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eaaa6a06 JS |
1 | \section{\class{wxThread}}\label{wxthread} |
2 | ||
9d9e5e5a | 3 | A thread is basically a path of execution through a program. Threads are |
631f1bfe | 4 | sometimes called {\it light-weight processes}, but the fundamental difference |
6e6110ee VZ |
5 | between threads and processes is that memory spaces of different processes are |
6 | separated while all threads share the same address space. While it makes it | |
7 | much easier to share common data between several threads, it also makes much | |
631f1bfe | 8 | easier to shoot oneself in the foot, so careful use of synchronization objects |
28d9589a | 9 | such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended. |
eaaa6a06 | 10 | |
9fc3ad34 | 11 | There are two types of threads in wxWindows: {\it detached} and {\it joinable} |
9d9e5e5a JS |
12 | ones, just as in the POSIX thread API (but unlike Win32 threads where all threads |
13 | are joinable). The difference between the two is that only joinable threads | |
9505511c | 14 | can return a return code -- this is returned by the Wait() function. Detached |
9d9e5e5a | 15 | threads (the default type) cannot be waited for. |
9fc3ad34 VZ |
16 | |
17 | You shouldn't hurry to create all the threads joinable, however, because this | |
9d9e5e5a JS |
18 | has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the |
19 | system resources used by it will never be freed, and you also must delete the | |
20 | corresponding wxThread object yourself. In contrast, detached threads are of the | |
9fc3ad34 VZ |
21 | "fire-and-forget" kind: you only have to start a detached thread and it will |
22 | terminate and destroy itself. | |
23 | ||
24 | This means, of course, that all detached threads {\bf must} be created on the | |
9d9e5e5a | 25 | heap because the thread will call {\tt delete this;} upon termination. Joinable |
520d1936 VZ |
26 | threads may be created on the stack although more usually they will be created |
27 | on the heap as well. Don't create global thread objects because they allocate | |
28 | memory in their constructor, which will cause problems for the memory checking | |
29 | system. | |
9fc3ad34 | 30 | |
eaaa6a06 JS |
31 | \wxheading{Derived from} |
32 | ||
33 | None. | |
34 | ||
954b8ae6 JS |
35 | \wxheading{Include files} |
36 | ||
37 | <wx/thread.h> | |
38 | ||
eaaa6a06 JS |
39 | \wxheading{See also} |
40 | ||
e2a6f233 | 41 | \helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection} |
eaaa6a06 JS |
42 | |
43 | \latexignore{\rtfignore{\wxheading{Members}}} | |
44 | ||
28d9589a | 45 | \membersection{wxThread::wxThread}\label{wxthreadctor} |
eaaa6a06 | 46 | |
f6bcfd97 | 47 | \func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}} |
eaaa6a06 | 48 | |
9d9e5e5a | 49 | This constructor creates a new detached (default) or joinable C++ thread object. It |
9505511c | 50 | does not create or start execution of the real thread -- for this you should |
9d9e5e5a | 51 | use the \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods. |
eaaa6a06 | 52 | |
f6bcfd97 | 53 | The possible values for {\it kind} parameters are: |
9d9e5e5a | 54 | |
f6bcfd97 BP |
55 | \twocolwidtha{7cm} |
56 | \begin{twocollist}\itemsep=0pt | |
57 | \twocolitem{{\bf wxTHREAD\_DETACHED}}{Create a detached thread.} | |
58 | \twocolitem{{\bf wxTHREAD\_JOINABLE}}{Create a joinable thread} | |
59 | \end{twocollist} | |
60 | ||
eaaa6a06 JS |
61 | \membersection{wxThread::\destruct{wxThread}} |
62 | ||
63 | \func{}{\destruct{wxThread}}{\void} | |
64 | ||
9d9e5e5a | 65 | The destructor frees the resources associated with the thread. Notice that you |
9505511c | 66 | should never delete a detached thread -- you may only call |
9063ea8e VZ |
67 | \helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto |
68 | destructs) itself. Because the detached threads delete themselves, they can | |
69 | only be allocated on the heap. | |
70 | ||
9d9e5e5a | 71 | Joinable threads should be deleted explicitly. The \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions |
9063ea8e VZ |
72 | will not delete the C++ thread object. It is also safe to allocate them on |
73 | stack. | |
eaaa6a06 JS |
74 | |
75 | \membersection{wxThread::Create}\label{wxthreadcreate} | |
76 | ||
6fe73788 | 77 | \func{wxThreadError}{Create}{\param{unsigned int }{stackSize = 0}} |
eaaa6a06 | 78 | |
9d9e5e5a | 79 | Creates a new thread. The thread object is created in the suspended state, and you |
