124 wOrient = ZYZG_ORIENT_LEFTTORIGHT;
125 else
126 wOrient = ZYZG_ORIENT_BOTTOMTOTOP;
127
128 SendMessage(wx_button, ZYZG_SETORIENTATION, wOrient, 0);
129 SendMessage(wx_button, ZYZG_SETRANGE, range, 0);
130
131 SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue()));
132 SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue()));
133
134 SetFont(parent->GetFont());
135
136 if (width == -1)
137 width = 50;
138 if (height == -1)
139 height = 50;
140 SetSize(x, y, width, height);
141
142 ShowWindow(GetHwnd(), SW_SHOW);
143*/
144 return TRUE;
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145}
146
147void wxGauge::SetShadowWidth(int w)
148{
0371a691 149 // TODO optional ::SendMessage(GetHwnd(), ZYZG_SETWIDTH3D, w, 0);
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150}
151
152void wxGauge::SetBezelFace(int w)
153{
0371a691 154 // TODO optional ::SendMessage(GetHwnd(), ZYZG_SETBEZELFACE, w, 0);
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155}
156
157void wxGauge::SetRange(int r)
158{
159 m_rangeMax = r;
0371a691 160 // TODO ::SendMessage(GetHwnd(), ZYZG_SETRANGE, r, 0);
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161}
162
163void wxGauge::SetValue(int pos)
164{
165 m_gaugePos = pos;
0371a691 166 // TODO ::SendMessage(GetHwnd(), ZYZG_SETPOSITION, pos, 0);
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167}
168
169int wxGauge::GetShadowWidth() const
170{
0371a691 171 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETWIDTH3D, 0, 0);
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172 return 0;
173}
174
175int wxGauge::GetBezelFace() const
176{
0371a691 177 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETBEZELFACE, 0, 0);
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178 return 0;
179}
180
181int wxGauge::GetRange() const
182{
0371a691 183 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETRANGE, 0, 0);
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184 return m_rangeMax;
185}
186
187int wxGauge::GetValue() const
188{
0371a691 189 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETPOSITION, 0, 0);
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190 return m_gaugePos;
191}
192
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193bool wxGauge::SetForegroundColour(const wxColour& col)
194{
195 if ( !wxControl::SetForegroundColour(col) )
196 return FALSE;
197
198 // TODO ::SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
199
200 return TRUE;
201}
202
203bool wxGauge::SetBackgroundColour(const wxColour& col)
204{
205 if ( !wxControl::SetBackgroundColour(col) )
206 return FALSE;
207
208 // TODO ::SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
209
210 return TRUE;
211}
212
213///** zyz3d.c
214// *
215// * DESCRIPTION:
216// * This module contains functions for creating nifty 3D borders
217// * around controls like zYzGauge.
218// *
219// * HISTORY:
220// * 3/14/91 cjp put in this comment
221// * 6/19/92 cjp touched it a bit
222// *
223// ** cjp */
224// COPYRIGHT:
225//
226// (C) Copyright Microsoft Corp. 1992. All rights reserved.
227//
228// You have a royalty-free right to use, modify, reproduce and
229// distribute the Sample Files (and/or any modified version) in
230// any way you find useful, provided that you agree that
231// Microsoft has no warranty obligations or liability for any
232// Sample Application Files which are modified.
233//
234
235
236///* get the includes we need */
237//#define INCL_PM
238//#include <os2.h>
239
240///* misc. control flag defines */
241//#define DRAW3D_IN 0x0001
242//#define DRAW3D_OUT 0x0002
243
244//#define DRAW3D_TOPLINE 0x0004
245//#define DRAW3D_BOTTOMLINE 0x0008
246//#define DRAW3D_LEFTLINE 0x0010
247//#define DRAW3D_RIGHTLINE 0x0020
248
249
250///* public function prototypes */
251//void _Optlink Draw3DFaceFrame(HDC, LPRECT, WORD);
252//void _Optlink Draw3DRect(HDC, LPRECT, WORD, WORD);
253//void _Optlink Draw3DLine(HDC, WORD, WORD, WORD, WORD, WORD);
254
255
256///** void _Optlink Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
257// *
258// * DESCRIPTION:
259// * This function draws a flat frame with the current button-face
260// * color.
261// *
262// * ARGUMENTS:
263// * HDC hdc : The DC to draw into.
264// *
265// * LPRECT rc : The containing rect for the new frame.
266// *
267// * WORD wWidth : The width of the frame to draw.
