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1 | \section{Document/view overview}\label{docviewoverview} |
2 | ||
3 | Classes: \helpref{wxDocument}{wxdocument}, \helpref{wxView}{wxview}, \helpref{wxDocTemplate}{wxdoctemplate},\rtfsp | |
4 | \helpref{wxDocManager}{wxdocmanager}, \helpref{wxDocParentFrame}{wxdocparentframe}, \helpref{wxDocChildFrame}{wxdocchildframe}, | |
f7bd2698 | 5 | \rtfsp\helpref{wxDocMDIParentFrame}{wxdocmdiparentframe}, \helpref{wxDocMDIChildFrame}{wxdocmdichildframe}, |
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6 | \rtfsp\helpref{wxCommand}{wxcommand}, \helpref{wxCommandProcessor}{wxcommandprocessor} |
7 | ||
8 | The document/view framework is found in most application frameworks, because it | |
9 | can dramatically simplify the code required to build many kinds of application. | |
10 | ||
11 | The idea is that you can model your application primarily in terms of {\it documents} to store data | |
12 | and provide interface-independent operations upon it, and {\it views} to visualise and manipulate | |
13 | the data. Documents know how to do input and output given stream objects, and views are responsible | |
14 | for taking input from physical windows and performing the manipulation on the document data. | |
15 | If a document's data changes, all views should be updated to reflect the change. | |
16 | ||
17 | The framework can provide many user-interface elements based on this model. Once you have defined | |
18 | your own classes and the relationships between them, the framework takes care | |
19 | of popping up file selectors, opening and closing files, asking the user to save | |
20 | modifications, routing menu commands to appropriate (possibly default) code, even | |
21 | some default print/preview functionality and support for command undo/redo. | |
22 | The framework is highly modular, allowing overriding and replacement of functionality | |
23 | and objects to achieve more than the default behaviour. | |
24 | ||
25 | These are the overall steps involved in creating an application based on the document/view framework: | |
26 | ||
27 | \begin{enumerate}\itemsep=0pt | |
28 | \item Define your own document and view classes, overriding a minimal set of | |
29 | member functions e.g. for input/output, drawing and initialization. | |
30 | \item Define any subwindows | |
fe604ccd | 31 | (such as a scrolled window) that are needed for the view(s). You may need to route some events |
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32 | to views or documents, for example OnPaint needs to be routed to wxView::OnDraw. |
33 | \item Decide what style of interface you will use: Microsoft's MDI (multiple | |
34 | document child frames surrounded by an overall frame), SDI (a separate, unconstrained frame | |
35 | for each document), or single-window (one document open at a time, as in Windows Write). | |
36 | \item Use the appropriate wxDocParentFrame and wxDocChildFrame classes. Construct an instance | |
37 | of wxDocParentFrame in your wxApp::OnInit, and a wxDocChildFrame (if not single-window) when | |
38 | you initialize a view. Create menus using standard menu ids (such as wxID\_OPEN, wxID\_PRINT), | |
39 | routing non-application-specific identifiers to the base frame's OnMenuCommand. | |
40 | \item Construct a single wxDocManager instance at the beginning of your wxApp::OnInit, and then | |
41 | as many wxDocTemplate instances as necessary to define relationships between documents and | |
42 | views. For a simple application, there will be just one wxDocTemplate. | |
43 | \end{enumerate} | |
44 | ||
45 | If you wish to implement Undo/Redo, you need to derive your own class(es) from wxCommand | |
46 | and use wxCommandProcessor::Submit instead of directly executing code. The framework will | |
47 | take care of calling Undo and Do functions as appropriate, so long as the wxID\_UNDO and | |
48 | wxID\_REDO menu items are defined in the view menu. | |
49 | ||
50 | Here are a few examples of the tailoring you can do to go beyond the default framework | |
51 | behaviour: | |
52 | ||
53 | \begin{itemize}\itemsep=0pt | |
54 | \item Override wxDocument::OnCreateCommandProcessor to define a different Do/Undo strategy, | |
55 | or a command history editor. | |
56 | \item Override wxView::OnCreatePrintout to create an instance of a derived \helpref{wxPrintout}{wxprintout}\rtfsp | |
57 | class, to provide multi-page document facilities. | |
58 | \item Override wxDocManager::SelectDocumentPath to provide a different file selector. | |
59 | \item Limit the maximum number of open documents and the maximum number of undo commands. | |
