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fix building with WXWIN_COMPATIBILITY_2_8 == 0
[wxWidgets.git] / src / osx / fontutil.cpp
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489468fe 1///////////////////////////////////////////////////////////////////////////////
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2// Name: src/osx/fontutil.cpp
3// Purpose: font-related helper functions for OS X
4// Author: Vadim Zeitlin, Stefan Csomor
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5// Modified by:
6// Created: 05.11.99
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7// Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
8// Licence: wxWindows licence
9///////////////////////////////////////////////////////////////////////////////
10
11#include "wx/wxprec.h"
12
13#ifdef __BORLANDC__
14 #pragma hdrstop
15#endif
16
17#ifndef WX_PRECOMP
18 #include "wx/string.h"
19 #include "wx/wxcrtvararg.h"
20 #include "wx/log.h"
21 #include "wx/intl.h"
22#endif
23
24#include "wx/fontutil.h"
25#include "wx/fontmap.h"
26#include "wx/encinfo.h"
27#include "wx/tokenzr.h"
28
29
30// convert to/from the string representation:
31// format is facename[;charset]
32//
33bool wxNativeEncodingInfo::FromString( const wxString& s )
34{
35 wxStringTokenizer tokenizer(s, wxT(";"));
36
37 facename = tokenizer.GetNextToken();
38 if ( !facename )
39 return false;
40
41 wxString tmp = tokenizer.GetNextToken();
42 if ( !tmp )
43 {
44 // default charset (don't use DEFAULT_CHARSET though because of subtle
45 // Windows 9x/NT differences in handling it)
46 charset = 0;
47 }
48 else
49 {
50 if ( wxSscanf( tmp, wxT("%u"), &charset ) != 1 )
51 // should be a number!
52 return false;
53 }
54
55 return true;
56}
57
58wxString wxNativeEncodingInfo::ToString() const
59{
60 wxString s(facename);
61 if ( charset != 0 )
62 s << wxT(';') << charset;
63
64 return s;
65}
66
67// ----------------------------------------------------------------------------
68// helper functions
69// ----------------------------------------------------------------------------
70
71bool wxGetNativeFontEncoding( wxFontEncoding encoding, wxNativeEncodingInfo *info )
72{
73 wxCHECK_MSG( info, false, wxT("bad pointer in wxGetNativeFontEncoding") );
74
75 if ( encoding == wxFONTENCODING_DEFAULT )
76 encoding = wxFont::GetDefaultEncoding();
77
78 info->encoding = encoding;
79
80 return true;
81}
82
83bool wxTestFontEncoding( const wxNativeEncodingInfo& WXUNUSED(info) )
84{
85 // basically we should be able to support every encoding via the OS
86 return true;
87}