268// *
269// * RETURN (void _Optlink):
270// * The frame will have been drawn into the DC.
271// *
272// * NOTES:
273// *
274// ** cjp */
275
276//void _Optlink Draw3DFaceFrame(HDC hdc, RECTL* rc, WORD wWidth)
277//{
278// RECTL rc1;
279// DWORD rgbOld;
280
281// /* don't go through a bunch of work if we don't have to */
282// if (!wWidth)
283// return;
284
285// /* set up color to be button-face color--so it may not be gray */
286// rgbOld = SetBkColor(hdc, GetSysColor(COLOR_BTNFACE));
287
288// /* perform CopyRect w/o bloody windows style overhead */
289// rc1 = *rc;
290
291 /* top */
292// rc1.top = rc->top;
293// rc1.left = rc->left;
294// rc1.bottom = rc->top + wWidth;
295// rc1.right = rc->right;
296
297 /* blast it out */
298// ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
299
300 /* right */
301// rc1.left = rc->right - wWidth;
302// rc1.bottom = rc->bottom;
303
304 /* blast this part now */
305// ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
306
307 /* left */
308// rc1.left = rc->left;
309// rc1.right = rc->left + wWidth;
310
311 /* and another part */
312// ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
313
314 /* bottom */
315// rc1.right = rc->right;
316// rc1.top = rc->bottom - wWidth;
317
318 /* finish it off */
319// ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
320
321 /* restore the old bk color */
322// SetBkColor(hdc, rgbOld);
323//} /* Draw3DFaceFrame() */
324
325
326///** void _Optlink Draw3DRect(HDC, LPRECT, WORD, WORD)
327// *
328// * DESCRIPTION:
329// * Draws a 3D rectangle that is shaded. wFlags can be used to
330// * control how the rectangle looks.
331// *
332// * ARGUMENTS:
333// * HDC hdc : Handle to the device context that will be
334// * used to display the rectangle.
335// *
336// * RECT rect : A rectangle describing the dimensions of
337// * the rectangle in device coordinates.
338// *
339// * WORD wShadowWidth : Width of the shadow in device coordinates.
340// *
341// * WORD wFlags : The following flags may be passed to describe
342// * the style of the rectangle:
343// *
344// * DRAW3D_IN : The shadow is drawn such that
345// * the box appears to be sunk in to the screen.
346// * This is default if 0 is passed.
347// *
348// * DRAW3D_OUT : The shadow is drawn such that
349// * the box appears to be sticking out of the
350// * screen.
351// *
352// * RETURN (void _Optlink):
353// * The 3D looking rectangle will have been drawn into the DC.
354// *
355// * NOTES:
356// *
357// ** cjp */
358
359//void _Optlink Draw3DRect(HDC hdc, LPRECT lpRect,
360// WORD wShadowWidth, WORD wFlags)
361//{
362// /* sanity check--don't work if you don't have to! */
363// if (!wShadowWidth || !RectVisible(hdc, lpRect))
364// return;
365
366 /* draw the top line */
367// Draw3DLine(hdc, lpRect->left, lpRect->top,
368// lpRect->right - lpRect->left,
369// wShadowWidth, DRAW3D_TOPLINE | wFlags);
370
371 /* right line */
372// Draw3DLine(hdc, lpRect->right, lpRect->top,
373// lpRect->bottom - lpRect->top,
374// wShadowWidth, DRAW3D_RIGHTLINE | wFlags);
375
376 /* bottom line */
377// Draw3DLine(hdc, lpRect->left, lpRect->bottom,
378// lpRect->right - lpRect->left,
379// wShadowWidth, DRAW3D_BOTTOMLINE | wFlags);
380
381 /* left line */
382// Draw3DLine(hdc, lpRect->left, lpRect->top,
383// lpRect->bottom - lpRect->top,
384// wShadowWidth, DRAW3D_LEFTLINE | wFlags);
385//} /* Draw3DRect() */
386
387
388///** void _Optlink Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
389// *
390// * DESCRIPTION:
391// * Draws a 3D line that can be used to make a 3D box.
392// *
393// * ARGUMENTS:
394// * HDC hdc : Handle to the device context that will be
395// * used to display the 3D line.
396// *
397// * WORD x, y : Coordinates of the beginning of the line.
398// * These coordinates are in device units and
399// * represent the _outside_ most point. Horiz-
400// * ontal lines are drawn from left to right and
401// * vertical lines are drawn from top to bottom.
402// *
403// * WORD wShadowWidth : Width of the shadow in device coordinates.