60 | \end{itemize} | |
61 | ||
62 | Note that to activate framework functionality, you need to use some or all of | |
63 | the wxWindows \helpref{predefined command identifiers}{predefinedids} in your menus. | |
64 | ||
65 | \subsection{wxDocument overview}\label{wxdocumentoverview} | |
66 | ||
67 | \overview{Document/view framework overview}{docviewoverview} | |
68 | ||
69 | Class: \helpref{wxDocument}{wxdocument} | |
70 | ||
71 | The wxDocument class can be used to model an application's file-based | |
72 | data. It is part of the document/view framework supported by wxWindows, | |
73 | and cooperates with the \helpref{wxView}{wxview}, \helpref{wxDocTemplate}{wxdoctemplate}\rtfsp | |
74 | and \helpref{wxDocManager}{wxdocmanager} classes. | |
75 | ||
76 | Using this framework can save a lot of routine user-interface programming, | |
77 | since a range of menu commands -- such as open, save, save as -- are supported automatically. | |
78 | The programmer just needs to define a minimal set of classes and member functions | |
79 | for the framework to call when necessary. Data, and the means to view and edit | |
80 | the data, are explicitly separated out in this model, and the concept of multiple {\it views} onto | |
81 | the same data is supported. | |
82 | ||
83 | Note that the document/view model will suit many but not all styles of application. | |
84 | For example, it would be overkill for a simple file conversion utility, where there | |
85 | may be no call for {\it views} on {\it documents} or the ability to open, edit and save | |
86 | files. But probably the majority of applications are document-based. | |
87 | ||
88 | See the example application in {\tt samples/docview}. | |
89 | ||
90 | To use the abstract wxDocument class, you need to derive a new class and override | |
91 | at least the member functions SaveObject and LoadObject. SaveObject and | |
92 | LoadObject will be called by the framework when the document needs to be saved | |
93 | or loaded. | |
94 | ||
95 | Use the macros DECLARE\_DYNAMIC\_CLASS and IMPLEMENT\_DYNAMIC\_CLASS in order | |
96 | to allow the framework to create document objects on demand. When you create | |
97 | a \helpref{wxDocTemplate}{wxdoctemplate} object on application initialization, you | |
98 | should pass CLASSINFO(YourDocumentClass) to the wxDocTemplate constructor | |
99 | so that it knows how to create an instance of this class. | |
100 | ||
101 | If you do not wish to use the wxWindows method of creating document | |
102 | objects dynamically, you must override wxDocTemplate::CreateDocument | |
103 | to return an instance of the appropriate class. | |
104 | ||
105 | \subsection{wxView overview}\label{wxviewoverview} | |
106 | ||
107 | \overview{Document/view framework overview}{docviewoverview} | |
108 | ||
109 | Class: \helpref{wxView}{wxview} | |
110 | ||
111 | The wxView class can be used to model the viewing and editing component of | |
112 | an application's file-based data. It is part of the document/view framework supported by wxWindows, | |
113 | and cooperates with the \helpref{wxDocument}{wxdocument}, \helpref{wxDocTemplate}{wxdoctemplate} | |
114 | and \helpref{wxDocManager}{wxdocmanager} classes. | |
115 | ||
116 | See the example application in {\tt samples/docview}. | |
117 | ||
118 | To use the abstract wxView class, you need to derive a new class and override | |
f6bcfd97 | 119 | at least the member functions OnCreate, OnDraw, OnUpdate and OnClose. You will probably |
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120 | want to override OnMenuCommand to respond to menu commands from the frame containing the |
121 | view. | |
122 | ||
123 | Use the macros DECLARE\_DYNAMIC\_CLASS and IMPLEMENT\_DYNAMIC\_CLASS in order | |
124 | to allow the framework to create view objects on demand. When you create | |
125 | a \helpref{wxDocTemplate}{wxdoctemplate} object on application initialization, you | |
126 | should pass CLASSINFO(YourViewClass) to the wxDocTemplate constructor | |
127 | so that it knows how to create an instance of this class. | |
128 | ||
129 | If you do not wish to use the wxWindows method of creating view | |
130 | objects dynamically, you must override wxDocTemplate::CreateView | |
131 | to return an instance of the appropriate class. | |
132 | ||
133 | \subsection{wxDocTemplate overview}\label{wxdoctemplateoverview} | |
134 | ||
135 | \overview{Document/view framework overview}{docviewoverview} | |
136 | ||
137 | Class: \helpref{wxDocTemplate}{wxdoctemplate} | |
138 | ||