6fe73788 RL |
80 | should call \helpref{Run}{wxthreadrun} to start running it. You may optionally |
81 | specify the stack size to be allocated to it (Ignored on platforms that don't | |
82 | support setting it explicitly, eg. Unix). | |
eaaa6a06 JS |
83 | |
84 | \wxheading{Return value} | |
85 | ||
86 | One of: | |
87 | ||
88 | \twocolwidtha{7cm} | |
89 | \begin{twocollist}\itemsep=0pt | |
6e6110ee VZ |
90 | \twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.} |
91 | \twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.} | |
92 | \twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.} | |
eaaa6a06 JS |
93 | \end{twocollist} |
94 | ||
28d9589a | 95 | \membersection{wxThread::Delete}\label{wxthreaddelete} |
eaaa6a06 | 96 | |
43191e0c | 97 | \func{void}{Delete}{\void} |
eaaa6a06 | 98 | |
9063ea8e VZ |
99 | Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the |
100 | thread. It asks the thread to terminate and, if the thread code is well | |
4958ea8f | 101 | written, the thread will terminate after the next call to |
9d9e5e5a | 102 | \helpref{TestDestroy}{wxthreadtestdestroy} which should happen quite soon. |
9063ea8e | 103 | |
4958ea8f | 104 | However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy} |
9063ea8e | 105 | often enough (or at all), the function will not return immediately, but wait |
9d9e5e5a JS |
106 | until the thread terminates. As it may take a long time, and the message processing |
107 | is not stopped during this function execution, message handlers may be | |
9063ea8e VZ |
108 | called from inside it! |
109 | ||
9505511c VZ |
110 | Delete() may be called for a thread in any state: running, paused or even not |
111 | yet created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or | |
112 | \helpref{Run}{wxthreadrun} fail in order to free the memory occupied by the | |
113 | thread object. However, you should not call Delete() on a detached thread which | |
114 | already terminated -- doing so will probably result in a crash because the | |
115 | thread object doesn't exist any more. | |
9fc3ad34 | 116 | |
9063ea8e VZ |
117 | For detached threads Delete() will also delete the C++ thread object, but it |
118 | will not do this for joinable ones. | |
eaaa6a06 | 119 | |
9063ea8e | 120 | This function can only be called from another thread context. |
eaaa6a06 | 121 | |
43191e0c VZ |
122 | \membersection{wxThread::Entry}\label{wxthreadentry} |
123 | ||
9063ea8e | 124 | \func{virtual ExitCode}{Entry}{\void} |
43191e0c VZ |
125 | |
126 | This is the entry point of the thread. This function is pure virtual and must | |
127 | be implemented by any derived class. The thread execution will start here. | |
128 | ||
9d9e5e5a | 129 | The returned value is the thread exit code which is only useful for |
9063ea8e | 130 | joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}. |
43191e0c | 131 | |
9063ea8e VZ |
132 | This function is called by wxWindows itself and should never be called |
133 | directly. | |
eaaa6a06 | 134 | |
f7aa71fa VZ |
135 | \membersection{wxThread::Exit}\label{wxthreadexit} |
136 | ||
137 | \func{void}{Exit}{\param{ExitCode }{exitcode = 0}} | |
138 | ||
9d9e5e5a JS |
139 | This is a protected function of the wxThread class and thus can only be called |
140 | from a derived class. It also can only be called in the context of this | |
f7aa71fa VZ |
141 | thread, i.e. a thread can only exit from itself, not from another thread. |
142 | ||
143 | This function will terminate the OS thread (i.e. stop the associated path of | |
4958ea8f | 144 | execution) and also delete the associated C++ object for detached threads. |
f7aa71fa VZ |
145 | \helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting. |
146 | ||
ef8d96c2 VZ |
147 | \membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount} |
148 | ||
149 | \func{static int}{GetCPUCount}{\void} | |
150 | ||
151 | Returns the number of system CPUs or -1 if the value is unknown. | |
152 | ||
153 | \wxheading{See also} | |
154 | ||
155 | \helpref{SetConcurrency}{wxthreadsetconcurrency} | |
156 | ||
4958ea8f RD |
157 | \membersection{wxThread::GetCurrentId}\label{wxthreadgetcurrentid} |
158 | ||
159 | \func{static unsigned long}{GetCurrentId}{\void} | |
160 | ||
161 | Returns the platform specific thread ID of the current thread as a | |
162 | long. This can be used to uniquely identify threads, even if they are | |
163 | not wxThreads. | |
164 | ||
9063ea8e VZ |
