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3f4fc796 | 1 | ///////////////////////////////////////////////////////////////////////////// |
0799bc86 | 2 | // Name: wx/effects.h |
3f4fc796 JS |
3 | // Purpose: wxEffects class |
4 | // Draws 3D effects. | |
5 | // Author: Julian Smart et al | |
6 | // Modified by: | |
7 | // Created: 25/4/2000 | |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) Julian Smart | |
1a18887b | 10 | // Licence: wxWindows licence |
3f4fc796 JS |
11 | ///////////////////////////////////////////////////////////////////////////// |
12 | ||
3f4fc796 JS |
13 | #ifndef _WX_EFFECTS_H_ |
14 | #define _WX_EFFECTS_H_ | |
15 | ||
16 | /* | |
17 | * wxEffects: various 3D effects | |
18 | */ | |
19 | ||
0799bc86 WS |
20 | #include "wx/object.h" |
21 | #include "wx/colour.h" | |
dd4e6da0 | 22 | #include "wx/gdicmn.h" |
ed8219a5 | 23 | #include "wx/dc.h" |
0799bc86 | 24 | |
3f4fc796 JS |
25 | class WXDLLEXPORT wxEffects: public wxObject |
26 | { | |
27 | DECLARE_CLASS(wxEffects) | |
28 | ||
29 | public: | |
30 | // Assume system colours | |
31 | wxEffects() ; | |
32 | // Going from lightest to darkest | |
33 | wxEffects(const wxColour& highlightColour, const wxColour& lightShadow, | |
db54b046 RD |
34 | const wxColour& faceColour, const wxColour& mediumShadow, |
35 | const wxColour& darkShadow) ; | |
36 | ||
37 | // Accessors | |
38 | wxColour GetHighlightColour() const { return m_highlightColour; } | |
39 | wxColour GetLightShadow() const { return m_lightShadow; } | |
40 | wxColour GetFaceColour() const { return m_faceColour; } | |
41 | wxColour GetMediumShadow() const { return m_mediumShadow; } | |
42 | wxColour GetDarkShadow() const { return m_darkShadow; } | |
43 | ||
44 | void SetHighlightColour(const wxColour& c) { m_highlightColour = c; } | |
45 | void SetLightShadow(const wxColour& c) { m_lightShadow = c; } | |
46 | void SetFaceColour(const wxColour& c) { m_faceColour = c; } | |
47 | void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; } | |
48 | void SetDarkShadow(const wxColour& c) { m_darkShadow = c; } | |
49 | ||
50 | void Set(const wxColour& highlightColour, const wxColour& lightShadow, | |
51 | const wxColour& faceColour, const wxColour& mediumShadow, | |
52 | const wxColour& darkShadow) | |
53 | { | |
54 | SetHighlightColour(highlightColour); | |
55 | SetLightShadow(lightShadow); | |
56 | SetFaceColour(faceColour); | |
57 | SetMediumShadow(mediumShadow); | |
58 | SetDarkShadow(darkShadow); | |
59 | } | |
3f4fc796 JS |
60 | |
61 | // Draw a sunken edge | |
62 | void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1); | |
63 | ||
64 | // Tile a bitmap | |
fbfb8bcc | 65 | bool TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap); |
db54b046 | 66 | |
3f4fc796 JS |
67 | protected: |
68 | wxColour m_highlightColour; // Usually white | |
69 | wxColour m_lightShadow; // Usually light grey | |
70 | wxColour m_faceColour; // Usually grey | |
71 | wxColour m_mediumShadow; // Usually dark grey | |
72 | wxColour m_darkShadow; // Usually black | |
73 | }; | |
74 | ||
75 | #endif |