139 | The wxDocTemplate class is used to model the relationship between a | |
140 | document class and a view class. The application creates a document | |
141 | template object for each document/view pair. The list of document | |
142 | templates managed by the wxDocManager instance is used to create | |
143 | documents and views. Each document template knows what file filters | |
144 | and default extension are appropriate for a document/view combination, | |
145 | and how to create a document or view. | |
146 | ||
147 | For example, you might write a small doodling application that can load | |
148 | and save lists of line segments. If you had two views of the data -- graphical, | |
149 | and a list of the segments -- then you would create one document class DoodleDocument, | |
150 | and two view classes (DoodleGraphicView and DoodleListView). You would also | |
151 | need two document templates, one for the graphical view and another for the | |
152 | list view. You would pass the same document class and default file extension to both | |
153 | document templates, but each would be passed a different view class. When | |
154 | the user clicks on the Open menu item, the file selector is displayed | |
155 | with a list of possible file filters -- one for each wxDocTemplate. Selecting | |
156 | the filter selects the wxDocTemplate, and when | |
157 | a file is selected, that template will be used for creating a document | |
158 | and view. Under non-Windows platforms, the user will be prompted for | |
159 | a list of templates before the file selector is shown, since most file selectors | |
160 | do not allow a choice of file filters. | |
161 | ||
162 | For the case where an application has one document type and one view type, | |
163 | a single document template is constructed, and dialogs will be appropriately | |
164 | simplified. | |
165 | ||
166 | wxDocTemplate is part of the document/view framework supported by wxWindows, | |
528e0faf | 167 | and cooperates with the \helpref{wxView}{wxview}, \helpref{wxDocument}{wxdocument} |
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168 | and \helpref{wxDocManager}{wxdocmanager} classes. |
169 | ||
170 | See the example application in {\tt samples/docview}. | |
171 | ||
172 | To use the wxDocTemplate class, you do not need to derive a new class. | |
173 | Just pass relevant information to the constructor including CLASSINFO(YourDocumentClass) and | |
174 | CLASSINFO(YourViewClass) to allow dynamic instance creation. | |
175 | If you do not wish to use the wxWindows method of creating document | |
176 | objects dynamically, you must override wxDocTemplate::CreateDocument | |
177 | and wxDocTemplate::CreateView to return instances of the appropriate class. | |
178 | ||
179 | {\it NOTE}: the document template has nothing to do with the C++ template construct. C++ | |
180 | templates are not used anywhere in wxWindows. | |
181 | ||
182 | \subsection{wxDocManager overview}\label{wxdocmanageroverview} | |
183 | ||
184 | \overview{Document/view framework overview}{docviewoverview} | |
185 | ||
186 | Class: \helpref{wxDocManager}{wxdocmanager} | |
187 | ||
188 | The wxDocManager class is part of the document/view framework supported by wxWindows, | |
189 | and cooperates with the \helpref{wxView}{wxview}, \helpref{wxDocument}{wxdocument}\rtfsp | |
190 | and \helpref{wxDocTemplate}{wxdoctemplate} classes. | |
191 | ||
f6bcfd97 | 192 | A wxDocManager instance coordinates documents, views and document templates. It keeps a list of document |
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193 | and template instances, and much functionality is routed through this object, such |
194 | as providing selection and file dialogs. The application can use this class `as is' or | |
195 | derive a class and override some members to extend or change the functionality. | |
196 | Create an instance of this class near the beginning of your application initialization, | |
197 | before any documents, views or templates are manipulated. | |
198 | ||
199 | There may be multiple wxDocManager instances in an application. | |
200 | ||
201 | See the example application in {\tt samples/docview}. | |
202 | ||
203 | \subsection{wxCommand overview}\label{wxcommandoverview} | |
204 | ||
205 | \overview{Document/view framework overview}{docviewoverview} | |
206 | ||
207 | Classes: \helpref{wxCommand}{wxcommand}, \helpref{wxCommandProcessor}{wxcommandprocessor} | |
208 | ||
209 | wxCommand is a base class for modelling an application command, | |
210 | which is an action usually performed by selecting a menu item, pressing | |