165 | \membersection{wxThread::GetId}\label{wxthreadgetid} |
166 | ||
167 | \constfunc{unsigned long}{GetId}{\void} | |
eaaa6a06 | 168 | |
9d9e5e5a | 169 | Gets the thread identifier: this is a platform dependent number that uniquely identifies the |
28d9589a | 170 | thread throughout the system during its existence (i.e. the thread identifiers may be reused). |
eaaa6a06 JS |
171 | |
172 | \membersection{wxThread::GetPriority}\label{wxthreadgetpriority} | |
173 | ||
174 | \constfunc{int}{GetPriority}{\void} | |
175 | ||
176 | Gets the priority of the thread, between zero and 100. | |
177 | ||
9063ea8e | 178 | The following priorities are defined: |
eaaa6a06 JS |
179 | |
180 | \twocolwidtha{7cm} | |
181 | \begin{twocollist}\itemsep=0pt | |
e14dccff KB |
182 | \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0} |
183 | \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50} | |
184 | \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100} | |
eaaa6a06 JS |
185 | \end{twocollist} |
186 | ||
187 | \membersection{wxThread::IsAlive}\label{wxthreadisalive} | |
188 | ||
189 | \constfunc{bool}{IsAlive}{\void} | |
190 | ||
cc81d32f | 191 | Returns true if the thread is alive (i.e. started and not terminating). |
eaaa6a06 | 192 | |
9063ea8e VZ |
193 | \membersection{wxThread::IsDetached}\label{wxthreadisdetached} |
194 | ||
195 | \constfunc{bool}{IsDetached}{\void} | |
196 | ||
cc81d32f | 197 | Returns true if the thread is of the detached kind, false if it is a joinable one. |
9063ea8e | 198 | |
eaaa6a06 JS |
199 | \membersection{wxThread::IsMain}\label{wxthreadismain} |
200 | ||
9063ea8e | 201 | \func{static bool}{IsMain}{\void} |
eaaa6a06 | 202 | |
cc81d32f | 203 | Returns true if the calling thread is the main application thread. |
eaaa6a06 | 204 | |
28d9589a VZ |
205 | \membersection{wxThread::IsPaused}\label{wxthreadispaused} |
206 | ||
207 | \constfunc{bool}{IsPaused}{\void} | |
208 | ||
cc81d32f | 209 | Returns true if the thread is paused. |
28d9589a VZ |
210 | |
211 | \membersection{wxThread::IsRunning}\label{wxthreadisrunning} | |
eaaa6a06 | 212 | |
28d9589a | 213 | \constfunc{bool}{IsRunning}{\void} |
eaaa6a06 | 214 | |
cc81d32f | 215 | Returns true if the thread is running. |
28d9589a VZ |
216 | |
217 | \membersection{wxThread::Kill}\label{wxthreadkill} | |
218 | ||
219 | \func{wxThreadError}{Kill}{\void} | |
220 | ||
221 | Immediately terminates the target thread. {\bf This function is dangerous and should | |
222 | be used with extreme care (and not used at all whenever possible)!} The resources | |
223 | allocated to the thread will not be freed and the state of the C runtime library | |
224 | may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead. | |
eaaa6a06 | 225 | |
9d9e5e5a JS |
226 | For detached threads Kill() will also delete the associated C++ object. |
227 | However this will not happen for joinable threads and this means that you will | |
b18cfdd9 VZ |
228 | still have to delete the wxThread object yourself to avoid memory leaks. |
229 | In neither case \helpref{OnExit}{wxthreadonexit} of the dying thread will be | |
230 | called, so no thread-specific cleanup will be performed. | |
9063ea8e | 231 | |
f7aa71fa | 232 | This function can only be called from another thread context, i.e. a thread |
9d9e5e5a | 233 | cannot kill itself. |
f7aa71fa VZ |
234 | |
235 | It is also an error to call this function for a thread which is not running or | |
9505511c | 236 | paused (in the latter case, the thread will be resumed first) -- if you do it, |
9d9e5e5a | 237 | a {\tt wxTHREAD\_NOT\_RUNNING} error will be returned. |
9063ea8e | 238 | |
eaaa6a06 JS |
239 | \membersection{wxThread::OnExit}\label{wxthreadonexit} |
240 | ||
241 | \func{void}{OnExit}{\void} | |
242 | ||
f7aa71fa VZ |
243 | Called when the thread exits. This function is called in the context of the |
244 | thread associated with the wxThread object, not in the context of the main | |
4958ea8f | 245 | thread. This function will not be called if the thread was |
b18cfdd9 | 246 | \helpref{killed}{wxthreadkill}. |
eaaa6a06 | 247 | |
9063ea8e VZ |
248 | This function should never be called directly. |
249 | ||
250 | \membersection{wxThread::Pause}\label{wxthreadpause} | |
251 | ||
252 | \func{wxThreadError}{Pause}{\void} | |
253 | ||
254 | Suspends the thread. Under some implementations (Win32), the thread is | |
4958ea8f | 255 | suspended immediately, under others it will only be suspended when it calls |
9063ea8e VZ |