404// *
405// * WORD wFlags : The following flags may be passed to
406// * describe the style of the 3D line:
407// *
408// * DRAW3D_IN : The shadow is drawn such that
409// * the box appears to be sunk in to the screen.
410// * This is default if 0 is passed.
411// *
412// * DRAW3D_OUT : The shadow is drawn such that
413// * the box appears to be sticking out of the
414// * screen.
415// *
416// * DRAW3D_TOPLINE, _BOTTOMLINE, _LEFTLINE, and
417// * _RIGHTLINE : Specifies that a "top",
418// * "Bottom", "Left", or"Right" line is to be
419// * drawn.
420// *
421// * RETURN (void _Optlink):
422// * The line will have been drawn into the DC.
423// *
424// * NOTES:
425// *
426// ** cjp */
427
428//void _Optlink Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
429// WORD wShadowWidth, WORD wFlags)
430//{
431// HBRUSH hOldBrush;
432// HPEN hOldPen;
433// BOOL fDark;
434// POINT Point[ 4 ]; /* define a polgon with 4 points */
435
436// /* if width is zero, don't do nothin'! */
437// if (!wShadowWidth)
438// return;
439
440 /* define shape of polygon--origin is always the same */
441// Point[0].x = x;
442// Point[0].y = y;
443
444// /* To do this we'll simply draw a polygon with four sides, using
445// * the appropriate brush. I dare you to ask me why this isn't a
446// * switch/case!
447// */
448// if (wFlags & DRAW3D_TOPLINE)
449// {
450// /* across to right */
451// Point[1].x = x + nLen - (wShadowWidth == 1 ? 1 : 0);
452// Point[1].y = y;
453
454 /* down/left */
455// Point[2].x = x + nLen - wShadowWidth;
456// Point[2].y = y + wShadowWidth;
457
458 /* accross to left */
459// Point[3].x = x + wShadowWidth;
460// Point[3].y = y + wShadowWidth;
461
462 /* select 'dark' brush if 'in'--'light' for 'out' */
463// fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
464// }
465
466 /* possibly the bottom? */
467// else if (wFlags & DRAW3D_BOTTOMLINE)
468// {
469 /* across to right */
470// Point[1].x = x + nLen;
471// Point[1].y = y;
472
473 /* up/left */
474// Point[2].x = x + nLen - wShadowWidth;
475// Point[2].y = y - wShadowWidth;
476
477 /* accross to left */
478// Point[3].x = x + wShadowWidth;
479// Point[3].y = y - wShadowWidth;
480
481 /* select 'light' brush if 'in' */
482// fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
483// }
484
485 /* ok, it's gotta be left? */
486// else if (wFlags & DRAW3D_LEFTLINE)
487// {
488 /* down */
489// Point[1].x = x;
490// Point[1].y = y + nLen - (wShadowWidth == 1 ? 1 : 0);
491
492 /* up/right */
493// Point[2].x = x + wShadowWidth;
494// Point[2].y = y + nLen - wShadowWidth;
495
496 /* down */
497// Point[3].x = x + wShadowWidth;
498// Point[3].y = y + wShadowWidth;
499
500 /* select 'dark' brush if 'in'--'light' for 'out' */
501// fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
502// }
503
504 /* well maybe it's for the right side? */
505// else if (wFlags & DRAW3D_RIGHTLINE)
506// {
507 /* down */
508// Point[1].x = x;
509// Point[1].y = y + nLen;
510
511 /* up/left */
512// Point[2].x = x - wShadowWidth;
513// Point[2].y = y + nLen - wShadowWidth;
514
515 /* up */
516// Point[3].x = x - wShadowWidth;
517// Point[3].y = y + wShadowWidth;
518
519 /* select 'light' brush if 'in' */
520// fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
521// }
522
523 /* bad drugs? */
524// else return;
525
526 /* select NULL_PEN for no borders */
527// hOldPen = (HPEN) SelectObject(hdc, GetStockObject(NULL_PEN));
528
529 /* select the appropriate color for the fill */
530// if (fDark)
531// hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(GRAY_BRUSH));
532// else
533// hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(WHITE_BRUSH));
534
535 /* finally, draw the dern thing */
536// Polygon(hdc, (LPPOINT)&Point, 4);
537
538 /* restore what we killed */
539// SelectObject(hdc, hOldBrush);
540// SelectObject(hdc, hOldPen);
541//} /* Draw3DLine() */
542
543/** EOF: zyz3d.c **/
544
545///** zyzgauge.c
546// *
547// * DESCRIPTION:
548// * Yet another 'Gas Gauge Custom Control.' This control gives you
549// * a 'progress bar' class (named zYzGauge) for use in your applications.