211 | a toolbar button or any other means provided by the application to | |
212 | change the data or view. | |
213 | ||
214 | Instead of the application functionality being scattered around | |
215 | switch statements and functions in a way that may be hard to | |
216 | read and maintain, the functionality for a command is explicitly represented | |
217 | as an object which can be manipulated by a framework or application. | |
218 | When a user interface event occurs, the application {\it submits} a command | |
219 | to a \helpref{wxCommandProcessor}{wxcommandprocessoroverview} object to execute and | |
220 | store. | |
221 | ||
222 | The wxWindows document/view framework handles Undo and Redo by use of | |
223 | wxCommand and wxCommandProcessor objects. You might find further uses | |
224 | for wxCommand, such as implementing a macro facility that stores, loads | |
225 | and replays commands. | |
226 | ||
227 | An application can derive a new class for every command, or, more likely, use | |
228 | one class parameterized with an integer or string command identifier. | |
229 | ||
230 | \subsection{wxCommandProcessor overview}\label{wxcommandprocessoroverview} | |
231 | ||
232 | \overview{Document/view framework overview}{docviewoverview} | |
233 | ||
234 | Classes: \helpref{wxCommandProcessor}{wxcommandprocessor}, \helpref{wxCommand}{wxcommand} | |
235 | ||
236 | wxCommandProcessor is a class that maintains a history of wxCommand | |
237 | instances, with undo/redo functionality built-in. Derive a new class from this | |
238 | if you want different behaviour. | |
239 | ||
240 | \subsection{wxFileHistory overview}\label{wxfilehistoryoverview} | |
241 | ||
242 | \overview{Document/view framework overview}{docviewoverview} | |
243 | ||
244 | Classes: \helpref{wxFileHistory}{wxfilehistory}, \helpref{wxDocManager}{wxdocmanager} | |
245 | ||
246 | wxFileHistory encapsulates functionality to record the last few files visited, and | |
247 | to allow the user to quickly load these files using the list appended to the File menu. | |
248 | ||
249 | Although wxFileHistory is used by wxDocManager, it can be used independently. You may wish | |
250 | to derive from it to allow different behaviour, such as popping up a scrolling | |
251 | list of files. | |
252 | ||
253 | By calling wxFileHistory::FileHistoryUseMenu you can associate a file menu with | |
254 | the file history, that will be used for appending the filenames. They are | |
255 | appended using menu identifiers in the range wxID\_FILE1 to wxID\_FILE9. | |
256 | ||
257 | In order to respond to a file load command from one of these identifiers, | |
f7bd2698 | 258 | you need to handle them using an event handler, for example: |
a660d684 | 259 | |
f7bd2698 | 260 | {\small |
a660d684 | 261 | \begin{verbatim} |
f7bd2698 JS |
262 | BEGIN_EVENT_TABLE(wxDocParentFrame, wxFrame) |
263 | EVT_MENU(wxID_EXIT, wxDocParentFrame::OnExit) | |
264 | EVT_MENU_RANGE(wxID_FILE1, wxID_FILE9, wxDocParentFrame::OnMRUFile) | |
265 | END_EVENT_TABLE() | |
266 | ||
267 | void wxDocParentFrame::OnExit(wxCommandEvent& WXUNUSED(event)) | |
a660d684 | 268 | { |
f7bd2698 JS |
269 | Close(); |
270 | } | |
271 | ||
272 | void wxDocParentFrame::OnMRUFile(wxCommandEvent& event) | |
273 | { | |
274 | wxString f(m_docManager->GetHistoryFile(event.GetSelection() - wxID_FILE1)); | |
275 | if (f != "") | |
276 | (void)m_docManager->CreateDocument(f, wxDOC_SILENT); | |
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277 | } |
278 | \end{verbatim} | |
f7bd2698 | 279 | } |
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280 | |
281 | \subsection{wxWindows predefined command identifiers}\label{predefinedids} | |
282 | ||
283 | To allow communication between the application's menus and the | |
284 | document/view framework, several command identifiers are predefined for you | |
285 | to use in menus. The framework recognizes them and processes them if you | |
286 | forward commands from wxFrame::OnMenuCommand (or perhaps from toolbars and | |
287 | other user interface constructs). | |
288 | ||
289 | \begin{itemize}\itemsep=0pt | |
290 | \item wxID\_OPEN (5000) | |
291 | \item wxID\_CLOSE (5001) | |
292 | \item wxID\_NEW (5002) | |
293 | \item wxID\_SAVE (5003) | |
294 | \item wxID\_SAVEAS (5004) | |
295 | \item wxID\_REVERT (5005) | |
296 | \item wxID\_EXIT (5006) | |
297 | \item wxID\_UNDO (5007) | |
298 | \item wxID\_REDO (5008) | |
299 | \item wxID\_HELP (5009) | |
300 | \item wxID\_PRINT (5010) | |
301 | \item wxID\_PRINT\_SETUP (5011) | |
302 | \item wxID\_PREVIEW (5012) | |
303 | \end{itemize} | |
304 | ||
305 |