256 | \helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the |
257 | thread doesn't call it at all, it won't be suspended). | |
258 | ||
259 | This function can only be called from another thread context. | |
260 | ||
e2a6f233 JS |
261 | \membersection{wxThread::Run}\label{wxthreadrun} |
262 | ||
263 | \func{wxThreadError}{Run}{\void} | |
264 | ||
4958ea8f | 265 | Starts the thread execution. Should be called after |
9063ea8e VZ |
266 | \helpref{Create}{wxthreadcreate}. |
267 | ||
268 | This function can only be called from another thread context. | |
e2a6f233 | 269 | |
eaaa6a06 JS |
270 | \membersection{wxThread::SetPriority}\label{wxthreadsetpriority} |
271 | ||
272 | \func{void}{SetPriority}{\param{int}{ priority}} | |
273 | ||
7737c485 | 274 | Sets the priority of the thread, between $0$ and $100$. It can only be set |
4958ea8f | 275 | after calling \helpref{Create()}{wxthreadcreate} but before calling |
7737c485 | 276 | \helpref{Run()}{wxthreadrun}. |
eaaa6a06 JS |
277 | |
278 | The following priorities are already defined: | |
279 | ||
280 | \twocolwidtha{7cm} | |
281 | \begin{twocollist}\itemsep=0pt | |
e14dccff KB |
282 | \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0} |
283 | \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50} | |
284 | \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100} | |
eaaa6a06 | 285 | \end{twocollist} |
28d9589a VZ |
286 | |
287 | \membersection{wxThread::Sleep}\label{wxthreadsleep} | |
288 | ||
9063ea8e | 289 | \func{static void}{Sleep}{\param{unsigned long }{milliseconds}} |
28d9589a VZ |
290 | |
291 | Pauses the thread execution for the given amount of time. | |
292 | ||
293 | This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker | |
9d9e5e5a | 294 | threads (i.e. all except the main one). |
28d9589a | 295 | |
9063ea8e VZ |
296 | \membersection{wxThread::Resume}\label{wxthreadresume} |
297 | ||
298 | \func{wxThreadError}{Resume}{\void} | |
299 | ||
300 | Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}. | |
301 | ||
302 | This function can only be called from another thread context. | |
303 | ||
ef8d96c2 VZ |
304 | \membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency} |
305 | ||
306 | \func{static bool}{SetConcurrency}{\param{size\_t }{level}} | |
307 | ||
308 | Sets the thread concurrency level for this process. This is, roughly, the | |
309 | number of threads that the system tries to schedule to run in parallel. | |
310 | The value of $0$ for {\it level} may be used to set the default one. | |
311 | ||
cc81d32f | 312 | Returns true on success or false otherwise (for example, if this function is |
9505511c | 313 | not implemented for this platform -- currently everything except Solaris). |
ef8d96c2 | 314 | |
9063ea8e VZ |
315 | \membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy} |
316 | ||
317 | \func{bool}{TestDestroy}{\void} | |
318 | ||
9d9e5e5a | 319 | This function should be called periodically by the thread to ensure that calls |
9063ea8e | 320 | to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will |
cc81d32f | 321 | work. If it returns true, the thread should exit as soon as possible. |
9063ea8e | 322 | |
28d9589a VZ |
323 | \membersection{wxThread::This}\label{wxthreadthis} |
324 | ||
9063ea8e | 325 | \func{static wxThread *}{This}{\void} |
28d9589a VZ |
326 | |
327 | Return the thread object for the calling thread. NULL is returned if the calling thread | |
328 | is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test | |
329 | whether the thread is really the main one because NULL may also be returned for the thread | |
9d9e5e5a | 330 | not created with wxThread class. Generally speaking, the return value for such a thread |
28d9589a VZ |
331 | is undefined. |
332 | ||
333 | \membersection{wxThread::Yield}\label{wxthreadyield} | |
334 | ||
9063ea8e | 335 | \func{void}{Yield}{\void} |
28d9589a VZ |
336 | |
337 | Give the rest of the thread time slice to the system allowing the other threads to run. | |
338 | See also \helpref{Sleep()}{wxthreadsleep}. | |
e2a6f233 | 339 | |
9063ea8e VZ |
340 | \membersection{wxThread::Wait}\label{wxthreadwait} |
341 | ||
342 | \constfunc{ExitCode}{Wait}{\void} | |
343 | ||
f6bcfd97 | 344 | Waits until the thread terminates and returns its exit code or {\tt (ExitCode)-1} on error. |
9063ea8e VZ |
345 | |
346 | You can only Wait() for joinable (not detached) threads. | |
347 | ||
348 | This function can only be called from another thread context. | |
457e6c54 | 349 |