550// * You can set the range, position, font, color, orientation, and 3d
551// * effect of the gauge by sending messages to the control.
552// *
553// * Before you can use this control, you MUST first export the window
554// * procedure for the control (or define it with the _export keyword):
555// *
556// * EXPORTS gaugeWndProc
557// *
558// * You then need initialize the class before you use it:
559// *
560// * if (!gaugeInit(hInstance))
561// * die a horrible death
562// * else
563// * you are good to go
564// *
565// * The colors used by the control default to black and white if you
566// * are running on a mono-display. They default to blue and white
567// * if you are on a color display. You enable the 3D effect by setting
568// * the ZYZGS_3D style flag in the styles field of the control (like
569// * any other control).
570// *
571// * To select your own colors, you can send the ZYZG_SETFGCOLOR and
572// * ZYZG_SETBKCOLOR messages to set the foreground (percent done) and
573// * background (percent not done) colors. The lParam is the RGB()
574// * value--wParam is ignored.
575// *
576// * In all of the following ZYZG_??? messages, the arguments are
577// * WORDS. If you are setting parameters, the value is sent as
578// * the wParam (lParam is ignored). If you are getting parameters,
579// * the value is returned as a LONG and should be cast to a *signed*
580// * integer.
581// *
582// * To set the depth of the 3D effect (if enabled), you can send the
583// * ZYZG_SETBEZELFACE and ZYZG_SETWIDTH3D messages. The bezel face
584// * is the flat top on the 3D border--its color will be that of the
585// * button-face. The 3D width is the width of the bezel itself; inside
586// * and outside. The light color is white, the dark color is gray.
587// * Both widths *can* be zero--both default to 2 which looks to me.
588// *
589// * The range of the control can be set by sending the ZYZG_SETRANGE
590// * message to the control. It can be any integer from 1 to 32767.
591// * What this specifies is the number of pieces that create a whole.
592// * The default is 100. You can get the current range setting by
593// * sending the ZYZG_GETRANGE message to the control.
594// *
595// * The position (number of pieces out of the whole have been used) is
596// * set with the ZYZG_SETPOSITION message. It can be any integer from
597// * 0 to the current range setting of the control--it will be clipped
598// * if the position is out of bounds. The default position is 0. You
599// * can get the current position at any time with the ZYZG_GETPOSITION
600// * message.
601// *
602// * You can also set the range using a delta from the current range.
603// * This is done by sending the ZYZG_SETDELTAPOS message with wParam
604// * set to a _signed_ integer value within the range of the control.
605// *
606// * The font used for the percentage text can be set using the standard
607// * WM_SETFONT message. You can get the current font at any time with
608// * the WM_GETFONT message.
609// *
610// * The orientation can be left to right, right to left, bottom to top,
611// * or top to bottom. Whatever suits your needs. You set this by
612// * sending the ZYZG_ORIENTATION message to the control with one of
613// * the following values (default is ZYZG_ORIENT_LEFTTORIGHT):
614// *
615// * ZYZG_ORIENT_LEFTTORIGHT (0)
616// * ZYZG_ORIENT_RIGHTTOLEFT (1)
617// * ZYZG_ORIENT_BOTTOMTOTOP (2)
618// * ZYZG_ORIENT_TOPTOBOTTOM (3)
619// *
620// * HISTORY:
621// * 3/12/91 cjp put in this comment
622// * 6/19/92 cjp touched it a bit
623// *
624// ** cjp */
625// COPYRIGHT:
626//
627// (C) Copyright Microsoft Corp. 1992. All rights reserved.
628//
629// You have a royalty-free right to use, modify, reproduce and
630// distribute the Sample Files (and/or any modified version) in
631// any way you find useful, provided that you agree that
632// Microsoft has no warranty obligations or liability for any
633// Sample Application Files which are modified.
634//
635
636
637/* get the includes we need */
638//#if !defined(__GNUWIN32__) && !defined(__SALFORDC__)
639//#include <malloc.h>
640//#endif
641//#include <stdio.h>
642//#include <string.h>
643//#include <stdlib.h>
644// #include "zyz3d.h"
645// #include "zyzgauge.h"
646
647
648/* static global variables */
223d09f6 649//static wxChar gszzYzGaugeClass[] = wxT("zYzGauge");
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650
651
652/* window word position definitions */
653//#define ZYZG_WW_PZYZGAUGE 0
654/* #define ZYZG_WW_EXTRABYTES 2 */
655//#define ZYZG_WW_EXTRABYTES 4
656
657
658/* control block structure typedef */
659//typedef struct tZYZGAUGE
660//{
661// WORD wRange;
662// WORD wPosition;
663// WORD wOrientation;
664// WORD wWidth3D;
665// WORD wWidthBezelFace;
666// HFONT hFont;
667// DWORD rgbTextColor;
668// DWORD rgbBkColor;
669
670//} ZYZGAUGE, *PZYZGAUGE, FAR *LPZYZGAUGE;
671
672
673/* some default values for the control */
674//#define ZYZG_DEF_RANGE 100
675//#define ZYZG_DEF_POSITION 0
676//#define ZYZG_DEF_ORIENTATION ZYZG_ORIENT_LEFTTORIGHT
677//#define ZYZG_DEF_WIDTH3D 2
678//#define ZYZG_DEF_BEZELFACE 2
679
680
681
682/* the default settings for drawing colors--display dependent */
683//static DWORD rgbDefTextColor;
684//static DWORD rgbDefBkColor;
685//static BOOL fSupport3D;
686
687//#if !defined(APIENTRY) // NT defines APIENTRY, 3.x not
688//#define APIENTRY _Optlink
689//#endif
690
691//#ifdef __WIN32__
692//#define _EXPORT /**/
693//#else
694//#define _EXPORT _export
695//typedef signed short int SHORT ;
696//#endif
697
698/* internal function prototypes */
699//static void PASCAL gaugePaint(HWND, HDC);
700/* LRESULT _Optlink */
701//LRESULT APIENTRY _EXPORT gaugeWndProc(HWND, UINT, WPARAM, LPARAM);
702
703
704
705///** BOOL _Optlink gaugeInit(HINSTANCE hInstance)
706// *
707// * DESCRIPTION:
708// * Registers the window class for the zYzGauge control. Performs
709// * other initialization for the zYzGauge text control. This must
710// * be done before the zYzGauge control is used--or it will fail
711// * and your dialog box will not open!
712// *
713// * ARGUMENTS:
714// * HINSTANCE hInstance : Instance handle to register class with.
715// *
716// * RETURN (BOOL FAR):
717// * The return value is TRUE if the zYzGauge class was successfully
718// * registered. It is FALSE if the initialization fails.
719// *
720// * NOTES:
721// *
722// ** cjp */
723
724//#pragma alloc_text(init, gaugeInit)
725
726//BOOL _Optlink gaugeInit(HINSTANCE hInstance)
727//{
728// static BOOL fRegistered = FALSE;
729// WNDCLASS wc;
730// HDC hdc;
731
732 /* assume already registered if not first instance */
733// if (fRegistered)
734// return (TRUE);
735
736 /* fill in the class structure for the zyzgauge control */
737// wc.hCursor = LoadCursor(NULL, IDC_ARROW);
738// wc.hIcon = NULL;
739// wc.lpszMenuName = NULL;
740// wc.lpszClassName = gszzYzGaugeClass;
741// wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
742// wc.hInstance = hInstance;
743
744//#ifdef ZYZGAUGE_DLL
745// wc.style = CS_GLOBALCLASS | CS_HREDRAW | CS_VREDRAW;
746//#else
747// wc.style = CS_HREDRAW | CS_VREDRAW;
748//#endif
749
750// wc.lpfnWndProc = gaugeWndProc;
751// wc.cbClsExtra = 0;
752// wc.cbWndExtra = ZYZG_WW_EXTRABYTES;
753
754 /* attempt to register it--return FALSE if fail */
755// if (!RegisterClass(&wc))
756// return (FALSE);
757
758 /* Get a DC to determine whether device is mono or not, and set
759 * default foreground/background colors as appropriate.
760 */
223d09f6 761// hdc = CreateIC(wxT("DISPLAY"), NULL, NULL, 0L) ;
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762// if (hdc)
763// {
764 /* check for mono-display */
765// if ((GetDeviceCaps(hdc, BITSPIXEL) == 1) &&
766// (GetDeviceCaps(hdc, PLANES) == 1))
767// {
768 /* using a mono DC--white foreground, black background */
769// rgbDefTextColor = RGB(255, 255, 255);
770// rgbDefBkColor = RGB(0, 0, 0);
771// }
772
773 /* good! we have color: blue foreground, white background */
774// else
775// {
776// rgbDefTextColor = RGB(0, 0, 255);
777// rgbDefBkColor = RGB(255, 255, 255);
778// }
779
780 /* need at _least_ 8 for two shades of gray (>=VGA) */
781// fSupport3D = (GetDeviceCaps(hdc, NUMCOLORS) >= 8) ? TRUE : FALSE;
782
783 /* get rid of the DC (IC) */
784// DeleteDC(hdc);
785// }
786
787 /* uh-oh... can't get DC (IC)... fail */
788// else
789// {
790 /* unregister the class */
791// UnregisterClass(gszzYzGaugeClass, hInstance);
792// return (FALSE);
793// }
794
795 /* return success */
796// return (fRegistered = TRUE);
797//} /* gaugeInit() */
798
799
800/** static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
801// *
802// * DESCRIPTION:
803// * This function is responsible for painting the zYzGauge control.
804// *
805// * ARGUMENTS:
806// * HWND hwnd : The window handle for the gauge.
807// *
808// * HDC hdc : The DC for the gauge's window.
809// *
810// * RETURN (void):
811// * The control will have been painted.
812// *
813// * NOTES:
814// *
815// ** cjp */
816
817//static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
818//{
819// PZYZGAUGE pgauge;
820// WORD iRange, iPos;
821// WORD Offset = 1;
822// DWORD dwExtent;
823// RECT rc1, rc2;
824// HFONT hFont;
825// wxChar ach[ 6 ];
826// WORD dx, dy, wGomerX, wGomerY;
827///* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead,
828// * which needs a SIZE* parameter */
829//#if defined(__WIN32__)
830// SIZE size;
831//#endif
832
833// /* get pointer to the control's control block */
834// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
835// pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
836
837 /* set the colors into for the gauge into the control */
838// SetTextColor(hdc, pgauge->rgbTextColor);
839// SetBkColor(hdc, pgauge->rgbBkColor);
840
841 /* draw black rectangle for gauge */
842// GetClientRect(hwnd, &rc1);
843
844 /* draw a black border on the _outside_ */
845// FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
846
847 /* we want to draw _just inside_ the black border */
848// InflateRect(&rc1, -1, -1);
849
850 /* one line thick so far... */
851// Offset = (WORD) 1;
852
853 /* for 3D stuff, we need to have at least two shades of gray */
854// if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
855// {
856// Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_OUT);
857// InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
858
859// Draw3DFaceFrame(hdc, &rc1, pgauge->wWidthBezelFace);
860// InflateRect(&rc1, ~(pgauge->wWidthBezelFace), ~(pgauge->wWidthBezelFace));
861
862// Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_IN);
863// InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
864
865 /* draw a black border on the _inside_ */
866// FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
867
868 /* we want to draw _just inside_ the black border */
869// InflateRect(&rc1, -1, -1);
870
871 /* add all the other pixels into the border width */
872// Offset += (2 * pgauge->wWidth3D) + pgauge->wWidthBezelFace + 1;
873// }
874
875 /* dup--one rc for 'how much filled', one rc for 'how much empty' */
876// rc2 = rc1;
877
878 /* get the range--make sure it's a valid range */
879// if ((iRange = pgauge->wRange) <= 0)
880// iRange = 1;
881
882 /* get the position--greater than 100% would be bad */
883// if ((iPos = pgauge->wPosition) > iRange)
884// iPos = iRange;
885
886 /* compute the actual size of the gauge */
887// dx = rc1.right - rc1.left;
888// dy = rc1.bottom - rc1.top;
889// wGomerX = (WORD)((DWORD)iPos * dx / iRange);
890// wGomerY = (WORD)((DWORD)iPos * dy / iRange);
891
892 /* get the orientation and munge rects accordingly */
893// switch (pgauge->wOrientation)
894// {
895// case ZYZG_ORIENT_RIGHTTOLEFT:
896// rc1.left = rc2.right = rc1.right - wGomerX;
897// break;
898
899// case ZYZG_ORIENT_BOTTOMTOTOP:
900// rc1.top = rc2.bottom = rc1.bottom - wGomerY;
901// break;
902
903// case ZYZG_ORIENT_TOPTOBOTTOM:
904// rc1.bottom = rc2.top += wGomerY;
905// break;
906
907// default:
908// rc1.right = rc2.left += wGomerX;
909// break;
910// } /* switch () */
911
912 /* select the correct font */
913// hFont = (HFONT) SelectObject(hdc, pgauge->hFont);
914
915 /* build up a string to blit out--ie the meaning of life: "42%" */
223d09f6 916// wsprintf(ach, wxT("%3d%%"), (WORD)((DWORD)iPos * 100 / iRange));
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917/* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead */
918//#if defined(__WIN32__)
919// GetTextExtentPoint(hdc, ach, wGomerX = lstrlen(ach), &size);
920// dwExtent = size.cx;
921//#else
922// dwExtent = GetTextExtent(hdc, ach, wGomerX = lstrlen(ach));
923//#endif
924
925
926 /* Draw the finished (ie the percent done) side of box. If
927 * ZYZG_WW_POSITION is 42, (in range of 0 to 100) this ExtTextOut
928 * draws the meaning of life (42%) bar.
929 */
930// ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
931// (dy - HIWORD(dwExtent)) / 2 + Offset,
932// ETO_OPAQUE | ETO_CLIPPED, &rc2, ach, wGomerX, NULL);
933
934 /* Reverse fore and back colors for drawing the undone (ie the non-
935 * finished) side of the box.
936 */
937// SetBkColor(hdc, pgauge->rgbTextColor);
938// SetTextColor(hdc, pgauge->rgbBkColor);
939
940// ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
941// (dy - HIWORD(dwExtent)) / 2 + Offset,
942// ETO_OPAQUE | ETO_CLIPPED, &rc1, ach, wGomerX, NULL);
943
944 /* unselect the font */
945// SelectObject(hdc, hFont);
946//} /* gaugePaint() */
947
948
949/** LRESULT _Optlink gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
950// *
951// * DESCRIPTION:
952// * This is the control's window procedure. Its purpose is to handle
953// * special messages for this custom control.
954// *
955// * The special control messages for the gauge control are:
956// *
957// * ZYZG_SETRANGE : Sets the range of the gauge. In other
958// * words, the number of parts that make a
959// * whole.
960// *
961// * ZYZG_GETRANGE : Returns the current range of the gauge.
962// *
963// * ZYZG_SETORIENTATION : Sets the orientation of the gauge. This
964// * can be one of the ZYZG_ORIENT_?? msgs.
965// *
966// * ZYZG_GETORIENTATION : Gets the current orientation of the
967// * gauge.
968// *
969// * ZYZG_SETPOSITION : Sets the current position of the gauge.
970// * In other words, how many pieces of the
971// * whole have been used.
972// *
973// * ZYZG_GETPOSITION : Gets the current position of the gauge.
974// *
975// * ZYZG_SETDELTAPOS : Sets the position of the gauge +/- the
976// * specified amount.
977// *
978// * ZYZG_SETFGCOLOR : Sets the foreground (percent done) color.
979// *
980// * ZYZG_GETFGCOLOR : Gets the foreground (percent done) color.
981// *
982// * ZYZG_SETBKCOLOR : Sets the background (percent not done)
983// * color.
984// *
985// * ZYZG_GETBKCOLOR : Gets the background (percent not done)
986// * color.
987// *
988// * WM_SETFONT : Sets the font to use for the percentage
989// * text of the gauge.
990// *
991// * WM_GETFONT : Gets the current font in use by the
992// * gauge.
993// *
994// * NOTES:
995// *
996// ** cjp */
997
998/* LRESULT _Optlink */
999
1000//LRESULT APIENTRY _EXPORT gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
1001//{
1002// HFONT hFont;
1003// PAINTSTRUCT ps;
1004// PZYZGAUGE pgauge;
1005// RECT rc;
1006
1007// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
1008// pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
1009
1010 /* break to get DefWindowProc() */
1011// switch (uMsg)
1012// {
1013// case WM_CREATE:
1014 /* need to allocate a control block */
1015// pgauge = (PZYZGAUGE)LocalAlloc(LPTR, sizeof(ZYZGAUGE));
1016// pgauge = (PZYZGAUGE)malloc(sizeof(ZYZGAUGE));
1017// if (!pgauge)
1018// return (0L);
1019
1020 /* hang on to this control block */
1021// SetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE, (WORD)pgauge);
1022// SetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE, (LONG)pgauge);
1023
1024 /* fill control block with defaults */
1025// pgauge->wRange = ZYZG_DEF_RANGE;
1026// pgauge->wPosition = ZYZG_DEF_POSITION;
1027// pgauge->wOrientation = ZYZG_DEF_ORIENTATION;
1028// pgauge->wWidth3D = ZYZG_DEF_WIDTH3D;
1029// pgauge->wWidthBezelFace = ZYZG_DEF_BEZELFACE;
1030// pgauge->rgbTextColor = rgbDefTextColor;
1031// pgauge->rgbBkColor = rgbDefBkColor;
1032
1033 /* use system font */
1034// SendMessage(hwnd, WM_SETFONT, (WPARAM)NULL, 0L);
1035
1036 /* go to DefWindowProc() to finish the job */
1037// break;
1038
1039// case WM_DESTROY:
1040 /* get rid of the control's memory */
1041// if (pgauge)
1042// LocalFree((HANDLE)pgauge);
1043// free(pgauge);
1044// break;
1045
1046// case ZYZG_GETPOSITION:
1047// return (pgauge->wPosition);
1048
1049// case ZYZG_GETRANGE:
1050// return (pgauge->wRange);
1051
1052// case ZYZG_GETORIENTATION:
1053// return (pgauge->wOrientation);
1054
1055// case ZYZG_GETWIDTH3D:
1056// return (pgauge->wWidth3D);
1057
1058// case ZYZG_GETBEZELFACE:
1059// return (pgauge->wWidthBezelFace);
1060
1061// case ZYZG_GETBKCOLOR:
1062// return (pgauge->rgbTextColor);
1063
1064// case ZYZG_GETFGCOLOR:
1065// return (pgauge->rgbBkColor);
1066
1067// case ZYZG_SETBKCOLOR:
1068// pgauge->rgbBkColor = lParam;
1069// return (0L);
1070
1071// case ZYZG_SETFGCOLOR:
1072// pgauge->rgbTextColor = lParam;
1073// return (0L);
1074
1075
1076// case ZYZG_SETPOSITION:
1077// pgauge->wPosition = wParam;
1078
1079//zyzgForceRepaint:
1080// GetClientRect(hwnd, &rc);
1081// if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
1082// {
1083// wParam = (2 * pgauge->wWidth3D) +
1084// pgauge->wWidthBezelFace + 2;
1085// }
1086
1087// else
1088// wParam = 1;
1089
1090// InflateRect(&rc, ~(wParam), ~(wParam));
1091// InvalidateRect(hwnd, &rc, FALSE);
1092// UpdateWindow(hwnd);
1093// return (0L);
1094
1095// case ZYZG_SETRANGE:
1096// pgauge->wRange = wParam;
1097// goto zyzgForceRepaint;
1098
1099// case ZYZG_SETORIENTATION:
1100// pgauge->wOrientation = wParam;
1101// goto zyzgForceRepaint;
1102
1103// case ZYZG_SETWIDTH3D:
1104// pgauge->wWidth3D = wParam;
1105
1106//zyzgForceRepaint3D:
1107// InvalidateRect(hwnd, NULL, FALSE);
1108// UpdateWindow(hwnd);
1109// return (0L);
1110
1111// case ZYZG_SETBEZELFACE:
1112// pgauge->wWidthBezelFace = wParam;
1113// goto zyzgForceRepaint3D;
1114
1115// case ZYZG_SETDELTAPOS:
1116///* Watcom doesn't like the following line so removing typecasts */
1117///* (int)pgauge->wPosition += (int)wParam; */
1118// pgauge->wPosition += wParam;
1119// goto zyzgForceRepaint;
1120
1121// case WM_PAINT:
1122// BeginPaint(hwnd, &ps);
1123// gaugePaint(hwnd, ps.hdc);
1124// EndPaint(hwnd, &ps);
1125// return (0L);
1126
1127// case WM_GETFONT:
1128// hFont = pgauge->hFont;
1129
1130// /* if system font, then return NULL handle */
1131// return (long)((hFont == GetStockObject(SYSTEM_FONT)) ? NULL : hFont);
1132
1133// case WM_SETFONT:
1134 /* if NULL hFont, use system font */
1135// hFont = (HFONT)wParam ;
1136// if (!hFont)
1137// hFont = (HFONT) GetStockObject(SYSTEM_FONT);
1138
1139// pgauge->hFont = hFont;
1140
1141 /* redraw if indicated in message */
1142// if ((BOOL)lParam)
1143// {
1144// InvalidateRect(hwnd, NULL, TRUE);
1145// UpdateWindow(hwnd);
1146// }
1147// return (0L);
1148// } /* switch () */
1149
1150 /* let the dialog mangler take care of this message */
1151// return (DefWindowProc(hwnd, uMsg, wParam, lParam));
1152//} /* gaugeWndProc() */
1153
1154
1155/** EOF: zyzgauge.c **/
1156
1157